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The Pub at MMORPG.COM  » What you want in a fantasy MMO?

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38 posts found
  KarlKaputnik

Novice Member

Joined: 5/26/07
Posts: 8

6/27/07 12:15:09 PM#21

I would love to see a MMORPG with the following features:

-There is no level/skill cap. I simply dont have any fun once im skilled on max.

-Quests should make sense. Why rescue NPC Mr X,  if thousand of players have rescued him yesterday ? World events are the real fun.

-It should be possible to form a group of mixed levels (and everyone should gain xp from this). In games like WOW  you cannot really have fun in a group mixed with Level 60, 20 and 40.

-It should be possible to specialise more or less. If there are no skill caps it gives a wide variety of chars; not just thousands of equally skilled lvl60 priests, because this is the 'best Build'.

-Make it possible to recue and resurrect fallen players.A nice death penalty that can be avoided if someone gets you up. If done right these are basically player generated quests!

 

  JADEDRAG0N

Novice Member

Joined: 4/26/07
Posts: 742

6/27/07 12:52:54 PM#22

PRoblem is that a lot of people now are getting tired witht he whole Fantasy style of gaming now. Its getting a bit too common nowadays witht he Elves and orks etc.

What we need is more sci-fi based games or  steampunk games which are sort of fantasy [a bit like the world of final fantasy 7] world with steam powered wagons trains etc with lots of exposed piping. With magical lamps lighting the streets or gas lamps. Also magic is possable too in steampunk.

 

In fact stempunk is a king of hybrid between magic/fantasy/victorian era/stem science.

 

And that would be a good new type of game.

 

Tho i seriously doubt you will be that brave and you will just make another fantasy MMO 

  Wolfenpride

Advanced Member

Joined: 7/28/06
Posts: 3555

6/27/07 12:59:41 PM#23

My dream fantasy mmo would be a sandbox medieval based mmo.

Would be focused on fuedalism..people could make guilds or w/e, in time build themselves a keep, have members supply wood, stone, food all that good stuff for making armor, weapons, arrows, and such. Defend it from invaders obviously..maybe have bandits patrolling roads near keeps. People who werent into getting into guilds and such could visit a neutral town or somthing and take either randomly generated or manually made missions..idk it'd be somthing like pre-cu SWG and eve online mixed toghether =/

  Ghostleader

Novice Member

Joined: 12/30/05
Posts: 71

If it was, it might be,
if it were, it would be,
But since it isn''t, it ain''t
And thats logic!

6/27/07 1:03:41 PM#24

TOTAL WORLD DOMINATION!!!!

Guild Wars, Alliance Wars, City Wars , Castle Wars, NAtion Wars, WORLD WARS!!!!!

MWHAHHAHAHAHAHAHAHAHHHAHAHA!!!!!!!!!!

  Lucifrank

Novice Member

Joined: 10/23/06
Posts: 356

"Those who are willing to forsake their civil liberties for security deserve neither."

6/27/07 1:15:08 PM#25

1) A grittier, more sword-and-sorcery based setting vs. the overplayed high fantasy of EQ, WoW, DDO, etc.

2) A world that players can directly impact and change. I'm tired of static worlds where you slay the great dungeon overlord plaguing the people and...nothing changes!

3) Skill based vs. level based advancement.

4) A shift away from gear dependency/gear grinding which always seems to result in every player ultimately reaching for the exact same pie-in-the-sky.

5) Meanful PvP that has a genuine impact on the game world (see #2).

  astrosapien

Novice Member

Joined: 5/13/07
Posts: 18

7/01/07 10:59:20 AM#26

EXTREME customization. For instance, in WoW, the computer chooses how much spirit/strength/ect. you get. It somewhat annoys me that a computer is choosing how MY character will be. Maybe less combat based, like you can get exp from gathering herbs, or something like that. It would be hard, but it would make you unlike all the bricks in the MMO wall.

 

Also, lots of storyline. Some games are a lot more fun for me because i feel like I make a difference in the virtual world when i do a high-storyline quest. I really don't like those hack-'n'-slash games where all you can ever do is fight.

 

EDIT: ^and everything he says, except for the 1st one.

  Anofalye

Apprentice Member

Joined: 11/19/03
Posts: 7423

The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander.

7/01/07 11:08:27 AM#27

Originally posted by mcharj11
Originally posted by Anofalye

Grouping(PvE) free from any other FOREIGN gameplay.

