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I must be old, but to me the phrase "No PvP" means that one player can't attack another player.
I understand that younger players think that PvP is all about ganking lowbies, but LOTRO has Monster Play. One player can attack another player. It is Player vs Player. Normally I am an either all or none when it comes to PvP. I would rather a game be pure PvP with player looting, xp from PKs, and XP loss, or have no PvP in it. I think Monster play is a unique alternative to just jamming PvP into an MMORPG. |
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4/29/07 8:18:22 AM#2
LOTRO pvp sucks, I can't gank level 1s...if I can't gank level 1s then it isn't pvp...I demand to be able to gank level 1s...
thats why -!-!-!-!-!-!-!-!-!-!-!-!-! |
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You can't gank level 1s in WoW either.
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4/29/07 8:27:26 AM#4
Originally posted by RuthgarNo, But you get the Idea. Seems people tend to think that PvP in a game sucks unless you can grief and gank lowbies. -Currently looking forward to FFXIV -Currently playing EvE and Global Agenda |
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woalCE
Novice Member
Joined: 3/09/04
Show me mass-mplayer combat, crafting, and mounts and I''ll show you a lag beast no one can slay! |
4/29/07 11:37:29 AM#5
Originally posted by Ruthgar Here here! I've got to say that it's providing a truly interesting series of adventures and a welcome twist on what's come out in the last few years. I suppose it feels a little more like the PvP of CoH/CoV, but I haven't played that in a year plus so things could have changed. Enjoy your favorite MMO with us! |
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4/29/07 11:41:02 AM#6
You think too much about what other people think about stuff. In order to enjoy life you have to dont care what others think
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josh8211
Novice Member
Joined: 5/03/06
I make music at penanonymous.com |
4/29/07 11:42:57 AM#7
Because you can't fight other peoples' characters. You have to fight temporary characters that are controlled by people. It's not PvP, it's PvM. I could care less about ganking or griefing but I do care about having a PvP system that makes sense. Even if there's only certain areas where you can PvP it's fine as long as it's not instanced battleground/temporary characters/FPS thrown into the middle of an MMO crap. Persistent world PvP, whether it's zoned, allows looting, or whatever, is PvP. Everything else are just side games.
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4/29/07 11:47:09 AM#8
Yeah I don't understand why anyone would want to play a pre-made level 50 monster...boring. They should of made factions, that's why im bored with the game and using the disk to hold my mountain dew.
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seabass2003
Novice Member
Joined: 8/31/05
Why the hell should I work? She''ll just spend all my money on shoes anyways! |
4/29/07 11:54:41 AM#9
Can I have your stuff, since your not using it. Originally posted by vingvega In America I have bad teeth. If I lived in England my teeth would be perfect. |
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4/29/07 12:25:23 PM#10
For some (myself included) PvP isn't a way to stroke your own ego by beating on lowbie characters, or even necessarily by defeating those of similar or greater power to you. Rather, it's a vital component of creating an immersive world which isn't bound by artificial constraints like letting you create a born'n'bred killer but then telling him/her who they can and can't kill. I can't think of anything LESS immersive than spending hours and hours building up your character, only to have to set them aside and pick up a ready-made supermonster (built to take on lvl 50's) whenever you want the unpredictability and excitement of pitting yourself against a real player rather than a predictable AI. This then is a weak attempt to pitch to a wider market by appearing to circumvent the PvP debate, when in reality it offers little satisfaction for most playerss who prefer a PvP environment. The success of this game (which is pretty much beyond dispute) rests firmly on it's top-quality presentation, hugely popular I.P., rich questing and RPing components and the work Turbine have put in to ensure that the game was actually *ready* when they released it. I can't imagine that the Monster Play mini-game (since that's essentially what it is) will be regarded as anything other than a temporary diversion for most players, certainly not a major selling point of the game. |
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5/01/07 5:58:13 PM#11
Originally posted by josh8211
When you create said monster you name it. You quest with it to gain destiny points to upgrade it. It may be lvl 50 but you can customize it. Cause that lvl 50 has the same skills and abilities that a lvl one does. It is up too you to gain the desitny points to gain the skills and abilities making that monster stronger. The same way you make a player character stronger as you lvl it up. The only differance between the two is you don't have to lvl the monster toon up from one. You do everything else just not that. The PvM system does make sense if you look at it with an open mind. Set aside all of the traditional ideas of what makes PvP and look at PvM with it. You will see that it is one player against another player. Just one player (the monster) doesn't have to lvl from one to cap. But he has to earn his skills and abilities thru hard work. It is a very small differance if you look at it with an open mind.
