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6/24/07 5:22:42 AM#61
Originally posted by SoraellionThe funny thing is, I am all for Permadeath. I don't think you can be called a Hardcore PVPer without Permadeath. And EVE is about as close as a game can come to it. The 2 things EVE taught me was that I didn't need to waste all that money on a BS and never play drunk. I solo in MMO's, which is another topic, so I never have a corp or guild to fall back on. So when I play I usually want mind-numbing tedium. I don't want it to feel real. That is until Virtual Reality or a Holodeck comes out. |
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6/24/07 9:28:33 AM#62
Hehe, actually my view on permadeath is that it's not really usable in a realtime environment, there's too many out of game problems (DC's, phonecalls, whatever) for permadeath to be a viable option. In turnbased games you do not have that problem (much less anyway), you have the time to think about your actions and all that before giving a command so there Permadeath would be viable.
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guys we are talkin about COMPUTER GAMES. you are suppose to have fun with them not to take them too seriously. some people like to have fun by jackin around in them. thats there problem if they want to jack around you can always just ignore them. some people realize that these are just games and dont take into account the consequences. they realize the truth that its just a game and the penaltys in it are just part of the game. it doesnt affect them in real life so why should they care? no matter what people will ignore the consequences and still do stupid things. this applys to everything. you see shootouts and bombs goin off on the news? same thing they dont care about the consequences. but we are talkin about COMPUTER GAMES here. thing about this also. you are payin a monthly fee to get your character to max lvl and to have fun and enjoy it. how many times have you had fun dying and playing even more just to get your xp back? i dont know about you guys but i never had fun with that. it delays you from the fun stuff at the end. if there is no fun stuff at the end why play the game? i dont like to be FORCED to play a game longer i should be able to play a game when i want to and as long as i want. im also payin my money to put some of my time to play the game. when i die it makes sense to refund my money for the amount of time i put in for the xp i lost. but they dont so they are sucking away money from us by makin these permament death penalties. for all you guys who want to take risks and stuff. playing a COMPUTER GAME is not the same thing as skydiving and stuff like that. you are sitting in your room looking at a computer monitor not going outside and doin something that could kill you. how do you get a adrenaline rush out of looking at something off a monitor? i dont know about you guys but i just play games just to play them and enjoy them without fear of getting hurt or loosing something valuable. noone is gonna come and start beating the hell out of you for dying in a game. so why not play a game just to play it and to have fun without loosin anything? |
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6/24/07 9:40:47 AM#64
Originally posted by ASmith84
The reason why you feel that it doesn't is because you play game with no penalties, not the other way round. |
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6/24/07 12:24:57 PM#65
Originally posted by Bladin LOL okay, I didn't understand |
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6/24/07 12:27:06 PM#66
Originally posted by JADEDRAG0NNo i thought the ADD response was funny as hell. |
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6/24/07 12:28:11 PM#67
-PERMADEATH, but only if killed by a PC (with the exception of, let's say if you are questing or what not, and you get killed by the same type of mob more than 2 times, then by god, 3rd time you should die for good if you can't evolve, bye bye) + -HORIZONTAL progression + -The Best Crafting System Ever + -PVP with big red KILL button, so when you fight someone you can kick his ass but don't have to kill him (I realy miss that in current games, I like the chalenge of a good fight but I find it realy crappy that I need to kill someone to defeat him, I just want to kick his ass, take some things of him and say to him, hey pal, if you want theese back, look me up) gimme gimme gimme
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6/24/07 2:14:27 PM#68
Originally posted by nikoliath The KEY word in your post is HARSH. Yes your right, a HARSH dp sucks. it doesn't add much of anything to the game. If you read my previous post you'll understand my point. Dying should cause you to lose large amounts of ANYTHING
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6/24/07 2:29:22 PM#69
Originally posted by ASmith84
Point #2 you pay to play. They don't promise you anything accept that you can play. Thats it. If you don't like the way the game plays then...don't pay. it's just that easy.