I want to GROUP and be free from any other gameplay.  Then, if I can solo while I am groupless, it would really be good.  The better soloing is (without shafting grouping), the greater the game, as it means I will be able to endure a LFG tag for hours if needed without much as much of a second though.

LoTRO pretty much has what you want.

Peoples like you are angering me.  

 

LotRO is like EQ, EQ2, WoW, Vanguard and most other MMOs.  They are raid-trap and for some reason, the worst peoples in there seems to think it is *everything* friendly.  No thanks.  Go away, rotten, pox-ridden, evil creature.

- "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation)

  smcb

Novice Member

Joined: 6/19/07
Posts: 47

7/01/07 11:25:52 AM#28

What I want, hmmm....

1. Skill based: no levels and you could only max a skill at 100 and only have 8 skills maxed with alot to pick from. Also skill gain would be fast since the main goal of the game is PvP.

2. Non item, gear based: the only items would be crafted by players Only. The basics like blacksmithing and so on along with gathering skills like mining and so on. You would not need to have crafting skills on your main char, you could make an 8xGM crafter.

3.  Player owned housing and guild made castles that could be sieged and taken over/destroyed.

4. Total open FFA PvP with 0 none what so ever restrictions with full player looting.

5. good 3d graphics with a non Korean MMO look.

6. WASD to move

7. No instances or load screans, one seamless world.

8. Only one server.

9. IP's outside the USA would be blocked.

10. No free trials or buddy keys.

11. If you did somthing bad in game, your IP and credit card would be banned.

12. NO quests what so ever!

13. No grouping.

14. No global chat.

15. No /tells or /whispers.

16. Full on player tracking, this would let you see who is in the area, even if it was 100 people or more.

17. A great targeting system hot key, you would just type in the first 3 letters of a players name or targeting like in Guild Wars.

18. No races, just humans and the basic classes like warrior, mage and so on.

19. Mobs are only for gold and building skill.

20. Rune marking like in UO

21. NPC towns would be safe zones

God, I could go on FOREVER with this but this is just the basics of what I would want.

  JK-Kanosi

Apprentice Member

Joined: 12/15/06
Posts: 1359

7/01/07 11:35:26 AM#29

* A variety of classes like EQ1/2, DAoC, and Shadowbane. Or you could have all your basic classes (Fighter, Caster, Healer, Rogue) with a very good talent system where you could choose out of a handfull of specialities to focus on.

* Several Races, even if they are all Human with a good back story for each race.

* A good story posted on your website, that a person can also learn while playing the game.

* I'd want 100 levels to progress through that might take a person 20 hours a week for 3 months to achieve.

* I'd want Heroic or Epic classes earnable after level 100. Example could be a Fighter specializing as a Paladin at level 10 through the use of talents and then at level 100 he chooses to be a Heroic class such as the Templar.

* With exception of group and raid based content, I'd want the entire game to be soloable with a xp bonus provided to those that group to encourage working together of the community.

* Groups should be no bigger than 5-8 people and Raids no more than 10-16 people. Big raids just lag people out and are hard to organize.

* There should be PvP in the game built in from the ground up. Whether you have to go to a seperate zone or server to PvP is up to the devs. However, I would like there to be battlegrounds where there are objectives you have to achieve to win. Or you could have an open area with siegable or takable forts or castles.

* There would need to be a Mount system in place where you can earn your basic mount at level 10 and a better one every 20 levels until 100, which is when you can start your quest for your Heroic or Epic mount.

* There should be plenty of armor varieties for each tier of levels to ensure that people don't have to look the same. The variety WoW has is good enough. It is nice to see an upgrade in armor every level or two.

* Crafting can go either way and I'd be happy. Crafting could be as complex as SWG was or a secondary profession like in WoW. If it is like it was in SWG, then there shouldn't be any good armor drops from monsters so that the crafters can just craft and enjoy the game if that's what they want to do. If crafting is a secondary profession, then it should at least be on par with WOW.

* You should be able to advance to 100 through quests or grinding and it should take the same amount of time so that people can choose what they like and not feel forced into questing or grinding. Quests that reward magical items, armor, or weapons should be given by Armorers, Weaponsmiths, and Jewelers respectively so that people know where to go for better equipment if they want to quest for it. This allows grinders to know where to go when they want questable armor upgrades, so they don't have to do a long quest chain that might be really boring for them to finally get access to the quest that rewards the armor.

* You should at least have Guild Housing so that people can store their extra gear, items or loot. Also to have a place to congregate for meetings and just to hang out.