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5/01/07 6:02:13 PM#12
I'm sure a lot of people enjoy this game but the reason I am not playing it is because of the lack of PvP. This stems mainly from the fact that there is no Evil side to play. The excuse used by the game designers is that the LotR universe is Good prevailing over Evil. I understand this but this doesn't translate into a good game. This is why there is PvP that uses monsters and not Orcs or Urukhai.
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5/01/07 6:02:19 PM#13
Double post.
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5/01/07 6:16:11 PM#14
I have been active on the LOTRO forums since 2005 and have Alpha and Beta tested this game from August last year until early-mid March (my graphics card gave out on me) and I liked LOTRO well enough that I even preordered the game. That being said, I have gotten sorely tired of people complaining about two things in particular...Those complaints are as follows:
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5/01/07 6:27:34 PM#15
Originally posted by Greek_Matt I complete disagree with the statement that you "pick up a ready-made supermonster". Have you played PvMP? Go take a vanilla level 50 monster and even try to hurt a "good" player. Although you are level 50, your skills and attributes *DO NOT* make you a supermonster. Monsters can eventually get some really nice abilities that but you have to earn the destiny points for them AND you have to be good enough to rank up in PVP so you can equip those skills. Think of monster play like this: Instead of "leveling" you move up by "ranking" by killing players. As you "rank" up, you gain the right to purchase new abilities if you have the points. I played Closed Beta which was the only place where you could actually have tried PvMP and believe me a whole horde of level 50 Rank 0 monster players would get smeared by a sizable force of "good" players who were well ranked. "Super Monster" you are not. |
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5/01/07 6:29:58 PM#16
Originally posted by Ruthgar Sure you can, provided they have stumbled into contested territory or were silly enough to get PvP flagged. |
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5/01/07 6:35:28 PM#17
Originally posted by josh8211
You haven't tried it have you ? It's not a side mini game... It's a huge zone where all the PVP will take place and it holds capturable forts and towns on a large map..Only diffrence is that you will not have to worry about leveling your monster(If you want to play the dark side)...But if you wish to PVP with the god side..well level up your toon to 50 and head to Ettenmors.. The only thing that bothers people is that it seems diffrent..but it's NOT even very diffrent from all the other games part from that the dark side doesnt have to level for 6 months..But you can still ENHANCE your dark toon by doing quests etc..
/Junker |
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5/01/07 6:45:26 PM#18
Originally posted by sheighton 1. There is no PvP in the traditional sense. PvM is not the same, no matter how much you want people to believe so. The only people here saying anything about griefing newbies are you and the other proponents of PvM. To those of us who want real PvP, we want the excitement of never knowing when you might encounter a hostile player during your adventuring. 2. It most certainly is a WoW clone, and WoW is just an EQ/DAoC/AC2/etc clone. All these games are just variations of the same theme. What differentiates them is how well their gameplay mechanics are implemented and how fully their game world is realized. Whats funny is you basically summed up what a lot of people were complaining about, but you didn't realize you did it =). Equal opportunity troll. |
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5/01/07 11:11:21 PM#19
Originally posted by StanlyManly
To the subject at hand. MP's require time and play to amass points to improve your character stats. Sounds pretty much like regular player characters, albeit the MP's reside in a more confined area which will help IMPROVE the amount of actual PvMP action which is the primary point for them. You cannot judge LOTRO PvMP until a decent number of PC's have reached a level to venture into the PvMP zone. Until then, MP's basically can group and raid/take over cities, etc. I think they did this in response to RvR issues in the past where there was so much contested area that it was hard to easily jump into the action. I am sure they can add more areas later on if it's too boring or filled up.
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5/01/07 11:20:10 PM#20
Originally posted by WizardBlack Sure, whatever you say. No sense in arguing with someone who clearly has their mind made up on what they are willing or not willing to accept. Some people can look at things objectively, others can't. You, and many other fanbois here, fall into the "can't" category. Whatever makes you sleep better at night. I'll be looking forward to hearing your opinion again in the coming months. Equal opportunity troll. |
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