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"No one on the dev team thought the SWG players would accept the NGE."
So Smed is the one who truly believed in the NGE? Can we add Torres to that list as well? Brenlo said it was Jeff and Helios idea. They all secretly blame the players Should we blame God as well?
Who else can we add to that list. meh ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Posted in Personal at 12:14 am by If someone else asks if it is possible to build, and you say “Yes, that is possible,” then that is not the same as “pushing” or “selling” or “demanding that your design be built”. No matter how many times they ask “Are you sure?” and no matter how many times you answer the question, and no matter even what you think of the design: it is not your design (keep up now, we just covered that) and even if it were your design, that’s not “pushing your design” but is, rather, answering a question.If it is possible and you say it is not possible even though you know it is possible, then you are a filthy liar. If they say “Ok, build that house” and you join a team of builders who all work hard to build the house then it is still not your design, you didn’t build it single-handedly, you didn’t shove it down anyone’s throat and it wasn’t your decision to build it. If you make claims to the contrary then you are a filthy liar.
I’m not talking about anything in particular, I’m just sayin’.
------------------------------------------------------------------ -Brenlo- First a request, to those of you using this thread as your personal battleground, please take it to PM's. So, I wanted to clarify that we did, here at SOE conceive and develop the NGE. We did so with the best of intentions, to try and make a better game. No blame or buck is being passed. =) We can, and I am sure many of us will, debate for years on end whether this was a good idea. Personally, I believe the concept of the NGE was sound. Some smart guys had some good ideas to make the game better, Jeff being one of them, and they went for it. A bold move and honestly, I am happy to be a part of a company that is not afraid to try something different. Where did we go wrong? Delivery, we failed in our timing and communication. That is where we let you down most, SWG faithful, and for that I truly apologize.
Brenlo Bixiebopper Director, Global Community Relations - SOE --------------------------------------------- It's a rough life, but someone has to live it. http://soe.lithium.com/swg/board/message?board.id=swggpdiscussion&message.id=1039243#M1039243 ----------------------------------------------------------------------- -Smed- pulled out the good stuff
http://stationblog.wordpress.com/ With the exception of the DC Comics game we’re working on, each of these games is an original IP. Our teams in
The exception to this rule has been our relationship with the team at DC Comics. I have to say they are indeed a pleasure to work with. Jim Lee’s involvement as the Executive Creative Director has been a hell of a lot of fun. I just saw the latest build, and the team has come up with a combat system that I think is hands down the best I’ve ever seen. It doesn’t remotely feel like today’s MMOs. It’s all about the action.
One last thing: In the near future, you’re going to read about another big development here at SOE. We recently acquired a game developer that is going to take us into a new space entirely. We’re really excited about it and I think when you hear what it’s about and see what they’re working on you’ll agree! ------------------------------------------------------------------------ Jeff Freeman UPDATE:
Now see, this is just the sort of thing I’ve been talking about. Ya get misunderstood, post a clarification, that get’s misunderstood, so you gotta post a clarification to that, and on and on forever. Better off just leaving the misunderstood thing out there and letting people assign their own meanings to it. Don’t try to read so closely between the lines that you fail read the lines themselves. All I’m saying here is: When I wrote “I looked at what this guy designed” it should never have been interpreted to mean “I designed that and everything else”. But it was taken to mean just that. Seems a little crazy to me. So I finally wrote that it shouldn’t have been taken that way (since it keeps getting trotted out and about) and now some folks are taking that to mean something other that just what it says. C’mon now. |
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2/24/07 2:27:08 PM#2
Windmills. They are flanking us from the right. We need to stop their advance. Send the cavalry in.
