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rock_harry 5/13/07 8:06:50 AM
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Novice Member
Joined: 1/28/05 |
i think your wrong a quest is story line based and your right with the task as in you do a little job.
but a mission it you have to go some were like dungeon or some think and hunt down a mob for it trophy. well that what i think any way |
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healz4u 5/13/07 2:48:31 PM
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Apprentice Member
Joined: 3/23/07
When the well runs dry, we''ll know the value of water. |
Originally posted by rock_harry I like your thinking! Quest, task, mission. Very good categories, my Friend! I hope a developer reads your idea. |
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healz4u 5/13/07 2:50:08 PM
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Apprentice Member
Joined: 3/23/07
When the well runs dry, we''ll know the value of water. |
Originally posted by Aethios I have briefly played Runescape, and I did not know the Quest and task system was so elaborate in which your faction receives different rewards. I think that is an awesome idea. Great post. |
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Jetrpg 5/13/07 2:55:25 PM
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Hard Core Member
Joined: 4/22/06 |
Originally posted by healz4uAcctuly DAoc has then done well , and eve uses mission not quests... but still what does a term mean ... quest in the context of mmo basicly are tasks. |
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| "Society in every state is a blessing, but government even in its best state is but a necessary evil; in its worst state an intolerable one ..." - Thomas Paine |
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jopy 5/13/07 3:01:27 PM
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Novice Member
Joined: 4/27/06 |
I agree with you on the definitions. A quest should be about a journey of exploration, suspense, thrill and excitement. And it should be intricately linked to the culmination of the "end-game"/peak of one's character in the game's storyline. I agree with the poster that DAoC had done it fairly well. Old school Epic quests were somewhat 'quest-like' and the rewards were just AMAZING! Class armor sets were so gorgeous |
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sacredfool 5/13/07 3:31:30 PM
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Novice Member
Joined: 5/04/07
In theory practise and theory are the same but in practise they''re not. |
I think that Anarchy online has it quite right. i have always seen people using 2 terms: Missions and quests. Missions in AO are simple, Go there, Kill/Find it/him, return and are generated by Machines so have no personal touch. i also dont think anyone ever bothered to read the crap it says, they just did it. they were also adjusted to your level automaticall Quests were different. these always included humans and had two forms. 1: Link of many tasks done for people that forced you to level because, for eg: the guy was too well protected. It was implemented in a way that always made me continue. started trivial, by delivering a Bio Communitor, but after many many people and even more levels it got me in touch with AO Government and the quest began to really matter. Another form was a single assignment, but (real time) you were given a week to complete it. then you returned and the guy told you to track down 6 bosses. not all areas were open if you sided with someone.. it was hard but manageble. and after that you were to kill the bosses... now.. being level 50 there is no chance to kill a lvl 160 Boss so aclling in friends you made it. Uffff... thats a quest acording to me. total, the game allowed 3 week for competion... i guess before guides were made it really took that long. |
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healz4u 5/13/07 9:12:04 PM
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Apprentice Member
Joined: 3/23/07
When the well runs dry, we''ll know the value of water. |
Originally posted by jopy Absolutely! A task by its very nature is a routine and fairly tedious job. The Quest, however, is something that people look forward to "accomplish." A task is something people look forward to "get done" (or complete at best). A Quest should involve a character in a deep way with the storyline and lore of the game. The game needs to in many ways be a novel and the Quest is an opportunity for the gamer to feel s/he has a hands-on approach to directing, impacting that novel. The idea of Quest variations is really stunning and attractive to me. It reminds me of Homer's the "Odyssey" and Odysseus's voyage home. I actually enjoy Vanguard because it reminds me of the "Odyssey" when I am on a friend's boat (I cannot afford one) and we are on a voyage and exploring different parts of the world to complete a Quest. I cannot believe how much I enjoy journeying on a boat that I (or a friend) can fully control. The Quest should be as enriching of an experience as possible for the gamer. As you said, it should be about "a journey of exploration, suspense, thrill and excitement." I could not have said it better myself! Excellent terse post. |
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