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The Pub at MMORPG.COM  » A thing of beauty - HARDCORE

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45 posts found
  ginetti

Novice Member

Joined: 11/16/05
Posts: 301

Thwack Mode on...

 
7/12/07 10:14:04 AM#1
*Laughs* Hi all, the title may be slightly misleading, sorry no naughty pics or links here, but a story about my adventures on a hardcore server of PVP to show how certain moments are worth dying for.

MMORPG's without a hardcore PVP server option can and are still fun, but will not bring you the same height and emotional response you can and do get while in a Hardcore PVP server world (emotions from disappointment and anger to sheer joy, elation and plenty more)

It's almost like a drug, typical MMORPG's without hardcore PVP are like aspirins, as opposed to PVP hardcore which is more like ecstasy IMO (ok onto my story)

I wont mention the game, but I was a character who was very strong at this point in time with few at my level or with my quality of items, due to partying heavily with friends for quite a time, and the fact I was on holidays, allowing me to devote much time.

STORY START:
Exploring the lands on my own was exhilarating, from things I discovered to keeping an eye out for those that would do me harm, both PC and NPC alike.

I came across a bridge along a ravine, and I could see on the bridge in the distance there was a chase, 3 PC's chasing 1 PC and I could tell she was already badly injured and if they got to her, it'd be all over for her very quickly.

I made a choice, should I let this happen and move on... should i stay and observe, or should I exercise my right to intervene.
I chose the latter and stormed down (with a speed buff on) on an intercept course, I prayed I would get there before it was too late - and was already planning my strategy in my head of what I should do.

I knew I should root the DPS clown first, and wail on the healer using my slow debuff on him and keeping a healing and mana potion near by in case i needed it, as it would still be 2 vs. 1 and i knew fully well i was no God... Yet ;)

As soon as I was near, I could tell she saw me and was not sure if I was going to join in the attack on her, but as soon as my root hit the melee person, i think she got the idea I wasn’t here to kill her (or was I?)

My plan worked and the root hit, and I instantly turned my damaging abilities onto the healer, and sure enough, the healer turned his attention towards me, and so did his friend when they realized I was more of an immediate threat.  She kept running and was soon gone over the hill... she was safe, my job was done.

The battle was on, and my blood was pumping.  My brain was screaming at me... don’t forget the root will break soon, finish the job dammit!
I knew the healer wouldn’t be able to get his heals off as quickly as he normally could thanks to my interruptions, but the bastard combined a healing potion with his spells, keeping him alive for longer than I’d hoped.

Eventually he did fall, but it had taken more time and I’d taken more damage than I initially thought, as friend number 3 who I’d ignored was also doing everything he could to kill me.

Things went worse from here on in, because as soon as the healer dropped (and was probably running back already) the root dropped on our friend, the DPS king of the three amigos, and I honestly thought it was going to be a close one, I knew I could fall.

Why did I do it - I thought to myself.  And then my mind responded "Think about the problem at hand moron" so I popped a healing potion and evened the score.

Even though I was higher level than both these bandits and had better gear (or was it soon to be their gear), together they were really testing me and eventually had me down to half hit points again quickly.

I was focusing attacks on the one with less hit points, (it was a toss up, should I kill the one doing more DPS to me or the one that'll drop faster) and once i got him down to half hit points, something happened.

Appearing seemingly out of no where was the girl they were chasing earlier, her hit points had recovered somewhat, but not yet fully - she was at this knaves back and had backstabbed him, dagger plunged deep into his unsuspecting back.

His hit points vanished from half down to almost nothing and he was close to death, 

A smile creped onto my face as I instantly spun around to face the DPS PC and said “good things come to those that wait, now its your turn” Things were looking up.  What an amazing feeling, - she finished off the near dead bozo - and back-pedalled away from our fight and disappeared again... 

DPS King assessed the situation and almost instantly figured out its time to do the 100 meters sprint, so he turned and began to run away.

CRACK: Almost as if on cue, my slow ability/effect/debuff had recharged and I let him have it.  I could keep pace for a while and do the damage I needed to make sure he was going to take a dirt nap.

