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Sramota
Novice Member
Joined: 5/18/04
-Even samurai have teddybears and even teddybears get drunk- |
6/13/07 6:17:45 PM#21
I'm curious, how do you go from GM to designer? Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW... |
Originally posted by severiusEQ2 had dialogues but Conan is more about characters. The quest designers are trying very hard to make NPC's have a story and with the cinematic camera when you talk to them it makes it feel more alive. My personal favorite is an old drunk cimmerian with one arm you meet in Tortage. |
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Originally posted by SramotaYears of hard work and experience. Get into the industry anyway you can, play games, study games, design games. Always look at whats good in a crappy game and whats bad in a good game and ask yourself why over and over. |
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6/13/07 6:20:52 PM#24
Originally posted by Athelan Ok, so my first question is this: How big a pain in the arse is Sturmrabe? Actually, you probably should give Sturm and Aelfinn beta slots if they don't have them already. They have been your biggest defenders around here for a quite a while. Ok, all bullshit aside let's see if you can give me a straight answer to a simple question. 1. Does aquiring the very best items in the game require PvE raiding? and a complimentary question... 2. Can the very best items be aquired without the involvement of PvE raiding at any point in the process. To clarify: this means without PvE raiding for materials, gems, quest pieces, or anything else needed to get the final item. |
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Sramota
Novice Member
Joined: 5/18/04
-Even samurai have teddybears and even teddybears get drunk- |
6/13/07 6:21:57 PM#25
So by that you don't actually need an education? (I'm just curious, I couldn't care less for trying to get a job in the industry to be honest, but that's just because I'm having enough fun as it is.) I mean, there's no programming involved or such that require actual programming knowledge? Are you just talking to people on how to do it or using tools provided by others or are you sniffing in the codelines?
Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW... |
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6/13/07 6:24:52 PM#26
Originally posted by Athelan
FYI...the AoC/Funcom car looks fabulous, if ever you want to sell another one with the same design, I'd love to have one. Especially since my attempts to paint have been somewhere between awful and horrible. The "By Crom" LP is awesome! I'll let ya get back to the AoC chatter again! |
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Originally posted by Neanderthal These are basically the same question. First it would depend on how you define best, best for what? Best for PvE? probably. But I dont see a problem with that. And we define raiding as anything that requires you to organize more than one group. We want the challenging group encounters where guilds can form to tackle bosses but we want those things to be doable. Someone having to do something that not everyone can do and getting something unique is not a bad thing, the usual complaint is no way to ever get there. Look at Lost Dungeons of Norrath in EQ and how it let people token farm their way to raid level epics. It wasn't easy but there was a path to get there. This is sort of similar to a heavily ask question about item balance and PvE vs PvP. A lot of people are very concerned about seeing the standard from World of Warcraft which was max level end game raid geared character trouncing everyone in PvP because of gear. To address this we decided to have combat be a two layer system with PvP combat stats that are additive ontop of PvE stats. This means that PvP specific gear can rival or be even better than PvE gear for PvP without imbalancing the PvE aspect of the game. |
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Originally posted by SramotaDesign is sort of an enigma and while some schools claim to teach it its really an overal practical knowledge and just repeated execution. So its very difficult to have a formal education in it. So in my opinion no you don't need to have one. I can think of some degrees I think I would find useful, mainly project management, process improvement, writing, and sociology of virtual communities. |
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6/13/07 6:44:22 PM#29
first off let me say that this game looks awesome and i am at least tryin to wait for it patiently lol. anyways i have a few questions i would like to know a little more about buildin your own town. how do you acquire the land? do you have to collect and gather resources from the land like lumber to build the buildings? do you hire npc's to watch over it and if you can control them or do they just wander around town? i also want to know about this new combat system. if you swing your weapon at someone does it do calculation stuff to see if you hit them or if you see it touch the guy you hit them. if you touch the guy and its a hit can you do dodging moves to avoid bein hit like rolls or somthin? thank you for taken the time to answer questions on this site. |
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Originally posted by ASmith84There are predetermined locations in certain areas of the world where you can build a city. You also gather the resources needed in these same areas for building of cities. Most of the work is done yourself not by NPC's Both things have to happen, if your weapon hits it will hit unless the target dodges or otherwise blocks it. If they move out of the way the attack can also miss. You would be more likely to hit them and fail to hurt them than simple see miss miss miss if you trying to hit someone and your sword was indeed on target. |
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6/13/07 8:13:57 PM#31
Originally posted by Athelan
I've heard this hinted at before, but not confirmed. If you are able and willing to say yes, that one word would end more than half of the controversy around here about AoC. But in any case, I really am glad to see you here. Neanderthal wasn't kidding when he mentioned me and Sturm being rather active in order to defend and inform about the game. No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. |
