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7/03/07 3:17:08 AM#21
what the hell !!! it was an awesome game! why they dont make it FREE TO PLAY ? |
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7/03/07 3:34:02 AM#22
Originally posted by Matt3D I tend to disagree. I don't think is a good concept. Even before playing Beta I sayd that this game would bomb. You don't wanna play a car in a RPG, c'mon............... |
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7/03/07 3:41:16 AM#23
more ppl are getting jobless, I guess |
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7/03/07 3:44:18 AM#24
Originally posted by Matt3D I couldn't have said it better myself.
"Civilization is a road by which man travels, not a house for him to dwell in. His true city is elsewhere" -Christopher H. Dawson |
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7/03/07 3:54:45 AM#25
Originally posted by archdivine I'm not sure if they are out of a job or not. I would guess not since NetDevil is working on LEGO Universe(MMO) and Jumpgate Evolution. Guess those games will get more attention now. Which is always a good thing. --------------- Currently Playing: Homefront, CoD:BOps, SWG, Vanguard, Xyson & other Beta's Played(Retired): AOL NWN(91-95), UO, EQ1/2, DAoC, CoX, Lineage1/2, SWG(Pre CU/NGE), Planetside, Anarchy Online, FFXI, AC, Vanguard, D&D, AoC, DCUO, Rift, Eve, others Currently Testing: :) HAHA Waiting On: Terra, AA, GW2, SWToR |
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7/03/07 4:02:43 AM#26
Sad to see this game go, I liked the Idea but it did not came through as good as it sounded. Still most MMORPGs are far worse than this game. |
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7/03/07 4:58:55 AM#27
doh u mighty hack& slash fans have no damn ideea what are you talking here u play a little in beta and now u think to know the game, u should play it at the end now to see how it is The game was/is AWESOME and yes there are people who like to play RPG in a car the game have everything...adrenaline...everything i play mmorpgs for almost 7 years thats includes the bigest hits of the moment and i can say that noone of them give me more satisfaction then Auto Assault graphics are good, sounds are good the game its good and people started to come to play BUT they announce they will close it and thats all The fault its on NCSoft hands, they didnt bother to advertise that game at all, noone knows about it at all, look ar warcraft, eve,lotr, everywhere u go u see advertise with them...offcourse they are succes games when u make everyone knows about them NCSOFT thought that if they are a big company players will fall from the sky just because that... a lot of us like cars games, a lot of us play nfs, carmagedon, car wars and etc and yea we like to play an MMORPG with cars we, the AA comunity , hope that NetDevil will take back AA and relaunch it like they did with Jumpgate and please this time, ADVERTISE THE GAME
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7/03/07 5:41:23 AM#28
I still have not figured out how they managed to make a game with cars and guns and screwed it up. Beta tested it until I could not force myself to log on anymore and with every session I was amazed at how "not fun" the game was after I had waited since Mad Max for a game with that concept. |
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7/03/07 6:16:38 AM#29
sad... played from beta all the way though till now (even quit guildwars and wow to play), low pop but no advertizing was done after the launch was pushed back the 1st time. hopfully netdevil takes it over like they did with jumpgate, it almost died too at one point. sad how very few non-fantasy mmos can survive in today's market. really sad i just bought a new 60 day timecard for ncsoft and the rest of their games suck |
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7/03/07 6:39:33 AM#30
Sad that is. I was kind of hoping then in two, three years it will become really good game. Too bad. But then there were not enough "driving" in it. So it didn't appeal to car games fans. At least I was excited about driving idea but then with AA, well you "were a car" but there was no "driving car" in it. Anyway too bad for AA.
Regards, |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/03/07 7:16:34 AM#31
Originally posted by bodhi7283 While I'm not positive on this, I don't believe NCSoft supports the free to play model..... Nor is there any real evidence that investing money in such a system would pay out in the long run.... "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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therain93
Advanced Member
Joined: 11/01/06
"Racing to endgame is like racing to the end of your vacation." |
7/03/07 7:59:09 AM#32
bummer, should have activated the account this weekend to get a little bit in. ah well. Re-subscribing to City of Heroes? Get a bonus FREE 500 Points for the Paragon Market (a $6.25 value) using codes found in this thread here. --------------------- |
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7/03/07 8:02:45 AM#33
Originally posted by Kyleran
NCsoft doesn't support the free to play? Guild Wars isn't free to play? GUYS WE HAVE TO ASK TO NCSOFT TO MAKE AUTO ASSAULT FREE TO PLAY !!! i can't believe that they have spent years in developing this title, and now decide to close the doors definitely... all that they have to do is to leave the servers up... is it impossible? other games such RFonline and Archlord have done this... why can't be the same for Auto Assault? |
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7/03/07 8:09:42 AM#34
Originally posted by bodhi7283 If you feel that strongly about it, go over to the official forum and suggest it before the doors close. You are wasting your time talking about it here.
