| 36 posts found | |
|---|---|
|
5/27/07 3:16:08 PM#21
Originally posted by godpuppet Accually, I believe the first 3d MMORPG was Meridian 59. EQ was the first mainstream 3d MMORPG. MMORPGs, as defined today, have only existed since the early 1990s.[2] Still, all MMORPGs can trace a lineage back to the earliest multi-user games which started appearing in the late 1970s.[2] The first of these was MUD, a non-graphical (completely text-based) world, though more would soon be developed for the PLATO system.[9] 1984 saw a Roguelike (semi-graphical) multi-user game, called Islands of Kesmai.[9] The first "truly" graphical multi-user RPG was Neverwinter Nights, which was delivered through America Online in 1991 and was personally championed by AOL President Steve Case.[9] When NSFNET restrictions were lifted in 1995, the internet was opened up to developers, and this allowed for the first really "massive" titles. The first success after this point was Meridian 59, which also featured first-person 3D graphics,[10] although The Realm appeared nearly simultaneously and may be credited with bringing the genre to a wider player-base.[9] Ultima Online, released in 1997, may be credited with first popularizing the genre,[9] though Nexus: The Kingdom of the Winds was primarily responsible for mainstream attention throughout Asia and it was EverQuest that brought MMORPGs to the mainstream in the West.[9]
Wish Darkfall would release. |
|
|
5/27/07 3:41:21 PM#22
Originally posted by Shannia It's Sony Online Entertainment... not Sony online Entertainment... You write SoE as if you're an EQ player. If so, why bash on SOE, the producers of some pretty darn good MMOGs. The situation with Sigil - Vanguard isn't a whole lot different than the Verant - Everquest story. SOE took a struggling company and a struggling but promising game in, and made it their own. Same with Vanguard. They're not the "evil Empire", they're a business entity, looking for ways to provide products/services to customers, to grow their bottom line and their customer base. What they do, they do well. They've bailed McQuaid out repeatedly. Wouldn't surprise me if they do it again sometime in the future. As far as G&H, P&E, STO... wouldn't be a bad thing if a company with a solid history of success, a habit of saving struggling MMOGs and MMOGs-to-be and getting them out to the players, and the assets necessary to get the job done, stepped in to get these MMOGs back on track, if that's what's needed. Blizzard sure isn't going to do it. NCSoft isn't. Acclaim couldn't if they wanted to. There... that's my extremely experienced 2 cents worth. SoE = Spirit of Eagle SOE = Sony Onine Entertainment Kalmenicus = Right On Target, smartest mofo ever to set MMORPG.com straight. Jaymenicus = me
|
|
|
Brenelael
Elite Member
Joined: 10/19/06
Pointing out the Obvious to the Oblivious since 2006 |
5/30/07 8:38:42 AM#23
Originally posted by godpuppetAgain all opinions as seen through +2 Crimson Goggles of SoE Hate. Take the goggles off and maybe you'll start to see things for how they are and not just what you want to see. Bren while(horse==dead) |
|
5/30/07 8:55:56 AM#24
Lets get some facts straight. SOE haters mostly exist because of Lucas Arts insane fubar with NGE, everyone blames SOE because they were left holding the bag. But thats just how it goes with liscenced IPs. EQ1 at its inception, its launch I personally thought it was pure crap. When SOE took over it was a life saver and I gave it a second shot and stuck with it. Granted like ANY and EVERY game company it made a few mistakes along the line (Plane's of Power was just going to far!). EQ2 Great game, decent community, fair population (its not bloated with a bunch of jackels and jerks like *cough WoW* some games). I was there at its beta, its released and for a good while after and I don't think it was rushed at all. Its original game mechanic to be group heavy didn't work and they fixed it without destroying the core of the game infact its gotten better. SWG - Blame Lucas Arts they had ultimate dictator ship control, they do with ANY game that comes out carrying the Star Wars name. I'm not sure about planetside, is it even an MMO or just a space shooter? MxO - the people who made it failed, infact if SOE hadn't of bought them out the game's servers would be closed today. Its also a liscenced IP perhaps the IP owners just wont' approve development on it. Someone must love it though its still open. Vanguard - rushed release, bad management, bad everything. SOE can