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News Discussion  » Dungeons & Dragons Online: State of the Game Address

14 posts found
  Taera

Community Manager

Joined: 6/02/05
Posts: 1072

 
3/08/07 12:43:55 PM#1

As Dungeons and Dragons Online approach their one year mark, Producer Kate Paiz addresses the DDO community on the state of the game.

Hello!

My name is Kate Paiz, Nereid on the Forums, and I am the Producer on DUNGEONS & DRAGONS ONLINE™: Stormreach™ (DDO). I have worked in the MMO space as a Producer since the summer of 2002, and have been working on DDO since it was in early beta. Now that our one-year anniversary has come and gone, I wanted to introduce myself and reflect back on the amazing year we've had.

This was a huge year for us - we are incredibly proud of DDO. One of our goals was to make an MMO that stands out from the rest, and we really feel like we accomplished that. Our fast action combat allows you to tumble through traps and spin and slice your way through monsters in your search for loot and experience. The flickering torches, levers and runes, and the rumbling voice of the Dungeon Master escort you through treacherous adventures, and bring to life the heart of the Dungeons & Dragons® experience. We are very pleased with what we accomplished in 2006 to expand and enhance DDO. To see a timeline of our first year visit the end of this letter.

DDO is a unique experience with some of the best combat and action packed dungeons of any MMO to date. In 2007, we are going to continue to set ourselves apart by continuing to deliver game updates on regular cycle. Here is a partial list of the very cool features that we are hoping to release over the next year. Please keep in mind that while these are our goals, development often uncovers unexpected complexities, and there are bound to be changes as we go. We will also change our priorities based on the feedback that our fans provide, as we have done this past year.

Read more here.

Laura "Taera" Genender
Community Manager
MMORPG.com

  vingvega

Novice Member

Joined: 2/09/07
Posts: 592

3/08/07 12:47:37 PM#2
I played the trial, wasn't impressed.  I'll give it another shot if they redo the wholllle thing over.
  gschenk3

Novice Member

Joined: 7/24/05
Posts: 93

3/08/07 1:41:20 PM#3

I like it. I can log in, have a fun adventure and not have to spend half my time on the back of some bloody gryphon. The fast action is very nice as well. I've gotten so spoiled by this game that the thought of using an auto-attack system makes me kinda sleepy. I like how the quests are repeatable as well, my mates and I always do over adventures in PnP that we really like.

Not a game for everyone, but at least you can assume the people that are in it are having a blast and know what they are doing. The mass market folks can have their cafeteria, I'll take mine in a nice quiet cozy restraunt.

  Flummoxed

Apprentice Member

Joined: 2/24/07
Posts: 592

Make a WORLD,
Not a Game.

3/08/07 1:58:03 PM#4

i didn't care for it either due to the initial "must group" thing (i guess they 've made most of the content more solo-friendly now) and the almost 100% instanced nature of it.

still...

players always cry "someone should make a mmog that's different!!!" so someone did and now players don't like that either so you can't win.  As long as a stable and profitable base of players find it fun who cares.

  Oculitus

Novice Member

Joined: 3/25/06
Posts: 204

3/08/07 2:41:40 PM#5
Originally posted by Flummoxed

i didn't care for it either due to the initial "must group" thing (i guess they 've made most of the content more solo-friendly now) and the almost 100% instanced nature of it.

still...

players always cry "someone should make a mmog that's different!!!" so someone did and now players don't like that either so you can't win.  As long as a stable and profitable base of players find it fun who cares.

 
A claustrophobic over-instanced fantasy  MMORPG can hardly be classified as "different."

The game's overall lack of content and quality is why players didn't like the game.  The fact they wasted the  D&D license made it even worse. 
  Kostika

Staff Writer

Joined: 4/02/05
Posts: 84

Weakness of attitude becomes weakness of character.

3/08/07 3:48:05 PM#6
I like DDO. I know many don't like the instancing and group heavy quests, but if you've got a good guild it's a great game. I really do like DDo and all those changes are very interesting.

Donna Desborough
Staff Writer
www.mmorpg.com

Notice: The views expressed in this post are solely those of the author and do not necessarily reflect the views of MMORPG.com or its management.

  Stormbow

Novice Member

Joined: 1/28/04
Posts: 195

Hardcore Gamer.

3/08/07 9:09:50 PM#7

I stand by what I said in another thread about this game ... it's dead or dying.  There just aren't enough people playing anymore to keep it fun.  Having to wait until 'peak times' or 'weekends' to find anyone to do anything with makes this game unworthy of $15 a month.

At least, as far as servers go, Ghallanda is dead.  I'm amazed if I see even 5 people while I'm wandering around bored out of my mind because there's nothing my level 11 Rogue/Fighter can do (99% of the time he's solo, 1% of the time he's standing next to people that don't need a fighter/rogue in their group) and actually earn some experience.

It's too bad.  The game had a really awesome combat system.  (Even though it was way too PvE based to keep a real crowd interested...)

I know!  Let's all blame the damned robots!

Even though I posted here, don't think I actually want to have a conversation with you.
Any replies to my posts will more than likely never be read by me.

  KinslayerX

Novice Member

Joined: 10/05/06
Posts: 86

3/09/07 10:30:47 AM#8

Hmm, I played on launch but gave up after a month for a couple of reasons

- Only get XP on quest completion. If you're in a dungeon for an hour and RL pops up, you've wasted that hour.

