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In this game like MxO or aka The Gaytrix, do items break? Because if they do i wouldnt waist my time and money trying to get somthing that would break in a week or so, but my guess is ,no, just checkin up.
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11/21/06 9:47:09 AM#2
No word on this yet, but depending on the item I hope they do break. The more realism the better, so long as it doesn't get out of hand... |
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11/23/06 10:13:01 AM#3
if you want an economy with trade and crafting, there should be some wear and tear on items. Otherwise crafting will be a rather unattractive business, because once everyone is nicely equipped the crafters are out of work.
Personally, I hope for a decent crafting system with a moderate level of breakage. Moderate = causes repair and replacement costs that are fraction of what you gain in loot by using the items. |
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SnaKey
Novice Member
Joined: 3/26/04
easthastings. Modjoe and others migrated there |
11/26/06 6:37:20 PM#4
I'm hoping for item drops actually. |
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12/05/06 2:16:37 AM#5
Since we're talking about an mmos with guns and therefore ammunition, I think the economy could chug along without item breakage. Bullets, bullets and more bullets - oh and I'll have a side order of grenades with that... Given the choice I'd opt for a middle ground rather than complete item breakage. Any machine needs regular maintenance to ensure optimal performance. So eg. if a gun normally did 15-20 damage, it could have a maintenance stat (whether hidden or visible) such that continued use without checkups by a suitably qualified crafter leads to an appreciable but not devestating degredation - maybe a 15% drop in damage output. It'd be enough to keep crafting alive and well. Especially where pvp is concerned everyone wants every edge they can get. But it wouldn't be so devestating as to potentially make the game not fun. As for item drops, one of the few things the FE devs have confirmed is that most items will be craftable - 95+%. And most of the components for crafting items will come from salvaging, not mob drops. |
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SnaKey
Novice Member
Joined: 3/26/04
easthastings. Modjoe and others migrated there |
12/05/06 2:57:57 AM#6
I was talking about other players. :-P |
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12/05/06 3:53:59 PM#7
wear on eqipment when you die. the only way to develop player driven economy is the need for repair/replacement. too many loot heavy games out there. besides icarus has called this a "simulation" and by gar it's been a while...
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12/05/06 9:41:52 PM#8
Wear on equipment is one but not the only way to develop a player driven economy. All you need is demand for consumables. Ammunition and conceivably eventually fuel and energy, are consumables. |
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12/21/06 1:46:57 PM#9
Oh? Gaytrix? Nice vocabulary. Especially coming from a person that uses a name like Smurf and then decides that something isnt worth playing if it adds some realism? Go back to wanking with smurfette boy... this is a game for adults. |
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12/21/06 2:05:55 PM#10
Hey now! Dont'cha diss Smurfs! I was a smurf in the army, and we pawned the aluminium foil drivers, the hangar sweepers, the mudcrawlers and even the duckies.
Besides, Matrix Online could easily be called Gaytrix...I noticed alot of the "uberduper roflocopter" guys I played with like to dress like..uh..ultragays
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SnaKey
Novice Member
Joined: 3/26/04
easthastings. Modjoe and others migrated there |
12/22/06 9:33:10 AM#11
What a horrible economy. That's no economy, that's abunch of ammo smiths. I would hate to play a game made by you. |
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12/23/06 3:51:53 AM#12
As opposed to abunch of repair smiths?? The point is that the claim that degradable items is the ONLY way to develop a player driven economy is terribly unimaginative. All you need is production of consumables. Ammunition, drugs, bandages, fuel, bombs etc. etc. And that's also not taking into account FE's rediscovery of old technology - so unlike most other MMOs crafters won't reach a certain point and then never be able to make anything better. New technologies will be discovered --> players will want those new items --> those items will be superceded by new technologies etc. etc. I don't mind that someone wants degradable items. I'm not saying that's a bad idea. But it's just plain to claim it's the ONLY way to allow a player driven economy. |
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SnaKey
Novice Member
Joined: 3/26/04
easthastings. Modjoe and others migrated there |
12/23/06 5:32:43 AM#13
No, but if an item breaks you need a new one right? Personally, I like EVE's system. You die and lose everything. If you die to NPCs you can go back and get some of your stuff back, most of it blew up though. Same could be done in a game like Fallen Earth. You die and everything drops, but XX got destroyed in the battle or you could have a system that was like 33% of the time something drops, 33% of the time something gets destroyed, 34% of the time nothing happens. |
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12/23/06 4:21:01 PM#14
I had made this point earlier but looks like it got ripped in the rollback. FE doesn't look like it will allow dedicated crafters. What we know of the crafting system is that crafting skills improve through practice, unlike the combat-related skills which players spend APs on to improve. Crafting takes real-time. Unlike most mmos you can't in 5 seconds assemble a bazooka-of-ultimate-doom. Crafting items will take hours - though players can continue doing other things or even log off and crafting continues. From memory in the mogarmy video he said crafting a car would take weeks. I think that's the mechanism the devs are using to control the economy. Players won't be able to mass-produce armour and weapons so there's no need for them to degrade - but the original price will be accordingly steeper. Considering there's something like 20 seperate armour slots and players can max several skillsets (so would probably carry at least two sets of weapons) so it might take 24-48 hours to craft a full set of average gear for a single character. I don't mind the idea of NPCs running off with your stuff - I played a MUD once which had some innovative AI, where some mobs would loot your corpse and equip your gear after killing you. Your only option was to track them down and kill them to get the gear back. That added a fun and realistic twist to the game. |
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2/24/07 6:49:45 PM#15
Jonric: Are items and crafting particularly important in Fallen Earth? Will there be many different types of weapons, armor and equipment in general? Is there some form of currency? |
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2/26/07 5:30:08 PM#16
i like more real the better takes some mind power then to play not like some u just hit a thne u done
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DrWolf
Apprentice Member
Joined: 5/06/05
The only thing new in the world is the history we don''t know yet. |
3/09/07 11:31:30 AM#17
Originally posted by suske
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3/09/07 11:35:01 AM#18
Originally posted by DrWolfAgreed. Even though this game has been flying under the radar its one of only 2 on my "watch list" atm. I'm getting a bit sick of the fantasy genre and would really love something sci-fi. Been hoping for something Post apoc ALA Mad max for a long time now. Anyone know what stage this game is in? Alpha, Beta? -Currently looking forward to FFXIV -Currently playing EvE and Global Agenda |
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3/09/07 6:55:04 PM#19
Really the only down side to this game currently is that everyone is going to try and name their character Madmax. I like the idea that you can't solely be a crafter, that you are going to have to see the world and are probably going to need a few combat skills. The best part of this is going to be that you will still be able to max out the crafting side of your character while still being able to hold your own in a fight. Sure you won't be able to hang with someone who ahs spent all of their points in combat but you probably won't be sending your crfater into the pvp areas all that often. As for items being destroyed or looted off your corpse, I am completely against the idea. I agree with item being worn out and requiring repair but completely losing your items would just plain suck. i think it would be cool if you needed to get your weapons repaired by another player in game and the higher their crafting skill then the better job they can do repairing and in some cases maybe even leaving your weapons in better condition then when they were brand new. game looks awesomeand I hope to see a beta announcement in the near future. |
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3/10/07 2:28:17 AM#20
Originally posted by PERFEKTMIND ya i agree, item decay is a good thing, keeps crafting and the economy fresh. |
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