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6/24/07 3:58:50 PM#70
Harsh death penalties exist so the game's publisher can implement yet another time/money sink in the game to keep you playing/paying longer. People like harsh death penalties because it gives them the illusion of being "hardcore". It gives them the feeling of being better than someone they will never meet. The whole "risk/reward" argument is just a weak rationale to convince themselves and others that they are having fun by being screwed over. The days of harsh death penalties are as dead as hardcore free for all PvP. Only the insane enjoy them and they stunt the growth of any and all MMOs that have them. MMO developers should NOT be encouraged to come up with new ways for us to hate their game, Sigil had to learn this lesson the hard way. Believe it or not the overwhelming majority of people playing MMOs dont want to lose internet connection and die because of it to log back in and find that they lost: 10% exp, gear they had equipped, some gold AND now have to spend 5 minutes running back to their corpse. |
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6/24/07 4:15:08 PM#71
Originally posted by Xiaoki |
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6/24/07 4:38:51 PM#72
EVE seems to be getting more popular as time goes on, instead of the other way around. Not my sort of game, but good for them! I don't know numbers but I would guess that more people enjoy a game without harsh penalties. I suppose that's why more games have somewhat trivial penalties such as in WoW and LOTRO. Some, such as EQ2, have even gone so far as to remove the harshest of the lot. I think I read that their sub rates even started going up after they did that and added a bunch of solo content. I know I'm casual to the extent that I don't want to spend too much time redoing things or recovering from penalties. I'm just looking for something entertaining to do a couple of hours every day or so that doesn't demand too much of a time commitment.
I'm very much pro having a variety of MMOs for people to choose from, however. It's disappointing that most developers (well, the ones with loads of money, anyway) seem reluctant to take a chance and offer up something different, whether it's a different environment from Fantasy and Science Fiction, or game complexity or anything. Just because it's something I might not enjoy myself, doesn't mean it shouldn't exist for other people to enjoy. |
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6/24/07 5:03:59 PM#73
It's an extremely rare occurance for me to ever loss connection while playing an MMO, and I can only think of one occurance where it happened during PvP, in Pre CU SWG. I was a struggling Rifleman taking on a BH/CM, my death was already certain. I'm a PvPer, I wasn't to start with but I found out that in MMOs the only real challenge came from players. When it comes to PvE the only difference between an easy mob and a high level mob was a combination of three things, it's armour, it's HP and it's damage. There was no innovative use of abilities, no cunning plan to unveil, not even a sense of honour or proper motivation. PvP on the other hand, your opponent has earnt thier power, they're crafty, they're (usually) knowledgable and you can't predict the fight by reading a wiki entry denoting stages and 'suggested reactions' like Onyxia in WoW for example. That's the basis of why I PvP. This alone however doesn't make an MMO, it makes a multiplayer. A UT match or DoA on the XBox does the same thing and I dont have to pay each month for it. What makes an MMO is cause and effect, of the persistant nature. I put in the time to grind xp, I get stronger. I pump out a few missions, I get money. I make allies and enemies and do things you can't undo by reloading a saved game. Now, combine my two 'ideals' of online gaming. Without a death penalty there is no cause and effect for PvP. If I kill someone, they just respawn and come back. It becomes a simple case of whoever gets bored first forfiets. Then you get the epitomy of greifers, the kind that will attack you and annoy you, all the while knowing that even if you do beat them they'll be none the worse. I understand they'll do more damage initially with a nice high death penalty but for the chance to fight back and make them really hurt, to give them pause before they attack the next player, that's priceless. Death penalties also makes what I consider to be the epitomy of MMO PvP possible. Faction vs Faction conflict with achievable goals, capturable and holdable ground, fluid battlelines. You just can't win a battle when your defeated opponents can just come running back into the fight. Plus, I like the realism and the RP possibility. All in all, yes, there are carebears out there that want a no-risk game that's more like a multiplayer game of Oblivion and they'll be quite willing to pay to play it, but I wont be one of them and there are many who think as I do. If game developers truley believe it's pointless to make a game that caters to a large percentage of the MMO playing community then my assertions on the level of human stupidity would actually be a gross understatement. Play what you want, but dont advocate the denial of a game for me.
