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6/03/07 12:53:17 PM#61
Originally posted by Teala/bow personally don't understand why devs don't hire a person that can come up with fun stuff on the fly in instanced zones on a regular basis. Also don't understand the lack of imagination that takes place (as far as quests) in a MMO. But then again I've always said that players of MMOs could come up with better content than the people that make them
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6/03/07 1:29:48 PM#62
Originally posted by SpectralHunt I agree that hardcore gamers is a niche market, but lets be honest the ""Fun"" part of WoW and LOTRO runs out after about 4-5 months when you hit the level cap and do a few raids, afater that its all rinse and repeat.... The reason WoW is so popular is because its more of a social community then a gaming one... I don't see LOTRO which is basicaly a clone is going to steel away WoW's community.... If anything is going to take on WoW its going to have to be something nobody has seen before, something inventive that changes how we play MMO's... Right now I don't see anything like that.... |
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6/03/07 1:56:42 PM#63
Somebody made the comment that EQ1 had as poor of a launch as VG and that there really wasn't much of a difference in terms of bugs etc. There is a tiny little difference: 8 years of development and about a 100 MMO launches in between. EQ1 was revolutionary and it having bugs was understandable especially considering it was the first game to require a 3D graphics card. VG on the other hand is just copying what others have done before + throw in a Magic the Gathering type card game. There is no excuse that 8 years down the road it should have had the bugs that it had/has. |
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6/03/07 2:06:40 PM#64
Originally posted by Deathstiny
Think again. We the players are really on your side. We cheer you on and say "yea! great...but can you tweak this and fix that and maybe add this to make the game *fun* ", and what do you do...you totally ignore us and we get the same old same old time and time again. Stop doing that! We will play your games - we wish to play your games but not as long as you continue to push garbage, bug ridden, poorly implemented games on us. Eventually it is going to implode and you're seeing it again in this game - Vanguard. We're tired of it .
You know what the saddest part is...I really like this game Vanguard, but even I can see a sinking ship and unless SOE gets on the ball and fixes this game up and really quick...it'll be a DDO or a Matrix Online or god forbid an AC2. I wish to see Vanguard succeed, really I do however there is some serious game issues that need worked out by SOE to get this game to shine. Hope they can do it. ![]() |
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6/03/07 10:46:33 PM#65
You know, I really liked this game, a ton me and my wife were just talking about it while playing EQ2 here. I have alot of faith that SOE will bring this back to life and do what it did with eq 2. But if they dont come out with an expansion I think this game is doomed. That is the only thing that will give the players some sort of faith that they are trying to do something with it unlike Matrix Online. Well see what happens, but unless they come out with some sort of preformance improvment /bug fix/dupe fix/server merger/too much of a dmned grid fix/ PREFORMANCE IMPROVMENT, its to the tubes. But hell it was a good game. |
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Reklaw
Hard Core Member
Joined: 1/07/06
Freedom is the will to be responsible to ourselves. |
6/04/07 4:07:35 AM#66
Originally posted by Teala
Please try and play other type games people, see what kind of problems those games have or not have, see that most new released games are still games that can not be played by the mass population cause the mass-population still goes with low-mid range systems and the nichy gamers are the minority with the better mid-high and uber systems (sure some games can be played at low spec but most recent released games still do not look good at low and still there are no games that print actual system specs on their box that are realistic to be enjoying hte game both gamewise and visuals. ------------------------------------------------------------ |
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eugam
Apprentice Member
Joined: 3/15/07
Something must have happened to the gene pool lately... |
6/04/07 7:25:57 AM#67
Originally posted by ReklawIts a nice picture, but wrong. Lets have a look at the masters of gaming. The 5 year old humans. Give them any random five pieces of something. Be it a ball, an empty cup or what ever. They gonna build a universe with those five pieces. Problem of the game companies is: They long fogot about being 5 yo and they dont have a clue about *playing*. So, the industry shouldnt grow up, but remember what it means to play. |
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xanklar
Novice Member
Joined: 4/07/04
Credo, quia impossibile est ... me transmitte sursum caledoni |
6/04/07 7:37:31 AM#68
When Vanguard imploded it did NOT kill hardcore gaming.
