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2/19/07 9:58:22 PM#61
Originally posted by Wildcat84It's too late for NGE if they really think roll back or reverting everything back is impossible. They've been talking about adding an old profession back to game since last year. Over a year they just talked about adding CH. Next publish, next publish, next publish... Nothing came. I don't mean anything about CH, I mean; if SWG now has a lead designer who REALLY liked PreCU, even he has nothing to do anymore. This game cannot be saved. It still has countless bugs, it has the worst MMO combat system, it has crap class system... It's far from PreCU, in all stages... People can blame Smed, j. Freeman, helios or any other dev who worked on NGE. Blaming them won't be something wrong, since all of em has a point on NGE. However, blaming em won't bring us anything good or bad. The only thing would happen is; You can see those people's name in developer list of a game and you could think "oh that guy! i better stay away from this game" |
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Koolaider
Novice Member
Joined: 1/06/07
"FIGHT THE MAN...Harness the power of Breakfast Cereals" |
2/19/07 10:00:44 PM#62
You really can't blame SOE for the NGE from a realistic point of view. Membership had taken a hit and was on the decline ever since publish 9. SOE had to do something to reach a wider audience. I can't say I agree with the NGE nor do I like it, but sometimes, you need to bail for all you're worth, and sometimes, it's not good enough. |
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2/20/07 1:06:56 AM#63
Originally posted by Koolaider
Yes, realisticly I can. Alot of those droping numbers were from other SoE fuck ups, things like the xp nerf or the root changes kept pissing more players off for no good reason. Adding to the game instead of constantly re-working the games basic systems or undermining it's strengths (adding more and more loot to the detrement of the crafting economy) would have been a better move. Then throw in the fact that SWG, as alot of us have found out since the NGE, was a very unique game that players would have come back to because there is little else on the market that has all the PreCUs features or even the CUs features. and all that is even before going into the way they did the NGE. |
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2/20/07 1:15:30 AM#64
Lucasarts, plain and simple, is to blame. It's the only logical source. The NGE was designed, and they made no secret of this, to sell more boxes. They hadn't even finished anything beyond level 30, at release.
Lucasarts makes most of their money from SWG on the box sales. Sony's sitting pretty with the station pass giving subscription money to a core pool for all the games. Thus, for a change that was made to sell more boxes, it's obvious that it'd be Lucasarts' fault. |
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2/20/07 4:58:28 AM#65
Originally posted by Shayde QFE Thats exactly how I see it. It doesnt really matter to me what LA might've asked for, wether it was higher subscription numbers, more accessibility for newer players, more of a Star Wars feel, etc etc, what matters to me is that SOE developed, pitched, and implimented absolute crap in response to those demands.
Originally posted by Wildcat84 AMEN to that, and damned good advice, unless of course your a person who actually enjoys being lied to, cheated, and eventually kicked in the nads and told to move aside so that they can recruit the imaginary 10yr old kid down the street.
