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MMORPG.com Discussion Forums

Gods and Heroes: Rome Rising

Gods and Heroes 

Rome (General)  » Real Time Combat

8 posts found
  Velochie

Novice Member

Joined: 12/16/06
Posts: 10

 
5/22/07 5:37:31 PM#1
Does anybody want to clarify me on whether or not Gods & Heroes will be using a real time combat engine (where your intervention would actually have an impact on where and how to strike your opponent), or a system similar to that of EverQuest 2's where it's pretty much a sit back, relax, and watch your character slash away in an auto attack (aside from the specials)?

Personally, I believe a real time combat engine would not only be more desirable (look at Oblivian's success with their role playing first person action style), but also it would likely keep a players interest level up (I know I'd be more inclined to keep my attention focused in the game).  Any thoughts on the matter?

What Type Of System Do You Perfer?

Role Playing Real Time Combat
Role Playing Systematic Auto-Attack Combat
Other, Please Explain
(login to vote)
  Velochie

Novice Member

Joined: 12/16/06
Posts: 10

 
5/22/07 5:41:33 PM#2
Well, after doing a little bit of a thing called "research," I can clarify myself on the fact Gods & Heroes will be a real time combat based game.

I'd still like to here your opinions on the matter though.  :  )
  kashaun

Novice Member

Joined: 11/02/05
Posts: 217

5/22/07 7:33:02 PM#3
http://community.godsandheroes.com/2006/04/2_gameplay_questions.html#WhatIsCombat

Tough to explain this one because not only is it sort of different then general turn based and real time systems of other games, but you're leading your minions aside from fighting toe to toe. The few times you actually lock on to your target is done so to trigger an animation, but that animation is practical and applies to the move you have just done so it lasts the duration of the skill used, so you have to be ready to fight the rest of the battle. So, I don't think we'll have very much down time in combat that isn't being used to set up your next move, position yourself, order your minions, and so on.

http://community.godsandheroes.com/jive/thread.jspa?threadID=4437&tstart=15

There's another link that should lead to some other helpful threads, though it's a little old, should have the overall idea.

Never give up and never surrender!

  rock_harry

Novice Member

Joined: 1/28/05
Posts: 186

5/23/07 8:29:36 AM#4
Real time combat like Oblivian's i hope not.
I don't like Oblivian's at all don't like how it played or the combat.
I would not mind this game been turn base if they did it well to keep it fast but from the videos it looks like it has an auto attack were you click skills and spells and tell what the rest of your squad is meant to be doing.
How would you be able to have a squad as well as real time combat it would be too fast to keep up with.
as you be swinging  you weapons about in real time having no time for your squad.
rockharry Xfire Miniprofile
  Velochie

Novice Member

Joined: 12/16/06
Posts: 10

 
5/27/07 4:09:35 PM#5
Thanks for the links, and yeah I see what your saying rock_harry.  It would be a little overkill to have real time combat in addition to squad control.  Any other thoughts?
  kashaun

Novice Member

Joined: 11/02/05
Posts: 217

5/27/07 7:35:27 PM#6
Other thoughts. I think a game with real time combat sort of has to be designed around that combat style. Not to say I'd mind at all, I actually prefer real time combat, in fact, I'm all for fps style combat. Still that's a tough one to sell to most hardcore mmo players.

Never give up and never surrender!

  CyBloodreign

Novice Member

Joined: 7/05/06
Posts: 33

Beauty is at its most poignant when the cold hand of Death holds poised to wither it imminently

5/29/07 1:50:50 PM#7
  Zarobien

Novice Member

Joined: 1/08/06
Posts: 23

5/29/07 3:38:46 PM#8
I think they where going with really passive type of combat and they are now reconsidering and redoing it.