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Yamota
Elite Member
Joined: 10/05/03
Money in politics is the root of all political evil. It is corruption at it's worst. |
4/17/07 4:35:27 PM#61
Originally posted by Mars505 You may say that you know what linear means but apparently you do not. But since you insist I can bring up the definition of linear from a dictionary:
"Being in a spaceship" is not enough to be linear as that is not in itself a progression so there is no point A to B. However getting skills is a progression and in Eve you can pick skills fairly freely. There are prerequisites but the skill tree is massive, it is more like a forest so at any time you can pick up to 30+ different skills to train and you can do that in any combination you like, clearly not linear as of the definitions above. Furthermore, playing Eve is not a bit linear as you have many options to pursue. You dont need to follow any strict storyline path (again point A to B in a straight line) but you can mine, be a pirate, trade, smuggle, scam and so on while progressing your character. As for being "fun" that is another question entirely as that is subjective. However something being linear is not subjective and LOTR is very linear and no if or maybes about it. It is not strictly linear but no games are however it has strong tendencies toward being a linear game. |
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4/17/07 4:47:03 PM#62
If the game is linear, I still like it.
I like pie ! |
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4/17/07 5:35:15 PM#63
Originally posted by YamotaFor me I see how Space traveling in a game which you can't get out of you ship and move is not linear now, it is actually nothing. There is nothing there but your ship. So what do you call nothing ? Since there's no point A get out of your ship and point B get into your ship, there is nothing but the ship , flying space. YAWN , really , I played Eve for a total of 3 weeks before I got bored off my ass of the repetitive cargo runs and go kill some bandits, only cool thing was the Art of Noise style of drum and bass music, and soon as I turned that off, that game just fizzled. It was nothing, kind of like space, just a bunch of nothing. I'm a fan of LotrO, the game that will be a lot of peoples home, a place of warmth , charity and good will, a place of virtues and honor. A place for real Heroes of gaming. You can have you spaceship of nothing, I will have my ale , a smoke of the finest pipe weed and maybe par take in a little jam session. Let em know when you can play a Lute with your spaceship and I may come check eve out again . who me ? |
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4/18/07 11:19:48 PM#64
Why do people find it necessary to misuse well defined words in order to make their point seem more intelligent? Linear has a VERY specific meaning in gaming. LINEAR means that the gameplay follows a SPECIFIC predefined path from which you cannot deviate. A STORY driven RPG where the story elements "unlock" as you complete specific predetermined tasks and all lead to ONE ending, is linear. A game like Oblivon, or ALL MMOs by their basic fundamental design, are NON LINEAR. They are non linear because you dont have to *do* anything. You can just run around like an idiot from one end of the world to the other with very few exceptions. There is NO cohesive "story" because the game is not designed to end. Even in single player Oblivion, the "main quest" isnt really mandatory and you can play 100s of hours ignoring it. In a linear RPG, if you dont move the ball forward, you stay in the first 10 minutes of content with NPCs repeating the same things forever. Linear or non-linear in game design has nothing to do with walking in a line vs flying in space or leveling vs assigning skills. Just because the WORD linear can be applied to one of those actions doesnt and cant change the fact that within the CONTEXT of game design, it has SPECIFIC meaning. Among game designers and developers these terms are not ambiguous. Terms arent just freely exchangeable because someone feels the definition kind of sort of maybe could fit something else. This is just like the debate over the term "sandbox". Just choose a different (non well defined) term if you need one. Context means alot when you're talking within a specific discipline. |
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4/19/07 7:42:28 AM#65
Originally posted by mlambert890The Prologue is linear. The Epic Story Is linear, But you don't have to do that story line to advance your character. You can Do other quests and grind. The thing a lot people are missing , it is the Story of Lord of The Rings, and instead of reading it , or watching the movie, you get play inside of the World . You can just Walk around if you want and smoke pip weed, you could be a hunter in the woods trapping and killing wild life. It is pretty awesome , once you let yourself open to it's nature and lore . I've haven't be this happy to log into a game in a long time, and there is absolutely nothing anyone can say that would change that feeling. I hope you all find a game that gives you that kind of joy someday . I like pie ! |
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4/19/07 2:30:29 PM#66
Originally posted by Cerion Come one guys it is so obvious, the OP is Brad making some viral reverse marketing :-) |
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4/20/07 11:27:27 PM#67
Originally posted by pollux667 It does have the "party line" quality of an inept viral marketing secret agent person. Hokay, /sarcasmon It is entirely true that LotRO is both linear and a WoW clone; conclusive proof follows! It is a well known fact, is it not, that in LotRO, you MUST achieve level 2 before even beginning to be allowed to barely begin to reach level 3! An intolerable strait jacket!! And anyone can see that WoW uses the very same system??? Clone???? You decide!!!!! /sarcasmoff WoW borrowed a lot of its UI from Horizons, which had a very advanced (for its day) UI, and which worked very well. And Hz, even though it had many innovations, built on the best of previous efforts. (EQ not among them. I hated the EQ interface. ) And of course many, many other MMO conventions are shared between them, and with many other games as well. But a game is (or better be!) much more than its list of mechanics and features. For me, the key question is "Does playing one game feel like the other?" I don't find that playing LotRO feels like playing WoW. Both games' mechanics are polished enough, and the UI is transparent enough that those qualities are pretty well transparent, leaving you with the essence of the games. At that level, reduced to the reason we buy a game, I find the two to be quite different. The quest instancing and epic story line are major differentiators, let along the Canon. |
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4/20/07 11:30:08 PM#68
Well, I come on to mmorpg.com to read up on the new mmos coming out and find out some information about each game. I think I must be a glutton for punishment. Anyone that brings up something even remotely negative the band wagon comes on in and floods the thread. I read the ones that have great things to say and I read the ones that have bad things to say. I will not let fan boys or trolls make me not play this game but jesus people, let others have an opinion too, good or bad.
