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 Thread (27 posts)
InitialDOA  6/23/06 2:05:26 PM

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Novice Member

Joined: 11/10/04
Posts: 99

This was my first MMO  I lived and died by it over 3 years  

This has to be the only game I know to give the highest offensive AND highest defensive ability to one character class in a game with not only 5, but the ability to cross path.  I havent played recently though. Who knows whats been changed. If a single skill/item/enemy in the game changes it throws everything totally off balance.  It still amuses me that at adoration players spend their life savings on objects to increase their stats by 2 points. Ive never seen such a starved community

 
Username!  6/23/06 7:59:28 PM

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Novice Member

Joined: 3/25/06
Posts: 169

I played this game a while back. Me and my friends were on the free one to try it out, we got so much money but couldn't pick it up since we were free and there was a max of like 10k lol. This game was actually very fun though. Do not know about higher level things though.
 
Raiju  9/09/06 9:16:28 PM

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Novice Member

Joined: 9/07/06
Posts: 1

The game is pretty cool but it gets really boring later because its nothing but grinding in the end
 
FatalRain  11/06/06 9:24:23 AM

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Novice Member

Joined: 10/08/05
Posts: 1

"Anyone can see the road on the map few can walk down it"
Myself

Its not supposed to be balanced.

I Can & I Will

Elvendar  11/12/06 10:24:54 PM

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Novice Member

Joined: 8/02/06
Posts: 11

Actually, you don't have to spend any (in-game) money at all to get the items to increase all of your stat points by +2 -- they're free, provided you're registered during the events in which you get them.

The game's core classes are somewhat unbalanced, but all of the newer areas, classes, gear and spells are all making the game balanced. New areas are constantly being released, and the ability cap hasn't even been reached yet, leaving much potential for community recognition.
 
Cillasi  12/24/06 5:17:14 PM

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Apprentice Member

Joined: 9/28/02
Posts: 329

The game is very simplistic in its mechanics.  Nothing spectacular there.  The uniqueness of it is in its level of player control.  You need other players for everything, even joining your chosen class.  Players make up the police force, legal system and the clergy.  You have to have support of other players (get elected as a respected citizen) and do certain things (mentor new players) to do certain things.   Granted, if you're not looking for trouble, you'll probably never cross paths with "the authorities" but it can be difficult to get other players to help you if you're not very outgoing or sociable.  

Note:  Dark Ages is extremely role-play sensitive.  Even your choice of name can greatly influence your ability to function well in society.  Certain non-role-play words are "translated" for you.  For instance, "afk" is translated to "dreaming."  "LOL" becomes "laughing."

If you are a solitary player, you probably won't get far in Dark Ages for several reasons.  The primary reason is that the bulk of the player base is made up of old-timers who are well entrenched and set in their ways.  Unless you are outgoing enough to pierce those walls, you'll probably feel rather alone.  I've registered, leveled a priest up to +11 and wandered around the various hunting areas and never got one offer to hunt.  That's just insane if priests are still as needed as they used to be. 

There are a couple classes that can solo pretty well at lower levels, but there will come a time when you need a group to hunt well.  The last time I played the game semi-seriously, I ended up registering two accounts so the characters on one account could "vote" for the characters on the other account in order to get the almost required "respected citizen" mark.  That's mostly because I'm not a very outgoing or sociable person.  I come to play, not really to socialize. 

In its defense, however, the first time I played the game years ago, I had a blast, and that was before all the new areas, master classes and sub-classes were introduced. 

 
Inimigo  1/26/07 5:51:35 AM

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Apprentice Member

Joined: 1/26/07
Posts: 4

It's not rape if you say "surprise!".

I have played this game for 7 years(or simply since Deoch 12, sometime in 2000), so I can give some useful information about it.


Back when it was release, it was an extremely fun game, the subpath implementation brought a lot of your so-called "unbalance", which I agree. Dark Ages IS a completely unbalanced game, doubts? Compare a Monk/Warrior or a Wizard/Priest to a Pure Rogue, or even ANY Rogue subs(Rogue/Wiz, Rogue/Priest etc.), it's not even fair, both in PvE and PvP.


Speaking of PvP, Dark Ages' Player vs. Player enviroment is ridiculous, for some hardcore players, it's "the only fun thing" left in the game. Although, with such an unbalanced difference between the classes, most you'll ever see in the arenas are the famous meta classes, such as Monk/Warriors, Wizard/Priests, Warrior/Monks and Priest/Wizards, some may even add Pure Warriors(Which by the way, were empowered overtime, screwing old Warrior/Monks and other Warrior subs). If you play any other class other than those, chances are that you'll suck and not enjoy the PvP at all.

Let's talk about it's costumer service. One word for it: Lame. DA doesn't have active GM's, instead, they appointed some players as Rangers and Knights, who keep the justice within the game, and report anything unusual to DA Team.
The DA Team also takes a long time to answer player tickets(their method of costumer service), and most of times, their answer doesn't help at all. Standard answers such as: "We'll investigate further about it" makes you realize how much they care.
They also consider minor bug exploits that brings no benefits to player such as a "board abuse exploit" as a more threating hack than the famous speedhacking, thereof they can block an account permanently for the 1st cause, but not for the second(common sense, please).