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2/24/07 2:32:34 PM#3
Stacking blame for the NGE is like stacking blame for global warming. Does mankind play a hand? I suppose, just like thermal rises in temperature, added with solar activity, added with natural cycle. Blame Smed, blame whiney players, blame LA for over charging on thier license, blame credit farming sites for exploiting the game, blame devs, blame low pops. Blame everyone, they all played a role. There are no silver bullets. Much like the comparison though, nobody has an answer everyone can agree on. |
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2/24/07 2:42:47 PM#4
Originally posted by free2play To start from the middle: - SWG launches - Players buy it, cancel - On exit polls they indicate they dislike combat/skill system - When doing data analysis, someone relays that info - When checking monthly reports, these issues apear under a bullet - During one of progress meetings, someone from either company says: "Wish we could make combat more like Kotor" - Jeff says: "Sure, we can do that" - For the next 2 months, he mentions that several times - Someone overhears that, and mentions to various managers - LEC sees a "we can do that" in one of the reports, and puts the "change combat to FPS" bullet to be ready for ep3 launch on the 15th (that is probably only 3 weeks before) - Management gets involved, assigns teams, issues resources, coders get coding, artists get artsy, marketing drones get markety But, as I said, we started from the middle. Where did the players get the idea that combat sucks? Well, some played KOTOR, some played CS/UT/Quake. Some never played a MMO before, some never played a PC game before, some never even played a game. So, the culprit here would be obvious, the game industry. But what about people for which this was the first game ever? Obviously, people are the problem. So..... Blame yourself. Interesting. Didn't see that coming. |
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Originally posted by RekrulAhh you're right there was already a thread on this. lol |
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2/24/07 4:42:52 PM#6
Wuf.
tillamook wrote:That's an answer, which loses its meaning somewhat without the question "the NGE had ZERO chance of acceptance. Why didn't any of you think so?" It has nothing to do with "belief in the NGE".
That's not what he said. You've even got him quoted in your post there, not saying that, even out of context. Here's what happened: On some forum or another, maybe this one, the claim that I was "the father of the NGE" and so was being "proven" with a misrepresented, misinterpreted blog post taken out of context.I posted that "If someone else (i.e. not you) designs a house and asks you to come look at their design..." in an attempt to make the point that the "proof" they were attaching to their claim didn't even say what they said it did. I mean, they were claiming I designed the NGE and then as proof, attached a post that said something else entirely. Coincidentally, around that same time, Smed blogged this on the station blog: It’s often frustrating to work with third party IP. There’s a constant battle over what the right direction is for the game, and from our own recent experience, it’s not something we enjoy. It very often puts handcuffs on what we can and can’t do and, frankly speaking, it’s a lot harder to make great games when the IP holders don’t understand the online gaming market. So. Players were all a twitter posting that everyone at SOE (me and Smed) was now distancing themselves, blaming LEC, and denying that SOE had anything to do with the NGE. So that's when, and more importantly why, Brenlo posted, "Some smart guys had some good ideas to make the game better, Jeff being one of them" to say that SOE designed the NGE, we weren't denying responsibility, nor blaming the NGE, and so on. |
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2/24/07 4:47:57 PM#7
Originally posted by Dundee So why weren't those "good ideas to make the game better" used instead of the NGE? |
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2/24/07 4:54:07 PM#8
Jeff what games do you play?
