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News Discussion  » Kaos War: Tech Demo Released

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26 posts found
  Britt

Novice Member

Joined: 10/03/04
Posts: 15

9/11/06 11:05:39 AM#21
Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...
top5recrds Xfire Miniprofile
  sly220

Novice Member

Joined: 5/13/06
Posts: 608

9/11/06 11:06:30 AM#22

Originally posted by CjSRI

Originally posted by maxpfaff

first of all

i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.

i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.

for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.

id suggest bit less grass movement and some tree movement instead.

btw  nice usage of emitters    adds alot of atmosphere.

i ll definately keep an eye on Kaos War

keep on the nice work


Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game

  maxpfaff

Novice Member

Joined: 5/07/03
Posts: 42

9/11/06 2:47:30 PM#23

Originally posted by CjSRI

Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

one thing is for sure

that you keep contact to the community here is absolutely great

one of the most important things for mmorpgs is the community  but i assume u know that

"mainstream"  bad word    :P    u see what happened with soe games  being transformed to mainstream

well maybe its the wrong place here    and i m sure you have a great team    but if needed i offer any help    for example with ideas for the video

6 years of online gaming (yah im a nerd) and being a comercial artist and all that stuff might deliver an independent view

just a suggestion

maxpfaff@gmail.com

msn : maxpfaff@yahoo.com

  Ionizing

Novice Member

Joined: 9/10/06
Posts: 2

Robert Lewis
Sound Design
Shattered Reality Interactive, Inc.

9/11/06 4:15:53 PM#24

Originally posted by Britt
Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...

Actually the trees are moving too, only to a lesser extent, it is just difficult to see in the video.  We appreciate your honest comments, just remember that we continue to improve and optimize the engine and the art.  Also someone above stated correctly that this is a tech demo only, meant to showcase capabilities of the engine itself, rather than perfectly model an environment.  Its a proof of concept meant for investors, and indeed it is rare to show stuff like this to the public, but as you can see we are attempting to be a more open company.  Your observations however will not go unheard, as a physicist myself little things like the ones you point out bug me as well, and the team will certainly be addressing these things eventually.

Thanks to everyone for your support, it means a lot to all of us here at SRI.

Robert Lewis
Lead Sound Design
SRI, Inc.
  Ionizing

Novice Member

Joined: 9/10/06
Posts: 2

Robert Lewis
Sound Design
Shattered Reality Interactive, Inc.

9/11/06 4:26:38 PM#25
Posted by sly220:

If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game


I can't say for sure but since our full release date is likely to be 'in the future', we are targetting what are considered high end computers in the present.  It is really too early to say though, we are hoping that upon release, most people have systems at least comparable to current top of the line technology.  Whether or not this means dual core, dual gpu in the future, we can not say.  As a reference I run a 2 year old AMD 3500+ 64bit, with 1gb mem and a 2 year old Nvidia 6800Ultra, and it runs the tech demo smoothly enough, ~25-35fps on avg.
  darksabaton

Novice Member

Joined: 4/20/07
Posts: 10

4/25/07 1:26:39 PM#26

im probably l8 or something but anyway...

The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's?

Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive?

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