And again, out of the blue, what was left of his hit points instantly vanished, as the girl from before appeared to his flank , standing there with a dagger plunged into his side.

Victory was ours, and she thanked me profusely.  
I was badly hurt, and so I took a nice healing potion from one of the backpacks of the fallen and used it to heal myself "Thanks very much" I said to the corpse followed by a loud burp.

Further rifiling through their stuff, we split up the booty and I let her have stuff more inclined to her path.

We became instant friends and have travelled together to other worlds since.  She lives in a different country than me, and has moved on with life since that time many years ago; she now, has a family etc.  However, every once in a while, she'll jump online into the game I’m currently playing and we'd go on adventures together, often lamenting the fact that this world is not as 'exciting' as the one where we first encountered.


This is one of many experiences I had that give me the will to let you all know how great a pvp server is...

If there was no consequence to dying... I’m sure the DPS king would have simply stood there when he knew his time was up at our hands instead of trying to run away... or even her, if dying meant nothing - why would she bother running from these 3 goons in the first place - we would have never met and formed this great relationship that has carried on for many years since.

Of course there are those that will run, no matter if there is no cost to death, but often in a soft PVP world when dying means simply respawning at another point (like a free teleport) you will not often get to experience the heights of joy and anguish that a Hardcore PVP server can bring.

Cheers, 

Ginetti.

PS: I'm fully aware i'm not the best writer out there, so don’t cut me down to hard, but I hope the essence of the story came though all the muck of my grammar or lack thereof.
 

----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


My HARDCORE Story

  Signe

Novice Member

Joined: 3/19/04
Posts: 2584

7/12/07 10:36:20 AM#2

No, no, your writing was fine!  I very much enjoyed that and when I finished reading it, I smiled and said , "awww", out loud. 

Ack!!  I'm still smiling!

  Saabat

Novice Member

Joined: 3/26/07
Posts: 37

7/12/07 10:46:01 AM#3

Thanks for the good story.

  Ghost12

Novice Member

Joined: 1/25/07
Posts: 567

Achiever 66.67%, Explorer 26.67%, Killer 100.00%, Socializer 40.00%

7/12/07 11:26:54 AM#4

And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.

Great story, makes me remember the days of oldschool Darktide.

  ginetti

Novice Member

Joined: 11/16/05
Posts: 301

Thwack Mode on...

 
7/12/07 2:36:26 PM#5
Originally posted by Ghost12

And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.

Great story, makes me remember the days of oldschool Darktide.

Glad it rekindled some fond memories for you Ghost12.

I'm concerned about the fact that - especialy with all the new players filtering in to MMORPG's - that those who've yet to experience situations like this cannot relate, and thus are really missing out.

I'm concerned that many who see or play certain MMORPG's like WoW (even though overall i really enjoyed playing WoW) will think that is all there is to PVP or that is all it can be, when in actual fact it can be so much more.

When something's at stake, decisions you make have more of an impact...

I'd like the new generation of people coming into MMORPG's to at least have that option on a Hardcore PVP side server.

Either way, this memory is from a while ago, and i'll never for it, along with many others, both PVP orientated and otherwise.

----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


My HARDCORE Story

  Gameloading

Novice Member

Joined: 2/27/04
Posts: 14172

7/12/07 2:55:38 PM#6
Originally posted by ginetti
Originally posted by Ghost12

And yet again, ANOTHER post relishing the aspects and beauty of hardcore PvP.

Great story, makes me remember the days of oldschool Darktide.

Glad it rekindled some fond memories for you Ghost12.

I'm concerned about the fact that - especialy with all the new players filtering in to MMORPG's - that those who've yet to experience situations like this cannot relate, and thus are really missing out.

I'm concerned that many who see or play certain MMORPG's like WoW (even though overall i really enjoyed playing WoW) will think that is all there is to PVP or that is all it can be, when in actual fact it can be so much more.

When something's at stake, decisions you make have more of an impact...

I'd like the new generation of people coming into MMORPG's to at least have that option on a Hardcore PVP side server.

Either way, this memory is from a while ago, and i'll never for it, along with many others, both PVP orientated and otherwise.