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6/24/07 5:29:43 PM#74
i personally hate expirience death penaltys. I dont mind items, money, running to corpse, those are all expendible but wont put you to far back the feeling of having hours of expirience taken away has driven me away from many a game |
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6/24/07 6:07:59 PM#75
I'm going to try to sum up and simplify my last post since there are a lot of people that apparently didn't get it.
If you take away the condition of failure, you no longer have a "game." Hell, you don't even have a puzzle! Without resistance, there is no point because there is no feeling of accomplishment. If you're going to take away death penalties, why not just start everyone off with maxed stats and the best gear? Let's take it even further and make it so that players can't take damage! Why even pretend that there is death in the game at all? Let's give all the monsters one hit point and take away their ability to fight back! After all that, what are you left with? A graphical chat room. Maybe you would feel better hanging out on Second Life or There. http://www.youtube.com/watch?v=2if5GYXOGyo |
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6/24/07 6:19:17 PM#76
i'm starting to get the impression that some posters aren't reading the other posts. They seem to be throwing their post in without seeing what we're talking about. At no point that i'm aware of has the OP or anyone else said "we like HARSH death penalty". The op asked WHY there are death penalties. NOT, I like HARSH death penalties. In fact i think it's safe to say NO ONE likes harsh death penalties. No one likes losing hours of game time. And now that we can all/most agree to this lets move on to the original post k? WHY are there death penalties? |
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6/24/07 6:21:34 PM#77
Good point ^^^
Well i guess Death penalties are there to provide a kind of challenge to the game. |
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6/24/07 6:36:19 PM#78
The heavier the death penalty the more fun the game is for me, without death penalties, most mmos are just bad shallow turn based puzzle games i liked the death penalties in tibia, die and lose at the least hours at most several days worth of work, people were genuinely scared to die. i think it had a 10% of total exp penalty, and since it had no max level guys were sometimes dying and losing tens of millions of exp (days or weeks worth of hunting and gear and money), that made the open pvp especially good. Everyone at high level knew about everyone else on the server on first name basis because of what they could do to eachother. Sort of enforced role playing. Ideally id have a 50% of total exp death penalty in a game personally. In games with very little penalty or none ie WoW, guild wars, eq, i got bored after a couple days. |
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6/24/07 7:27:02 PM#79
Originally posted by sacred_band I'd go with that, provided there was some point to PvP, like a game wide Faction vs Faction war. Dying in the defense of some strategic outpost has a certain poetry to it. Dying and lossing 50% of my XP in some bastardized version of CTF, no thanks. I'd also be inclined to add some sort of non combat way to earn XP, like practice matches with friends or general training. 50% XP loss is a bit steep if the only way you can earn the XP is by risking death. Every nations army offers some degree of non combat training to thier troops before putting them in the fire after all. I dont think a 'go get shot at and if you survive you'll be better for it' doctrine has much appeal. Personally though, as far as death penalties go I'd steer clear of XP loss. To me, XP is literally experience, even when you loose a battle you get more experienced, in some cases a loss is far more an eye opener. I'd have the corpses fully lootable (though in the act of killing your target you're bound to completely ruin some of his gear, armour with holes in it's pretty useless you know) and after that have a recovery period. Like actual injury recovery, you start off pretty weak and gradually regain your former strength, the length of which would probably be determined by how WTFBBQed you got. Being hit in the face with a V2 rocket for instance would require a significantly longer recovery period them someone who fell down some stairs. That, coupled with the loss of everything you had on you at the time, would probably give a sufficient DP to make my ideal game possible. |
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6/24/07 8:41:34 PM#80
They should make casinos where they don't take your money. It would be more fun to gamble if you didn't lose anything.
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