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7/05/07 12:56:35 PM#21
I have a full time job thats usually 40+ hours a week and I goto school full time as well. So when I DO get a chance to play, I wanna play and not bullshit around. So, for me, sometimes I need to get ahead of the game and buy shit on the internet, there is nothing wrong with that. Some of us are over 18 and have a fulltime job and dont get to have are cake and eat to. I want to enjoy my time in my virtual world. I want to meet with friends and be able to play on there level. If I wasn't able to buy online sometimes, I would never keep up I would always be the one who is left behind, hence why play at all? So don't get your panties in a knot about RMT they do help some of us out so we can enjoy the same thing that you can do in those 40+ hours you dont work, and the extra 40 for school hours! I am so good, I backstabbed your face! |
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7/05/07 1:00:57 PM#22
Originally posted by RavefighterNot even that. More like 1.5%. Considering that this might keep several thousand frustrated players from quitting, or re-attract some who have already quit, I think it's a smart move. To Ravefighter: No matter what your reasoning or excuses, arguing that RMT is somehow good for the game rings quite hollow. The current economy as you've described it sounds very appealing to me. Insane inflation and spawn monopolization are two of the main issues that drove me away years ago. |
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7/05/07 1:03:43 PM#23
Originally posted by Ravefighter
With the economy the way it is now, at level 60, I hover at around 100-200k on average and I've yet to hit a wall where I was unable to continue in the game due to lack of gear or supplies. I hit that wall pretty regularly when the inflation was out of control. Like the example I gave of my friend... he's made practically every single gil he has on his own - just on low level mob drops, and some fishing - that includes potions, foods, etc. The question is... How much money, exactly, do you feel you need? Prices *have* come down across the board. It was as much as 20-30k for a stack of mithkabobs at one point - they're down to around 5-6k now. It used to be 40-50k for a stack of prism powders - they're down to around 6k. Everything has come down in price, thus you don't need to be making millions on a single drop anymore to get by in this game. The examples go on and on. If the goal is to fill your coffers, then that's unfortunate... But I think the ability for a greater amount of people to be able to play and benefit from a more under control economy is higher in SE's priorities than some people's desire for a fat wallet.
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7/05/07 1:25:42 PM#24
Originally posted by inmysights
Hey, my panties aren't in a bunch about it. SE's are, though, and they're the ones who can shut your account down for RMT. I'm 33. I have a full-time job. I don't have all day to sit and play MMOs. Most of my friends are "ahead of me" in many areas of the game. Guess what? I don't buy money online. There are many, many, many others in the same position as me who also don't buy money online. In other words, your logic fails. A: Because it's against the ToS. No matter what your logic is, you're playing SE's game with their rules. News Flash: *Many* people who play MMOs have full-time jobs, families, school, etc. etc. That doesn't entitle a single one of them to ignore the ToS for the game. SE isn't banning these accounts for the hell of it, guy. Might want to get a clue from that. Oh, and by the by... You do realize that SE is tracking gil buyers as well as sellers now, right? So... when they suspend or ban your account for engaging in RMT and breaking their ToS... good luck feeding them your sob-story. I'm sure it'll get you real far. </sarcasm>
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7/05/07 1:44:46 PM#25
Originally posted by WSIMike
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7/05/07 4:33:58 PM#26
Originally posted by sniperg
I don't know if maturity necessarily has anything to do with it. There is definitely a sense of entitlement from many of them... the whole "I have a busy life so I should be allowed to skip ahead...". It's such a ridiculous mentality, really, that it amazes me some people really think that way; and so many do. How does one person's lifestyle earn them any more privilege than anyone else in a game where the rules are applied to every character and player equally? Everyone starts at level 1. Everyone pays the same monthly subscription. Everyone has to go through the same trials and tasks to get where they want to be. It's a fair and even playing field for all players in the context of the game. How much free time someone does or doesn't have compared to someone else has nothing to do with that. If you can't get as far ahead as you want in the time period you want because your other responsibilities don't allow it... then maybe it's just an indication that the game isn't for you - or that you need to adjust your expectations a bit. In a similar vein, there are those who feel that it's not fair that they're "punished" for not starting earlier in the game, and so now people who started before them are way ahead and they'll never "catch up". It's not Square-Enix's problem that someone can't keep up with friends of theirs who have more time to play. A former co-worker has more free time than another co-worker to play golf, and so he plays better. Is it unfair to the person with less time? Not at all. I agree with you, though, Sniper, in that regard - some people do have this ego thing, I guess, that won't let them accept that - gasp - someone might be farther along, or simply better than them. And while it's fine for a sense of competition... when it leads to people finding any way they can to skip ahead, it's definitely something else altogether. There's also a crowd that really doesn't want a challenge. They want that instant gratification. The so-called "I Win" button. That's a whole other crowd... I think they tend to gravitate toward using bots and hacks to make their way... or the whole crowd who will pay for power-leveling, so all they ahve to do is log on a week or whatever later, and bam... they have a top level character... and have no clue how to play it. I *love* seeing those folks in-game, because they're so easy to spot.
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7/05/07 6:43:08 PM#27
Wow there are still people playing this game |
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7/05/07 7:17:32 PM#28
Originally posted by Tibu
Absolutely.
Still around 500k subscribers - the subscriber rate hasn't really changed over the years - even after WoW's release, it was only mildly affected, and now I've seen more and more people who left FFXI to go to WoW, getting bored with that game and coming back to FFXI.
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7/10/07 11:26:06 PM#29
Originally posted by Darkseth12 oh its not just 7000, its 7000 that MONTH |
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7/10/07 11:31:32 PM#30
but the other side of the issue is, now people that need the nm drops also have a better chance of getting it themselves instead of buying it.. and at the lower prices they sell faster so the demand drops, so the price drops.. the lower level items arent as necessary, and alot of people who are at that level cant afford it, so its people with a 75 and millions of gil playing another class that buy them, and they dont care if somethign is 10k, or 20k, so the price doesnt change. |
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7/10/07 11:34:45 PM#31
Originally posted by inmysights IT SCREWS UP OUR GAME WHEN YOU DO THAT!!!!!!!!!!!! |
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Cymdai
Novice Member
Joined: 6/05/05
It''s my job to be objective, it''s my right to have an opinion. |
7/10/07 11:36:26 PM#32
It's good to see that they took action against these people... but to me, it's too little too late.
Where was this action 2 years ago, back when everyone complained about it?
It's sad to me, that games need to lose 1/10 (random guess) of their customer base before they're willing to take any sort of action at all. |
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7/11/07 9:15:40 AM#33
I'm sorry you feel that way. I was having fun playing even at the height of inflation, and this just makes it better.
Takes time to collect data and develop strategies. Takes even more time when you're facing a opponent constantly working to overcome those strategies. They've finally gotten ahead of the RMTs, it just took awhile.
Random guess indeed, but since FFXI still has half a million players, they're not hardly hurting. Chris Mattern |
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