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Age of Conan: Unchained

Age of Conan 

General Discussion  » Well Hello, an Introduction

14 Pages « 1 2 3 4 5 6 7 » Last Search
271 posts found
  Sramota

Novice Member

Joined: 5/18/04
Posts: 759

-Even samurai have teddybears and even teddybears get drunk-

6/13/07 6:17:45 PM#21

I'm curious, how do you go from GM to designer?
What does your job actually require from an educational point of view?

Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.

  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 6:18:14 PM#22
Originally posted by severius
Here is my first question:

We know that you all at Funcom are endeavoring to bring about something new with the combat in Age of Conan.  How about questing and the like, can we expect more of the same old same old EQ/WoW model or are you bringing something new to the table?
EQ2 had dialogues but Conan is more about characters. The quest designers are trying very hard to make NPC's have a story and with the cinematic camera when you talk to them it makes it feel more alive. My personal favorite is an old drunk cimmerian with one arm you meet in Tortage.
jaynen Xfire Miniprofile
  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 6:19:28 PM#23
Originally posted by Sramota

I'm curious, how do you go from GM to designer?
What does your job actually require from an educational point of view?

Years of hard work and experience. Get into the industry anyway you can, play games, study games, design games. Always look at whats good in a crappy game and whats bad in a good game and ask yourself why over and over.
jaynen Xfire Miniprofile
  Neanderthal

Apprentice Member

Joined: 2/14/05
Posts: 1548

6/13/07 6:20:52 PM#24
Originally posted by Athelan 
I've been dealing with Sturmrabe for 2 years now and he is won over even :P

Ok, so my first question is this:  How big a pain in the arse is Sturmrabe?

Actually, you probably should give Sturm and Aelfinn beta slots if they don't have them already.  They have been your biggest defenders around here for a quite a while.

Ok, all bullshit aside let's see if you can give me a straight answer to a simple question.

1.  Does aquiring the very best items in the game require PvE raiding?

and a complimentary question...

2.  Can the very best items be aquired without the involvement of PvE raiding at any point in the process.  To clarify:  this means without PvE raiding for materials, gems, quest pieces, or anything else needed to get the final item.

  Sramota

Novice Member

Joined: 5/18/04
Posts: 759

-Even samurai have teddybears and even teddybears get drunk-

6/13/07 6:21:57 PM#25


Originally posted by Athelan

Originally posted by Sramota

I'm curious, how do you go from GM to designer?
What does your job actually require from an educational point of view?


Years of hard work and experience. Get into the industry anyway you can, play games, study games, design games. Always look at whats good in a crappy game and whats bad in a good game and ask yourself why over and over.

So by that you don't actually need an education?
(I'm just curious, I couldn't care less for trying to get a job in the industry to be honest, but that's just because I'm having enough fun as it is.)
I mean, there's no programming involved or such that require actual programming knowledge?

Are you just talking to people on how to do it or using tools provided by others or are you sniffing in the codelines?


Edit: Oh, and in-game, where's the Madness? (See Oblivions Sheogorath for reference)
all games need a sprinkle of it!

Played so far: 9Dragons, AO, AC, AC2, CoX, DAoC, DF, DnL, DR, DDO, Ent, EvE, EQ, EQ2, FoMK, FFO, Fury, GW, HG:L, HZ, L1, L2, M59, MU, NC1, NC2, PS, PT, R:O, RF:O, RYL, Ryzom, SL, SB, SW:G, TR, TCoS, MX:O, UO, VG, WAR, WoW...
It all sucked.

  Baikal

Tipster

Joined: 9/20/04
Posts: 818

6/13/07 6:24:52 PM#26

 

 

Originally posted by Athelan
Originally posted by Baikal

All I can say is welcome!

It's nice to see that some of the threads which usually devolve into "loose fact" discussions can have some hard info injected. Thanks for taking the time to drop by and do that!

 

The two questions I'd have for ya, that I would never bother you with on the official forums are simple ones...

 

1) Auto racing fan...have you had the chance to take Forza Motorsport 2 out for a spin yet, and if so are you, enjoying it?

2) UO? What server?