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2/24/07 5:30:22 PM#9
Originally posted by Obee ZING! Boring story: I did a lot of soul-searching after the NGE. Months after, I mean, when I wasn't even on SWG any more. I revisited everything I had done (or not done), every design I could have changed, every decision I had made, or could have made but didn't. Just thinking, "What could I have done, have done, tried to do, or tried to have done differently, in order to make the NGE less painful for the veterans?" Yeah, you're wondering why I didn't think that 'til months later. Well. There's a reason for it that you wouldn't like, so back to my story... Eventually I arrived at a design which would have kept the skill system, but still obliterated so many skill mods that a lot of vet's rares and uberjunk would still have been zapped, anything combat-related for sure. CH's and pets would have stayed, but their pets would have been a bit more autonomous. Crafters would maybe have not been completely replaced by loot - just a maybe there - but wouldn't make all the best items, or even most of them. Jedi skills would have been as easy to get as other elite skills, and balanced accordingly. And so on and so forth. Just really savage stuff, but all lesser than what NGE did. Then I thought about how the vets would have reacted to that: Surprise! It's the NGE, Bob tell them what they've won! Just the exact same reaction, I'd think. A year later, we'd still be here, you and me, having this exact same thread. You'd still have asked, "Why weren't those "good ideas to make the game better" used instead of the NGE?" I don't think a single person here or anywhere would believe me if the answer was "You should have seen what we were going to do!" |
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2/24/07 5:36:45 PM#10
You could have told them: This sucks, watching paint dry is more fun, it will NEVER go over, and DONT DO IT. You didn't. |
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2/24/07 5:39:21 PM#11
Originally posted by Wildcat84 You're a pretty hateful person, you know? |
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2/24/07 5:45:45 PM#12
Well frankly I've just stop caring about what SOE did anymore, the best thing I could do to fight them was cancel my sub and that I did the week the NGE came out. Funny thing is while im typing this im downloading patches for the SWG emu hahaha. For as long as I care SOE and/or the NGE could
There lost in money. |
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2/24/07 5:49:35 PM#13
Yes, when it comes for people like you who only "find God" after you have helped murder people's pasttime. Making a stand as you have now doesn't mean SHIT. Costs you nothing. Especially since you have a paper trail of pushing and LOVING the NGE at the time (when it was in your intrest). You are working for another company now and soon will have something else to sell, something you dont' want tainted by the CUNGE. Well, sucks to be you, because it's going to. Taking a stand back THEN when it counted when we all did (got me 3 forum permabans) when Tiggs did (got her fired) would have made you a hero. Words are cheap. You SO moralize. You SO speak what you think we want to hear. Actions speak louder than words. You once held the "lead designer" title, which Dork Lord Heliass (not qualified to design a taco much less a MMO) and Blixtev "0 bugs in the publish".. Uh, MASSIVE bugs found, don't worry, the hotfix will get them... holds. Where were YOU when WE needed your voice? When it might have mattered? When Smed dismissed US as the "vocal minority?" You say your whole Dev team knew the NGE was doomed. Yet NONE of you had the balls to stand up for us. Sorry, I don't care what you say now. You will do the same to some future playerbase, if you are allowed to hold a similar position for another MMO. My hope is you never make it there again. |
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2/24/07 5:49:39 PM#14
Originally posted by Dundee Some people just can't let the past go, I know I've just stop caring a few hours ago lol. What done is done, SWG oh wait that died almost 2 years ago, the NGE is here to stay. Oh look I've finish updating the EMU time to play SWG. But in wildcats above post he did make a point that if you all knew it would fail why did you still release it? |
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2/24/07 5:50:15 PM#15
Originally posted by Wildcat84 I feel like I owe you, so I'm going to give you three replies to choose from, and you can pick the one you like best: Number one: I wasn't on the focus group. Number two: You don't know, man. You don't know. Cause you weren't there. Number three: Response: Would you believe that almost everyone, including the them you say I could have told, had computers on their desks connected to a network, which allowed them to login, play, and form their own opinions. |
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2/24/07 5:59:54 PM#16
Originally posted by Dundee Did the game Battlefront 2 ever get mentioned in any talks? |
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2/24/07 6:03:15 PM#17
