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Star Wars Galaxies

Star Wars Galaxies 

SWG Veteran Refuge  » Whoa, Smed on SWG-NGE: "...we screwed it up..."

3 Pages « 1 2 3 Search
51 posts found
  duncan_922

Novice Member

Joined: 11/22/05
Posts: 1673

Respect my authority!

5/22/07 8:46:22 AM#41
Originally posted by Nikoz78
What he said was that the "sweeping changes" made to SWG was a mistake. It's pretty straight forward statement.

I believe 100% that LA dictated the changes. He even hinted at that once. Give the guy a break.
I'm sorry to break this to you, but repeating a lie many times is not going to make it true.  The NGE was not conceived/ordered by LA.  Any real Vet knows this.  Ask Jeff Freeman (if you know who that is)

SOE knows what you like... You don't!
And don't forget... I am forcing you to read this!

  ArcAngel3

Apprentice Member

Joined: 9/25/06
Posts: 2939

Momento Mori

5/24/07 4:43:21 PM#42
Originally posted by Nikoz78
Originally posted by Lukain
He has it all backwards with regards to sweeping changes..

SWG " Great Game + sweeping changes = Peace of Crap
Vanguard = Peace of Crap + Sweeping changes = Playable Game

The problem is he thinks Vanguard  started as a great game like SWG , IMHO sweeping changes are the only thing that will save Vanguard ..

SWG was never a success.

I found the old game funner (I admit), but yeah, it was a flop from day 1.

They did not let Koster realize his vision fully, released it in a beta state and so it flopped.

I was there.

No mounts, no vehicles, no player cities, etc. for months after launch.

If thats what you call a 'great game,' well then - LOL.

The original vision of SWG had a lot of potential (in fact, SWG still has a lot of potential).

Vanguard as it stands today has a lot of potential.


If I understand things right, the release of SWG was rushed.  It went live before it was ready.  It was buggy and incomplete.  I joined the game after the Special Edition release, the one with the free goggles .  I liked it at that point.  There were still some bugs, but it was very playable, immersive and quite fun.  If SWG would have released later, in a more complete and polished state, I think it would have done better out of the gate.

Regarding Vanguard.  People were telling "Brad" not to release the game too early.  They warned him and his company not to get pushed into an early release by SOE.  The feedback from beta testers was, "It's not nearly ready! It's full of game-wrecking bugs! Don't do it! Make it complete, make it polished, THEN release it.  Well, it was released in a very bad state anyways from what player friends tell me, and forums appear to confirm.  Did SOE push an early release?  Did the game fail because it was released before it was ready?  If so, is SOE now claiming to be the hero coming to take over the game and fix it?  Is that what happened?

Arc

  xPaladin

Novice Member

Joined: 3/21/06
Posts: 743

Nullum magnum ingenium sine mixtura dementiae fuit

5/25/07 1:59:15 PM#43
@Arc: Pretty much. It's debatable if SOE pushed for live status, though it wouldn't surprise me.

SOE did not, however, push Sigil's development strategy. In fact, Sigil was more or less independent and relying on SOE for game hosting. Sigil released the game (IMO) because they ran out of money, and when in that position they became vulnerable to SOE. So SOE did save the day -- if not for them the game would have no development team -- although they now own the game.

That said, I tend to think that they bought a team and several years worth of technology for a song. Even if they are "heroes" such moves do not mean well for the industry as a whole.

-- xpaladin

[MMOz]
AC1/2, AO, DAoC, EQ1/2, SoR, SWG, UO, WAR, WoW

  Wildcat84

Novice Member

Joined: 1/31/06
Posts: 2315

5/25/07 8:16:47 PM#44

Smed isn't fit to manage any place that doesn't ask "you want fries with that?".

  SWGLover

Novice Member

Joined: 1/20/07
Posts: 554

5/25/07 8:21:00 PM#45

Wow ..........400k to 450k subscribers wasn't a success?

A game still runnning 4 1/2 years later with a still healthy population isn't a success?

 

What exactly makes a game a success to ya'll- that you like? There's more to it that that, for your information.

I'd say that SOE is fairly happy with how SWG turned out, it made them a bunch of cash.

  infrared1

Novice Member

Joined: 1/30/07
Posts: 449

The reward for your ignorance will be death.

5/25/07 8:32:52 PM#46
Originally posted by SWGLover

Wow ..........400k to 450k subscribers wasn't a success?

A game still runnning 4 1/2 years later with a still healthy population isn't a success?

 

What exactly makes a game a success to ya'll- that you like? There's more to it that that, for your information.

I'd say that SOE is fairly happy with how SWG turned out, it made them a bunch of cash.

I'm really happy you love SWG and you are so gung-ho over it, But you need to educate yourself on what SOE and SWG is all about. I would think that at your age you could try to be a little more open minded. All your posts about SWG seem very uninformed of just blind to the facts.
  Forcan

Apprentice Member

Joined: 1/08/07
Posts: 702

Nov. 15th 2005
my heart died a little...
Long Live SWG(PreCU)

5/25/07 8:35:41 PM#47
Originally posted by SWGLover

Wow ..........400k to 450k subscribers wasn't a success?

A game still runnning 4 1/2 years later with a still healthy population isn't a success?

 

What exactly makes a game a success to ya'll- that you like? There's more to it that that, for your information.

I'd say that SOE is fairly happy with how SWG turned out, it made them a bunch of cash.


Any proof to that number of subs you just stated?

Current MMO: Eden Eternal, Divina (TW Ver.), World of Tanks.

Past MMO: Way too many (P2P and F2P)

  Mchart

Novice Member

Joined: 4/18/06
Posts: 42

5/25/07 8:53:08 PM#48
Bottom line is that the game went from being a MMO with a ton of subscribers, then literally in a period of less then half a year lost 3/4 of it's subcribers. It may be doing OK right now, but it will never again reach the state that it was at. Just let the game die allready. Even talking about how sucky it is now is giving it recognition, and the SWG-NGE diserves none. They went from a very unique game type with a cool IP to being World of WarstarwarsCraft; of course, no one wants to play a world of warcraft clone when they could just be playing the original thing.
mchart Xfire Miniprofile
  Stellos

Novice Member

Joined: 9/15/06
Posts: 1483

If you're going to stick it out there, don't be afraid if you get it cut off.

5/25/07 9:21:04 PM#49
Kudos to admitting his mistake.  However, it doesn't make the end result any better.  Get making a new SW MMO that isn't screwed up!lol
  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

5/27/07 11:26:56 PM#50
Originally posted by Paks
Gotta admire him for stepping up and admitting they messed up.  He did the same thing in EQ after Brad left.  Much respect to the guy.

Admire him? Your kidding right? Even with him admitting it years after the fact.. the prideful son of a... too little too late... the only way i would see it as a true apology is that he reverted it back to pre-cu

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

  ArcheusCross

Apprentice Member

Joined: 1/31/07
Posts: 782

5/27/07 11:28:25 PM#51
Originally posted by Forcan
Originally posted by metalcore

Not everyone can admit they are wrong, at least he knows his mistake, understands and is trying to make amends.


Is that right?  Where is it?

Smed knows his mistake, and he can only hope not to screw it up again, but I don't see ANYWHERE he's trying to make amends when he wouldn't give to what many of the vets are asking for - Pre-CU servers.

Thank you, you nail my thoughts exactly.

"Do not fret! Your captain is about to enter Valhalla!" - General Beatrix of Alexandria

"The acquisition of knowledge is of use to the intellect, for nothing can be loved or hated without first being known." - Leo da Vinci

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