 

Cheers


 

Im a huge racing fan. I track my SVT focus in real life and am addicted to Forza 2 right now. my gamertag is Jaynen.


 

Im even trying to make a Conan paintjob http://picasaweb.google.com/jaynen00/Forza/photo#5075643483761520690


 

Chesapeake was my main UO server, but I played Catskills with the roleplaying community of the Shadowclan Orcs


Well, depending on the time you were on Chessy, I may have actually crossed paths with ya...

FYI...the AoC/Funcom car looks fabulous, if ever you want to sell another one with the same design, I'd love to have one. Especially since my attempts to paint have been somewhere between awful and horrible.   Gamertag-Sundevil827

The "By Crom" LP is awesome!

I'll let ya get back to the AoC chatter again!

  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 6:26:50 PM#27
Originally posted by Neanderthal
Originally posted by Athelan 
I've been dealing with Sturmrabe for 2 years now and he is won over even :P

Ok, so my first question is this:  How big a pain in the arse is Sturmrabe?

Actually, you probably should give Sturm and Aelfinn beta slots if they don't have them already.  They have been your biggest defenders around here for a quite a while.

Ok, all bullshit aside let's see if you can give me a straight answer to a simple question.

1.  Does aquiring the very best items in the game require PvE raiding?

and a complimentary question...

2.  Can the very best items be aquired without the involvement of PvE raiding at any point in the process.  To clarify:  this means without PvE raiding for materials, gems, quest pieces, or anything else needed to get the final item.


These are basically the same question. First it would depend on how you define best, best for what? Best for PvE? probably. But I dont see a problem with that. And we define raiding as anything that requires you to organize more than one group. We want the challenging group encounters where guilds can form to tackle bosses but we want those things to be doable. Someone having to do something that not everyone can do and getting something unique is not a bad thing, the usual complaint is no way to ever get there. Look at Lost Dungeons of Norrath in EQ and how it let people token farm their way to raid level epics. It wasn't easy but there was a path to get there.

This is sort of similar to a heavily ask question about item balance and PvE vs PvP. A lot of people are very concerned about seeing
the standard from World of Warcraft which was max level end game raid geared character trouncing everyone in PvP because of gear. To address this we decided to have combat be a two layer system with PvP combat stats that are additive ontop of PvE stats. This means that PvP specific gear can rival or be even better than PvE gear for PvP without imbalancing the PvE aspect of the game.
jaynen Xfire Miniprofile
  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 6:29:37 PM#28
Originally posted by Sramota

 


Originally posted by Athelan

Originally posted by Sramota

I'm curious, how do you go from GM to designer?
What does your job actually require from an educational point of view?


Years of hard work and experience. Get into the industry anyway you can, play games, study games, design games. Always look at whats good in a crappy game and whats bad in a good game and ask yourself why over and over.

So by that you don't actually need an education?
(I'm just curious, I couldn't care less for trying to get a job in the industry to be honest, but that's just because I'm having enough fun as it is.)
I mean, there's no programming involved or such that require actual programming knowledge?

Are you just talking to people on how to do it or using tools provided by others or are you sniffing in the codelines?


Edit: Oh, and in-game, where's the Madness? (See Oblivions Sheogorath for reference)
all games need a sprinkle of it!

Design is sort of an enigma and while some schools claim to teach it its really an overal practical knowledge and just repeated execution. So its very difficult to have a formal education in it. So in my opinion no you don't need to have one. I can think of some degrees I think I would find useful, mainly project management, process improvement, writing, and sociology of virtual communities.
jaynen Xfire Miniprofile
  ASmith84

Novice Member

Joined: 4/12/06
Posts: 983

6/13/07 6:44:22 PM#29

first off let me say that this game looks awesome and i am at least tryin to wait for it patiently lol.

anyways i have a few questions

 i would like to know a little more about buildin your own town.  how do you acquire the land?  do you have to collect and gather resources from the land like lumber to build the buildings? do you hire npc's to watch over it and if you can control them or do they just wander around town?

i also want to know about this new combat system. if you swing your weapon at someone does it do calculation stuff to see if you hit them or if you see it touch the guy you hit them.  if you touch the guy and its a hit can you do dodging moves to avoid bein hit like rolls or somthin?

thank you for taken the time to answer questions on this site. 

