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MMORPG.com Discussion Forums

Vanguard: Saga of Heroes

Vanguard: Saga of Heroes 

General Discussion  » WALL OF LORE

5 posts found
  Reklaw

Hard Core Member

Joined: 1/07/06
Posts: 4587

Freedom is the will to be responsible to ourselves.

 
5/10/07 8:18:46 AM#1
Yes this "Vanboi" according to some has put together some more viral marketing
People

Tanir

is the son of a merchant who has resided in Khal for seven years. He is originally from Ahgram, but moved with his father to further allow their business to prosper. In the story of Idara he and his father travel back to Ahgram to attend the funeral of a close family friend, Zulran. Here Tanir reconnects with his childhood friend, Idara. He is struck by her beauty and falls in love with her. He proposes marriage but she refuses.

Zulran

was a linen merchant in the city of Ahgram. His business began to fail when he decided he wanted more. He began to have spices smuggled into the city to undercut the prices of the Zephyr Trading Company, who currently cornered the market for spices. Zulran was discovered and his store was raided. His spices were confiscated and he was taxed heavily by the Ahgram government. He was unable to pay the high taxes and his linen business failed. In the story of Idara he dies and leaves his daughter, Idara, to sort out his financial debt from his failed business.

Idara

is the daughter of a linen merchant, Zulran, and resides in Ahgram. When her father dies she is left to settle his financial debt. During the story of Idara she falls in love with her visiting childhood friend, Tanir. She turns down his marriage proposal so that she can fight the corrupt government of Ahgram that is persecuting some of its people.

Kahlil

is a debt collector. In the story of Idara he is sent to Idara’s house to settle her deceased father’s debt. He shows no compassion for Idara or her situation. He cares only for collecting the debt.

Zephyr

is a spice merchant in the lore Idara. He owns the Zephyr Trading Company, which currently corners the spice market.

Harqad

is a sailor from Khal. He is slow to anger and a gentle soul, which gained him the nickname Dove by his grandmother. In the story of Gray Dove we learn that he makes a living by delivering small cargos from Khal to small fishing communities at the northern coast of Qalia. Harqad owns his own small vessel which he calls “The Gray Dove”.

Jalel

is the harbormaster of Khal in the story Gray Dove. He is a friend to sailor Harqad. Jalel dislikes Qaraf because a joint venture with him cost him his boat and some money.

Qaraf

is an untrustworthy businessman from Ahgram. In the story of Gray Dove he looses his license and has to marry Fatis’s widow in order to fund his new venture, Fatis Trading.

Mazhar Mateen

is an elderly scholar that lives in the Ahgram Library. In the story of Mateen’s Histories he teaches a young boy, Erol, about the history Ahgram.

Erol

is a young boy from the story Mateen’s Histories. In this story he is taught about the history of Ahgram from an elderly scholar, Mazhar Mateen.

Shidreth Ahgramun

was the ruler of the Qaliathari Empire. In the lore Mateen’s Histories we learned he was slain by a vizier named Jathred Shazarethen.

Jathred Shazarathen

is a vizier from the story of Mateen’s Histories. In this story he planned to take control of the Qaliathari Empire after he killed its current ruler, Shidreth Ahgramun. He was followed by a powerful sorcerer, Khelium Ak’Zel, and the lower class. After the civil war erupted he was put to death for betrayal.

Khelium Ak’Zel

is a powerful sorcerer from the lore Mateen’s Histories. He plotted with Jathred Shazarathen to take control of the Qaliathari Empire after the current ruler, Shidreth Ahgramun, was slain.

Fassethi Ahgramun

is the eldest son of Shidreth Ahgramun. In the lore of Mateen’s Histories he took control of the Qaliathari Empire after his father was slain. As his first act he renamed it to the Ahgramun Empire. He also constructed the capitol city of Ahgram and rebuilt the city’s imperial army. Fassethi used this army to drive back the beasts that began to invade the land.

