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6/05/07 12:33:41 PM#81
Originally posted by Alcyoneus Thats a better way of expressing what I was trying to get at in my post above. That is the exact thing stopping me from playing EvE. |
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6/05/07 1:52:21 PM#82
Originally posted by FischerBlackErr BoB has hardly 'Won' EvE. |
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6/05/07 2:28:33 PM#83
LESS WAITING
I would resub if CCP would figure out some way to reduce all the waiting. Everything you do requires waiting. Lots of waiting. And when you add it all up. It adds up to lots and lots of waiting. You click to enter a jump gate. You sit there and wait as your ship enters the gate, and your computer loads the next system. X seconds later, you are back in control. You click to enter warp. You sit there and wait as your ship enters warp, flies across the system, and exits warp. Y seconds later, you are back in control. You press F1 - F6 to engage an enemy battleship. You sit there and wait until the enemy battleship is destroyed. Z seconds later, you are back in control. It wouldn't be so bad if XYZ was a couple seconds or so. But it's not. More like 15, 30, 60, 120, etc. What it boils down to is that you spend most of your time staring blankly at boring ass space. And i don't need to pay $15 a month for a glorified version of Windows space flight screen saver. /edit I am not saying that they should force you to perform a bunch of mindless keystrokes or mouse clicks while you wait. That would be just as boring but annoying as well. I'm saying either speed up the process or give us something else to do while we wait. Other than read a book. or watch tv
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6/06/07 4:57:19 PM#84
I would like concequences for PKing in 0.0. At the moment, it's more some kind of Counterstrike than mmorpg. Once you begin to PK, it should be a pain in the ass for you to clean your bad karma, or risky. In other words, the game should reward the lawful and social people, and not the PK as it is currently. |
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G2GTech
Novice Member
Joined: 3/04/05
"May all your hits be crits." - Knights of the Dinner Table |
6/07/07 1:32:17 AM#85
Hello all, I've played Eve for about 6 months, and can honestly say that many parts of the game really interest me. However, there are some parts that disgust me. 1) Macro-miners. I mean, come on, I'm an industrialist, and I even accept that the PvPer can gank my exhumer. But there are so many macroers that I can't have a chance at making a living mining and manufacturing. Yes, I can see that it gets people into PvP quicker by making ships cheaper, but still, jeez. 2) PvP is manditory. I don't PvP (unless you include economic PvP), and have no interest in PvPing. While in the game, I did manage to kill one n00blet who attacked a corpm8's mining ship just to be cruel, and even podkilled him. Vengeance felt good, but I can't PvP normally for medical reasons IRL. While a PvE game might work to a certain extent, I can see how the economy would quickly get overinflated. 3) Dev cheating. I know there's been a lot of mudslinging back and forth, but I can't bear to play a game that gives the biggest frackin PvP group ships like they were going out of style. Nuff said. 4) Macros. I've seen a lot of macros in this game, and while this does tie in to Macromining, it is also different. I've heard rumors that there is a macro that makes skills auto-learn, and wouldn't be terribly surprised to find it (since most of the game is client side rather than server side). 5) Dev Bias. I was in a Christian Corporation, and we would constantly get people come in to our global channel and say the most disgusting and vile things. When I asked the devs about it, they seemed to point out that "We like smack talk because it encourages PvP." 6) Ego. Eve online is a small company trying to act big, and failing horribly at it. While I realize that some things might be out of their hands, I wish they'd admit to their mistakes and keep on. Also, get another server, for crying out loud. Yes, you like the fact that there's one server that holds everybody in the known cosoms, but please, give us options and less lag rather than paying out the nose for technology to keep this dream alive. 7) The Security Level Joke. A prat can jump to 0.0 and kill a couple of NPCs, and then he's back in the positives (or at least able to go into high-security space). If you can't lose security due to PvP in 0.0, why can you gain it?!? Also, killing somebody with a low security does what? Lowers our security? Please. If they made some effort to police macroing more than they already do, I'd probably come back. Due to them being admitted PvP fanatics and making PvP easier through the use of macromining, I can't see that it will happen anytime soon. Until then, CoH 4 Life. "The civilized man is rude, as he knows there are laws that protect him from recompense; The savage is not, for his actions can meet a bloody end." |
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6/07/07 1:51:44 AM#86
Originally posted by SylianMy sentiments exactly. Detailed character avatars and environments for us to use them in. I've been watching the game for some time. I heard a rumor that they were planning on adding avatars to the game, so I've been waiting to use my free trial period until they are added to the game... |
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6/07/07 1:52:31 AM#87
Planets would be nice. and ground combat with hardcore darkfall style PVP o yea (in a future setting of course). plasma blasters war cruisers player housing and a ground skill base system. then this game would be complete. i would def. come back. i like some posts above, just got bored waiting too. i under stand the cosmos is big and i like the realism. with housing i could call a solar system home and have crap mailed to my address.