  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 6:50:16 PM#30
Originally posted by ASmith84

first off let me say that this game looks awesome and i am at least tryin to wait for it patiently lol.

anyways i have a few questions

 i would like to know a little more about buildin your own town.  how do you acquire the land?  do you have to collect and gather resources from the land like lumber to build the buildings? do you hire npc's to watch over it and if you can control them or do they just wander around town?

i also want to know about this new combat system. if you swing your weapon at someone does it do calculation stuff to see if you hit them or if you see it touch the guy you hit them.  if you touch the guy and its a hit can you do dodging moves to avoid bein hit like rolls or somthin?

thank you for taken the time to answer questions on this site. 

There are predetermined locations in certain areas of the world where you can build a city.
You also gather the resources needed in these same areas for building of cities.
Most of the work is done yourself not by NPC's

Both things have to happen, if your weapon hits it will hit unless the target dodges or otherwise blocks it. If they move out of the way the attack can also miss. You would be more likely to hit them and fail to hurt them than simple see miss miss miss if you trying to hit someone and your sword was indeed on target.
jaynen Xfire Miniprofile
  Aelfinn

Apprentice Member

Joined: 4/17/06
Posts: 3808

Pseudonyms: Darkintent, Heronblade

6/13/07 8:13:57 PM#31
Originally posted by Athelan
Originally posted by Neanderthal

Ok, so my first question is this:  How big a pain in the arse is Sturmrabe?

Actually, you probably should give Sturm and Aelfinn beta slots if they don't have them already.  They have been your biggest defenders around here for a quite a while.

Ok, all bullshit aside let's see if you can give me a straight answer to a simple question.

1.  Does aquiring the very best items in the game require PvE raiding?

and a complimentary question...

2.  Can the very best items be aquired without the involvement of PvE raiding at any point in the process.  To clarify:  this means without PvE raiding for materials, gems, quest pieces, or anything else needed to get the final item.


These are basically the same question. First it would depend on how you define best, best for what? Best for PvE? probably. But I dont see a problem with that. And we define raiding as anything that requires you to organize more than one group. We want the challenging group encounters where guilds can form to tackle bosses but we want those things to be doable. Someone having to do something that not everyone can do and getting something unique is not a bad thing, the usual complaint is no way to ever get there. Look at Lost Dungeons of Norrath in EQ and how it let people token farm their way to raid level epics. It wasn't easy but there was a path to get there.

This is sort of similar to a heavily ask question about item balance and PvE vs PvP. A lot of people are very concerned about seeing
the standard from World of Warcraft which was max level end game raid geared character trouncing everyone in PvP because of gear. To address this we decided to have combat be a two layer system with PvP combat stats that are additive ontop of PvE stats. This means that PvP specific gear can rival or be even better than PvE gear for PvP without imbalancing the PvE aspect of the game.


Hold on a moment, just what are you trying to say with the first paragraph? Lets say there is PvE weapon X, which is desirable because it has the highest base DPS in its weapon category, and is normally available after completing a certain raid. Do you mean to say that there is an alternative, if extremely difficult, method for a small group or soloer to still acquire item X and/or another item of at least near equal worth? Or perhaps you were just pointing out the example of how EQ approached the issue?

I've heard this hinted at before, but not confirmed. If you are able and willing to say yes, that one word would end more than half of the controversy around here about AoC.

But in any case, I really am glad to see you here. Neanderthal wasn't kidding when he mentioned me and Sturm being rather active in order to defend and inform about the game.

No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway

  b0rderline99

Novice Member

Joined: 4/17/06
Posts: 1436

virtual world > themepark

6/13/07 8:16:09 PM#32
hey i was wondering if you could elaborate a little on some certain aspects of the game
1) how does the "apprentice" system work
2) what is this i hear about going to hell (or something similar) after a failed spellweaving expirience
3) how important is leveling? would someone 20 levels below someone else have a fair chance in a fight?
  Aelfinn

Apprentice Member

Joined: 4/17/06
Posts: 3808

Pseudonyms: Darkintent, Heronblade

6/13/07 8:47:54 PM#33
Originally posted by b0rderline99
hey i was wondering if you could elaborate a little on some certain aspects of the game
1) how does the "apprentice" system work
2) what is this i hear about going to hell (or something similar) after a failed spellweaving expirience
3) how important is leveling? would someone 20 levels below someone else have a fair chance in a fight?