this caught my eye a few pages back. " Hey, no game suits everyone. Unfortunately you cannot appreciate a well done game. I suggest trying the free grind to death Korean MMO's out there, they seem more suited to your style." That statement makes no sense and tons of these threads get bogged down with a million posts like this. Unless this guy loves every single game ever made that has atleast one fan then he to cannot appreciate a well done game, ever. You say no game suits everyone but then go on to say he can't appreciate a well done game...maybe it just does not suit him? How about we see some more constructive criticisms of the game (in the topics that are obviously meant for that, and not this post in particular but all the ones meant to give an opinion about the game) and less extreme defensiveness or aggressiveness. I have to say the defensive ones are the most vocal on this particular forum however. If you have a real defense or critique of an OP how about you put it out in reasonable terms as opposed to all these topics turning into garbage piles of these useless posts that fill most of the thread. It really sucks when your trying to do some research on a game and reading the threads about particular aspects, good or bad, and end up having to wade through pages and pages of trash to garner any kind of real information. |
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4/20/07 11:49:03 PM#69
A thoughtful post. The problem is that what matters in a game differs for so many people; and a game is much more than a checklist of features. (Or less, see VG for one of many examples.) I have become convinced that useful research is difficult. Some, perhaps most MMO's simply have to be tried. For example, EVE is a unique experience, very difficult to describe completely. But it does what it does very well indeed. A consensus usually does eventually emerge, but even that is not trustworthy. Horizons was, by consensus, a terrible game, but many who did try it found it innovative and excellent. Before the last sale, 58% of the trial players subscribed. An incredible figure. (After many improvements of course.) WoW has a lot of detractors these days, but even more subscribers. There do seem to be paid shills, both for and against, reminiscent of the Microsofties who smeared Word Perfect at every opportunity. Part of the reason too, is that there are often misstatements, deliberate or otherwise. Deliberate is assumed of course, especially when it seems clear that the detractor has never set paw into the game. That of course offends one's sense of fairness, etc. etc. I could give you a list of reasons why LotRO is great, and what its major flaw is; but the flaw is the economy which is in the process of being balanced, and which will be different Real Soon Now. Useful info? Not really, since it's going to change. (Three patches already, and counting. ) But the biggest problem is the subjective quality of any review. What's important to me, may not matter at all to you... I don't do PvP, so my opinion of LotRO's Monster/Player unique feature won't mean much to a PvP'er. In LotRO's case, I found the site to be accurately descriptive. In VG's case, ummm less so. I understand from a beta tester that Chronicles of Spellborn lives up to and past its description. So you gotta try 'em all. |
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4/20/07 11:58:26 PM#70
I agree dand3 I should have made it clearer when I would say "real" information. What I should have said was well thought out opinions. I have things I like and dislike and I can spot the probable presence of those things through others opinions of those that have played the game, most of the time.
If I catch to many red flags I usually do not carry over to the "trying" stage right away. But it ends up being very hard to do that on these forums since most opinions end up chopped, diced and spit out regardless of which direction they lean. I tend to read reviews that are critical however since my mind works off the assumption that I will love a game and then work down from there as I see what appears to be present in the game. Rave reviews tend to leave a bad taste in my mouth as they tend to have to much sunshine and rainbows going on and we all really know nothing is perfect. Critical opinions tend to range from realistic to outrageous and are easier to discern which are genuine and which are trolling. |
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