* Take a lesson from WOW on UI and allow UI to be customizable, and not clog up the screen. Make sure you add all the little features such as being able to link items, being able to try items on by clicking on them before buying, and all the other UI features WoW has.

* Be sure to add an Auction House too that is accessible by all levels.

 

That's all I can think of off the top of my head. You'll notice that all of this is in other games, but not all in the same game.

MMORPG's w/ Max level characters: DAoC, SWG, & WoW

Currently Playing: WAR
Preferred Playstyle: Roleplay/adventurous, in a sandbox game.

  Kospys

Novice Member

Joined: 6/28/07
Posts: 59

"Appleogies"-Evil Prince Ludwig The Indestructable

7/01/07 12:32:01 PM#30

Well I actually have a lot of different ideas that traverse each other, so this post will probably make no sense.

1. A low fantasy world. Sure, I like elves, dwarves, orcs and stuff, but it all should be toned down. The differences between the races should be just physical (somewhat. Orcs should be just somewhat bigger than your typical human with slightly, only slightly, green skin and barely visible canines) and cultural. In other words, no elves that can't brute peasants and no orcs that can't be sophistcated erudites.

2. Game economy should be realistic. That, for example, when a nation loses some mines and teritory, that would actually cause a real downfall for the nation.

3. Trading is the basis of the economy. The trading process should be more realistic. Some nations don't have one resource and can't do one thing, so you have to trade. Because of this, traders would need to form guilds.

4. A large world. Well not necessarily, as long as the world is difficult to travel. That would stimulate players to be traders entierly, because to be the trader / warrior / crafter would be tedious and pointless. Simple players shouldn't be able to see some parts of the world. Of course, this should cause the several areas that the common player needs to be in to be rather large and interesting.

5. Mercenaries. It's for the people who don't want to do crafting, trading and stuff. If you just wanna kill stuff and get paid for it: be a mercenary, join a company and of you go to the slaughter.

6. Political intrigue.  That you could hire someone to kill the king  of a nation and through political manipulation you could seize the throne. This would also give the chance for magees to become important political figures, because they would posses the ability to telepaticaly spy on a king of another nation, or manipulate the king this way by spreading false information, thus becoming a kind of a gray cardinal.

7. PvE. Even though throughout my post I made the game based entierly on the players actions, i'd like PvE to still be present and important, cause I really don't like entirely sandbox games.

8. Thet players could make quests. Depending on the political regional situation, a group of people for whom this provides a problem should be able to create quests so those that want some gold or items could do the quests. For example, there is a massive invasion of goblins that make trading difficult. The traders guild starts giving out quests so that the problem would be solved. This would ofcourse lower their budget, but it would be well worth it.

9. Dependance on the environment and neccesity to eat. If you live in a marvelous and cultural city you should become hapier, better fed and be better at the thing you do. If you live in a crappy village - the oposite should happen. The same is with food. If you don't eat - you die. If you eat crappy food - you live, but you're less likely to do the things you do better. If you eat healthy food (which needs to be a neccesity for a warrior) - you are more likely to be better at stuff that requires physical prowess. If you eat tasty food (which is necesary for high society) - you are more likely to do better at stuff that requires a keen mind.

In short, I'd like a low fantasy game that can be a sandbox game for those that want it to be, and that it could be you typical MMORPG with more player interaction for the common gamer. Of course this require the creators to work 24/7 without any sleep so the world wouldn't become just a secondlife in a fantasy world with the option to kill stuff, but get nothing out of it.

THE TOMATO IS NOT A FRUIT, DAMN IT!!!

  Barge

Novice Member

Joined: 4/23/06
Posts: 64

"Strength does not come from physical capacity. It comes from an indomitable will." --Mahatma Gandhi

7/01/07 12:40:19 PM#31

I'll take a so-so PvE game as long as it has awsome PvP. Games like Fury, Guild Wars, and WAR have the right idea a game shouldn't put you through countless hours of pointless raiding just so you can be viable in PvP. I enjoy good PvE, running dungeons, grouping etc. but so many games will tweak PvE much to the detriment of PvP. Raiding is great the first time you run a dungeon, but after that It just gets boring.

  Llamster

Novice Member

Joined: 7/01/07
Posts: 220

There are three kinds of people in the world, those who can count and those who can''t.

7/01/07 5:38:01 PM#32

I look for a lot of unique places to explore in a fantasy MMO

____________________

Have played: RuneScape, EQ2 (free trial), Last Chaos, Silk Road, Dungeon Runners.
Currently playing: RuneScape, Dungeon Runners.