The rest I don't have enough confirmed info on, but I can answer #2

There are a number of methods to acquire something called Soul Corruption, which is essentially a tainting from demonic sources. The primary way one gets it is through casting spells, the more powerfull, the greater the affect. Flubbing a large spellweave is liable to kill the flubber and/or give him a lot more SC than normal. Soul corruption has a number of effects, some positive, most negative. The primary concern for mages, since they are the ones that most often have to worry about Corruption, is that if the amount of acquired SC goes over a certain point and the mage dies, said character will have to fight to reclaim his stolen soul before ressurecting. Apparently, this happens in the form of a relatively brief quest inside of one of the many hells of Hyborian lore.

So, in short, yes, a failed spellweave can quite possibly send you to hell.

No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway

  Derrico

Apprentice Member

Joined: 2/06/07
Posts: 43

6/13/07 8:55:01 PM#34
All BS on servers aside, FC has said that if there is enough demand there will be a FFA PvP server, so far has there been enough demand to have it implemented or very highly considered for having one at launch (I know I don't want to play, level someone high then have to switch to an FFA PvP server) I am a diehard Asheron's Call Darktide fan and I know theres so many people out there wanting one. Now that vanguard has tanked and the population on the FFA PvP server as well as the rest are at less then 400 people on im waiting for AoC to pull through!

thanks! Can't wait!

Waiting On:
Age of Conan

Retired:
AC - DT refugee - L173 UA
AC2 - L50 Lugian Elementalist
WoW - L60 gnome Warlock
V:SoH - 50 rakki Ranger

  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 8:57:10 PM#35
Originally posted by Aelfinn
Originally posted by Athelan
Originally posted by Neanderthal

Ok, so my first question is this:  How big a pain in the arse is Sturmrabe?

Actually, you probably should give Sturm and Aelfinn beta slots if they don't have them already.  They have been your biggest defenders around here for a quite a while.

Ok, all bullshit aside let's see if you can give me a straight answer to a simple question.

1.  Does aquiring the very best items in the game require PvE raiding?

and a complimentary question...

2.  Can the very best items be aquired without the involvement of PvE raiding at any point in the process.  To clarify:  this means without PvE raiding for materials, gems, quest pieces, or anything else needed to get the final item.


These are basically the same question. First it would depend on how you define best, best for what? Best for PvE? probably. But I dont see a problem with that. And we define raiding as anything that requires you to organize more than one group. We want the challenging group encounters where guilds can form to tackle bosses but we want those things to be doable. Someone having to do something that not everyone can do and getting something unique is not a bad thing, the usual complaint is no way to ever get there. Look at Lost Dungeons of Norrath in EQ and how it let people token farm their way to raid level epics. It wasn't easy but there was a path to get there.

This is sort of similar to a heavily ask question about item balance and PvE vs PvP. A lot of people are very concerned about seeing
the standard from World of Warcraft which was max level end game raid geared character trouncing everyone in PvP because of gear. To address this we decided to have combat be a two layer system with PvP combat stats that are additive ontop of PvE stats. This means that PvP specific gear can rival or be even better than PvE gear for PvP without imbalancing the PvE aspect of the game.


Hold on a moment, just what are you trying to say with the first paragraph? Lets say there is PvE weapon X, which is desirable because it has the highest base DPS in its weapon category, and is normally available after completing a certain raid. Do you mean to say that there is an alternative, if extremely difficult, method for a small group or soloer to still acquire item X and/or another item of at least near equal worth?

I've heard this hinted at before, but not confirmed. If you are able and willing to say yes, that would end more than half of the controversy around here about AoC.

Probably because it's not something you can promise, personally I do not like promising things I cannot guarantee. Much more of your characters base levels of abilities come from things besides your items. And there are many different stats items can modify that impact different elements of gameplay. Theres no way to prevent someone from determining something is the best and that if they cant have they complain, theres also no way you can promise that everyone will absolutely be able to access everything in the game.