Make sure to tell them how you think they might make money with your plan. Read the interview, they made it clear that they are trying to run a business, not operate a charity.
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7/03/07 8:20:44 AM#35
Originally posted by Saurus930PLEASE List all of the MMORPG's that are worse than Auto Assault. Auto Assault wasn't an MMORPG, it was an online MMO version of the early arcade game "Spy Hunter". It was a bad concept for a pay to play MMO. It might have done better if it had followed the free to play model of the "Battlefield" series. I played it, and it played just like a cheap console video game.
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7/03/07 8:43:32 AM#36
On the free to play comments...
This is just wild, crazy, uninformed, stupid observation, but maybe they planned on making a positive cash flow instead of a negative one when they designed the game. (ie. Their plan was to MAKE money, not lose it) Yes, I know this sounds like a stupid and naive observation, but hey, someone just HAD to say it.
Let's say you start a business making donuts that fails after a year. People just stop buying them. The donuts aren’t that tasty to the majority of people eating donuts, and your expenses now exceed your income. What do you do? Continue to make the donuts losing money, and stand on street corners and hand them out for free? (well, based on a number of comments I’m reading here, maybe that’s what a lot of you would do). No, a majority of business owners would cut their losses and gets out of Dodge while they can. If your choice is to stay open and can accept the loss in money, then more power to you. You will keep those few still eating the donuts happy, and the world is a better place.
As far as the game goes, I played in beta as well, and loved the concept, but there was no real hook to keep me playing. I was hoping to actually recapture the memories of a game I once played way back on my Commodore 64, I believe it was called Roadwar 2000. The whole post-apocalyptic thing where you could recover and fix up chassis of buses, 4x4s, etc and mount guns and other weapons. Fun times. However, this game, I’m very sorry to say, didn’t do it for me.
I very much agree with one comment from iller, where the real victim here is the diversity in the MMO industry. Any company that tries something different than swords, elves, and orcs deserves praise in my book. Here’s hoping the best for Tabula Rasa, Fallen Earth, and The Agency.
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
7/03/07 8:55:15 AM#37
Originally posted by daddycaddy The fault its on NCSoft hands, they didnt bother to advertise that game at all, noone knows about it at all, look ar warcraft, eve,lotr, everywhere u go u see advertise with them...offcourse they are succes games when u make everyone knows about themSee, now this isn't entirely true. Warcraft came from a strong legacy of single player RTS games, LotRO of course has the strong book/movie franchise, EVE thrives by word of mouth and truly being a unique and interesting game that appeals to a loyal niche SCI-FI market. AA has no such franchise to draw upon (maybe the game should have been called Mad Max, Return to Vengence?) so therefore was a tough sell. Couple that with a less than stellar launch (so many games fall victim to this) and player resistance to new concepts and you get no one interested in playing. Regardless of what we want, people are far more comfortable with games that have humanoid avatars, EVE is even putting them in at player request because some folks just need to "see" their character, and manipulate him/her. Fantasy RPG's fill this need, which is one ( but certainly not the only) reason why they are successful. For a new concept to be successful designers are going to have to bring to market an extremely well made and fun game, otherwise it will have no chance of being adopted. EVE is a great game, but remains in a niche because it doesn't cater to the desires of a larger segment of the gaming market.... AA apparently had even less appeal. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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7/03/07 9:07:52 AM#38
I had high hopes for Auto Assault... played in beta.. had those hopes dashed. I got the feeling then, and nothing I've seen has changed my mind that a lot of other people felt exactly the same way. This could have been a huge runaway success, except for a couple issues: First off, the launch/beta issues that have been catalogued and obsessed over by the devs really hurt the game's chances. If you drive away all the potential "early adopters" of a game, then somehow you've got to create buzz and survive on the casual folks who stumble across a game on the store shelves. You better have the best damn game in the universe if you try that approach. Secondly, I think a lot of us who could get over all the early troubles, were hoping for more Interstate 76, and less Twisted Metal. Ultimately, I think a less arcade feel to the main experience would have served the game better. People like to say that no one wants to "be a car"... but plenty of games have given you a better feel for being in a car, without having a little model person sitting in it. I'm sorry to see any game close its doors... just not sorry enough to spend the time and money being just one of the many many people necessary to keep it from happening. |
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7/03/07 9:58:14 AM#39
I think they should give the game one more chance with a free to play model supported by in-game advertising. They should be able to draw in a decent amount of active players if free, and they could then make money via advertisements. This game would work fine with advertising without detracting from the atmosphere of the game. They could have billboards, name brand car parts, and even name brand manufacturers for the cars. |
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7/03/07 10:09:41 AM#40
Don't worry, SOE will buy AA and add it to the Station Pass......
Currently Playing: Nothing worth playing |
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