The game doesn't have enough hunting areas for all its players, it's something around 5 hunting areas for an usual 800 online players. Go figure.

Role-playing? It's dead. It has been dead for at least three years now(maybe more). Times when role-playing was encouraged and required in some towns, are never coming back.

Player-run politics? Think of an corrupt kid with a lot of ego who has many friends to support him. That's Dark Ages politic system. Need I say more? No.

And last but not least, GROUP HUNTING. You only play Dark Ages up to insight(level) 60. Reason? You'll suffer a lot finding hunts after that, because everyone else is BEING LEECHED TO 99. Although recent updates made it harder to leech, it's far from ending. Group hunting has become a myth, 50% of the current players haven't group hunted until they mastered.


My personal rate? 2/10

Dark Ages takes a lot of time to make a decent character, and after you're finally done, you realize that you have spent a long time just to become another one among many(You'll never be unique).

 
Elvendar  1/26/07 9:21:23 AM

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Novice Member

Joined: 8/02/06
Posts: 11

I'd like to know who you played, Inimigo, because a player of such lengthy tenure and of such experience should be well known by someone like me.

I agree wholeheartedly with your first point. In the Arena, certain classes are just plain good against other ones. You won't walk into the Arena with a Wizard/Warrior expecting to be very victorious -- the people in Arena have hunted a lot, having high HP and MP totals gained through time, and have perfected skills and dueling strategies. It's hard to succeed in this environment.

The customer service is slow, but it has been a step up from when the company was owned by Nexon. KRU Interactive is currently running three games on mininal staff, and producing a third (Nexus TK, Dark Ages, Shattered Galaxy, and producing Knuckleball Online.) Responses to support tickets are generally expected within a business week for serious issues, or up to a month for unimportant issues. This is fine to me, however, as since KRU took over, I have never had a problem getting a response from the company that wasn't worth reading.

There is a Terms of Service to the game, and if you do not abide by it, you can expect to be blocked. Things like using Cheat Engine to view boards that wouldn't otherwise be able to be viewed is pretty much hardcore cheating, same with speedhacking. You're not earning anything, you're taking the easy way out. You know you're doing something immoral from the start, the program does say 'Cheat' on it, after all -- so I will shed no tears over those players being blocked. Some players pride themselves on fair play in games.

Dark Ages does have Game Masters -- Eduardo, Phorbin, Vevila, and Kru are active when they need to be. They work very hard with the players for a multitude of different things. It's probably one of the only games where you get to interact with the Game Masters on such a friendly basis as we do. Knights are mediators, appointed through recognition of outstanding service, and help the company with things that they shouldn't be taking time out of their schedule for. Rangers enforce the simpler aspects of the Terms of Service, such as profanity and auto-hunting skill levels. These players get fame, recognition, and in-game items for doing these services, and most are happy with that they do, until they're on the 'criminal' end.

The game could use more hunting areas for masters. I'm not going to refute this comment, even though we have roughly 300 less players during peak time than Inimigo says we do, some of our hunting areas were revised recently to make them a bit too difficult to comfortably hunt experience in. I'm sure there is a fix for this in the works.

Roleplaying is far from dead; an entire town was dedicated to pure roleplaying, with events going on all of the time. Roleplayers are easily found in religious temples or politics, and may even be found walking around your favorite town... the only reason people cry roleplaying is dead is becuase KRU has made choosing a class easier for new players. Players used to have to be initiated into a class from a member of that existing class; they no longer do now. KRU interactive is simply making the game more user-friendly for new customers.

Player-run politics are fun and fair; you just have to keep in mind that the law is on your side, should you know it fully. People make mistakes, get probation on Guard, or get removed from Guard. Learn from your mistakes and try again. Succeed in knowing law and outlast your peers; in essence, from a WoW player's perspective, they would say, 'QQ and do something.' Most people who complain about politics are the ones who alienate themselves from other officials, refuse to cooperate with Knights, maybe even the mundanes. Sorry about your luck, you seem to be affected in a negative way by the roleplaying and political aspects of Dark Ages.

People will always take the easy way out through leeching, though those people who get leeched will not have high skill levels and will have to train skills for much more time than the average normal-hunter would, resulting in, most likely, jailings for auto-hunting.

My character is unique. Perhaps you should look at the game you're playing a little harder, gain some more confidence in yourself, motivate yourself to become someone big, because you can, I have done it, and try again.

2/10 on your post
9/10 on the Dark Ages game.

If you'd like to make an accurate assessment of this game's mechanics, i've played for quite a long time, and am friends with many players who have played since the game first opened (beta and publicly.) I will be happy to discuss these things with you, and clear up any confusion you may have. This goes for any player/potential player of the game! :)
 
Inimigo  1/29/07 11:19:17 AM

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Apprentice Member