Originally posted by Dundee All that shows is after all this time you still think the problem with the old game was the system. It wasn't the old system that was the problem, it was what you folks kept doing to it. Your imaginary revamp would have been just as bad because it would still have removed much of what made the old game fun. Outsied of the more vocal PvPers, the playerbase didn't want the constant nerfing and chasing of some mythical 'balance'. We wanted the game we had, but with more things to do in it. We wanted more quests, stories, and events. We didn't want a revamp, and neither did the imaginary players your former company was trying to attract. The whole idea of relying on looted equipment doesn't even make sense for a non magical fantasy type game. SWG had the single best crafting system found in any MMO that has been released and you still think it needed to be made less useful? |
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2/24/07 6:06:59 PM#18
Because Freeman has to silence his critics rather than debate them. This forum should be called the Freeman Rebab Tour. |
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Shayde
Apprentice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
2/24/07 6:14:01 PM#19
Originally posted by Dundee OK.. Answer one is bullshit. If $OE was so stupid to decide to create the nge because of a focus group study and NOT the player feedback, they wouldn't be able to write code. Second one is just a cop-out. The third one is actually refuted by Smed when he said AFTER the nge that he forced employees to start playing the game and found out it was "Nowhere near fun right now". The $OE environment you are painting us is a complete dev team that KNEW that this was a bad idea, told nobody and followed orders that some mythical people in charge you won't name forced on everyone. (I say mythical, because every name we say who claimed to be "in charge" including yourself are blameless according to you). That the whole nge was actually not only forced down every gamer's throats, but all the dev team's as well. That you were all forced to tote the company line and tell the world everyone loved the idea... continue to love the idea.. and nobody knows why we all left in droves. OK then. Shayde - SWG (dead)
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2/24/07 6:27:05 PM#20
Originally posted by Shayde As a software developer, you rarely, if ever, use the products you're developing. This has a very practical reason: - You're not target audience (99.95% of the time) - You might get ambitions and ideas as to what needs to be done - You might get depressed by the flaws in the product - You might realize you no longer want to be a part of the product Starting an app 250 times a day while developing is not using it. Running it off local admin/test database is also not using it. When dealing with products developed by teams involving dozens or even hundreds of different people you'll get incredibly depressed over how things aren't going your way. So it's better to not do it. Does everyone who works at <car company> drive cars made by <car company>? This argument is invalid in case of software. Car's cost a lot of money, and companies offer subsidies to employees, or in certain cases, it's helped by government to support domestic industry over imports. But in case of software, that isn't the case. Firstly, your product is one of thousands alike (name the product, there's thousand identical ones out there - by function, yes, MMOs as well). Secondly, they are cheap/free. Lastly, all products, with exception of Microsofts are niche products - that's what most of software industry lives from - custom developed software. Google encourages people to use their own products. Then again, everyone needs a search engine, and googles is good. Microsoft does the same, but MSN search is crap, so everyone uses google. But this is soon no longer the case when it comes to outlook, word, excel or other products. While noble and idealistic view of "practice what you preach", it just doesn't work in reality. And enforcing it kills corporate moral. |
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Shayde
Apprentice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
2/24/07 7:57:19 PM#21
Originally posted by Rekrul That is HARDLY an excuse for a game company. They MUST play the game to at very least see if the bugs are fixed. They should love the game, breathe the game. Or at very least, listen to it's players. The ones who love it more. Shayde - SWG (dead)
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2/24/07 8:26:16 PM#22
Originally posted by Shayde Feature/bug testing is different from playing the game. Playing the game would mean having a regular account, grinding. In case of WoW, being a part of 40 person guild, doing 8 hour raids. In case of SWG, spending days grinding up Jedi. Then competing in FRS. See the problem? 40 developers, all playing enough (2-4 hours a day) to play the game as it's intended to be played? Faction farming for epic gear, nading baz nitches for the FS xp. Because that's the game experience others are getting. What about adventure games. How do you play the game for 1-2 years during development. It's impossible. Doing every puzzle for the 80th time would simply kill you. Unfortunately, in the end, you do come down to focus groups and beta testers. Players who tend to be most vocal, tend to be the less useful ones. In case of MMOs "playing the game" is obviously impossible. You cannot test every feature with expected subscription period of 6 months. |
