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7/02/07 11:20:33 PM#21
TBC caused alot of guilds to argue and break up. The elimination of forty man raids left alot of members of guilds out on the 25 man and 10 man raids and this created resentment among members left out. But I think smaller raids are good in a way too. Its true that raids don't feel quite as epic with 10 or 25 as they do with forty but they sure are easier to organize. Games now seem to be leaning more towards smaller raids these days. Blizzard may have made the change when they noticed the trend. |
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7/02/07 11:53:37 PM#22
The expansion broke up a lot of guilds and put more emphasis on non-solo endgame content. I really feel that more solo content needs to be added to the endgame if WoW is to keep the casual gamer entertained. Prior to TBC, a player could solo grind to exalted with most factions as well as pvp for top-shelf epics without needing to form a group (although in some cases a cohesive group greatly helped). Some of the top-shelf crafted items were pretty good too, and those could also be acquired without the aid of a group. Since TBC, honor rewards have been downgraded to a sub-par status, nearly all factions require hours of dungeon time to achieve exalted status, and the best crafted items require primal nethers which are BOP dungeon loots. Every form of endgame advancement now requires a group and I think that is a bad thing. |
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7/03/07 8:04:24 AM#23
Well, I really enjoyed BC quite a bit. But I burned through the solo grind to 70 within a few weeks and now I'm back to logging only on raid nights. You can tell when they need to release more content when you start seeing funny named corpses show up in front of the banks... now they're in Shat rather than IF. People are bored.
The biggest negative change was that it caused our 2 1/2 year old guild to fracture. Not so much because of the drop from 40 to 25 players, rather they upped the basic skill level needed for progression. My previous guild that I played with since WoW's launch was a casual raiding guild. In that two year span we put MC and BWL on farm and were starting to make progress in AQ40, all while not being 'hardcore'. Pre-BC, we could take 10-15 people with us who simply weren't very good, but wanted to see the content.
Post-BC, we found that there really was no room for people that can't perform at standard levels of class abilities. We found ourselves stuck at Aran for months, literally, because DPS sucked and we couldn't get players to consistently show up. So those of us who wanted to be more serious about it left... and took the dark path down into elitism.
It sucks... some of those we left behind weren't very good players, but they were friends. Now a lot of them we can't even talk to because they feel slighted because we left them. Sad part is, the content now is no different than the content then. |
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7/03/07 8:22:29 AM#24
Honestly, even tho I stopped playing WoW, I think WoW got better overall. 1st thing that got better, imho, is the PvP rewards, you dont have to play 24/7 to get something anymore, sure it is not from TBC, but just before it. Then the world PvP objectives in TBC are plain fun ( most of them at least ), too bad that there are still too many people playing in instances. The new zones are beautiful and fun. All in all I had fun leveling from 60 to 70, doing quite some world pvp in between ( ganking and also the objectives ). But yes, TBC is basically more of the same with some tweaks here and there and some variations and new fluff. It was a good expansion, also the 5 man instances and the hardcore switch are pretty nifty imho. Thing is I don't really like the WoW endgame, mainly because you need a fixed amount of players. So what is player number 26 going to do? Nothing, he is just screwed. WoW is not an MMORPG, it is a bunch of instances. That is my main problem with it. Greetings If you are interested in subscription or PCU numbers for MMORPG's, check out my site : |
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7/03/07 8:26:52 AM#25
it made it better grouping and ID are easier to do now there a lot more to do also... the grind is lame but.. its wow thats all there is. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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7/03/07 8:40:36 AM#26
wow is barely a grind from 60-70 u get to 70 from quests before u even finish the zones, and if you say u dont like quests the quest rewards in outlands are far better than any i ever had pre 60 i use to buy gear all time on ah cos of the junk u get from quests before bc wow is prolly the least grind big mmo out there try a korean based game lol normally takes lot longer to get to lvl cap and its all about repeatly killing the same monsters over and over
and for guilds to quit over the smaller raid size? thats just stupid if your a big 40man guild you could prolly run 2 25man teams, our guild is runnin 3 kara groups at mo. smaller size raids should just mean that smaller guilds can play the content too, maybe thats what the big guilds are pissed at there not the only ones with the good gear now ;) |
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7/03/07 8:41:56 AM#27
It killed the old zones, old raids and old instances 50+. Hardly ever see a group get together for anything else than outland instances, often heroic, which is another mind-numbing grind. You almost never see people team together to tackle the old 50+ elite quests, hell even lower than that. Getting groups together for stuff is almost impossible now so yeah, TBC made WoW worse imo. People in WoW are just gear, gear, gear and more gear now, which also hurt the community quite a bit I think. |
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7/03/07 10:56:27 AM#28
