| Thread (5 posts) | ||
|---|---|---|
|
Jimmy_Scythe 4/04/07 1:04:44 PM
|
||
|
Advanced Member
Joined: 12/31/04 |
Artwork, 2D or 3D, is something that I don't have much time for anymore. So until I get the time to put some stuff together, here are a few tutorials for people that are just starting with either hand drawn or CG art.
Drawing Tutorials: Polykarbon - This site is geared more for aspiring comic book artists, but everything here can be applied to just about any type of figure drawing. Baka Neko - Geared toward anime / manga style. It also has some good Maya and photoshop stuff too. Female Figure Tutorial - dispite years of <cough> studying the female form, I still find it to be the most challenging human form to draw. This tutorial will help. General 3D modeling tutorials: NURBs Head Tutorial - I wouldn't recommend this one unless you're very comfortable using NURBs. I personally find this to be the closest to line drawing and therefore more comfortable to work with. Box Modeling Tutorial (Monster's Head) - A lot of beginners, and a lot of pros, prefer box modeling. I can never seem to make this method work, but a lot of folks in the FPS modding community swear by this technique. Joan of Arc Model Tutorial - This is a the breakdown of how a complete model is created. Good stuff Tool Specific 3D tutorials: Anim8or Tutorials - This is a pretty bare-bones freeware modeling program, but there is quite a lot that you can do with it. Blender Newb to Pro - Everything you ever wanted to know about blender but were too lazy to figure out on your own. Random 3D Studio Max stuff - You normally have to pay for 3D Studio Max tutorials, but there are bunches of free tutorials out there as well. Low Poly Dragon in Maya - Maya has really picked up steam in the last 4 or 5 years. Of course that's probably because it's cheaper and more stable than 3D Studio Max. Intro to Modeling with Milkshape 3D - This is pretty much a mainstay of any modder's toolbox. For $20 you aren't going to find a package that exports to so many model formats. There are thousands of these things out there. This should give some of the artists new to 3D a place to start. If you're just starting with drawing, I would recommend just about any book by Jack Hamm or some of the cartooning books by Chris Hart. I would absolutely recommend How To Draw Anime & Game Characters Volume 1. At any rate, here's hoping that this helps some of you. |
|
| http://www.youtube.com/watch?v=2if5GYXOGyo |
||
|
rob1101 4/06/07 4:19:47 PM
|
||
|
Novice Member
Joined: 3/09/07
"Do not underestimate the power of stupid people in large groups" |
nice post
|
|
| |
||
|
CleffyII 5/03/07 5:03:28 PM
|
||
|
Elite Member
Joined: 7/22/06 |
Those tutorials kinda suck if your going to make 3d games, and even 3d stuff. The 2D ones weren't too bad except they stuck to cartoon stuff. Two of the Baka Neko Tutorials taught a descent method to digital painting, but the artists didn't use good sketch to base the image after. Also the character ones showed 1 thing about face modeling you should do and that has to do with the eyes/mouth where you form rings around it so it deforms well. However, the remaining techniques they used produced an unsharp/smoothed image that wouldn't work in a game and doesn't look too hot. Not to mention the utter lack of good texturing. Here are some tutorial sites that I think are pretty descent to learn from once your passed the how do you make a poly stage. HighEnd3D Check the Free Stuff> Tutorials Unreal Developers Network Your going to have to navigate around this site. Unreal Wiki Good for Level Design stuff, not so much modeling/texturing. The other tutorial sites I learned from stopped hosting tutorials =/ I can look for more if anyone is specific. |
|
|
Plasuma!!! 11/02/07 9:54:49 PM
|
||
|
Hard Core Member
Joined: 9/19/05
''Silence is golden and talk is cheap. I''m poor, so make with the discussion.'' |
Originally posted by Jimmy_Scythe
3DS Max tends to crash and dish out BSODs when minimized or when you change a lot of geometry at once (5000+ verteces in soft-selection, for example). However, Maya and 3DS Max are now owned by the same company (Autodesk), and I'm actually quite happy for it. Using 3DS Max for modeling and exporting to Maya for rigging and animation has never been easier since the merge (the .obj file export in 3DS got optimized for Maya). Huzzah for standardization. Also, since this is a tutorial thread, here's a site specifically centered around modeling for games: www.mr-chompers.com (also called www.poopinmymouth.com). Odd name, but good tutorials. Among some modeling and texturing techniques, there's one or two on normal mapping, which is vital knowledge for any game artist. |
|
| -Plasuma!!! o_O |
||
|
CleffyII 12/19/07 10:58:37 PM
|
||
|
Elite Member
Joined: 7/22/06 |
Found this one the other day: |
|