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3/27/07 12:24:50 PM#21
Plain and simple this style of combat--like other emerging styles of combat-- sperate the truely skilled gamers from the "auto-attack" hacks. Oh NOES!!! A combat system that may actually take a bit of skill to master. |
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Digna
Elite Member
Joined: 11/19/05
The pen is mightier than the sword if the sword is very short, and the pen is very sharp. |
3/27/07 1:02:02 PM#22
I don't think targeting a specific area actually does anything though? For example, if you target and hit the opponent's weapon hand/arm, you would expect him to swing slower and with less force, if not drop the weapon or have it slip out of his grasp. As I understand it, the hit will just be 'life points' or whatever the AoC term is for them. That being the case why bother targeting? |
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Sinuous
Novice Member
Joined: 12/16/06
"He lives now........only in my memories." ~ The Road Warrior |
3/27/07 1:22:57 PM#23
Originally posted by LaserwolfAmazing.....someone who actually knows what they are talking about. And although the X-Crock-of-shit 360 version won't be released until mid-2008, it will take advantage of 360's new keyboard capability for communication. On PCs, the game can be played using a gamepad and a keyboard and a mouse, if you so desire. Originally posted by DarwynFOURYou're right................and I suppose you are accessing this website from you console right? Oh.....and please break it down for us how many of the games on this website that have been released and are in development are for console only. Kids like you make me laugh. Comparing the two platforms is like comparing apples and oranges. A PCs capabilities are limitless, while a consoles capabilities are stunted in the worst way. But seriously, consoles have their place on the market, because people like you just aren't savvy enough to utilize a computer to its full potential. You might start by going to school and learning proper use of grammar and syntax to stimulate your mind. Trolling kills brain cells, and I'd wager you don't have many more to lose before you are deemed "developmentally disabled." |
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Jarlo
Novice Member
Joined: 3/07/07
Old Timer''s Guild (OTG) |
3/27/07 1:54:49 PM#24
It definatly looks more twitchy than current RPG's but nowhere near Soul Caliber and stuff. IT should be great fun and bravo ot them for trying something new.
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3/27/07 2:25:59 PM#25
WTF is a "paddle"? haha I don't think I heard a controller called that since the days of Atari 2600 lol.
Anyway.....I have high hopes for the combat in AoC, but I'm still VERY skeptical. In all the videos they constantly show a level 30 killing level 12's and such. So it's basically one-hit kills. Sure it shows the guy standing still swinging some combos in the air, but how it relates to actual even-level (real) combat is yet to be seen. Lots of fluff talk and show, but I remember a little game called "Die By The Sword" that came out many years ago, that had a very similar control aspect. Unfortunately, I couldn't stant the controls, even though I thought it was going to be the most incredible thing since sliced bread ( You can control your sword swings!!! wow!!! -----pfft). It didn't work out all that well. So yeah, I have lots of worries about how it'll be truely implemented. I mean, seriously, if you can attack different parts of the body, then what's the purpose? If you attack the head you do more damage, than attacking the arm? Then why not attack the head all the time? I'm sure you can see where I'm going with this. I really hope they don't disappoint though. <crosses fingers> |
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3/27/07 2:51:53 PM#26
Has anyone tried Roma Victor? That has twitch-based combat although without the combo system of AoC. Attacks are based on the direction you move the mouse as you click, e.g. back and click for an overhead attack, forward and click for a deadly lunge. Where you attack is important too both in terms of being blocked/parried and also the type of damage dealt. I think AoC is going to be more arcadey (RV is more of a simulation MMO) but the realism that is added by this kind of combat is great. It will be a welcome change from hotkeys and macros even though I like those too and they require a different kind of skill. |
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3/27/07 3:13:24 PM#27
I think you guys who talk about "button smashing" will find it to be nothing like it at all. And if you watch the dev run-through posted on the official website you'll hear him say that you can only have a limited number of combos in any one combat (I think it's 8 that's is pictured there). You get more combo's in later lvls, but you have to find the ones you like the most. So it's not like in EQ2 or in WoW where you have 3 hotbars filled with special attacks and just run through a macro or the 1 - XX key in a combat. In addition, it's not like you will attack faster the more you hit the direction (numpad) keys, you will then miss the combos and prolly loose the combat (and finishing moves).
And for the Massive combats, I think it'll rock . True, it won't be like Arathi Basin in WoW, where you basically just fight in some open terrain over a flag, so (hopefully) it won't be utter chaos. But besieging an enemy (guild) settlement with loads of guildmates... if done right it's gonna be really cool. |
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3/27/07 3:32:07 PM#28
I realize this article was written for an audience that thinks "the" is spelled "teh" and other such nonsense, but a little proofreading wouldn't hurt.
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3/27/07 3:35:52 PM#29
Originally posted by SinuousI agree 100%. I guess some people get scared when they think they might have to have some skill to do well instead of only depending on how much time you have sunk into that char. |
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3/27/07 4:47:19 PM#30
Originally posted by SirDeimosJust like this guy here....