You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.

  xxthecorexx

Apprentice Member

Joined: 5/09/06
Posts: 1049

7/12/07 3:36:04 PM#7

nice story, and contrary to your apology, it was very nicely written.

____________________________
TheCore

  Jimmy_Scythe

Novice Member

Joined: 12/31/04
Posts: 3602

7/12/07 3:46:25 PM#8

<yawn>

Go play Eve, Shadowbane, or Siege Perilous on UO. Listening to you go on and on about FFA PvP is getting a more than a little stale.

On the other hand, I did waste precious minutes of my life reading this drivel. So I do share some of the blame.....

http://www.youtube.com/watch?v=2if5GYXOGyo

  PVPKing

Apprentice Member

Joined: 7/04/07
Posts: 20

7/12/07 5:11:14 PM#9

Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.

The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 

The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.

  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

7/12/07 5:18:45 PM#10
Originally posted by PVPKing

Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.

The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 

The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.


preach it!!!!!

  Eraserhead

Novice Member

Joined: 9/02/03
Posts: 312

7/12/07 5:23:03 PM#11


Originally posted by PVPKing
Great post.  I've experienced that story many times, but only in Ultima Online back in the old days.
The problem is most players have started to play POST EQ mmorpgs as their first mmorpg. All mmorpg's after everquest were pretty much carebear trash (SWG, WOW, LOTRO, etc) ... They will never get to experience what you just described in your story. 
The mmorpg player of today has been tricked into thinking getting the next better item is what mmorpgs are all about.  When instead its about player community, good vs evil, struggle and reward.


Agreed. Nice topic.

  ginetti

Novice Member

Joined: 11/16/05
Posts: 301

Thwack Mode on...

 
7/12/07 8:01:04 PM#12
Originally posted by Gameloading

You do realise that the ENTIRE situation could have happened in WoW just as easily, right? Okay, so you couldn't loot the potion, big deal, but entire situation could have happened just as easily in WoW or even EQ2.


I'll point out again, if there's nothing to loose, the senses would not have been as heightened.
Why bother fighting at all once I saved the girl, if death ment a simple restart.
Why would she bother coming back to help if she knew had i died, it would have resulted in no loss of anything but a few mins walking distance.
Why would she even be running for what she told me later, to be ages and ages, but instead just give up and type "LOL" as she's being killed (which happened lots in WoW)
Why would i feel as much trepedation as i did knowing i could die if i knew it ment nothing at all.
Why... why... why...
While exploring for example, why bother to keep a lookout for enemies like PC's if and when they find you, it means nothing but a short trek back to where you were to keep exploring...


Becasue it was the real deal... if i died, it would have ment something more than a quick teleport to town with all my gear intact.

That's why.

There's nothing lamer than getting the jump on someone (or getting jumped yourself) and standing there typing "LOL Noob!!" as they kill you...

----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


My HARDCORE Story

  Cymdai

Novice Member

Joined: 6/05/05
Posts: 900

It''s my job to be objective, it''s my right to have an opinion.

7/12/07 8:09:53 PM#13

I for one just don't care about this sort of competition these days. Times have changed.

 

Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.

 

The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.

  ginetti

Novice Member

Joined: 11/16/05
Posts: 301

Thwack Mode on...

 
7/12/07 8:23:49 PM#14
Originally posted by Cymdai

I for one just don't care about this sort of competition these days. Times have changed.

 

Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.

 

The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.

I just had a revelation... imagine killing a gold farmer and taking all his items and gold hahaahahahahaha....
Maybe if all games and servers were Hardcore PVP it would set the gold selling market into bankruptcy
  
I know it would never happen, but i can dream

----
MMORPG's I've Played: World of Warcraft: 10/10 - Rappelz: 7/10 - Ragnarok Online: 8/10 - DnD Online: 2/10 - Runescape: 6/10 - LotR Online: 5/10 - Anarchy Online: 7/10 - CoV: 8/10 - Rohan Online: 8/10 - Guild Wars: 7/10 - Flyff: 8/10 - Warhammer Online: 8/10


My HARDCORE Story

  GreenChaos

Novice Member

Joined: 10/21/06
Posts: 2274

7/12/07 9:12:17 PM#15

@ginetti  - yay great story.  All of my great PvP moment are from MUDs not MMOs so I appreciate the story.

  bonobotheory

Apprentice Member

Joined: 4/30/06
Posts: 1019

Tis an ill wind that blows no minds.

