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News Discussion  » Age of Conan: Outside the Box: Combat in Age of Conan

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61 posts found
  OlG-fr

Novice Member

Joined: 1/26/07
Posts: 6

3/28/07 11:25:41 AM#41
Originally posted by DarwynFOUR


Originally posted by DarwynFOUR

ha ha ha am i glad PC gaming is dead.

 

 

You're right................and I suppose you are accessing this website from you console right?

Kids like you make me laugh.
And Since when is browsing the internet considered gaming?   anyways MMOs are the only thing PCs have, if it wasn't for WoW it'd have nothing.

But hey according to you I am a child, what would I know right?

Actually FPS are pure PC games. Castle wolfeinstein3D and Doom were created because of the PC interface, keyboard and mouse, and thus are products from and for the PC. As fighting games (street fighter, tekken) are pure console genres and are meant to be played via a gamepad controller (originally a stick and 2 buttons).

The way these games, these different genres, were thought and their ‘philosophy’ were blend by the tools they rely on, in this case the interface between the man and the machine.

 

Sure every FPS is now ported on the different consoles, but the only things consoles are bringing to the genre is to bring it down so they can fit to the machine specs and the controller which is totally unfit for the genre.

(To sum it up just check the Shadowrun case)

 

Of course consoles will certainly end with internet browsers, keyboards and mouses, but then they’ll just be like a non upgradable PC in a nifty box with a Corp brand.

  Zappy

Apprentice Member

Joined: 8/14/05
Posts: 63

3/28/07 2:53:45 PM#42
Khazy: I havent read up on those faqs the last month, but I doubt there has been any change since the last sime I checked.


Since Im by no means an expert on the area, can any of you help me clarify these few issues?
1. Can you move while attacking or do you have to wait for the animation to end before you can move?
2. Can you cancel actions\animations (as in god of war, you can block or dodge at ANY time during most attacks).
3. Can you manually block, dodge, roll or counter a hit by any means but walking away?
4. Is it still slow attack animations with even slower cool finishing moves?
5. What makes combos a combo, exept swinging from different direction in a set pattern (not sure I even understood that one)?
  Khazy

Novice Member

Joined: 2/01/07
Posts: 13

3/28/07 3:15:57 PM#43
I wasn't really referring to the passive part of combat, more to the guys worrying about button smashing. =)

I haven't got any definite answers regarding anything, only what I've seen first hand and a collection of impressions from both reading the forums and watching Jorgen playing the game (the latest videos). To answer one question tho, I'm  pretty sure that you won't be able to actively parry or dodge an attack like in, for example,  Oblivion, other than stepping back. Maybe theres some luck bonus included for some defensive moves, but haven't really seen anything regarding that. Most of the info out there now is about the offensive part of combat combat. =) One revolution at the time you know .. =P
  Zappy

Apprentice Member

Joined: 8/14/05
Posts: 63

3/28/07 3:36:38 PM#44
I really love the fact that they are doing something new. No doubt, there should be more companies like funcum.

Its just that the way I've understood the attacking is basically a manual autoattack where you can choose the direction you strike and that does damage in area and that is stripped of most other interactivity that a regular auto attack system has. That is before combos (that dont SOUND like anything special) and whatever fluff they add on though.

This is what I have seen this far though. Its likely to improve, but with those limitations, I dont see how much. The magic system sounds promising, so im looking forward to hearing more about that.


Oh, and I will check out the latest gameplay movies.

His name is probably Jørgen btw (Your keyboard is gimped). =)

Im very excited about the game. I'll probably even buy a DX10 rig for AoC (and Crysis), Im just a little sceptic towards what everyone seem to think\know will be so great.
  Fensus

Novice Member

Joined: 3/28/07
Posts: 215

3/28/07 3:39:34 PM#45
IMO acuracy with a gamepad ( FPS wise) will never match a mouse for twitchy-ness
  Zappy

Apprentice Member

Joined: 8/14/05
Posts: 63

3/28/07 3:49:15 PM#46
FPS, RTS and MMOs are mainly PC I think. Though, the consoles does support usb mice and keyboards. Then again, I and so many with me will stick to the PC. I dont deny that its possible to see myself playing all types of games on the console if it plays exactly as a PC as long as you have a good enough TV. At this time though, thats not the case.
  Fensus

Novice Member

Joined: 3/28/07
Posts: 215

3/28/07 3:51:32 PM#47
Personally ive never understood USB keyboards and mice for Consoles.. am i the only one that has their TV and game system in front of a couch and not a desk?  typing on ur lap and running the mouse on the fabric of ur jeans only goes so far for accuracy
  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

3/28/07 3:53:51 PM#48
They have like 8 dollar wooden tables at wal mart that you play on if need be. Foldable tabes at that!