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3/27/07 5:00:53 PM#31
This might just be a deal breaker for me. I have no use for "twitchy" play. If this is truly their vision then you all have fun - I'll wait for a game more to my liking.
"Life is too short to play nerfed characters." |
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AmazingAvery
Age of Conan Advocate
Joined: 1/16/07
The only time you run out of chances is when you stop taking them. |
3/27/07 8:15:28 PM#32
"The horseback combat also remains in the game allowing players to ride up and chop at their foes." Awesome!
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3/27/07 10:03:53 PM#33
Obviously Garrett didn't explain the combat system well enough in his article. Basically you should go read about it for yourself as Funcom has a rather in depth FAQ on their website. For those who are too lazy or stupid to accomplish such a feat I'll give you a brief explanation.
A player will have SIX attack choices upper left upper middle upper right, left, middle, right. Those are the different ways you can swing whatever weapon(s) you're wielding. The killing blows are, from what I understand, simply a sequence of those basic attacks strung together. The offensive aspects of combat are active, but the defensive aspects are not active. To the individual who said that such a combat system would have issues in a MMORPG because of? lag I guess I don't know what you're talking about. No other mmorpg has tried to do this before that I have ever played, and I've played almost every english, and some non english, mmorpg's that there are. There is at least one video I have watched that involved quite a few devs fighting it out. So obviously it won't be a problem. I could explain why, but you actually think it would cause problems which only reveals that you don't know what you're talking about and I don't feel like explaining. What the article failed to talk about was the magic system in Age of Conan. Go read up on it. It is also very unique and I think everyone who enjoys mmorpgs should read up on this game instead of reading are fairly shallow, sorry but it's true, article concerning one aspect of it. There are many things about AoC that are innovative. And yes I am a fanboi. :) It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale. http://www.mmorpg.com/blogs/Antioche |
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3/27/07 10:08:24 PM#34
Originally posted by choyadavisROFLMAO! I was thinking "Wow, he really needs an editor." I've written some articles on aoc. www.aocinformer.com under the name Dryctnath if anyone wants to learn more about the game. It is a good fansite I think. I really should write some more articles. Jade Empire has had my attention. And now Project: Top Secret will consume my soul. :0 It is pathos we lack, and this lack of pathos makes the worlds we explore quite stale. http://www.mmorpg.com/blogs/Antioche |
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3/28/07 1:20:42 AM#35
Who ever said that the regular combat system in MMOs is "easy", "unchallenging" and "boring"? Well, granted, not all games has a good auto attack system, but ask any player that is familiar with the combat system in DAoC and he'll tell you that its anything but "easy", "unchallenging" and "boring".
While I hope AoC pulls off this combat system, I dont see where the twitch skill comes in. From what we've seen in the vids its: swing from upper left, swing middle right and end with a finishing attack. The two first attacks taking about two secounds each and the finishing attack being a 5 sec long animation while enemies are stabbing you in the back. If you cant move during attack or roll, dodge or block at all, I really dont see how this can be fun... at all. I do realize that there probably will be comboes and other things to spice it up later, but it still seems to me that it will end up being a stationary figth with people swinging at eachother just without the styles, abileties, positional and reaconaries that you'd find in a "boring" autoattack system. |
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3/28/07 1:29:20 AM#36
Apart from teh spelling errors...
...this is a good piece. And the writer is right. There aren't enough MMO's on the market with combat system that keeps you really involved. |
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3/28/07 2:03:53 AM#37
Clearly, many here have misunderstood much of what the combat is going to be like. So I'll do like some others here, recommend you guys who thinks the combat system will be unsuccessful, to go read through the faq concerning this on the official website. Or just visit some fan-sites. And while you're there, be sure to pick up some more info on the pvp part as well. I'll say this though, most of the guys at FC developing this game loves some solid PvP action, and I know they'll do anything they have to to make it cool.
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3/28/07 3:14:49 AM#38
Wow people calm down, I understand you seem to fear the change but stop whining when FINALLY some devs move their asses to make our games what they should be ENTERTAINEMENT. -There is no target system you hit what you hit (BUT this is not DDO, movements are realistic and you don’t whiff in the airs aimlessly running like a beheaded chicken hoping to hit something, or rather to have a good D20, your character will have ground) -Combos in AoC are not the consoles fighting games complicated smashing combos. They just represent a sequence of natural moves, dictated by how IRL a human could chain these basic moves (Human body is not like Mr Fantastic’s one). In AoC there are 6: UP, UPPER-LEFT, DOWN-LEFT, DOWN, DOWN-RIGHT, UPPER-RIGHT, or more simpler as a clock A natural move for example should be to follow a slashing from upper left to a slashing from upper right (Or could have been followed by a thrust from down right if it was a finisher).Try with a stick if you don’t see what I mean -There is a collision system, there are formations, there are siege engines, so for the smashing button smash pvp fest think again.
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3/28/07 6:12:23 AM#39
Until I get my beta testing spot on Age of Conan ( I will ,cuz I want!!!!
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3/28/07 9:24:32 AM#40
And Since when is browsing the internet considered gaming? But hey according to you I am a child, what would I know right? |
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