7/12/07 10:02:43 PM#16

What's "hardcore" about losing points and imaginary items in a video game?

Arcade games must be even more hardcore than the hardest-core MMO. Die enough times, and your game is over. Lose three lives and it costs you 25 cents of real money.

Whoah, dude! I'm totally harder core than you. I play Space Invaders!

 

  Woopin

Hard Core Member

Joined: 3/14/07
Posts: 791

7/13/07 4:34:24 AM#17

Ok if people don't like PvP threads Don't read them why come in here trolling and telling people to stop posting?

 

Some of us like PvP threads if you don't I don't want to hear it. I don't read PvE threads and come in bitching about it.

 

Quote - What's "hardcore" about losing points and imaginary items in a video game?

Answer - Because some items take ages to get and alot of hard work to build up and you can loose it from 1 little mistake. And don't even compare it to an space invaders you totally do not understand the concept what so ever. I suppose Space Invaders and loosing 25 cents would be hardcore if you was a bum and never had money but bums don't really play MMOs unless they are using a stolen card

 

Anyhow back on topic now my rants over with the "I HATE PVP GUYS" go troll another thread. Good story I always liked Neocrons pvp on the old servers where you could drop items in most zones was great fun.

The views expressed in this post are entirely my own and do not represent the views of <Insert Website Here ;) >, its associates, or affiliates.

  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

7/13/07 4:38:45 AM#18

good story ginetti. getting on an old skool UO shard right now. sigh, the carebears will never understand will they lol

  M1sf1t

Advanced Member

Joined: 4/15/06
Posts: 1561

7/13/07 4:51:41 AM#19


Originally posted by ginetti

Originally posted by Cymdai

I for one just don't care about this sort of competition these days. Times have changed.

Back in the "golden days" of MMORPG's, you didn't have elaborate bot setups, or 3rd party markets running around, or power-leveling services readily available. Frankly, I don't care to lose all my items to some guy who skill-ups while he's sleeping through a botting program, or bought a max-level/god-geared character.

The only way hardcore may ever return is if there is strict dev enforcement of TOS's and active dev involvement. Since I haven't heard of any of the up and coming MMORPG's planning this, I doubt this is going to happen anytime soon. In my opinion, the "hardcore" market is dead until the 3rd party software and goldselling/powerleveling websites have been permanently decommissioned. No one wants to work hard just to lose it to some guy who logs off twice a month.



I just had a revelation... imagine killing a gold farmer and taking all his items and gold hahaahahahahaha....
Maybe if all games and servers were Hardcore PVP it would set the gold selling market into bankruptcy
I know it would never happen, but i can dream


What is stopping you from playing Archlord, Shadowbane, Lineage 2, Eve-Online, RF-Online etc ? Geez you people act as if these games don't even exist.

Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

Game(s) I Am Currently Playing:

GW2 (+LoL and BF3)

  Recant

Apprentice Member

Joined: 9/14/06
Posts: 1719

For the Horde!

7/13/07 10:41:15 AM#20

While WoW PvP has no lasting consequences, the point of that game is you are fighting constantly.   More hardcore games have you fighting a hell of a lot less,  with long boring gaps in-between.

Ever considered the fact that the heightened sense of elation in hardcore PvP games is because  you spend most of the time not actually fighting?  If you were doing it constantly, over, and over again (which with huge loss on the tables isn't likely - otherwise), I'm sure that heightened sense would diminish, like it does in WoW.

It doesn't make WoW the inferior game.  It just makes it different.  EVE online has pretty hardcore PvP - you can lose a lot, but there are times when I prefer the more balanced - almost arena like PvP of WoW compared to the lop-sided battles where you can spend a huge amount of time waiting... and waiting....

Still waiting for your Holy Grail MMORPG? Interesting...

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