I think BC improved the overall experience to be honest. Its still wow, really nothing brand new and revolutionary for sure, but it doese what its suppose to do very well. Very nicely designed zones with a sci-fi feeling, great instances, great gear, interesting quests. Idk about raiding, I'm in a smaller pvp guild hord side, so we gear up mainly from Arean, standard PvP, and heroics. Really wow is the only game out there right now that does what I would hope a mmo would do. No crazy grinds to get to end content... in essence you can experince fun stuff all through out the game and leveling up, plus there is still a lot of content once you reach the max level. Dog it all you want, but WoW is solid, and so is the BC. |
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7/03/07 4:45:38 PM#29
It got me to play the game again, but it didn't do much to improve my experience. I dusted off my level 60 Warrior, played him to 61, and got tired of the Outlands. A couple of my friends are playing Blood Elves, so at least my new Undead Priest can quest in the Ghostlands instead of Silverpine and/or the Barrens again. |
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7/03/07 7:47:04 PM#30
Originally posted by haz-fa there is too a grind its a rep grind not an exp grind ... might as well be hidden levels. "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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Zertyr
Novice Member
Joined: 4/01/05
"The who increases knowledge, increases sorrow." /Bible |
7/03/07 10:58:45 PM#31
its same old stuff as pre xp. some new things to do, but they grow old quite fast. WoW is really not a good game to keep ppl stuck on it for a long time, very limited in what you can do. |
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7/04/07 6:38:25 AM#32
I think the expansion was a great thing. Yes, it was more of the same but if you've got a winning formula that 8.5 million people like, you'd be mad to change it. One of the worries I always have with expansions and sequels is that the designers will decide to throw out everything that was popular with the first game and introduce loads of new things into the sequel that no one likes. Fortunately this time Blizzard got it exactly right. As for no more 40 person raids: I was actually quite pleased to see the end of 40 person raids because they were a nightmare to organise. Admittedly, I haven't done many and haven't been playing the game for as long as some people (started last November), but the only raids I went on before the expansion were horrible affairs. I spent 1 ½ hours hanging around in Blackrock Mountain waiting for people to gather so we could raid the Molten Core. There were 15 of us there to begin with, so if we had been doing a 10 person raid, we’d have been fine (except the 5 who couldn’t come in but anyway…) After waiting 1 ½ hours for the rest to gather, I was about ready to quit. After the first fight, several people suddenly announced they had to leave so we spent another 30 minutes finding replacements for them. A bit later on, we wiped on a boss and several others quit. We spent another 25 – 30 minutes finding their replacements. By the time we wiped again, I was ready to quit myself. Total time spent waiting around: not far off 3 hours. Total time spent raiding: about 1 hour. Bags of fun. Of course, I imagine it’s different if you’re in a huge elite raiding guild and can schedule raids but from the few run-ins with the elitists I've had in the game, I don’t particularly want to be part of one. The sort of guild that farms the same raid 50 times to build up their tier XX set, which is only 0.0003% better than the previous tier set, isn't the sort of guild I want to be in. So for me, a 10 man raid is manageable, a 25 man raid is getting a bit big and a 40 man raid is just way too much. The smaller the better. |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/04/07 7:12:53 AM#33
I never played TBC, quitting in November 2006 once I realized what the expansion would bring (or not bring) to the game. I was a raider.... first in hardcore guilds, but at the time I quit I was in a nice casual guild that was working its way through BWL at a slow, steady pace. I had acquired a nice set of Tier 2/3 armor from BWL and AQ 40 and looked forward to one day experiencing Naxx. TBC invalidated my gear almost immediately, level 63 greens were better than what I had worked very hard to obtain up to this point. The new raiding sizes, particularly the decision to put a raid timer on Kara goes down as the worst decision by Blizzard in the expansion. It pretty much shredded almost every major raiding guild (including my casual one) and all could have been avoided if they just had not implemented it. TBC brought us more new key and faction grinds, two parts of WOW I absolutely hated and the last thing I ever wanted to see more of (esp faction grinds). TBC brought 10 more levels.... I'm an old DAOC player....I don't like games that add new levels, though I realize a PVE centric games really have no choice but to follow this path. (but I wasn't interested) TBC brought no new classes, the one thing that might have held my interest a bit longer, as I enjoy leveling up new characters and with 5 60's I already had what I wanted from the original release. Sure, the game brought cool new areas (that looked similar to many of the original ones), new armor/weapon skins (that looked alot like the original ones), new races (that brought the old classes to each side) and brought lots of new game play ideas (not) to the game. All of this I figured out before it even launched, and since then I've watched many people, from my son, to my former guildmates to friends in RL that have all suffered through TBC and in many cases, decided to leave WOW and play other games. Its all good though as its been over 7 months now since I last logged in, and I still don't miss the game.... having a great time in EVE and looking forward to the upcoming new games such as Warhammer online.
"Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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7/04/07 12:58:37 PM#34
I can't but notice that you seem incredibly negative towards an expansion pack that you admit to never having played. |
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