Vanguard was touted as a "hardcore"game but it simply wasn't. Ultimately it is a game with a claim to be many things it simply isn't. If you have played Vanguard you would understand that there is nothing "hardcore"about it. It is an unengaging simplistic grindfest that was poorly realised and poorly developed. Hopefully the one lesson to come out of Vanguard is simply that you don't release a product like this into the open market - release is for when you have finished all beta testing and have a fully developed gaming world, hopefully with something new and/or interesting to offer. The only thing that Vanguard should have killed off (apart from itself) is the idea that a half-assed product release is sufficient in this day and age of MMO's. The market at large will be unforgiving if any developer tries to do something like this again, and the result will be that no investment will recover from the contempt shown to the 'market' (ie. us) by releasing a product of this deficiency. |
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6/04/07 8:09:37 AM#69
Originally posted by danbala I am afraid that the industry "suits" will give up on the EQI style of gaming as well and view Vanguard as a failure because it was a hardcore game. What Vanguard offered wasn't the problem though. I still believe a hardcore game could make money , maybe not Blizzard money but significant cash just the same. I think it's been very clear to anyone who looks around that VG suffered from much much more than a steep death penalty. Mismangement, bugs galore, horrible performance on most systems and numerous things that we're wrong thruout beta and on into release. If you are going to do a game that is harder to play and harder to get into then you at least want two things: 1) Smooth, enjoyable gameplay 2) Content to make you enjoy chasing that golden carrot. Vanguard felt tedious because nothing worked right. Seldom could you tell if something was hard because it was supposed to be hard or hard because it was some bug the developers never addressed. A hardcore game could suceed again. I wasn't exactly sitting around in 2000 saying "Gee, I think I am the type of player who wants to grind 20-30 hours a week" but EQI got me doing it. Somebody just has to take the reigns and say "We will build a superior hardcore game". Brad said this but what he released wasn't anything close. We will soon see an influx of WOW and LoTR clones but somewhere theres a genius who will one day release a sandbox world that is tough, deep, huge and scary without it being a bug infested broken mess. Sigil and Vanguard just prolonged that game by not taking Microsoft's 30 million and turning out that triple A titile that they promised everyone. Money will not be thrown around like that again unless someone can prove they can produce. |
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6/04/07 8:15:54 AM#70
The real reason the game blew up was Brad McQuaid and his lack of attention to the game (despite the efforts of the people actually trying to make the game). I think we all read the "Ex-Sigil" employee's interview and saw how he was never there to direct the way the game was going, he just got the money and went out to play. He only wanted to make a WoW killer and had no real plans on how to do it. That interview really opens your eyes to how bad he actually was and how bad he hated WoW for being a success and was in denial that he could make that WoW killer. So if anyone is really responsible for the implosion of the "Hardcore" gameplay its Brad. He BS'd everyone into believing what he said and his "Vision" but never delivered on it. We all should have known when Microsoft dropped him and SoE picked him up. I mean he is "Skipper" Smedly's little buddy, so who else would he run to, to bail him out? He should never be allowed to even suggest anything related to game, much the same way, if a mother abuses her children they get taken away and she not allowed to have more. Also, before this event, the hardcore gameplay style was slowly dying anyway (wasn't dead but on life support). The reason WoW did so well was because it was easy to get into, you could go far in small game sessions (people don't have as much time to just sit for hours in front of the PC all the time), if you had larger amounts of times you could get much further, and the game is very forgiving of mistakes. Thats why it did so well, and why hardcore playing has died off. Also as far as Turbine goes, didn't they have a hand in Dungeons and Dragons online? I don't think that was a huge success, but maybe they learned with LoTRO? I haven't tried it yet, but it sounds like they changed some ideas to a much more forgiving game play ideal. Another thing, why does LoTRO have no trial (at least one that I can find anyway)? I don't trust games anymore with no trial, i've been burnt once too often, having to shell out 50 bucks only to get a game I really can't stand. |
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Samuraisword
Novice Member
Joined: 2/15/06
Gamers who use RMT are like athletes who use steroids |
6/04/07 8:43:56 AM#71
Unfortunately the OP is probably right. Let's hope not though. Vanguard failed not because it was hardcore and couldn't attract a large enough playerbase, it failed because it was incomplete and buggy. The fact that it has been tagged as a hardcore game though, may influence some developers to believe it's failure was due in part because of it. There is good marketshare possible for a hardcore game and hopefully some developers will pursue it. |
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6/04/07 8:51:07 AM#72
To throw in my two cents here, I don't think that Vanguard's "hardcore" aspect had much of an effect on people. To me, it was the fact that the world was very unpolished, and it didn't look much better then games made six years ago. The character movement was also quite choppy and didn't feel nearly as smooth as wow. And in the end that's what it came down to, was a comparison of VG vs. Wow. Wow is smooth, fun to play, and for the most part very stable. VG was not smooth, and was definately not stable. That right there was just the big turnoff for me. I'm more then willing to give a shot to new MMOs because I think WoW is very shallow, especiallly as far as end game and forced raiding goes. But if the game looks like it's 5+ years old, and doesn't play well on a newer gaming computer, then it simply won't hold me for more then a few hours.