hopefully turn it around like they did with EQ1 because Sigil dropped the ball. We all know it Sigil f'd up bad and they did it all before SOE even came into the picture. I realy dont' see any reason to hate them more than anyone else. Honestly if we hate them for their mistakes we have to hate Blizzard (coughs on the expansion evil), we have to hate NCSoft, Definitly have to hate Square Enix (what the hell were they thinking with pre assigned servers!). SWG doesn't count. Its dead, it was LA's fault and they dropped the game from their radar after their FORCED push of changes backfired in their face. We've known that SOE"s dev team and LA's design / management team have had problems together since the start if any of you remember the beta dev forums. Please Refer to Doom Cat with all conspiracies & evil corporation complaints. He'll give you the simple explination of..WE"RE ALL DOOMED! |
|
|
5/30/07 12:49:10 PM#25
I totally agree with you ^^ I played EQ2 for two years and whilst some parts were rough it has been the best mmorpg I have played so far. But, I hate to point out to the peeps that keep posting on this thread that SOE are not involved in the same capacity as they are with Vanguard.. nuff said. And we can all be thankful that if something goes wrong with PE and their funding then SOE will be there to pick up the pieces.. |
|
|
5/30/07 12:53:28 PM#26
P.E....physical education? why would sony take over that?
|
|
|
5/31/07 12:03:31 AM#27
To Martie....EQ2....its actually on the upswing. It has a great community and deep content concerning quests and character customization. Blows WoW away on aspects of a good MMO...unfortunately thanks to a rocky start and being released at the same time as WoW it has not become as popular as it should be given credit for. If anyone wants to try EQ2 just to see for yourselves they have a 14 day trial. SOE has a gem in that game but they dont realize just yet...anyhoo I'm keeping my hopes up for GnH looks promising
|
|
|
5/31/07 2:19:47 AM#28
Originally posted by strigoivii Erm...do I really need to point out the abbreviation? ....no. |
|
|
5/31/07 7:29:15 PM#29
Originally posted by Faeleni really have no idea what it means |
|
|
6/01/07 1:30:48 AM#30
You and a couple of other loudmouths don't actually speak for "the community". Please don't pretend that everyone shares your obsessive hatred of SOE. |
|
|
6/01/07 4:55:49 AM#31
To Strig- it stands for Perpetual Entertainment.
|
|
|
Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
6/01/07 5:12:36 AM#32
Originally posted by Jaymenicus
SONY online ENTERTAINMENT
Programmers and devs seems to think that online is more important then entertainment. It is my duty, to remind them, as many other players does, that they are supposed to build something FUN, that happens to be online...not to build something online that may or not be fun.
SONY online ENTERTAINMENT. These devs need it to be repeated until they don't forget it anymore. These devs, when they talk, they often put way too much importance on the online component, and if they want to remain online, they better put it where it belong, not on top priority from a player point of view. Building an online game represents many challenges for devs, for a player, it is a detail, the only important thing is that it allow you to play, the same type of games, with friends without using a hotseat. For a programmer, it has a shitload of implications and complications, it change his job totally. From a player perspective, the online component is merely a feature in a long list of feature, I am not even sure if it is in the TOP 10 feature of a game, that it is online or offline, from a player perspective. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
|
6/02/07 10:17:05 AM#33
what scares me about P.E. is that their entire upper staff is composed of bankers, investors, and entreprenuers within the technical markets ...
if you dont believe me do the research on their people .... |
|
|
6/02/07 10:44:32 AM#34
Originally posted by templarga
Fiscal 2006: Gross Sales: $70,303 mil Net income: $1,071 mil Margin: 1.52% That's absolutely terrible. My savings account has a better return.
|
|
|
6/02/07 10:56:12 AM#35
Originally posted by Kokushibyou They financed Vanguard for 6 months, otherwise the margin would be better. |
|
|
6/02/07 12:40:15 PM#36
And the thread goes on... What does this have to do with G & H!
Why arent the mods shutting this down, moving it to the SOE hater thread or moving it to the vanguard forums? *shakes head*
|
|