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6/13/07 8:16:09 PM#32
hey i was wondering if you could elaborate a little on some certain aspects of the game
1) how does the "apprentice" system work 2) what is this i hear about going to hell (or something similar) after a failed spellweaving expirience 3) how important is leveling? would someone 20 levels below someone else have a fair chance in a fight? |
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6/13/07 8:47:54 PM#33
Originally posted by b0rderline99
There are a number of methods to acquire something called Soul Corruption, which is essentially a tainting from demonic sources. The primary way one gets it is through casting spells, the more powerfull, the greater the affect. Flubbing a large spellweave is liable to kill the flubber and/or give him a lot more SC than normal. Soul corruption has a number of effects, some positive, most negative. The primary concern for mages, since they are the ones that most often have to worry about Corruption, is that if the amount of acquired SC goes over a certain point and the mage dies, said character will have to fight to reclaim his stolen soul before ressurecting. Apparently, this happens in the form of a relatively brief quest inside of one of the many hells of Hyborian lore. So, in short, yes, a failed spellweave can quite possibly send you to hell. No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee. |
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6/13/07 8:55:01 PM#34
All BS on servers aside, FC has said that if there is enough demand there will be a FFA PvP server, so far has there been enough demand to have it implemented or very highly considered for having one at launch (I know I don't want to play, level someone high then have to switch to an FFA PvP server) I am a diehard Asheron's Call Darktide fan and I know theres so many people out there wanting one. Now that vanguard has tanked and the population on the FFA PvP server as well as the rest are at less then 400 people on im waiting for AoC to pull through!
thanks! Can't wait! Waiting On: Retired: |
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Originally posted by AelfinnProbably because it's not something you can promise, personally I do not like promising things I cannot guarantee. Much more of your characters base levels of abilities come from things besides your items. And there are many different stats items can modify that impact different elements of gameplay. Theres no way to prevent someone from determining something is the best and that if they cant have they complain, theres also no way you can promise that everyone will absolutely be able to access everything in the game. PvE weapon X might have higher dps, PvE weapon Y might have a smaller more consistent damage range, PvE weapon Z might have an attack rating bonus that aids in hitting higher level or higher defense targets. What is best for you is going to be highly dependent on the situation and the class you are playing. We are not going to intentionally lock away all hopes for aquiring "good" gear in encounters only few players will be able to achieve. Conan has always been designed with the ability to solo while encouraging the developement of the player communities. But this does not mean we are going to give everything away to everyone either. Something needs to be special to make the extra effort worth it. As we are in Beta now this question would be unanswerable anyway because all encounters and even items are not finalized. |
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Originally posted by b0rderline99It is similar to the system in games like City of Heroes and the system used to balance levels in PvP Mini Games based on your tier. Leveling is still important, 20 levels is a lot of character developement. 5-10 levels probably possible 20, not so much. But PvP levels would help. |
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Originally posted by DerricoWe feel strongly that open PvP is a natural element of the Hyborian world and thats why even on all servers the Border Kingdoms is setup that way. We want to do the open PvP servers right however and while we want to have them at release we are not going to promise that everything we want to see will be done. Ideally even if open PvP wasn't working I would want to flag the servers as such so people could get started and not have to switch. But thats me and I am not sure what will happen exactly. As we get closer to launch and more PvP testing is done we will see. |
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6/13/07 9:08:42 PM#38
Thanks for the quick reply! Glad to hear its being tryed for release, understandably problems will arise. One more quicky
What exactly are the repercussions for dying? I believe its already been released that an XP loss is out of the question, which is great as I always thought that that was just an excuse for not being able to come up with a good idea for death. Could you tell more about the death system etc? Also will PvP deaths and PvE deaths have the same repercussions EDIT Also is the border kingdom's going to have content in it as well for quests etc, maybe PvP quests? I hate the idea of going into an area just to PvP (IE Battlegrounds in WoW) Will there be mobs? Waiting On: Retired: |
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6/13/07 9:13:06 PM#39
i have a few questions about the pvp how do these pvp levels work? does only your pvp level matter in pvp fights or does your regular level matter to? what is the max pvp level? how does the blood money work? how do you acquire them? are they used just for pvp stuff or can you buy other things to with them?
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eagle4x4
Advanced Member
Joined: 1/26/06
-Beer is proof that God loves us and wants us to be happy. - Ben Franklin |
6/13/07 9:25:01 PM#40
Greetings Jason;
Will crafters have the ability at some level to start crafting unique items based upon resource quality, or will crafters of the same level be making carbon copies of the same item? Thanks for your time. |