  Fensus

Novice Member

Joined: 3/28/07
Posts: 215

3/28/07 3:57:26 PM#49
8 dollar TV trays definately wont do anything to improve my decor
  Rabidwardog

Novice Member

Joined: 2/13/07
Posts: 13

3/28/07 3:59:55 PM#50
A skill/action based combat system is what i wanted to see in a mmorpg for a long time.  I could see why some of the hardcore geeks don't like it though because they  will miss being the king of the hill with there hot keys, epic gear and addons (which is a nice word for hacks).
  Zappy

Apprentice Member

Joined: 8/14/05
Posts: 63

3/28/07 4:05:20 PM#51
Rabidwardog sucks with hotkeys, thats for sure. And you seem to be exposed to too much wow as you think epics and addons is a part of the regular MMO combat system.
  Poldano

Novice Member

Joined: 12/22/06
Posts: 245

Those who stand on the shoulders of giants should not complain about the view.

3/28/07 7:20:33 PM#52
Originally posted by Elendil88
Originally posted by SirDeimos
Originally posted by Sinuous
I predict that AoC will be hated by the tubs-o'-lard who like eating their cookies and cakes while executing macros every 2-3 minutes.  As for those individuals looking for a more engaging mmorpg experience.........this game is for you.
I agree 100%. I guess some people get scared when they think they might have to have some skill to do well instead of only depending on how much time you have sunk into that char.
Just like this guy here....

Hey, where'd you get my picture!


  Poldano

Novice Member

Joined: 12/22/06
Posts: 245

Those who stand on the shoulders of giants should not complain about the view.

3/28/07 7:28:52 PM#53
Originally posted by Antioche
Obviously Garrett didn't explain the combat system well enough in his article. Basically you should go read about it for yourself as Funcom has a rather in depth FAQ on their website.  For those who are too lazy or stupid to accomplish such a feat I'll give you a brief explanation.

A player will have SIX attack choices upper left upper middle upper right, left, middle, right. Those are the different ways you can swing whatever weapon(s) you're wielding. The killing blows are, from what I understand, simply a sequence of those basic attacks strung together. The offensive aspects of combat are active, but the defensive aspects are not active. To the individual who said that such a combat system would have issues in a MMORPG because of? lag I guess I don't know what you're talking about. No other mmorpg has tried to do this before that I have ever played, and I've played almost every english, and some non english, mmorpg's that there are. There is at least one video I have watched that involved quite a few devs fighting it out. So obviously it won't be a problem. I could explain why, but you actually think it would cause problems which only reveals that you don't know what you're talking about and I don't feel like explaining.

What the article failed to talk about was the magic system in Age of Conan. Go read up on it. It is also very unique and I think everyone who enjoys mmorpgs should read up on this game instead of reading are fairly shallow, sorry but it's true, article concerning one aspect of it. There are many things about AoC that are innovative. And yes I am a fanboi. :)


I remain skeptical of the viability of the combat system until it is proven to work in a release environment. Anything that requires quick reaction is risky when the unpredictability of global internet lag combined with server and client lag actually happens. A bunch of developers demonstrating combat over a local-area network on an underloaded server (how many thousands of developers are there, anyway?) is no comparison to a deployment environment.

This is not to say that it's not interesting. I do hope it works. I do intend to give it a try, at least.

 

  bleyzwun

Novice Member

Joined: 8/29/05
Posts: 1013

3/29/07 2:28:08 AM#54
Looks like it could be a really fun game.  Anybody who isn't excited about action style fighting is just crazy!  I'm so sick of the all these MMORPGs that never make the fighting fun.  The only one that IMO did it the best (out of what I've tried) so far was WoW.  I liked PSU also but not enough different attacks.   The AoC combat system sounds really good right about now.  I would probably use the 360 control a lot if it works the same as the mouse/keys.  How many times have u wanted to just lay down on the bed or chill on the couch, but were stuck at the desk? 
  whitedelight

Novice Member

Joined: 12/03/06
Posts: 1552

3/29/07 2:38:19 AM#55

I have outgrown my auto attack days. I look forward to playing a game that is going to give something new a try. There truly will be some skill during battle now especially if you are a mage or archer type. The reason being is you no longer just hit with your spells and arrows, you now actually have to aim them and I can not wait.