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6/04/07 9:11:25 AM#73
Why do people keep acting like hardcore means lots of grinding, or taking forever to level, or even a steep death penalty? People have gotten as caught up in the basic formula of game creation as developers have. A good game can be hard, and really take gaming skill to excel, but still be accessible to new players. There would have to be a system in the game that would allow you to start off taking it easy; maybe you could fight easier mobs, or take an easier death penalty, but gradually you would have to keep better. I think something could work with more stratification in terms of this. Most games have two places. Usually it is levels 1-10, where everything is ridiculously easy, and this is good, because it gives players a chance to get familiar with the world, the game mechanics, the class, and everything about the game when they first get into it, but after that, things are pretty much how they will be for the rest of the game. Even WoW gets harder, though not really ever by much, as easy as it is. But if you had several tiers it could work better. No DP early on, a weak one later, and as you near the endgame a very steep one. You should be dying alot once you hit the top of the level cap. I think being the max level should indicate more than simply putting in X number of hours into the game. What it needs to show is that you know what the hell you are doing. I can't count the number of people I have seen in endgame instances in various games who didn't know how to play their class (and I'm not counting people that bought their account; you can tell those people right off). It's sad that it means nothing to be one of these high-level characters. But then, I really would like to see a game sort of like Ryzom or EVE, with a skill system in place instead of levels, that was implemented with some degree of accessibility and...well, simple quality. With EVE it's still just about how long you've had the game, and with Ryzom it's just weird, though maybe it could be good if the game itself were any good. I think with a skill system you could do this sort of stratification much easier. I guess what I am trying to say is that hardcore and casual shouldn't be mutually exclusive; a good developer who was willing to let go of the mold could create a world where they could coexist in peace. But then, like other people have said, this is really a new artform, and we as gamers have to be patient enough to let Picasso show up. "There are two great powers, and they've been fighting since time began. Every advance in human life, every scrap of knowledge and wisdom and decency we have has been torn by one side from the teeth of the other. Every little increase in human freedom has been fought over ferociously between those who want us to know more and be wiser and stronger, and those who want us to obey and be humble and submit." — John Parry, to his son Will; "The Subtle Knife," by Phillip Pullman |
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Dracus
Novice Member
Joined: 7/14/04
"Shoot for the moon. Even if you miss, you'll land among the stars." |
6/04/07 10:00:42 AM#74
Originally posted by damian7The point being made about Turbine was that Turbine was (and may still be) not widely known to the general public. Although Turbine had created Dungeons and Dragons Online, that particular title has not been a buzzword in the public. Again this the general public, I am typing about. When asking a person (who does not play online games) the question of, "Have you or do you know of Dungeons and Dragons Online?" The answer is most likely going to be either, "No" or "I played or heard of Dungeons and Dragon back in High School." When going more in depth of explaining of what these types of games are, answers tend to be, "oh yeah, my son plays those kinds of games, I think he likes this one called WOW." The example of using CCP, was to show that a small company made a niche market game and succeeded. And that is why... Conservatives' pessimism is conducive to their happiness in three ways. First, they are rarely surprised -- they are right more often than not about the course of events. Second, when they are wrong they are happy to be so. Third, because pessimistic conservatives put not their faith in princes -- government -- they accept that happiness is a function of fending for oneself. They believe that happiness is an activity -- it is inseparable from the pursuit of happiness. |
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6/04/07 11:05:22 AM#75
I think another problem is the nature of the internet, meaning instant reviews and word of mouth. Not saying that I think VG was even a good game, but from the begining there was speculation VG would end up owned by SoE and when Microsoft dumped them, they went back to SoE, so we know where the rest of this story ends up, but everyone knew about it instantly and started to complain/bash VG. The same happens the other direction too, like with WoW, word spread on the internet so fast it took off like a wild fire. So word of mouth can make or break a game (gameplay style) as well, particularly in this electronic world. I mean, it seems that games people may not like or aren't well made, don't have demo's or trials, or at least thats how most people seem to see it (wether or not its true).
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Originally posted by Teala
Ultimately, this game was doomed the moment that Brad pushed it out the door in a desperate bid to generate enough revenue to keep his shop open. It would have been much better for the game (and much fairer to the consumers) if we had such sold it to Sony back in January and let them beta it for another year. |
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Originally posted by xanklar You are free to have that opinion (and I might even agree with it). But the fact is that it was advertised as the hardcore game by the designers and embraced as such by the majoirty of the fan base. (Even SOE's Smedly has called it that since the take over). Its pretty much impossible to revise that conventional wisdom now. |
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Originally posted by Abraxos
I really can't disagree with any of your points. |
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6/04/07 11:41:28 AM#79
While I agree on the Mystic/War release theories you have the whole "It's SoE's fault for pushing VG out the door" is crap. Sigil pushed that button NOT SoE. Brad is the sole reason that game is what it is today and trying to put the blame on someone that pulled their ass out of the fire is just BS. I really find it funny how people like to blame the big bad SoE for the MMO problems. SWG... that was LA and VG was crap way before SoE had anything to do with it. |
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6/04/07 11:48:50 AM#80
Vanguard was far from hardcore. It also turned out to be alot different then what the Devs stated at the very begining of development. Then on top of that, they push out an incomplete, buggy game that takes a super cpu to run it well. What did they expect? If they would have stood by thier original ideas, released a non buggy game and a game that would acutally run well on most cpus, they would have had a successful long term MMO.
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