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Swiftblade13
Novice Member
Joined: 2/02/06
"My days of not taking you seriously are certainly coming to a middle" - Firefly |
This is a poll to determine the #1 reason MMORPG members so strongly dislike WoW.
Pick the best answer for you, I realize more then one apply to most people.
Grymm |
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7/14/07 2:10:26 PM#2
game isnt bad i played 6 months..4 of them i enjoed it
last 2 were boring..and the last one i hated wow |
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DragenSoul
Novice Member
Joined: 1/12/07
"How do you kill that which has no life"...Take away its computer. |
7/14/07 2:12:30 PM#3
World of Warcraft is like a roller-coaster, You have a set track and hop on having fun going trew the loops and hills and turns, Then once you get off you feel sick and trow up. <p align="center"><a href="http://cyborg.namedecoder.com"> |
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7/14/07 2:13:01 PM#4
I equally dislike all the features you listed...need an option to select all of the above. |
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Swiftblade13
Novice Member
Joined: 2/02/06
"My days of not taking you seriously are certainly coming to a middle" - Firefly |
Originally posted by sitheus
I knew someone would ask for that! I almost offered it but wanted to give more options instead.
Grymm |
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7/14/07 2:21:50 PM#6
There needs to be a cooldown for fear like Forebearance. NOT A COOLDOWN FOR THE SPELL FEAR, as people have confused before. A cool down like you get when your bubbled a period where you can't get chain feared, it's lame making warlocks a useless shit class that's only good for 1thing. Being very very annoying :D *edit* I've never played an MMO that wasn't a grind, and if it wasn't there was botting or a system so terrible that no one even remembers the name of the game. MMO is the wrong genre to play in if you dislike grinding. |
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7/14/07 2:23:37 PM#7
I don't like it for alot of reasons. Mainly because it's just the same thing re-done in a different world that I've been doing since 1999. It's a glorified EQ clone. They just took the basic system from EQ and added more features to it. When you've been playing the same kind of game for almost a decade, stuff tends to get old. I need something new, sadly, everything else out there I've tried hasn't been good enough. I think SWG had it best before NGE, but that time is gone, so until someone makes something similar to that, or UO pre-facets, yeeah. I'm tired of auto attack + spam 1,2,3,4. I'm tired of the doing the same thing every level, just in a different spot. I'm tired of not having control over my avatar. and I'm tired of the only thing seperating me from another player of my class being gear, and some retarded talent build. With a sandbox MMO, it's not all about gear, and you have control to take your toon in whatever way you want. I'm not tired of the grind, I know that you work for what you get, but not having anything new to look forward too next level except a new rank in (insert skill here) is very limiting. I'm also tired of the lack of roleplaying, even on RP servers. I'm tired of freedom. This sums up just about everything I dislike about WoW, and anything similar to it. |
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7/14/07 2:24:03 PM#8
Originally posted by Sevas88one thing
l2play..fear is most nerfed thing in wow u have alota goodies to counter it..if u arent noobster^^ |
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7/14/07 2:24:24 PM#9
Originally posted by Swiftblade13 LOL. Well I looked through your options again and I voted too gear dependant since most all the other options lead also to gear grinding whether it is through PvP or PvE. In the end you only have earned gear; no more, no less. Guess I just need a lot more objectives other than earning gear. But if you had fun getting gear, than that is good. Just not enough for me. |
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7/14/07 2:27:06 PM#10
I don't like....or let me restate....I can't stand cartoon graphics.
