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6/05/07 5:14:30 PM#21
Originally posted by simu-steph As an artist, I can explain why this is. When doing sketches and the like on paper, we generally like more light. However, when using the computer, heavy lighting, especially overhead florescent lighting, causes terrible glare issues and causes a lot of eye fatigue and headaches. Low and indirect lighting is much better for long term work on computers. Even eye doctors have recimmended it to my fellow artists to help stop the headaches. The reason for this is the nature of the environment. The screen generates color by producing light. The brighter the color, the more light needed. Since the light is already being sent directky to your eye, you don't need another direct light source. If you are reading a piece of paper or drawing on it, you need the reflection of light to see what's on the paper. The screen is already producing all the light you need for it, so now you just need a small indirect lamp to see the keyboard and anything else on your desk. I hope this clears up this issue for you. As an electronic production consultant for over 15 years, I've had to explain this very situation over and over again, so I'm quite familiar with it. It seems to contadict what we've been told by our parents growing up, but computers, and more importantly the screens, work differently. Once that's acknowledged, it makes perfect sense. As foe HJ, I've been following it's progress for some time. I loved the article and share the same frustration about the lack of additional info, but that's just because of I can't get enough. Once the game is out, I'll be a very happy camper. |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
6/05/07 5:35:44 PM#22
In the MMO industry, for every good apple there are 10 rotten. HJ and BioWare MMO's are mostly consisting of good apples! That is incredible.
To say I am hyped, that I am a fanboi or such comment would be underrated. I am not blind, and I would fire at will at the first sign of betrayal from any devs. But, they just seem to understand what they have to, and to work on strong basics.
I doubt I would be subscribing to two MMOs at once ever, but, I could afford to. I definitely plan on trying HJ, even if they are definitely not on my top expectations, they are on the "to try list". They have everything to keep me addicted to their game, only time will tell if they will. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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Isane
Apprentice Member
Joined: 5/24/06
"Some do , Some don''t , Others just cry" Jean Sali |
6/05/07 7:06:25 PM#23
Nice article and nice to see the guys at Simultronics getting the MMO part of this project back on line. It amuses me that posters such as Amathe seem to have such a negative approach and it is my hope that Simultronics will stick to their guns and develop as they see fit. What is interesting is I believe that the concept of Beta will not be the norm as it will be mainly stress testing, I believe the content will be at a pretty polished level as well as the game mechanics. If they just get 70% of the complexity contained within there MUD offerings into the charachter dev code and the environment this game will be exceptional. A real challenge in a real 3D environment. The sale of the Hero Engine to other Developers will almost certainly ensure that this game will go live due the MMO elements of this being developed no by multiple sources. Can't wait...
Originally posted by jgankum Well put I guess Amathe has to keep the boards rolling shame that he/she/it will be considered a laughing stock if he/she/it continues to add no apparent value to these orums...
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6/05/07 7:18:01 PM#24
You and one other person thinking its vapourware - dont make a growing belief. Peddle your conspiracy theories somewhere else. If you are so desperate to protect people from themselves - cant you join the CIA? So they are slow to update their website - big deal. If this game comes out in 2008 or 2009 I will be happy and play it then. Until then - I dont loose sleep over it. Warhammer is close to release so yes they are peddling the marketing. |
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6/05/07 7:44:13 PM#25
I think you might be confusing marketing with product development. Phosphoros got it right in his post. Their marketing stinks. As for the questions listed, they probably were asked. It just doesn't make for much of a story to write, "Were not ready to release that information", over and over. |
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6/05/07 8:01:54 PM#26
Originally posted by jgankum QFT. Bzzt. Game never coming out. Prove me wrong. Bzzt. Game never coming out. Prove me wrong. Bzzt. Game never coming out. Prove me wrong. Bzzt. Game never coming out. Prove me wrong. Makes me want to oil him or get him a new battery or something. |
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6/05/07 10:09:53 PM#27
WTF those guys are still using crt monitors for DEVELOPMENT?! wow must be really strapped for cash....even the chinese gold farmers are all decked out with LCDs now
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6/05/07 11:09:33 PM#28
They're probably the artists using the CRT's.
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6/05/07 11:47:45 PM#29
Originally posted by gagaliya CRT monitors are actually better for artists because they can be calibrated much easier. You have three guns to calibrate instead of a thousands of individual pixels. It's not that you can't calibrate an LCD, it's just more time consuming, takes more expensive equipment, and can go out of calibration much easier. |
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6/06/07 3:05:52 AM#30
Originally posted by simu-stephAh, good to hear the Ilvari-Burian are still in. No three race mix though? Ah well. I figured the slider thingy was just a test. But it was damned cool. So are their sub-races anymore or was that taken out a while back? Not that I think its really a big deal, just curious. Thanks for the reply! |
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6/06/07 6:29:59 AM#31
Hey, I was so pleased, when I saw the article on Hero's Journey today. Things do seem to be moving! The way Adele describes the character creation and the grafics in the game sounds fantastic. I am one of these "shallow" gamers, who really like their eye candy! I also like the way they don't seem to forget about solo-play. And as a final observation, I also don't believe, that a company would invite a journalist into their office, just to pretend their developing a game...