Bahman Fendir

was a Mordebi from the lore Mateen’s Histories. He became the chief of his small tribe after a group of Qaliathari invaders killed his father and three of his uncles. During this raid he lost his left hand and vowed to seek revenge. For several months he and his clan wiped out wandering raid parties. Finally, after killing off the Qaliathari warriors they invaded the city and slaughtered everyone except a young boy. After seeing himself in this young boy he made his new goal to unify the small clans. Bahman established a permanent settlement in the ruins of the old Qaliathari capitol and named it Ahgram.

Nelon Issan

is an alchemist living in Ahgram. In the lore Tonic his laboratory is ransacked and one very important formula is stolen. Frustrated by the city’s guards inability to understand how desperately he needed this back he hired two trackers to aid him.

Joley Poral

is a Gnome who specializes in tracking. In Tonic she is hired by Nelon Issan to find his missing formula.

Rold Dakavstan

is a Gnome who specializes in tracking. In Tonic he is hired by Nelon Issan to find his missing formula.

Gnomes

are a small race of people with sharp minds and upbeat attitudes. They are distrustful of all the other races, making relations sometimes difficult. Gnomes are mentioned in Idara and Gray Dove.

Qaliathari

are the dominant race on the continent of Qalia. Though they had to raise themselves up from the harsh sands of the Qarath Desert, they have built many fine monuments to their culture. Like most humans, the Qaliathari have a wide array of talents. Qaliathari are mentioned in Mateen’s Histories.

Mordebi

are swift as the wind and as dangerous as a sandstorm, the Mordebi find their strength now in adaptability and nomadic ways. They are not above taking advantage of the overly rich and corrupt Qaliathari humans. Mordebi are mentioned in Mateen’s Histories.

Ahgram Council

is a group of Ahgram officials who decide legal matters of the city. In the lore Idara, Zulran petitions the Council after his storehouses are raided and he is taxed for smuggling.

Ahgramun’s Sons

banded together in the lore Mateen’s Histories to avenge their father’s, Shidreth Ahgramun, death. They were backed by many of the Qaliathari Empire’s nobles and had legitimate claim to the throne.

A Third Faction

arose in support of the sorcerer Khelium Ak’Zel in the lore Mateen’s Histories. They believed only the most intelligent should be entrusted to lead the Qaliathari Empire.


Places

Khal

is the port city. It is located at the mouth of the Lia River on the northern Ahgramun Coast on Qalia. The magnificent twin guardian statues of Fasid and Harah serve to welcome foreigners from near and afar as vessels sail into the carved stone harbor in the city center. Built to withstand the harsh climate and unpredictable seasons of the desert, Khal stands as a testament to ingenuity, craftsmanship and brotherhood. Khal is mentioned in Idara and Gray Dove.

Mekalia

is home to Gnomes. This new empire resides in the Khelium Mountains on the eastern tip of the continent. The center of the city serves as a residential hub lined with cobblestone streets and lit by the largest chrysol shard ever unearthed. Mekalia is mentioned in Idara and Gray Dove.

Ahgram

is about a three day journey south of Khal. According to the story Idara it is filled with a corrupt government. The people are forced to pay high taxes and prosecuted unfairly.

The Port Door

is the south gate of Ahgram and is open to the harbor. Many of the minor merchant families, dock workers, and stall owners live in this area according to the lore Idara.

Gate of the Sun or Imperial Gate

is to the north of Ahgram. In the lore Idara we learn this gate is only open to nobles and those with special credentials.

Mercantile Gate

is the main access point for Ahgram. In Idara we learn most visitors and traders enter through this gate.

Qa River

runs from Khal to just north of Mekalia and is mentioned in Gray Dove.

Qaliathari Empire

is an ancient empire first ruled by Shidreth Ahgramun. He was slain by a vizier, Jathred Shazarethen, who was at the time plotting with sorcerer Khelium Ak’Zel to take the throne. Khelium betrayed him, put him to death, and continued his plot to rule the Empire. Also at this time Ahgramun’s son banded together to avenge their father’s death. They were backed by many nobles as they had legitimate claim to the throne. The war between the groups raged on for years and thousands of lives were lost. In the end Fassethi Ahgramun, eldest son of Shidreth, regained control of the empire and Khelium was put to death. Fassethi’s first act was to rename the empire to the Ahgramun Empire. This takes place in Mateen’s Histories.

