Network Sites: FPSguru.com RTSguru.com UnboundGamer.com
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Games:611  Guilds:3,078
Members:1,591,659  Online:0
Guests:0  Posts:4,844,562
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
D-F
D&D Online DC Universe DOTA DOTA 2 DUST 514 Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkfall Darkwind: War on Wheels Dawn of Fantasy Dawntide Dead Earth Dead Frontier Deco Online Defiance Deicide Online Dekaron Desert Operations Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Raja Dragon's Call Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Runners Dynastica Dynasty Warriors Online EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eden Eternal Einherjar - The Viking's Blood Elf Online Embers of Caerus Emil Chronicle Online Empire & State Empire Craft EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Ether Fields Ether Saga Online Eudemons Online EuroGangster EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forsaken World Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones Gate To Heavens Gates of Andaron Gatheryn Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Grand Chase Europe Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall Habbo Hotel Haven & Hearth Hedone Helbreath Hellgate Hellgate: London Hello Kitty Online Hero 108: Online Hero Online Hero's Journey HeroSmash Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Holic Online Hostile Space Huxley Illutia Illyriad Immortals USA Imperator Imperian Infinity Infinity Iris Online Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kicks Online King of Kings 3 Kingdom Heroes Kingdom of Drakkar Kingory Kitsu Saga Kiwarriors Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Legends - Clash of Fates Legend of Golden Plume Legend of Katha Legend of Mir 3 Legendary Champions Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia Online
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris Terra World Thang Online The 4th Coming The Agency The Chronicle The Chronicles of Spellborn The Elder Scrolls Online The Legend of Ares The Matrix Online The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems There Thrones of Chaos Tibia Tibia Micro Edition Toontown Online Top Speed Torchlight Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War U.B. Funkeys UFO Online Ultima Online Ultima X: Odyssey Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Valkyrie Sky Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos Voyage Century W.E.L.L. Online WAR (Warhammer Online) WYD Global Wakfu War Rock War of 2012 War of Angels War of Legends War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warrior Epic WebLords Wild West Online WildStar WindSlayer 2 Wish Wizard 101 Wizards and Champions Wonder King Wonderland Online World Golf Tour World War II Online World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Tanks World of Warcraft World of Warcraft: Mists of Pandaria World of the Living Dead WorldAlpha Wurm Online Xiah Xsyon YS Online ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online eRepublik

MMORPG.com Discussion Forums

Auto Assault

Auto Assault 

The Drive-In (General)  » Why AA failed.

11 posts found
  Danjak

Novice Member

Joined: 2/17/04
Posts: 198

 
7/03/07 3:40:27 PM#1

I loved this game, but like many others, became disillusioned by the empty world and lack of grouping.  That said, I think that AA was a good game that should have been better received and had mad potential. 

AA was "close, but no cigar."  I believe they had the right theme, look, and feel, but went in the wrong direction for the game itself. They wanted it to be the "fastest, most destructive MMOG ever!" Instead, they should have gone for a slower game with more RPG elements. Instead of just mowing down thousands of mobs in a minute, they should have gone for bigger, key encounters and made grouping more essential.  How cool would it have been to get a mission into a town, only to find it subject to a blockade by a local gang of raiders? That the only way to get in is to enlist the help of some friends to either kill them, or draw their fire in a fierce race-for-your-life across the desert wasteland while your buddy sneaks into town to complete the mission.  It should have been Road Warrior, not Twisted Metal.  It was too solo friendly, so people never grouped, no one talked, and you could just teleport / fly to whatever town you wanted anyway.  That last part seemed insane to me in a game based around driving. 

I'd like to see this game bought by someone and converted into a Wasteland/Fallout/Autoduel MMOG. It seems like it could happen without *too* much expense. 

  jj85624

Apprentice Member

Joined: 11/15/05
Posts: 153

7/03/07 3:42:40 PM#2

too bad they closed it. i think the game has potential too. they just need to draw more players.

i played this game for about 3 weeks and got bored........ maybe its not for me too hehehe

  Snipehunter

Novice Member

Joined: 5/07/04
Posts: 28

7/05/07 7:49:57 PM#3

Originally posted by Danjak

I loved this game, but like many others, became disillusioned by the empty world and lack of grouping.  That said, I think that AA was a good game that should have been better received and had mad potential. 