Another thing I do like already is that they stated that only player crafted items may have sockets in it , dungeon drops will not so there will be a use for both. At the same time they stated that the better gear you have, the cooler it will look. I look forward to this because I can see what my enemy is wearing without having to inspect him.

For the people who want this game to fail or are skeptical about the combat, I ask why are you not rooting that it becomes a hit? If this game fails on the new things that it is trying, this would be a step back for all MMOs. If it becomes a hit and people love the combat, then this is a step forward from the auto attacking genre lazy gamers have become so accustomed to.

The AI for mobs is supposed to be pretty impressive as well and if that is true it would make this game pretty hard to bot which would rock as well.

Root for the game, if it fails, future MMOs will be wary of trying new things because Vanguard tried to do "revolutionary" things and failed on that level, and if Conan does too, nobody will risk things anymore.

  Khazy

Novice Member

Joined: 2/01/07
Posts: 13

3/29/07 2:45:34 AM#56
Zappy: Actually, I did that on purpose.. or old habit if you like. I can also type Jørgen =P
  LordAvaril

Novice Member

Joined: 3/28/07
Posts: 5

3/29/07 4:15:08 AM#57
Im actually lookin forward to see how this game will turn out even if it is Twitch style still could Be Quite Interesting to try on you PC

Time to Play

  Zappy

Apprentice Member

Joined: 8/14/05
Posts: 63

3/29/07 5:47:10 AM#58
Originally posted by whitedelight

I have outgrown my auto attack days. I look forward to playing a game that is going to give something new a try. There truly will be some skill during battle now especially if you are a mage or archer type. The reason being is you no longer just hit with your spells and arrows, you now actually have to aim them and I can not wait.

Another thing I do like already is that they stated that only player crafted items may have sockets in it , dungeon drops will not so there will be a use for both. At the same time they stated that the better gear you have, the cooler it will look. I look forward to this because I can see what my enemy is wearing without having to inspect him.

For the people who want this game to fail or are skeptical about the combat, I ask why are you not rooting that it becomes a hit? If this game fails on the new things that it is trying, this would be a step back for all MMOs. If it becomes a hit and people love the combat, then this is a step forward from the auto attacking genre lazy gamers have become so accustomed to.

The AI for mobs is supposed to be pretty impressive as well and if that is true it would make this game pretty hard to bot which would rock as well.

Root for the game, if it fails, future MMOs will be wary of trying new things because Vanguard tried to do "revolutionary" things and failed on that level, and if Conan does too, nobody will risk things anymore.


I do hope they will succeed, but from what they have shown, I am sceptical that it will succeed. Imo, its better to be sceptical then to be blinded by its "obvious brilliace" only because its new. That they try new things is good, but new things dont have to turn out good.

And what does auto attacking have to do with "lazy gamers"? With a good system (aka not wow), the auto attack system can require a huge ammount of interactivity, intesity and skill.
  gpett

Novice Member

Joined: 12/01/06
Posts: 1106

3/29/07 1:54:54 PM#59
I agree MMO combat systems need to change.

Somehow combining the aspects of an MMO, fighting game, and 1st person shooter into one seamless combat experience is the goal.

But, If funcom makes AoC similar to old fighting games, I can see half the population macroing the game.  That is what I hate and do not understand.  Playing with people that macro.  Why bother playing the game if you are going to have a macro program do all the playing for you.  You might as well go watch a movie, because that is in essence what you are doing.  Anywho, I hope they can succeed with this new combat system and at the same time making the game not friendly to people that use macro programs.

If every move has a combo of buttons, this game will be a macro users haven.  UGH!
  Rabidwardog

Novice Member

Joined: 2/13/07
Posts: 13

4/01/07 12:06:44 AM#60

 I do not know where Zappy get off  thinking he or she could judge me based on a small comment. For you're information I got hot-keys down to a science which is why I desire a new and less hot-key dependant combat system. I have nothing against hot -keys they do make mmorpg life easier I just  tire of i hot-keys being 90% of the combat.

As for the comment on Wow well I won't lie you're right  to the point to where it is a little scary I do suffer from to much exposure to Wow but  my complaint stand because they are not the only gear  and addon dependant mmorpg.

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