Ahgramun Empire

was first called the Qaliathari Empire. In Mateen’s Histories we learned Fassethi Ahgramun renamed the empire in honor of his father, Shidreth, who was slain. Fassethi was loved by his followers and ruled over the beginning of the age of prosperity for his people. For many generations his descendants lead the empire justly and fairly. See The Breaking for more information.

Royal Library of Ahgram

is the library where Mazhar Mateen resides in the lore Mateen’s Histories.

Mordebi Empire

is an ancient empire that was swallowed in The Breaking. In the following years survivors took refuge in the southlands. The formed small clans and wandered constantly through the land, frequently warring with other clans for food and water. It is mentioned in Mateen’s Histories.

Gahren Plains

are tumultuous plains on the continent of Qalia. The Mordebi finally settled here after The Breaking. They are mentioned in Mateen’s Histories.

The Desert Flower

is a small bar in Ahgram. In Tonic this is the bar Nelon bragged about his secret formula in.

Lomshir

is not far from the human city of Khal on the western Ahgramun Coast lies the small village of Lomshir. Several similar sized villages have been springing up in nearby areas across the western deserts and coastline. The residents prefer open spaces and there is always plenty of room for grazing and breeding of the dark horse stallions the area is famous for. Lomshir is mentioned in Tonic.


Events

Zulran’s Funeral

takes place in the lore Idara.

Civil War of the Qaliathari Empire

takes place during the lore Mateen’s Histories. The war took place before the Great Rift and cost thousands of Qaliathari their lives. It started when Shidreth Ahgramun was slain by Jathred Shazarethen. During this period many dangerous creatures made their way from the southlands.

The Breaking

happened while civil wars between the Qaliathari were still raging. During this time the sea rose and swallowed the Mordebi and Ahgramun Empires and earthquakes ripped through the lands. The plains in the east plunged hundreds of feet below water. The western coast lost its pristine white beaches forever and the dense wilderness now meets with the sea. The lush northlands, home to the human empires, were hit the hardest, though. The Breaking caused the two empires to retreat to the south and form small clans to survive. This is discussed in Mateen’s Histories.


Other

Zephyr Trading Company

cornered the spice market in the city of Ahgram during the lore Idara.

Fatis Trading

is mentioned in Gray Dove. The company is a new venture started by Qaraf and his wife.

The Gray Dove

is a small vessel owned by Harqad in the lore Gray Dove.

 

Yeah yeah bit bored and not much work to do atm  so this is bit fun meanwhile

------------------------------------------------------------
YOU do not need to agree with me as I am only SHARING my own opinion which can be different from yours. Thanks to forums we can share our opinions and discus them.

  anarchyart

Novice Member

Joined: 8/12/04
Posts: 5420

"I feel sorry for people who don't drink: that's the best they'll feel all day."
-Frank Sinatra

5/10/07 3:14:10 PM#2
Awesome links man, thanks. Bored at work here too reading. I think Vanguard has some of the best game lore outside of an I.P. ever written. Shame most people in this forum just won't read it. Oh well, those of us who appreciate good fiction and don't harbor hate for this group of ones and zeros will enjoy the read.
anarchyart Xfire Miniprofile
  Ryun511

Novice Member

Joined: 5/10/06
Posts: 82

5/10/07 3:35:32 PM#3
I remember reading all the lore and short stories on Sigil's first website. Thanks for posting this.
  healz4u

Apprentice Member

Joined: 3/23/07
Posts: 1087

When the well runs dry, we''ll know the value of water.

5/10/07 4:01:58 PM#4
Very good and very useful.  I was looking for something like this.  Well done.


Cheers, Reklaw.
  fariic1

Novice Member

Joined: 10/22/06
Posts: 255

5/10/07 8:53:57 PM#5
That's an awful lot of lore for a game with no lore in it.