visitable planets would set this game off for me. after all space is cool but.... its the same everywhere black. |
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6/07/07 1:54:29 AM#88
Originally posted by Kabel
And the ability to customize them, change clothes, etc. |
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6/07/07 1:55:36 AM#89
yes i soooooo need a replacement for swg OMG like for real. ive been lost every since the nge. |
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6/10/07 2:30:09 PM#90
Most people I talk to say they left because of the harsh death penalties (one of my reasons too), while this is part of the game design it is the thing that's holding it back from competing with WoW etc. This does not appeal to casual gamers and thats what makes up most of the MMO market (most people DO have real life jobs, gaming shouldn't be a 2nd) :P
The problem with loosing everything when you die, is you can die to lag and bugs and it happens in just about all MMOs at some point. Harsh death penalty also encourages more people to cheat and grief (and abuse the system in other ways to avoid death instead of fight) and that's why you find newer MMORPGs don't do it. Its all good when Eve players tell people to "quit then" when they comment on this stuff, the problem is they do. Another thing is the skill training, I ended up just logging on to select new skills to train every few days because I needed those skills to be useful at anything, it felt like I was paying for a game I need to wait months before I can really get in to. As someone said already, they should train faster while you are online and active. |
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6/10/07 2:35:32 PM#91
Originally posted by NasherUK
i had an domi armor tank the domi would of gave me 62 million isk back for the stock ship (thankfully the ship only cost me 58 mill) i had 2 425mm II's 3 Large NOS, 2 nano-membranes, armor hardeners acorss the board, and large cap chargers II's so needless to say it would cost me quite a small fortune to replace all that. lag is also a big issue depending on how many ships are in a system/region. i dont think its a bad game, i just thinkits a niche game where some people will like it, and osme people wont. after awhile for me it felt more like work than anything. |
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6/10/07 4:48:20 PM#92
Originally posted by Kordesh I feel the same way, and this is one of the reasons that keep me out of the game. However, I have found if you can get with a good corporation the problem is not quite as bad, but expect several weeks to months of building up skills to be of any use. |
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6/10/07 5:00:39 PM#93
I tried the trial and thought it was a well built game, the only problem I see with it is the automated battle and movement. If the battle system was more free like freelancer I would play.
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6/10/07 5:06:29 PM#94
I've gone back and forth with Eve so your probably not looking for my opinion.
The problem I see in it is the waiting and the horrible interactive screensaver type combat. Make mining and combat more then click on an object and wait, do something about flying across the region for an hour to get everything at a good price. The second I didn't have a fear of losing in pvp I found that it was the same as mining. Warp in, activate devices and wait. |
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Itsmee
Apprentice Member
Joined: 12/07/06
Fear my tech II nerf bat of tada-o troll upsetting +10. |
6/10/07 7:36:04 PM#95
Originally posted by Alcyoneus
My god, will you people just get over the fact that T20 a single dev ... not the whole of ccp unlike that whiney little hacker and his fanboys would have you belive was the one cheating... not the whole of BOB, not their allies and their next door neighboros the the dog that lives in their street. Hell, most of you over look the client hacking that goonfleet did and passed on to their friends.. or the fact that RA has more gold sellers and macro miners/npcers in them... and the fact that they have had entire corps banned for using exploits and gold selling. The joke of it is that the know trolls many who change their story and blatently lie... (i.e. i'm having a go at the trial for the first time... yet if you read their post history they have according to them played and quit the game..) have you so wound up in tin foil.. you should be expecting the x-files writers knocking at your doors for the new series of x-files the eve sagas.. ask for help. |
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6/11/07 8:30:31 AM#96
Originally posted by brutotal
PvP is about finesse here. Knowing when to go where to go, manually, orbit, distance, calculate transversals enough high not to be hit, keeping your capacitor working, getting out when needed, but beeing back when your teammates need you, aligning, using lag in your interest (like i was in a big battle with huge lag in an inty - i was stating targeting at 90-100km, the target engaging at 30km activating guns imediately and actually shooting at 5-4km - an inty cannot ussualy target more that 30-40km but in lag environment helped me starting targeting at 90km, my enemies did not started shooting back until they were almost dead). Fittings make this work even better, u can provide roles in your fleet, filling important stuff. Good covert pilots make difference between win and lose with their intel, good fc make decisions in seconds that got you a win. Small gang warfare is the same, maybe even more finesse needed, more coordination between members of the gang. Combat in eve is not a point click wait. Those who play this way lose their ship and do not have the fun they want. Ah and is not a solo game, is a team game, u have to play in a team to succeed. solo players are rare in eve for a good reason |
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6/11/07 8:34:20 AM#97
Main change it needs: new owners/devs.
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MagnumII
Novice Member
Joined: 8/13/05
You''ve been a bad girl Miss Liberty, now go to my room! |
6/12/07 3:52:44 AM#98
Originally posted by Keogh
You know you're not sapposed to believe everthing you here right? Devs cheating lol. give me a brake, and in anyother game you would not care, right, think about that.
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6/12/07 3:56:26 AM#99
Originally posted by MagnumII lol the Devs actually admitted to this 'cheating' :P Waiting for: WAR,TCoS & Darkfall. |
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6/13/07 9:41:12 AM#100
Originally posted by zoldar57
I agree, so I'll go ahead and answer. I played for about a year and went about as far as I could before pvp got to be too much trouble. So make the pvp consensual like in WoW. It is by caffeine alone I set my mind in motion. |
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