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Amid18191 6/15/07 2:05:02 AM
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Novice Member
Joined: 6/09/07 |
massive pvp its bad becouse much people atacking on one man or too much people in one pleace and get big lag. I prefet pvp 1v1:)
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zollen 6/15/07 3:03:45 PM
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Advanced Member
Joined: 3/10/04 |
If you prefer individual skill over team overall tatic/strategic, then massive PvP is a bad idea.
If you prefer team overall tatic/strategic over individual skill, then massive PvP is a good idea. Here is the question: How do you strike the balance so that both individual skill and overall team tatic/strategic play equally important roles? |
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ironore 6/19/07 11:03:13 PM
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Novice Member
Joined: 6/24/05
Forging the Future |
Answer: Provide a dynamic enough world with many diverse situations so that individual skills and cooperation between many both play important roles in different venues, and depending on the task at hand, people or a person with the necessary skills will find themselves very much in demand.
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| IronOre - Forging the Future |
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tunabun 6/20/07 12:35:04 AM
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Novice Member
Joined: 6/18/05
"Sycophant since 1537" |
The ability to strike a balance between twitch based reactive skill and stratigic and intelligent combat is the key to having the most enjoyable multiplayer warfare in a MMORPG. The only game I have played which balanced skill and strategy perfectly was a game I used to play called Soldner. Some of the main features that allowed for such a balance were the destructible aspects, the infinite map sizes and the large teams. Because you could physically damage terrain, vehicles, and buildings, the landscape was always dynamic. Because the map was infinite in size you never were fully sure how strategic you needed to be, too much and you would waste time out maneuvering your opponent, too little and they would out flank you. Because of the large teams, 32 and later increased to 64 made for exciting dynamic battles where you were never sure how many players you were going to come up against. Add to all that over 100 weapons and 200 vehicles sporting a variety of short range and long range capabilities, various levels of lethality and the game had endless scenarios and has pretty much been the inspiration for a proper combat system in an MMORPG. Balance, variety, and bold new features are what is needed, in all aspects of this genre. It really is up to those of us with the talent but more importantly the gusto to keep it up until we succeed. |
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| - Burying Threads Since 1979 - |
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Boltonsquad 8/06/07 12:22:46 AM
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Novice Member
Joined: 7/07/06 |
I think that PvP is a major part of what makes an MMORPG a MMORPG. The way the Blizzard made World Of Warcrafts PvP is the best PvP system i have yet seen. For the unfortunate games like Silkroad Online PvP is aloud anywhere and you are aloud to attack any level. This is absolutely stupid, because then lower levels cant train at all. PvP should have a lvl cap so that you can only attack other players 10 levels lower for example. These are my thought's on PvP. |
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Tamon 9/29/07 11:06:05 PM
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Novice Member
Joined: 9/25/07 |
I've posted this in another thread and wonder what other players think of it:
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LittleMariko 1/20/08 7:44:12 PM
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Novice Member
Joined: 1/01/08
I''m a black chick, hear me rawr! |
Originally posted by Boltonsquad Well, I PvP to counter harassment, so PvP anywhere gives me motivation to train |
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deviliscious 2/09/08 10:23:14 PM
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Elite Member
Joined: 11/09/07 |
There have been games that started out that way.. (runescape started that way) where the whole world was pvp.. but then it was just slaughter any noob that tried the game so they made banks that were safe zones which then the game became everyone huddled in a bank and dared each other to set outside and whoever stepped outside died .. fast. and others tried to grab their stuff and run back in lol. The only problem with games that are entirely pvp is that it is not new user friendly and whoever starts the game first becomes more powerful than everyone else so no new people stand a chance. That is why those games die so fast then people get bored killing the same people over and over again and they go play something else. Runescape killed pvp which for most players ruined the game and they lost most of their veteran players with that decision. Without safe zones to train in , it is very hard for new players to get started after the game has been out there a while. I personally would love a game that had massive pvp since the only thing that kept me playing runescape as long as i did was the massive wildy clan wars where anything goes winner takes all, losers lose everything on them. I loved the chaos of hundreds of people being able to fight at once with anything possible able to happen, it was a shame they took all that out of the game because they are now catering to a kiddie cry babie crowd that cries and quits when they die. What I am looking for in a game is something that has the best of both worlds, combat and noncombat skills, high risk and low risk areas, areas with pvp same lvl, pvp any level, and massive multi combat pvp areas. But yes I want everything in the game because everyone has different moods. GIVE ME A GAME THAT HAS IT ALL!!@@! I want to be able to do anything and everything with one character in a game. even change appearance at will, and appearance ahs nothing to do with what you will and are able to do in combat .. I would love total unpredictability. The whole idea of you see a wizard you know what their strengths and weaknesses are so you know exactly what to do to counter and shut them down gets boring to me . I love unpredictability and chaos.. but that is soo hard to find these days in games. All these people making games that have classes and force you to choose all the time gets so old that it makes me not want to play those games at all. I think character appearance and combat skills should be totally separate giving a higher level of unpredictability. But it seems for the time being people who like safe nonviolence and predictable limited combat are more numerous than those who thrive on chaos. |
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Anofalye 2/09/08 10:49:57 PM
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Advanced Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
For me, PvP = never an option.
I deal with harassment with = Instancing + /ignore
Been /ignore has far worser consequences than any "faction" penalty someone would have for attacking me. And, for me, having to type /ignore rather than face a battle I don't want is a lesser nuisance.
As soon as a game put ANY reward in a PvP zone, I don't play it. It isn't fun to go in there to get my extra power at 4 AM or 7 AM, cause this is what will happen. I will get it, I NEEEEEED it. And you rather have me happy and playing the game when I want, rather than playing when everyone is logged off. I don't play a game which force me to raid either, so 90% of the MMOs are trashed from start, make it easier to select quality games and recognize them.
Assuming I accept to play a game with PvP....
PvP-wise, I am skilled enough to kill gankers, but not anywhere close to been good or efficient. Only gankers are weak enought for me to defeat in PvP, I almost always lost a /duel, and almost always kill a ganker (and he get teased by other PvPers as usually I play a tiny girl with a guildtag of Care Bears Inc...this guildtag protect me from most attacks, so I will stick with it if for any reason, I would play a PvP game) Imagine that big and nasty looking guys, been hunted down up to the zone line by a tiny and fragile girl toon with the care bear Inc guildtag (yeah, I chase a ganker who think he can retreat)... I NEVER attack anyone, so again I prefer no PvP at all. I prefer FFA PvP over faction PvP (not everywhere, as limited as possible)... And my strong PvE focus is usually enought to deter anyone on my side from ganking me. As if the other side is lamely trying to gank me in big numbers, they often find themselves killed by their allies who just don't accept that someone with a guildtag of Care Bear Inc. can be ganked without consequences...but all this is way dependant on the players...I assume I could be unlucky and found a server full of gankers. Again, I prefer FFA over faction, as my side is extremely unlikely to attack me ( I tend to get friends...or to get the pity factor...or they want to ask me a favor), and the other side may very well kill anyone a | |