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i myself prefer PvP because thats why i play EVE, Guild wars and soon to be RF online, though most mnmorpgs coming out only seem to focus on one type of gameplay eg.Guild wars i think is more on PvP, SWG is basically PvP at endgame, WoW is PvE with PvP being dragged along a dirt track by the neck and Lotro lol is PvE also with "PvMP being dragged along a dirt track by the neck. no one can really argue dat.
i like PvP but it also has to be PvE as well...sorta like EvE and hopefully what Warhammer will bring so....how about you?
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6/18/07 8:57:32 AM#2
PvP. The reason is that no developer will ever be able to create enough content or end game to keep up with players and their ability to compete it. PvP offers an endless endgame that is driven by the players. PvEing forever is hard to justify without PvP. Kill boss, get gear, kill bigger boss, get gear, kill bigger boss, get gear...etc. PvP gives players a real opportunity to test their powers and skills against intelligent opponents.
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6/18/07 9:31:44 AM#3
I use to prefer PvE back when I was new to MMOs and I was in awe of the fantasy worlds. Nowdays all those worlds seem the same and I prefer PvP for better entertainment. But I could be proven wrong in the future and might like PvE again - one day EQ1-DAOC-EVE-CoH-EQ2-WoW-GW-LOTRO-WAR-RIFT-GW2(soon)-D3(soon) |
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6/18/07 9:35:11 AM#4
I prefer a bit of both. Don't like to PvP all the time, but don't like to PvE all the time either. It really depends on what i am doing.
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6/18/07 9:37:28 AM#5
i believe a game to be good has to have equal shares of both like war i here will be more pvp but its not eliminating pve completely which will be fine for me so i predict war to be at least 70%pvp the other 30 being pve which is a pretty good balance
Currently playing:wow/war Retired:,runescape,swg, |
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6/18/07 9:38:26 AM#6
I prefer PvE, on the whole, but I do like to participate in some good PvP action on occasion.
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6/18/07 10:21:16 AM#7
PvP, it offers me dynamic experiences
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6/18/07 10:30:41 AM#8
It actually depends on the game. I play BF2, COD, CS, TF and COH (company of heroes) for the PVP (and soon Halo3) because that’s what they are designed for. For RPGs PVP is not necessary and adds nothing to the game play. In an RPG it is more important to have a Co Op mode than slap on some PVP. On MMOGs it all depends on the game, and more importantly the balance between new and old players. Realm wars are important but are not PVP. Almost every game manufacture tries to balance this by restricting level limitations thus you get the battle grounds or arenas insuring that there be no more than 10 levels between fighters. On games where there are no "levels" only SP's there is no way to balance the fight which is why typically these games do not last or do poorly. EVE being the possible exception. Now this may be due to it being sold as a PVP game (marketed as PVP ) when it's not it's a squad vrs squad game (corp vrs corp). Ok, I know all the PKers/GFers are going to chime in but trying to claim the badge of honor of PVP is not the same as actually fighting Player Vrs Player. A person that uses a pole or net is a fisherman, a person that uses a stick of dynamite or shoots a shot gun in to a barrel of fish can try and claim that they are fishermen but they are not. Just because the words "oh god oh god" are used in a church and a Brofiel (house of ill repute) do not mean that the people are the same So back to the topic, the real problem is that real PVP is hard to find. In a MMORPG (real role-players) but RVR is. MMOG games have yet to create a successful PVP game but with Huxley AOC and Tabula Rosa they may (I’m hope full). But until then for PVP we are stuck with OGs mainly FPS. Now if you’re deluding or trying to Group SVS (squad battles as in EVE) under PVP then you have watered it down enough that a game of quarters is now PVP as is a quilting bee. In which case Gears of war is PVP as you killing the baddies deny your partner the opportunity to kill the baddie
So back to the topic, the real problem is that real PVP is hard tro find. in a MMORPG (real roleplayers) but RVR is. MMOG games have yet to create a sucessful PVP game but with Huxly AOC and Tabula Rosa they may (im hope full). but until then for PVP we are stuck with OGs mainly FPS. Now if your deluding or trying to Group SVS (squad battles as in EVE) under PVP then you have watered it down enough that a game of quarters is now PVP as is a quilting bee. In which case Gears of war is PVP as you killing the baddies denys your partner the oppertunity to kill the baddie. An so it begins |
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Ganderik
Novice Member
Joined: 5/13/06
Noting is impossible, the impossible only take a little more time. |
6/18/07 10:35:46 AM#9
I am in the 50/50 of PvE and PvP. I do PvE so i can get the money i need to do PvP. In EVE equipment is expensive, so if you don't have a way of making some money to buy new equipment, then you can afford to PvP. When my industrial character is making enough money, then my warrior character is going more into PvP.