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7/14/07 2:32:23 PM#11
The game is too easy. It's like the Super Mario Brothers of MMORPG's. It's a popular game but is it really a great game? The answer to me is no. The character customization is limited. Not as bad as some games but still not a good system. The quest system is very, very repetitive. The Outland quests are just the same as the newbie area quests. Kill X number of Y baddies. Gather X number of Z items. Instances are the same boring stuff. Go in there and kill the bosses and bring back proof of their death. I'm not a big PvP person so it doesn't bother me that the PvP system isn't anything special but it would be good if PvP actually had some meaning to the game. But then again the PvE content has no meaning either. Nothing you do in the game has any effect on anything. Everything feels pointless. That's probably what I dislike more than anything. The game just has no meaning. |
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7/14/07 2:32:47 PM#12
Every single option you listed is accurate (seriously). - There's no FFA pvp Bottom line: it's too easy and not free enough. - Phos
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7/14/07 2:50:22 PM#13
I played for a year...and never did get to 70...(I level slowly in any game, I'm an SEAK....52 days played, level 66. I spend too much time at the mailbox chatting with the friends I've made! *grins*) What ultimately killed my interest was the realization that you could swap monster models between Zangarmarsh and Ashenvale, and nobody would really notice, and if they did, they wouldn't care. I don't like the level progression or gear dependence. One shot kills in PvP = Not Challenging = Not Fun. Questing is the same from level 1-70...different text, different scenery, same goals. Not enough character uniqueness...because there's gear that is "the best", everyone wears it. Everyone looks the same. But more than anything else, I dislike Blizzard's Customer Service. I dislike the level of interaction they have with their customer base. I dislike the low level of transparency that they have regarding the direction of the game and their intent as designers. How hard would it be for them to treat their forums as a 'Metric' and break down the posts by content-categorization and publish a list of "Top 10 Issues", "Top 10 issues expressed by the Warrior Community" etc... and then publish their intent regarding those issues... "#4 Druid Itemization is poor" The best thing about WoW is that it's brought millions of new gamers to the industry, and they'll all eventually get tired of WoW - and will buy something new... SWG was considered a WILD success when it came out, and sold 300,000 copies. It captured a pretty big chunk of the North American Market, and brought new blood to it - people that hadn't played an MMO before...and I'd imagine most ex-SWG players still play MMOs... WoW did the same thing, on 10x the scale. I think it paves the way for "boutique" games - games that might have 300,000 subscribers (what used to be a WILD success at one point, but would be considered "a pale shadow of WoW" today - but still more than enough to make piles of money). These "boutique" games would have unique gameplay elements (FFA PvP + Sandbox, f'rinstance) that only appeal to those 200,000 gamers. |
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Swiftblade13
Novice Member
Joined: 2/02/06
"My days of not taking you seriously are certainly coming to a middle" - Firefly |
Originally posted by Phos Thanks, I only stopped there because I ran out of room =P Grymm |
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7/14/07 3:54:22 PM#15
i dont like the pay once a month thing. id rather pay a little bit more because in the long run that would save money for me |
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Sramota
Novice Member
Joined: 5/18/04
-Even samurai have teddybears and even teddybears get drunk- |
7/14/07 3:58:31 PM#16
I just can't play with two systems in one game, Also the Devs lack of communication with the community. If I put myself into a game I want to feel it, I want to know what the Devs are up to and how they feel about everything. Compare to, I dunno, say EQ2, they toss out podcasts with interviews and laughter, Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW... |
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7/14/07 4:05:08 PM#17
Grind Grind Grind PVP Gring Gear Grind Level Grind Back in the olden Asheron's Call Days there didnt seem to be the grind factor. It was huge and the quests were not always so inline with the level and progression of the game. You could go look up quests and then figure out where they started and go do them with al kinds of people. Like Frore I forget if that is how it was spelled. But there were many many many quests and not of wich you felt you needed to do or you would just go grind. I dont know I spose it all has to do with what games have become over the years now everything is down to a science, Everyone figureds out the numbers the rate, the percentages, ect ect you know what I mean. Todays games are alot of gear and items and no so much about character building. Back in Ac every level you hasd so many experience point each level to put into skills heck if ya wanted you could be an axer and a war mage at the same time all beit you would not be a very good character if ya tried to split the points up like that, Because you were able to pick each point ya wanted into all of your stats, health stamina, Coordination, Strength, Quickness, weapons, ect ect ect. Nowit seems there is some character building but its usually just in the way of a tree where ya pick what ya want to be not the indepth backbone of the character. I spose maybe thats where games are headed. less customization and more leet uber gear. It does make people sink time into the game wich keeps subscriptions going. But I also see that there are still quite a few subscribers to Asherons Call and its what almost 9 years old. Inferior graphics by far. But the world was fun... FUN... there were events Alot of them there was a massive storyline. I know there are events and storylines to games now but somehow its just not the same. Cyberknight |
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7/14/07 4:24:35 PM#18
I picked other type, because I have never played WoW. Reason why I haven't tryed, is the community. MMORPG.COM has worst forum editor ever exists |
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7/14/07 4:26:01 PM#19
I hate WoW fanboys. |
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Nazaros
Novice Member
Joined: 3/02/07
Don''t cry that you''re being walked on, if you act like a carpet... |
7/14/07 4:28:43 PM#20
3 things why i believe WoW sucks major: *** PvP is completely pointless. You should be able to conquer zones, cities and the like. *** Crafting is moronic: A simple blue item dropping in any dungeon beats crafter made items any day of the week. *** Related to crafting, but the economy is moronic: That's the first game i've seen where the "raw" materials are worth more then the "transformed" product. DUH! Basically, the only fun part is the leveling. Graphics are cool, and the rest of the game play is shallow and crappy. What deserves to be done, deserves to be "well" done... |
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