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6/20/07 11:45:59 AM#21
Personally, I'm not being on guilds with REQUIRED raiding. IE: Be at the raid or you're out. Fortunately there are still plenty left that raid on a volunteer basis. Sure, they're not the guys ripping through the latest expansion pack the day it comes out and getting the latest loot instantly, but the point is you still get to do things, and most importantly, its still fun. I don't know if its actually used, but it looks like there are NPCs to organize pickup raids which seems like a good idea in theory considering how raid heavy the game is now, as I said, I'm not sure if it's used at all though.
Personally I'm starting from scratch after having left for years. I had to get rid of my old account losing my original release characters, which in themselves weren't terribly great nowdays anyway since I left a LONG time ago *the cap had just been increased to 60 0_o*. Not something I wanted to do but it was something that had to be done due to a life emergency. I have the fortunate backing of my girlfriend who has been playing for years and is well established to help me get up to where she is so I can join in with her guild and get to doing things. I can see how things could be a bit disorienting and difficult for new players without such connections though. There really is next to nobody for them to group with so getting to where everyone else is, is both daunting and disheartening. More importantly, boring. This seems to be the problem with adopting new players in older games and puts off a lot of people from trying them. The fact that everyone else playing is already at the cap, and it's going to take forever to catch up to them. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/20/07 11:51:42 AM#22
what are you dumb? The reason people stopped playing everquest is the same reason people stopped playing asheron's call and DAOC. The games got old and new games came out, thats how the mmorpg world works, not because their was somthing wrong with the game or how it played, just new games came out and alot of people like playing the new games.
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6/20/07 11:59:08 AM#23
Originally posted by zensaberWay to patently oversimplify the matter and call everyone else an idiot and then proceed to use a claim which has already been discussed twice in this thread, at least. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/20/07 12:02:17 PM#24
Man when I forst logged into EQ I was stunned for days on how it was, NPC's casting spells a 3d environment that was actually FANTASY and things just happening, people everywhere, just amazing! I am still trying to ge that feeling again but to nno avail, it will prolly never happen, but here is to hoping!
I am so good, I backstabbed your face! |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
6/20/07 12:06:51 PM#25
Raiding.
It makes groupers go away (when they understand it, but at first, they give the game a chance because they just don't understand the implications). Without groupers even raiding guilds eventually crumbles to nothingness.
Raiding can't be put ahead of grouping, it can't make peoples better at grouping (then groupers themselves). As simple as that. You need the Anofalye to be LFG and grouping non-stop (this requires the optimal path to group uberness been by grouping), as well as all the other groupers, especially all the PUGers. You need a community, the reclusive guilds-oriented players are not enough on their own. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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6/20/07 12:13:47 PM#26
Everquest fell? This e-mail I just got about another expansion must have been somebody pranking me!!! why I awwta! |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
6/20/07 12:15:43 PM#27
Originally posted by zensaber
Baseball isn't dead.
Chess isn't dead.
Hockey isn't dead.
I fail to grasp your logic. We are talking about TEAM games. There are no valid reasons to accept that a game crumbles as EQ did. We are not talking about a single RPG with nothing new to do, we are talking of a game centered on players with ever evolving content. It should progress over time, not regress. Once you read a book, it is over, same goes for usual RPGs. But for a MMORPG, it is LIVE, evolving...once you are addicted, you should be for life unless something wrong happen in that game... - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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6/20/07 12:21:17 PM#28
Come on people, Everquest is around 8(?) years old now. It was, and still is a great game, but people are going to get bored with it. 50 years ago, people loved Elvis. He was, and still would be a great performer, but the fact is, people's interest fades in and out with time. Even if he did live forever, people would have gotten tired of him. Try and think of anything that has been around for 8 years and is still as popular as it was at its peak. You're not going to find much. You need to accept that nothing lasts forever, and don't waste time pointing fingers. |
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6/20/07 12:26:38 PM#29
"......I was actually somewhat surprised, pleasantly, that they still have over 100k in the playerbase. I thought it would have dwindled a bit more......"
Woot!...i remember the day the announcement came over the Server(s)-Wide Message system. "Gratz! we have 100k players ongame at this moment!"
mind you..,.not 100k subs...100k playing at the same time. this was back when the Internet population (imo) was low and comps sucked hard.....most had dial-up and/or never even knew what EQ and Mmorpg was. If that moment in time existed right this very minute...we would be seeing "Grats! we have 500k players ongame at this moment!"
anyway...it was nice to see those numbers way back then....and heck that was ye-e-e-ars after I had left and came back a few times. I started on Lanys Tvyl the day it opened. got to 50th on my bard soon after a player named Chodeus which i beleived made 50 first on that server.
Grouping was a blast in eq1, raiding was a blast, soloing was a blast.......crafting - i didnt like. failed combines=blah...but there were people ongame that ONLY did crafting for the most part...more power to them if they found enjoyment in it.
I also loved the idea of being able to loose everything you worked for in a flash!.....Not from bugs of course..(hehe, remember zoning into Karnors or DreadLands and getting the message.."you have fallen and take 10,000damage!)....but from other players(pvp servers) and falling into pittraps surrounded by a room of high high levels mobs.