- Complete inability to solo

- Having to do the same quests over and over gain due to a lack of content

Have any of these been addressed as I would like to take a look at it again? LOTR hasn't lived up to expectations so I need something else to keep me interested until AoC or TCOS hit

CoH/CoV - D-Zol/Kinslayer
Auto Assault - Slayer
WoW, LOTRO, DDO - Kinsul
Matrix Online - Tempest

  Berndr

Apprentice Member

Joined: 7/19/05
Posts: 184

3/09/07 11:39:43 AM#9

POSTED BY FLUMMOXED

Players always cry "someone should make a mmog that's different!!!" so someone did and now players don't like that either so you can't win.  As long as a stable and profitable base of players find it fun who cares.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 

Well your problem is the way of thinking ,,, and it looks that you are not very clever so let me explain this to you..

A little child cries ,,, That its being bored with the food its getting from its mum,, so mum not being creative at all to make something different she decides not to give him food at all..

Thats what happened with DDO .... Crafting open spaces end all other features are what makes an DDO complete .

Without these features is NOT DIFFERENT its only unfinished ,just half game ...

now its up to them how are they going to create and apply those features in order to make it different and in its way original

well thanks god they are coming to their senses

  BlakeT

Novice Member

Joined: 7/22/05
Posts: 45

3/09/07 1:14:42 PM#10
I subbed for about two months and had some initial fun, but it quickly wore me down.  I'm a life-long D&Der so I was predisposed to enjoying the game, obviously, but I think in the end what caused me to cancel was it just seemed too ... one tracked I guess.  All you did was log in, find a group, do an adventure and log out.  No crafting, no housing, no etc.  It's good to see they say they're going to add some of that in, so maybe I'll check it out in the Fall or Winter.

On that note, notice how everything they spoke about was, for the most part, pointing towards a fall implementation?  Does that spell an expansion to anyone else, rather than just updates?  Seems like that to me, they're going to take most of the things that people want and put it into a box on the shelf, rather than expand it inside the existing game.  Not complaining, just something I that came to me.

Not a bad game, just not for me right now.  If I had a half-a-dozen RL friends playing, then I think I'd think differently, but since I don't oh well, it's just WoW and the LoTR beta for me right now.  Maybe some Guild Wars.
  Stormbow

Novice Member

Joined: 1/28/04
Posts: 195

Hardcore Gamer.

3/09/07 2:24:18 PM#11
Originally posted by KinslayerX

Hmm, I played on launch but gave up after a month for a couple of reasons

- Only get XP on quest completion. If you're in a dungeon for an hour and RL pops up, you've wasted that hour.

- Complete inability to solo

- Having to do the same quests over and over gain due to a lack of content

Have any of these been addressed as I would like to take a look at it again? LOTR hasn't lived up to expectations so I need something else to keep me interested until AoC or TCOS hit


That about sums it up, still.  You can solo some now, just not past about level 4 or 5 before the encounters start getting so hard for non-fighters that you lose more experience than you gain.  Other than that, it's still pretty much the same ol' thing-  log in, try to find a group, log out.  (Notice the lack of any sort of 'do a quest' reference there.)

Even though I posted here, don't think I actually want to have a conversation with you.
Any replies to my posts will more than likely never be read by me.

  Trevlin

Apprentice Member

Joined: 3/06/07
Posts: 4

3/09/07 6:15:42 PM#12

Generally speaking I do not have a problem finding groups to play with on one of my characters. i.e. The actively looking groups may not need my L 10 rogue but they can use my L6 Fighter.

  DenSirak

Novice Member

Joined: 1/19/06
Posts: 51

Cheese is for the Weak

3/10/07 5:35:22 AM#13

I so wanted to play DDO, being a D&D fan from long, long ago (1979, specifically). Played the beta just prior to launch, and that was enough for me to walk away and never look back. To put it bluntly, DDO is not "Dungeons & Dragons".

I understand that the devs felt strongly that this should be a group-oriented game. Unfortunately, as anyone who has played D&D for a long time can attest to, you can't always get the whole gaming group together. Solo content was necessary to fill this void, as I know I've spent many an evening running my brother through single-player adventures because the rest of the group wasn't available.

Furthermore, what D&D fan would consider playing 100% of their time in a city? D&D has always been about exploring the world you were in, not running through the same city sewers over and over again! Whoever at Turbine thought this was a good idea has no clue, but I'm sure they will get one soon enough, due to the declining playerbase.

Now I know Turbine has made DDO more solo-friendly over the last few months, but that is really too little, too late. I'm done with DDO.

Currently playing:
LOTRO, Rift (beta) and WoW (on occasion)

  Endemondia

Apprentice Member

Joined: 3/29/05
Posts: 232

In the land of the blind the one eyed man is king - LAST OF THE MOHICANz

3/10/07 10:40:12 AM#14
what ever the opinion of this game it still has the best combat system of a fantasy mmorpg...why? auto target is optional. No other fantasy mmorpg does this as far as i am aware and so it will remain the best of its ilk. Sadly LOTRo is using the point and click combat used by all the others ... a shame. Still it keeps me playing Stormreach...and way better than table top which i have been playing since 82....