AA was "close, but no cigar."  I believe they had the right theme, look, and feel, but went in the wrong direction for the game itself. They wanted it to be the "fastest, most destructive MMOG ever!" Instead, they should have gone for a slower game with more RPG elements. Instead of just mowing down thousands of mobs in a minute, they should have gone for bigger, key encounters and made grouping more essential.  How cool would it have been to get a mission into a town, only to find it subject to a blockade by a local gang of raiders? That the only way to get in is to enlist the help of some friends to either kill them, or draw their fire in a fierce race-for-your-life across the desert wasteland while your buddy sneaks into town to complete the mission.  It should have been Road Warrior, not Twisted Metal.  It was too solo friendly, so people never grouped, no one talked, and you could just teleport / fly to whatever town you wanted anyway.  That last part seemed insane to me in a game based around driving. 

I'd like to see this game bought by someone and converted into a Wasteland/Fallout/Autoduel MMOG. It seems like it could happen without *too* much expense. 

Every engineer thinks that code they didn't work on is a "horrible, unrecoverable mess that would just be easier to rewrite than make work" so I doubt that's fiscally valid, but damn dude...  I couldn't agree more.  I always wanted AA to be more RPG and less action...  To be more about the person than the car...  I'd so play that game.  All the time.

  JackDonkey

Apprentice Member

Joined: 4/21/04
Posts: 384

7/06/07 12:39:55 PM#4

i only beta'd the game, but what i found is similar to the what the op is saying.  Basically I drove back and forth and just kind of hoped I ran down a lot of dudes, i could turn a little bit and such but i don't know whatever.  I remember before the game was in beta I was thinking it would be cool to have a little motorcycle cirlcing this big semi in a 1v1 duel type thing.  Once i found out it didn't have a death penalty though 1v1 fantasies be damned.

I drove around for a while didn't know what the hell was going on, was following some big arrow for some unknown reason, and when I figured out where to go to run this mission or whatever it was basically just driving really fast and then doing a u turn and repeating hoping i killed stuff along the way.


Which Final Fantasy Character Are You?
if I were to kill a titan tomorrow and no CCP employees showed up to say grats I would petition it.
Waiting for: the next MMO that lets me make this macro
if hp < 30 then CastSpell("heal") SpellTargetUnit("player") else CastSpell("smite") end

  wildo63

Novice Member

Joined: 3/06/06
Posts: 17

I became insane, with long intervals of horrible sanity.
Edgar Allan Poe

7/07/07 5:04:49 AM#5

R.I.P. A.A.

wildo63 Xfire Miniprofile
  etruscan

Novice Member

Joined: 2/06/05
Posts: 130

7/10/07 5:04:03 PM#6

I tried the beta... and played about 3 nights before I gave up. I couldn't see the point of running around a wasteland that was limited in scope (ie. size) with no option to jump out (other than inside my city) and run around. This could have been the game to re-invent the player avatar meets vehicle avatar genre... but it failed to do that.

My hopes now shift towards Pirates Of The Burning Sea, which seems to approach a similar idea with a much different perspective.

 

Originally posted by Danjak

I loved this game, but like many others, became disillusioned by the empty world and lack of grouping.  That said, I think that AA was a good game that should have been better received and had mad potential. 

AA was "close, but no cigar."  I believe they had the right theme, look, and feel, but went in the wrong direction for the game itself. They wanted it to be the "fastest, most destructive MMOG ever!" Instead, they should have gone for a slower game with more RPG elements. Instead of just mowing down thousands of mobs in a minute, they should have gone for bigger, key encounters and made grouping more essential.  How cool would it have been to get a mission into a town, only to find it subject to a blockade by a local gang of raiders? That the only way to get in is to enlist the help of some friends to either kill them, or draw their fire in a fierce race-for-your-life across the desert wasteland while your buddy sneaks into town to complete the mission.  It should have been Road Warrior, not Twisted Metal.  It was too solo friendly, so people never grouped, no one talked, and you could just teleport / fly to whatever town you wanted anyway.  That last part seemed insane to me in a game based around driving. 

I'd like to see this game bought by someone and converted into a Wasteland/Fallout/Autoduel MMOG. It seems like it could happen without *too* much expense. 