Getting your corpse back was like a real rescue effort...a quest, if you will. Running out to the DE city to get someone to go in to buy you a coffin (b/c your KOS!) for a nec to summon you. or - finding a higher group of players to get in...and rogue it out.
I miss it.
i miss my friends in Misguided Fools,Sigil,Conquest,Riders of the Apocolypse,Spirit of Norrath..and many other guilds I have looooong forgotten.
imo 1996-2005 was the best years for mmorpgs.
now..its just all fluff. even if they are calling it content..its not.
EQ1 is one of the few few mmorpgs that has what can truely be referred to as content. almost 100% of the rest of the games......are reminiscent of playing in a playground the size of Faydwer.
For those that dont know the scope and size of eq1....Faydwer is 1 island...about the size of Original DAOC entire world. and just Faywder alone offered 5x the amount of questing as the entire world of Daoc and many others to date!
And btw...i agreed with a previous poster about ...raiding did not ruin the game..the player base did. that is SO frikken true. its the players that will end up perverting a game...period. look what happened with Daoc. total perversion.
:(
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6/20/07 12:27:09 PM#30
I'm sorry, but I very much doubt even 5% of a playerbase for any mmorpg is going to be a lifer (maybe quick games like solitare, that you can pick up and drop like nothing). No matter how good it is, the interface, graphics and general gameplay will get old... and you'll always have the newer games calling you. You just typically spend a lot of time playing an mmo, so burn out's are all but certian.
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Lucifrank
Novice Member
Joined: 10/23/06
"Those who are willing to forsake their civil liberties for security deserve neither." |
6/20/07 12:31:38 PM#31
Originally posted by AnofalyeNot at all. Baseball, chess, and hockey aren't games reliant on technology. MMORPGs are reliant on the technological capabilities of their time and evolve alongside advances in the computer industry. You're comparing apples and oranges. To say EQ "fell" would be like saying records, cassettes, and videotapes "fell." Things simply advance. Newer, more player friendly games are released each year. Eight years down the line, the same will be be said for EQ2, WoW, or whatever tomorrow's heavy hitter is. |
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6/20/07 12:34:47 PM#32
^^here here
/raises a mug!
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6/20/07 12:43:19 PM#33
Originally posted by Anofalye You cannot reasonably compare sports and traditional board games to Everquest. No one plays little league Everquest, no one watches Everquest on T.V., and I'm pretty sure the number of chess clubs far outnumber the number of EQ clubs. Those things are built into our culture, that is why they stay around. Look at Mario, Pac-Man, Tetris, Frogger, and loads of other classics. They got old, newer and better things came out, and they eventually faded out. Video games, music, fashion, all of these things are ephemeral, they don't last, and they are not meant to. You are right, MMORPGs should evolve, but not a single game, but MMORPGs as an entire genre. Everquest is like the Mickey Mantle of Baseball. He was great, but he got old, and couldn't keep up. Baseball is still alive, but the players will come and go. |
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6/20/07 12:44:44 PM#34
Originally posted by brostyn That is exactly why I quit EQ.. it took over an hour to get enough people to actually do something... I quit right before PoP released also. I also felt that there was not enough loot per kill to satisfy the 40 people that had to be there. The Faction game really turned me off also... I like killing everything. Killing the Dwarf King guy, and the huge giant that spawned the god... those were my favorite parts.. besides killing Vox and Nagafen before ANY expansions were released! EQ is dead to me now... I would never play it again. |
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6/20/07 12:49:12 PM#35
Funny, the faction game is one of the biggest things I miss from current MMOs. As I've said before, I've tried just about every MMO to date, and each one just seems to fail harder than the last in their attempts to make a super simple but very shiny game that everyone and their 90yr old grandmother will blow money on.
Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/20/07 1:46:37 PM#36
raiding killed everquest. POP and Furor killed everquest.
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6/20/07 1:50:39 PM#37
Soe killed EQ1..Soe and that damn guildhall making it just another game where dieing doesn't matter.
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/20/07 1:59:48 PM#38
Great game don't agree with the OPs' oppinion here , out of all the released MMORPGs the ones that have held my attention for the longest are :- AC,UO and EQ . As for the newer MMORPGs as far as gameplay complexity and out and out challenge they don't even compare sad but true. Newer MMORPGs really are for the masses and have subsequently been dumbed down to the point where the lunatics can all play together. I just hope for an Indie company who has a few values to save us all... Roll on HJ ________________________________________________________ |
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6/20/07 2:12:02 PM#39
Originally posted by IsaneI think I would need to agree with this entirely. I used to spent months/years in UO/EQ/AC etc. The newer games can't hold my attention for longer than a few weeks to a handful of months now usually. I don't like dumbed down games, at all. Unfortunately the "simple is better" method has been taken to attract as many people as possible. It's business, good for them, but it sucks for those who actually want a bit more complexity to the game. Bans a perma, but so are sigs in necro posts. EAT ME MMORPG.com! |
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6/20/07 6:46:14 PM#40
Originally posted by pilto I agree that the devs put too much into raiding and that ultimately drove off most of their playerbase. I don't agree on PoP though. At that point in the game there was just too much real estate and travel times were ridiculous. They had to do something to get people around faster and have one place to act as a hub. I didn't like the implementation(books????) but they had the right idea. |
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