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7/05/07 8:22:47 AM#21
To sum up: Skill based, where nobody knows your level and everybody has a use.
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tomarik
Novice Member
Joined: 1/19/07
"When I was little they told me anyone could become president... I am starting to believe them." |
7/05/07 9:23:18 AM#22
I know for one thing alot of games are like that were you seem to eed to level to have any fun. Games like WoW for example, you can't take 1 day off or else your way behind in leveling of your friends. Then eople won't allow you in there groups and you can't go to the same instances as your friends. So then you level up so you can be with your friends agian. Another thing is most mmorpgs are a grind to level 20 (estimate) to get any new skills or get a real class be sides the generic clas of "New Player". So yes there definetly is a pressure to level. |
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7/05/07 9:34:30 AM#23
Originally posted by chaintmchaintm, I have to give props to you. I never thought of it in this way before, but if you boil down to it, this is exactly what makes a lot of MMO's so addictive. It boils down to gaining bragging rights for getting to level 'x', or equipment 'y', or cool skill 'z'. Even if you play with real friends, there's still this thing in the back of your mind that says, "I wanna be better than them". So that you'll have... bragging rights. |
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7/05/07 9:44:49 AM#24
Originally posted by chaintm LOL! I read this and pictured board meetings at every major MMORPG developer - "Alright everyone, they're on to us. What do we do now?!" You nailed it, without question. This is why I hate PvP, and one reason I hate level-based MMOGs. It's all about which tard can move bits faster than some other poor schlep. There WAS a game that didn't focus on the get-more-have-more-pwn-more aspects of gaming... it was changed into WoW In Space. There's a sucker born every minute. - P.T. Barnum |
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7/05/07 10:07:57 AM#25
Yes, i would have to agree bragging rights is a big thing in mmorpg's. But i'd have to also say that the feeling of accomplishment is also what push's alot of us. Once you hit that one lvl, get that one item, put that one boss on the raid "farm" list, you feel like you've actually done something in the game, like you've actually achieved a goal / interest point, which then turns into a feeling of accomplishment. I never felt better about taking down a big badass mob like Avatar or War than when our guild smashed his ass for the first time. Or, when my guild for the first time took down the Zek's in PoTime when PoP was released after numerous attempts and tactics, it finally succeeded. Which then gave that morale and spirit to the guild. We finally got over that mentallity of ," Sob, not this guy again, Inc wipe...", which then turned into a, "Aight, np, lets use so and so tactic this time...". So i guess you could say the same thing about "speed leveling". If that's your goal, to hit the top lvl before anyone or most people hit that level, it could be seen to some people as a sense of accomplishment. Only thing is, once you hit your one goal, you get / set another one, whether it be an item, a pvp rank, so and and so forth |
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7/05/07 10:35:17 AM#26
Sidekicks is one of the best ideas going and should be done by every mmo that has a level based system. |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
7/05/07 10:48:58 AM#27
A raid solution? Remove raiding from the game. Most peoples don't want to raid. Or make raiding use different stats, that have nothing to do with levels and your grouping stats and have no freaking impact on grouping...as long as raiding don't impact on grouping, I can't care less what happen there...as soon as raiding shaft 1 grouper, I will bitch, moan and cancel my account to such a sucky game. How often do you see raiders complain that they add new levels; this is nuts. They are basically wanting a game to stall. Just get them out of the game, don't want them at all.
Sidekick/lackeys works marvelously well.
I want MORE levels. Not less. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
7/05/07 10:55:14 AM#28
Originally posted by chaintm Actually, Romse pretty much said it in post 7..... Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
7/05/07 10:58:07 AM#29
Originally posted by Endemondia
It's not really a henchman system -- effectively you can increase a friends' power level up to your own ("sidekick" them) or else reduce your power level down to his ("exemplar") so you can group together. It's an effective system. As for imagining no level system at all, yeah SWG didn't have one pre-cu..... ( ' ; Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
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7/05/07 12:20:08 PM#30
Originally posted by Anofalye Agreed. Other game systems can adapt to this problem, if raiding cannot then that is just one more on its long list of flaws ever since raiding was adopted as a game mechanic in MMORPGs. |
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7/05/07 12:42:31 PM#31
Remove Levels, Classes, and raids. Go skill based and do not put in any sort of content gamers can burn through but rather focus on sandbox elements. The big part of the problem PVE is repetitive in nature and is bound by programmer constraints. PVP is dynamic in nature each encounter in PVP becomes infinitely more complex the more diversity we add
To be brief- I want to compare Neverwinter Nights 2 (coop rpg) to Crackdown xbox 360 (coop rpg). NWN2 is a traditional RPG founded on D&D rules. Crackdown is skill based. Anyone can join a game I host in Crackdown. EVen a newbie. That's because in Crackdown there are no levels. You still get more powerful as your avatar progresses just like in NWN2 but your hitpoints never change. This means the mobs all always pose a threat even though they all get easier to defeat as you progress
In NWN2, due to the level barrier, the servers I host I ahve to put level restrictions. This cuts out many folks. The more Developer restrictions that exist- the more restrictions we all suffer. I like the interdependence that Classes creates but instead I like the idea of letting players create 'their own unique class'. I'll try to elaborate more in a blog at somepoint. This way I can post nice illustrations and much more detail on my points of view |
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7/05/07 2:17:14 PM#32
Originally posted by therain93 the problem with sidekicking the 'sidekick' will lack powers that he would have if he were that level. In a skill based system we could rememdy this possibly by allowing the strength/value of a skill to leak to players that are grouped together. Class based we cant really solve this easily
The key is allowing players to acquire the desired skills at will. Pure Skill based systems newbies have a version of every skill already acquired their jsut weaker then the pros. so in a skill based system if we allowed sidekicking a mentor could increase the value of the sidekick's skill value. So for instance healing value can go from 1 to 100% if im sidekicked to a mentor or maybe a couple points below the mentor
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7/12/07 3:52:19 PM#33
The closest game to no have levels today is eve online, all is skill which you can train even when not online, bit to heavy on pvp for my taste but can be fun in small doses :)
As for crazy level grinds, just look what happens when a game like everquest increases the level cap, people grind like crazy to get the last 5 levels in as short time as possible, then complain again that the game is boring :)
I played everquest since 2001 and that guy is now lvl 64, in anarchy online that i started sometime in 2003 iirc my highest is 146, top level there is 220 so can't say i'm in any rush :D |
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