PvE weapon X might have higher dps, PvE weapon Y might have a smaller more consistent damage range, PvE weapon Z might have an attack rating bonus that aids in hitting higher level or higher defense targets. What is best for you is going to be highly dependent on the situation and the class you are playing.

We are not going to intentionally lock away all hopes for aquiring "good" gear in encounters only few players will be able to achieve. Conan has always been designed with the ability to solo while encouraging the developement of the player communities. But this does not mean we are going to give everything away to everyone either. Something needs to be special to make the extra effort worth it.

As we are in Beta now this question would be unanswerable anyway because all encounters and even items are not finalized.
jaynen Xfire Miniprofile
  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 9:01:45 PM#36
Originally posted by b0rderline99
hey i was wondering if you could elaborate a little on some certain aspects of the game
1) how does the "apprentice" system work
2) what is this i hear about going to hell (or something similar) after a failed spellweaving expirience
3) how important is leveling? would someone 20 levels below someone else have a fair chance in a fight?
It is similar to the system in games like City of Heroes and the system used to balance levels in PvP Mini Games based on your tier.

Leveling is still important, 20 levels is a lot of character developement. 5-10 levels probably possible  20, not so much. But PvP levels would help.
jaynen Xfire Miniprofile
  Athelan

Designer, Age of Conan

Joined: 6/13/07
Posts: 145

 
6/13/07 9:04:04 PM#37
Originally posted by Derrico
All BS on servers aside, FC has said that if there is enough demand there will be a FFA PvP server, so far has there been enough demand to have it implemented or very highly considered for having one at launch (I know I don't want to play, level someone high then have to switch to an FFA PvP server) I am a diehard Asheron's Call Darktide fan and I know theres so many people out there wanting one. Now that vanguard has tanked and the population on the FFA PvP server as well as the rest are at less then 400 people on im waiting for AoC to pull through!

thanks! Can't wait!
We feel strongly that open PvP is a natural element of the Hyborian world and thats why even on all servers the Border Kingdoms is setup that way.

We want to do the open PvP servers right however and while we want to have them at release we are not going to promise that everything we want to see will be done. Ideally even if open PvP wasn't working I would want to flag the servers as such so people could get started and not have to switch. But thats me and I am not sure what will happen exactly. As we get closer to launch and more PvP testing is done we will see.
jaynen Xfire Miniprofile
  Derrico

Apprentice Member

Joined: 2/06/07
Posts: 43

6/13/07 9:08:42 PM#38
Thanks for the quick reply! Glad to hear its being tryed for release, understandably problems will arise. One more quicky

What exactly are the repercussions for dying? I believe its already been released that an XP loss is out of the question, which is great as I always thought that that was just an excuse for not being able to come up with a good idea for death. Could you tell more about the death system etc? Also will PvP deaths and PvE deaths have the same repercussions

EDIT

Also is the border kingdom's going to have content in it as well for quests etc, maybe PvP quests? I hate the idea of going into an area just to PvP (IE Battlegrounds in WoW) Will there be mobs?

Waiting On:
Age of Conan

Retired:
AC - DT refugee - L173 UA
AC2 - L50 Lugian Elementalist
WoW - L60 gnome Warlock
V:SoH - 50 rakki Ranger

  ASmith84

Novice Member

Joined: 4/12/06
Posts: 983

6/13/07 9:13:06 PM#39

i have a few questions about the pvp

how do these pvp levels work?  does only your pvp level matter in pvp fights or does your regular level matter to?  what is the max pvp level?

how does the blood money work?  how do you acquire them? are they used just for pvp stuff or can you buy other things to with them?

 

  eagle4x4

Advanced Member

Joined: 1/26/06
Posts: 404

-Beer is proof that God loves us and wants us to be happy. - Ben Franklin

6/13/07 9:25:01 PM#40
Greetings Jason;
 
Will crafters have the ability at some level to start crafting unique items based upon resource quality, or will crafters of the same level be making carbon copies of the same item?

Thanks for your time.     
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