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Recently, News Editor Garrett Fuller had a chance to sit down with Flying Lab Software Designer, David 'Taelorn' Hunt, to talk about the ship combat in their upcoming sea-based MMORPG, Pirates of the Burning Sea.
Read the whole interview here. Cheers, |
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Rattrap
Novice Member
Joined: 9/09/04
Freedom of choice |
4/03/07 9:49:51 AM#2
Amazing
Finally a game that will blend tactics,fun, and dynamic combat And notice how they say " Players level has apsolutely no influence in PVP combat" I cannot wait! "Before this battle is over all the world will know that few...stood against many." - King Leonidas |
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4/03/07 10:38:55 AM#3
The pace I'm sure will be too slow for many players, but I for one am glad to see a more involved, tactical style rather than the console- button-monkey style. It's really looking like a mature player's game--I hope that's true and that it continues in that vein. Apply lemon juice and candle flame here to reveal secret message. |
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4/03/07 11:44:52 AM#4
Originally posted by 0over0 Amen. Plus, it's great to see a game differing from the mainstream MMOs. Hopefully it'll turn out as good as the news and advertising are making it sound. |
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4/03/07 11:45:41 AM#5
I am totally drooling right now! This will definitely be a game I try. Let us hope the quality matches the hype. - - - - |
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Sinuous
Novice Member
Joined: 12/16/06
"He lives now........only in my memories." ~ The Road Warrior |
4/03/07 12:22:23 PM#6
SHIVER ME TIMBERS!
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Koolaider
Novice Member
Joined: 1/06/07
"FIGHT THE MAN...Harness the power of Breakfast Cereals" |
4/03/07 3:39:16 PM#7
PotBS has the best gaming community I have ever seen. I'm very serious about that too, the Dev interaction is amazing.
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4/03/07 3:56:04 PM#8
Koolaider is correct. THe Dev's rock. I was able to meet several of them at GenCon and they were very cool. Plus the interaction they give on there forums is amazing. You can tell they care about this game and the community. Logicbomb |
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4/03/07 4:04:07 PM#9
Yup! I have more confidence in the PotBS dev team than any dev team I have followed before or after a games release.
This was a rather good interview, I think! Play as your favorite retro characters: www.cnd-online.net and read my blog: creatingaworld.blogspot.com/ |
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4/03/07 5:10:01 PM#10
Originally posted by Koolaider I couldnt agre more, they realy do rock |
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airborne519
Novice Member
Joined: 8/16/06
Few men are born brave. Many become so through training and force of discipline. |
4/03/07 8:52:03 PM#11
I'm just happy that it's something other than dungeoun fantasy..
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smartkidz
Novice Member
Joined: 4/23/05
WTF is a pocket monster?!? Think about it for a while. |
4/03/07 10:30:10 PM#12
Originally posted by RattrapYes I definitely agree. Finally PotBS is close to getting released. I've waited oh so long. I can't believe people thought it was vaporware. ~~~~~~~~~~~~~~~~~~~~~~~~~~ |
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Vociferor
Novice Member
Joined: 9/21/06
Witty quotes are the Sanitary Engineers of the Comic World. |
4/03/07 10:53:59 PM#13
Had to log in to say that I also agree about the community and devs...oh and the interview was apetising too. Gotta respect dev's that will take the unpopular stance of delaying release till this June so that they can add features they feel are important (e.g. avatar to avatar combat) and to finish 'polishing' what they already had implemented. In the current MMO industry it is nice to see that the devs are not forced by necessity to release early by their accountants and investors. Moreover, it would seem they also value a 'finished' product over releasing early and asking people to pay for something they are not entirely happy with. Kudos to the devs for their passion for the game. Can't wait till the release and so long as the dev's maintain their creative, open and transparent interaction with the community then I can't see this game going wrong or not being worthy of a cut from my wallet. If only I could say that about the majority of MMO's. It's been a long wait, but then again, good things are always worth waiting for. |
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4/04/07 1:08:08 AM#14
Originally posted by RattrapLevel does not factor into our combat math, which differs somewhat from that statement. When level is used in the combat calcs, it becomes impossible for a low level player to affect a high level player. We do not have any of that in ship combat, so a level 12 has no problem hitting a level 50. A level 50 has access to all the ships, which means level does have an influence. A level 12 will not beat a level 50 player alone, unless the level 12 is exceptionally skilled and the level 50 is not (we've had that happen once in closed beta). Now, if you take a level 50 versus a level 50 and a level 12, the duo will almost certainly win. Or a small pack of level 12s against a 50. Low level players and smaller ships are extremely important in group battles (which is where our emphasis lies), but they won't frequently beat max level players 1 vs 1. |
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4/04/07 2:06:27 AM#15
i have a question for anybody that knows how this game runs. i noticed that when asked about looting the answer was that the ship wasnt lost on the first lost battle (dont know how they explain that a sunk ship isnt lost, but anyway...) he avoided to asnwer anything about looting. so, my question is, is there looting on pvp? |
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4/04/07 3:16:22 AM#16
I havebeen following this game for a long while now, and cant wait for it to come out:)
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4/04/07 7:20:54 AM#17
I'm already dreaming up tactics :-)
One idea I had was for two players to act as a pair. Both in similar sized ships, one a warship, the other a merchant ship. It should look like a merchant carrying valuable cargo with an escort, so any ship bigger than the escort will consider attacking. But the merchant is bait. The escort is packed with ammo to destroy enemy sails, and when the enemies maneuverability is crippled, the merchant reveals she is full of marines, not cargo, and the attacker finds himself the prey. All going well, you could end up capturing a larger ship almost intact. Would this work? |
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4/04/07 7:36:36 AM#18
Originally posted by Antipathy I think so, ppl are gready and will go for what apears to be a easy kill, but be sure to use fast ships, so u can get away if need be. |
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4/04/07 8:16:05 AM#19
hope the game get pre=paid gamecard in store and some good tut thath are easy to fallow and short to read
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4/04/07 8:45:36 AM#20
Oh, I can't wait! I just wish I could actually get into the beta that I 'won' a 'chance' to 'get into' earlier here. So very very sad ... :( |
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