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6/06/07 6:51:14 AM#32
Originally posted by _Shadowmage Warhammer is set for release the first quarter of 2008. Heroes Journey claims on their website they are releasing in 2007. The difference is, Warhammer isn't lieing. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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6/06/07 8:57:52 AM#33
Oh my lord, Amathe. Please get a grip on yourself. You're making yourself and us sick with your constant complaining. You've made your point over and over and over and over and over and over and over and over and over and over and over and over and over... ad nausiem. Stop! Simutronics has never given a firm date. They originally said 2005, then changed it to 2006, then changed it to 2007. Each time they explained that their date was only a guideline and that it would be released when it was ready. Blizzard did much of the same thing for World of Warcraft. This is also not out of character with Simutronics with their existing games, giving a very broad time for completion and sliding that date if the project wasn't ready. I highly suggest you go 'play a game' Amathe and quit obsessing over Hero's Journey. I'm suprised you don't have an ulcer with that frustration you obviously show in your life over a game. You seriously need to kill some pixels. Just my humble opinion. |
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6/06/07 10:20:32 AM#34
Originally posted by calmyron
But thanks for clarifying for those who do not know the years of release date pushbacks, and the fact that they currently have no date (other than a fictitious one) and refuse to even select a target date. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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6/06/07 10:30:43 AM#35
Originally posted by AmatheOriginally posted by calmyron Seriously if you think his post was a personal attack, you need to grow some thicker skin. This just leads me to think you're prone to over the top responses and I really think you might be doing the same over release dates. The company is well known for put backs until they get things right. Frankly I wish more companies had the same attitude. I'll play it when it's out, whenever that is. |
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6/06/07 11:45:02 AM#36
Originally posted by Amathe I suggest you direct your comments to the game, or to my opinion about the game, rather than to me. You disagree with me? Fine. Say so, and say why. The personal attacks don't support your opinion and if you haven't noticed, don't deter me from commenting in the slightest. But your opinion has been stated so many times, it's nutz. We get it. You don't think this game will ever see the light of day. It's time to move on. |
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6/06/07 12:13:04 PM#37
Originally posted by calmyronWell, not entirely true. Simu has been pretty sure on each release date announcement, at least officially. Maybe they has been "explaining" as an excuse afterwards. But Amathe has a point about pushing back dates as much. At least when it comes to a pretty experienced developer as Simutronics. I mean, they have been in the game development busyness for some time, but still cant plan development... at least how it seems. After this much experience with games, they should know how long it takes to develop mmo's or they don't have the courage to say 2010(?) straight up. It might be a bit to much to call it vapourware, but simu do have them self to blame for such rumours, when they suddenly became silent after the pretty good marketing campaign with screens and/or dev.logs once a week. And after the "radio silence" we only heard echo's on each interview (its not only Amathe repeating himself ..but, as Simu sais "Don't be surprised by anything, and expect the unexpected." ...and that includes the cancellation of the game I guess. However, it was fun to get an insight of their (indi?)office and I really, really hope to play this game.. I does sound fun! ..and Steph, I think you look like a very nice person, and not tired! Keep up the good work and make sure you hand over a great game experience to us, when HJ is finished! ;) __________________________ |
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6/06/07 12:36:40 PM#38
Originally posted by Amathe Based on you constant replies to responses to your original topic, it is obvious you are using this news post to incense the HJ community of this website. Your questions and points are not without justification, and even if you did not initially offer too negative of a post, your responses have quickly escalated you to a "troll" status. We all know it is very unlikely HJ is coming out in 2007. With a lack of beta (to the best of my knowledge) and the test/revision cycles necessary to offer a production-quality release. However, you do not so much ask for new/updated information - you demand it! It is in the best interests of Development Studios to offer updates and information, to keep the community looking for more. However, if they do not do so, for whatever reason, it does not suddenly mean the game is "vaporware." For now, HJ is on track. This may change down the road, but in the meantime, I'll eagerly await the release - and any new information that is released. |
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6/06/07 2:36:04 PM#39
Looks like a nice game. I would so love a game where everyone did not look alike at the same level. Unfortunately another rigid class system. Wish some of these devs would break out of the EQ mold and go for a skill instead of class system. I have been doing computer project management longer than any of you and the continued lack of any plan dates is discouraging. The problem is usually lack of reasonable goals for the feature set. That has killed more MMO's then you can shake a stick at. Then again they may have actually found some patient people to fund it. Having to release a game before it is ready can be a real disaster. They are dealing with a very fickle marketplace. At least they are letting journalists see what they have, not like that other famous vaporware "Darkfall". If they release it, I will most definitely try it, but I will not get my hopes up. Just one suggestion for the devs, it is better to get something out with a feature set that works well than putting everything you promised into the build, A limited feature set at release can actually be tested by QA, most games I see today make the QA job impossible. Remember the KISS principle gets projects done once the major points have been identified and included, it is the fluff that is hard to identify and kills more projects than one can imagine. |
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6/06/07 2:43:52 PM#40
Originally posted by Talin
But there is one thing that raises my ire. It will cause me to post, early and often. That is when a game is held out as being something wonderful, and I bite and get interested in it, only to discover that material things being said about the game are not true. When a company does that, I do speak out. I spoke about about Vanguard and was branded a troll. Now look at the mess that game is in. There are so many people trashing it that I can hardly get a word in edgewise. More than half of everyone who purchased it has quit. More than half the employees were fired. People have come around to where I was 9 months ago. I'm not a troll there anymore - I am the majority view. So it will be here. Right now people are angered by my opinions because I am telling them something they do not want to believe, just as with Vanguard. It's cognative dissonance. But not one of those people can justify HJ pushing back year after year after year after year, with no new date in sight. If Simu is going to give interviews to promote its game, it ought to be willing and want to share with its fans what reasonably can be expected in terms of the release of that game. This is not a Star Trek Online situation where the game is so nascent they can't be expected to know. This has been in production for so long its absurd now that they don't know. When they hide from that, it should tell you something. EQ1, EQ2, SWG, GW, CoH, CoV, FFXI, WoW, CO, War, and a slew of free trials and beta tests |
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