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2/24/07 8:41:58 PM#23
Originally posted by Rekrul
Imagine: Working 8-12 hours a day on something. Anything. You do this 5 days a week, averaging 40-60 hours a week for months and months. Then going home after a full work day, eating some food, then logging in to PLAY for a couple hours a night what you have been working on. I imagine, that since devs ARE human, that the last thing they want to do when they get home after seeing 'Star Wars MMO' all day and all week is to log into a 'Star Wars MMO'. That sort of thing would generate staleness. Personally? I want them out there playing WoW, GW, Vanguard, whatever. I WANT them out there testing and playing other games to see what they do well that could bring about a lightbulb moment as to something 'cool' they could put in 'Star Wars MMO'. Should they play while working? Absolutely. MInimum 1 hr a day. PvEing, PvPing, crafting, whatever they like the most, be in the game doing that. Play the game as they would normally be playing it. But at home after work? No way. A change of scenery does everyone good. Otherwise you'd be sending everyone on a one way ticket to burn out. |
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2/24/07 9:26:20 PM#24
Originally posted by Wildcat84 I think you've read by now, since I've said it several times, that I said I liked the clicky combat interface more than CU combat. There's no need to be dishonest. It makes your merciless, but otherwise Christ-like, unyielding devotion to heroic integrity seem merely vindictive. You are working for another company now and soon will have something else to sell, something you dont' want tainted by the CUNGE. Well, sucks to be you, because it's going to. Yeah, you've said that before. Don't worry, I didn't forget. Taking a stand back THEN when it counted when we all did (got me 3 forum permabans) when Tiggs did (got her fired) would have made you a hero. I'm not really the heroic type. I'm not really even taking a stand here, by the way... whatever you mean by that. Words are cheap. You SO moralize. You SO speak what you think we want to hear. No, I think have in several cases refused to do so, when what you want to hear is untrue or - contrary to your sense of entitlement - undue. Actions speak louder than words. You once held the "lead designer" title, which Dork Lord Heliass (not qualified to design a taco much less a MMO) and Blixtev "0 bugs in the publish".. Uh, MASSIVE bugs found, don't worry, the hotfix will get them... holds. No I didn't. One under that. Where were YOU when WE needed your voice? When it might have mattered? When Smed dismissed US as the "vocal minority?" I was working for Smed, of course. You say your whole Dev team knew the NGE was doomed. No, I said the whole dev team knew the NGE would not appeal to current players and that many of the current players would quit. Some knew it was doomed, and others thought marketing would carry the day. Yet NONE of you had the balls to stand up for us. Why do you make me repeat myself so much? Is it just that you don't believe me? Some DID stand up for you. I wasn't one of them, but I was not the whole dev team. Sorry, I don't care what you say now. You will do the same to some future playerbase, if you are allowed to hold a similar position for another MMO. You're wrong. Uh, no one anywhere in the position I was in has the authority to NGE a game. But even if they did, which is ridiculous and impossible, even if a sub-team lead on a game for some reason had the ability to completely redesign the game and surprise the players with it, somehow in spite of the fact that is impossible, I wouldn't do it. My hope is you never make it there again. Oh, you didn't even have to say that. I figured it out way before I read this far. |
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2/24/07 9:36:55 PM#25
Originally posted by Obee No, no. Believe me, I get that. Your imaginary revamp would have been just as bad because it would still have removed much of what made the old game fun. That was my conclusion. Outsied of the more vocal PvPers, the playerbase didn't want the constant nerfing and chasing of some mythical 'balance'. We wanted the game we had, but with more things to do in it. We wanted more quests, stories, and events. We didn't want a revamp, and neither did the imaginary players your former company was trying to attract. I know! The whole idea of relying on looted equipment doesn't even make sense for a non magical fantasy type game. SWG had the single best crafting system found in any MMO that has been released and you still think it needed to be made less useful? Absolutely not. This was my thinking back to "What could I have done better." That was about it. I agree completely it shouldn't have been done at all. The closest I could have gotten to not doing it at all would have been to quit. I just wouldn't have, though. |
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