The notion that graphics, or anything else for that matter, are anywhere near as important as gameplay/fun is so utterly ridiculous that anyone who shares such a view should be placed in an asylum.

  Nunez1212

Apprentice Member

Joined: 9/10/06
Posts: 710

7/01/07 6:22:43 PM#33

HUGE areas to explore. You can get actual regular materials from things. Such as, no more a chicken was carrying around a pouch of gold. Chickens would have feathers and meat. Fishing, chop down trees to make boats and sail the seas. Plus good combat system, graphics like Oblivion or Crisis. Thats just a small list of what I want lol.....maybe thats why im so bored with other games... lol

"I hope that when the world comes to an end I can breath a sigh of relief, because there will be so much to look forward to."

  Manveru

Apprentice Member

Joined: 2/27/04
Posts: 129

7/01/07 6:35:16 PM#34

Originally posted by smcb

What I want, hmmm....

1. Skill based: no levels and you could only max a skill at 100 and only have 8 skills maxed with alot to pick from. Also skill gain would be fast since the main goal of the game is PvP.

2. Non item, gear based: the only items would be crafted by players Only. The basics like blacksmithing and so on along with gathering skills like mining and so on. You would not need to have crafting skills on your main char, you could make an 8xGM crafter.

3.  Player owned housing and guild made castles that could be sieged and taken over/destroyed.

4. Total open FFA PvP with 0 none what so ever restrictions with full player looting.

5. good 3d graphics with a non Korean MMO look.

6. WASD to move

7. No instances or load screans, one seamless world.

8. Only one server.

9. IP's outside the USA would be blocked.

10. No free trials or buddy keys.

11. If you did somthing bad in game, your IP and credit card would be banned.

12. NO quests what so ever!

13. No grouping.

14. No global chat.

15. No /tells or /whispers.

16. Full on player tracking, this would let you see who is in the area, even if it was 100 people or more.

17. A great targeting system hot key, you would just type in the first 3 letters of a players name or targeting like in Guild Wars.

18. No races, just humans and the basic classes like warrior, mage and so on.

19. Mobs are only for gold and building skill.

20. Rune marking like in UO

21. NPC towns would be safe zones

God, I could go on FOREVER with this but this is just the basics of what I would want.

God, you are so fucking MANLY! I want to be just like you!

“How do you kill that which has no life?”

  Asteriveth

Apprentice Member

Joined: 10/18/03
Posts: 94

7/01/07 7:32:44 PM#35

Pre Trammel UO with wasd movement and decent graphics.

  evilbob13

Novice Member

Joined: 8/06/06
Posts: 23

7/01/07 7:49:48 PM#36

I would like an MMO with only one NPC run town. The towns and buildings in them would be made by groups of players in the city working together. Their would be a leader for each town, and towns could fight over land. Their would be open PvP, but their would be guards within a town to help keep order.

  zenryou

Novice Member

Joined: 7/22/05
Posts: 5

7/01/07 7:58:02 PM#37

no levels and set classes.  huge skillset and you can choose anything you want so long as you have the 'points' for it.

 

open pvp, looting bodies with good chance for their gear but with penalty(kos etc etc)  player skill needs to have an effect in combat...i'm tired of hitting like 1-2-3-and then maybe 8 for something while at the same time barely having to pay attention to the game.

 

creatures only drop vendor level loot, everything else must be crafted, and in doing so one can choose to play the game completely solo and still have the best gear if he has the money to pay for the materials.

 

no load times, no instances everything takes place seamlessly

MA rating, good character control in-game(not point click clunky ass movement) 

ability to steal, do other things such as this.  in-game 'legal system' where you can get bounties on your head etc, if you do things that would warrant this

physics

just a game where you can do what you feel like but it'll be at a price.  no carebear bullshit any more i'm so sick of it.  i'll go get barbie dreamhouse or something if i want to be protected at all times and be all gay and shit

 

  White-TigeR

Novice Member

Joined: 7/01/07
Posts: 1

7/01/07 10:06:41 PM#38

I want in a game something Fun as always but at the same time i want to be involved as a player not as a toon.

Graphicaly it has to be fairly good but keeping a realistic enviroment make me more likely to keep playing.

And i hate repetitive questing doing a quest basically over and over just with a different concept everytime is really annoying after awhile and turns you away from the game.

Keeping It Real White TigeR

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