 

etruscan Xfire Miniprofile
  Midaveg

Novice Member

Joined: 7/11/06
Posts: 296

Kill ''em all till they uninstall

7/11/07 5:57:06 AM#7

What failed is the client isnt stable, high system requirements, buggy faction (mutant), and half completed features. I agree that the game is way too solo friendly and that leads to "where is everyone in game!??" I am glad to see AA goes RIP after a year plus of suffering and struggle to survive.

pmg4125 Xfire Miniprofile
  Luicfer

Novice Member

Joined: 8/01/05
Posts: 15

7/14/07 4:24:08 AM#8

Originally posted by Midaveg

What failed is the client isnt stable, high system requirements, buggy faction (mutant), and half completed features. I agree that the game is way too solo friendly and that leads to "where is everyone in game!??" I am glad to see AA goes RIP after a year plus of suffering and struggle to survive.


Sounds to me like you should have just stayed in WoW and leave other mmo's to the real fans.

 

 

I'm saddened to see AA fail.  When the concept became public, I was really hoping for a car wars type game.  I did the beta thing with it for quite some time, hoping to help improve the game.  Unfortunately I agree that it was very solo friendly, not really much content.

 

I am still keeping my fingers crossed that some other company picks it up, does a lil re-write, and tries it again.  I too feel that there is great potential there, if they can find a good mix or RPG/Adventure/Combat.

  bufmufr

Novice Member

Joined: 5/02/06
Posts: 51

7/14/07 5:12:15 PM#9

Originally posted by Luicfer

 

Originally posted by Midaveg

What failed is the client isnt stable, high system requirements, buggy faction (mutant), and half completed features. I agree that the game is way too solo friendly and that leads to "where is everyone in game!??" I am glad to see AA goes RIP after a year plus of suffering and struggle to survive.


Sounds to me like you should have just stayed in WoW and leave other mmo's to the real fans.

 

 

 

I'm saddened to see AA fail.  When the concept became public, I was really hoping for a car wars type game.  I did the beta thing with it for quite some time, hoping to help improve the game.  Unfortunately I agree that it was very solo friendly, not really much content.

 

I am still keeping my fingers crossed that some other company picks it up, does a lil re-write, and tries it again.  I too feel that there is great potential there, if they can find a good mix or RPG/Adventure/Combat.


AA is dead.  It will stay dead.  It is Very graphics intense.  Which means you need a high end computer to play it...even a Year+ after launch.  It is buggy. And the coding on it is a mess.

What you can expect, is to see a new Car mmo coming from Netdevil(the devs of AA).  They are shopping to publishers now.

I would guess, that this time, they won't make a 1/4 of the mistakes they did on the first.  Including, needing such high end comps.

AA is dead.  It will stay that way.  Its name has been smeared to badly.  Even those of us who love the game and still play, aren't expecting any miracles.  It was a game ahead of its time.  Made by a Dev team that was inexperienced.  Next, they will do better.

  MMORPGtester

Apprentice Member

Joined: 3/09/06
Posts: 18

7/16/07 10:09:50 PM#10

Beta tested this one, Played it all the way thought, even pre ordered it, later i bought another copy of it for my nefew to play along with me. The game was fun when you had someone there to be with you and do things with with, a nice group of poeple to run around ground zero.

The town teleporting thins was insane. Back in beta I suggested they add a fee to it. I guess I should have auggested Illiminate it.

The game needed players, and players it didnt have in the start. If they started off slower with one server instead of 3, and better more stable code. The game would have had many poeple, and they could have expanded upon that. Unfortunately they didnt.

Groups and communitys within the game are a big part of many well all mmo's, It is the community and knowing your playing with many people that make it an mmo in the first place.

 I will miss aa, I will admit i gave up on it like 5 months after release cause noone else was in ground zero. Then i went back and saw  more poeple finnly made it there, unfortunately they nerfed humans to mutch and gave muties to mutch of an edge. So i left again.

PS: all you old AA players, I went by the name of Premium a human bounty hunter.

  nikkimond

Novice Member

Joined: 2/08/07
Posts: 40

7/17/07 3:12:04 AM#11

Just wondering but in a Sci Fi setting they could of easily got commercial contracts which may have not been enough to pay all the bills but to atleast lower the monthly fee down to 5 - 10 $ which may have lured in more players...