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6/18/07 10:36:54 AM#10
not sure if i understand all that stuff above poster is saying. play Guild wars or Starport. games made for pvp and let ya do it Day 1. in starport the vets take what they want and noobs lose all they own. It's the Circle of Life on their servers. on rebangs everyone starts out together and compete for #1 or jump on the permas and try to make a living
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6/18/07 11:34:06 AM#11
What I am hoping for (and I believe many here are as well) is the day that there is no distinction between PVE and PVP. What do I mean? Combat is more tactical/skill based and player skill is the primary factor in victory/defeat. NPC AI is ramped up enough to actually provide a challenge (yes I know that it can never equal another player but think about most of the players you have seen play some of these games and tell me that you don't think an NPC could fair as well or better). Static spawns are for the most part done away with and NPCs have the ability to improve themselves. NPCs/PCs are so immersed in the dynamic environment that there is little to no distinction between engaging either. Implementing a Justice/Deity/Alignment system in which actions taken opposing ones alignment/deity have severe repurcussions and even actions taken within the sphere of ones alignment/deity can have dire repurcussions if found conflicting with the justice system. PC's are integrated into the quest/task system (allowing NPC/PC given quests that target or center around another PC). Skills/experience/items/faction/alignment all gained and lost through PVP and PVE. I have some more but I am sure this small amount will piss enough people off already. |
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6/18/07 11:43:05 AM#12
PvP all the way. PvE offers zero challenge in the long run, with PvP there's always someone to look out for.
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6/18/07 11:46:02 AM#13
I like them both combined but if i had to stick to one option it'd probably be PvP
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6/18/07 12:03:02 PM#14
i like pvp more than pve cuz u will not fight a monstersu fight a players like u but i give it 50/50 cuz pve is important too like pvp with no pve u willl nott lvl up Hey Everyone |
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6/18/07 12:13:12 PM#15
I need both PvP and PvE in a game as it puts more diversity into the game.
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6/18/07 12:19:15 PM#16
I lean more towards pvp. So my ratio is more like 60/40. To me pve should only be a way to get away from the politics pvp sometimes creates. But ofc few games ever have pve based on that idea, its usually pve your way to top lv then you may pvp.
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6/18/07 12:36:35 PM#17
I prefer PvE because most PvP games are all about competetive conflict and not usually good anyway.. Though, I would play a PvP game if it was good, not all about the 'going out to kill everyone that's not us' and had permadeath. |
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6/18/07 12:51:23 PM#18
Im a PVE fan. For me PVP can be rather frustrating if you dont have the top level/ top equipement chars . I like the social and friendly aspect in MMORPGs. And if the game is open end(no lvl/skill caps) and offers new content regulary, i really love to explore the world with a nice party. But i guess i have to check out WAR as i was a big fan of the table top game and the PVP seems to be DAoC like. And this was some fun for a while.
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6/18/07 12:53:02 PM#19
btw I'd like PVE more if it was really coded right. Like, I kill a mob and the damn thing stays dead unless another player does a quest to bring the monsters back. then I will have impact.
right now PVE in MMOs is fake. im sorry but why is MMO PVE then real single player RPGs where i can make an impact? I guess i am supposed to freakin pretend I really helped out an NPC even though I see like 10 other people turn in the same quest. If they add 'impact' to PVE I will like it jsut as much as PVP perhaps. but for now its all static and worse, many are in instances which is not massive multiplayer. |
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6/18/07 12:58:18 PM#20
Originally posted by zethcarni agree i also used to be awed by the fantasy worlds but alas not any more Plays: |
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