Originally posted by Fobok Have to disagree with this, it wasnt LA that made the NGE, it was SOE, therefore I blame them. The following post from the official SWG forums pretty much seals the deal for me, at least when it comes to the OPs original question, "Who is to blame for the train wreck SWG became with the NGE?" First a request, to those of you using this thread as your personal battleground, please take it to PM's. So, I wanted to clarify that we did, here at SOE conceive and develop the NGE. We did so with the best of intentions, to try and make a better game. No blame or buck is being passed. =) We can, and I am sure many of us will, debate for years on end whether this was a good idea. Personally, I believe the concept of the NGE was sound. Some smart guys had some good ideas to make the game better, Jeff being one of them, and they went for it. A bold move and honestly, I am happy to be a part of a company that is not afraid to try something different. Where did we go wrong? Delivery, we failed in our timing and communication. That is where we let you down most, SWG faithful, and for that I truly apologize. Brenlo Bixiebopper
"Uh, we had a slight weapons malfunction, but uh... everything's perfectly all right now. |
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Shayde
Novice Member
Joined: 9/26/05
The game isn’t designed to keep people playing." - Smed NOW you realize that! - Shayde |
2/20/07 9:26:58 AM#66
Originally posted by Koolaider Not squashing bugs and a complete lack of content was the reason SWG declined. Now who was responsible for both? Oh, that's right.. $OE! Shayde - SWG (dead)
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2/20/07 5:15:26 PM#67
Originally posted by Dundee
Can't argue with that. |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
2/20/07 5:25:51 PM#68
all i had ever asked for was my bh missions to stop giving me targets in totally inaccessible places. and better graphics. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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2/20/07 6:45:59 PM#69
Well, first let me say this: Freeman, you may or may not have had a big hand in the NGE, but the damage of the NGE and the loss of the ONLY game on the market that actually offered me something more than a themepark "diablo/koreangrind/dungeonromp/Whack-A-Mole" type of play has made me weary. If such a game ever arrives again, I just can't risk having you or any of the other SOE devs that in their mind thought that "this part of the NGE is fun!!". I would not buy that game if any of those people were even within a gastanks distance of the developement.
As for LEC and SWG? When SWG was released, guess what games were advertised on Star Wars websites, Star Wars magazines, Star Wars comics and Star Wars books? Not SWG. It was barely advertised..And yet it became quickly one of the top MMORPG's until WoW launched with a massive Add campaign(wich also featured adds in Star Wars magazines..). By the time they started advertising SWG, it was too late, the game had been CU'ed and later NGE'ed, and too many pissed off customers were around.
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Dvol
Apprentice Member
Joined: 1/11/07
Opinions may change during online posting.E-Feelings may be hurt.**Working as intended** |
2/20/07 7:45:04 PM#70
Originally posted by FikusOfAhazi
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2/21/07 12:24:03 AM#71
Originally posted by Dvol I dont think he is saying he can fix it. It almost sounds like that IS what he's saying, but i dont wanna put words in his mouth .just that some people shouldnt "unload their anger" on him cause he really doesnt deserve it cause he was against the changes too. I wish blitz the best...but his job is as impossible as pre-cu server rollbacks as Dundee called it.(which isnt what anyone wants. I'm assuming he meant classic servers) |
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2/21/07 4:05:11 AM#72
I just wanted to say thank you Mr. Freeman for taking your time to post here. Your posts have in some areas cleared things up quite a bit, though in others may have clouded a little.
I do have a question though... although I do not know if you can answer it. I have seen in a few of your posts that you refer to a Creative Director or lack there of. Now I have a few thoughts on this. Was Raph made an exec. to move him from the project? In order to move the game in a different direction? To me it dose not make a whole lot of sense to promote such a key position without having anyone in mind to replace them. My guess that that is your point. If so I would have to agree. So my question is as far as you know SWG still dose not have it's own CD? In one of your posts you stated: Cao has been the Studio Creative Director the whole time he's been there, dual-wielding as SWG's CD 'cause it needed one. So we are talking years without a real CD? After Raph left for San Diego I get the impression that development of practicly anything was kind of a free for all. Wether working on say rangers or a new quest. Due to lack of "vision"? There are hundreds more questions i could ask..so if you are ever in phoenix hit me up I'll buy you a few beers :P |
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2/22/07 7:48:07 AM#73
Who? SOE: John (hand-job) Smedley & LAE: Julio (bend-over) Torres Those are the two principle people behind the original Combat Dumb-Down and complete revamps of SWG. Truly, it started with patch 9 and then shortly there after came the mass exodus brought on by the CU. "SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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2/22/07 8:27:03 AM#74
Originally posted by HudsonD That is completely understandable. |
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2/22/07 8:35:14 AM#75
Originally posted by Obee It's the same few folk who keep doing it though. Tossing out that misinterpretation with a presentation attached to ensure the reader sees things just so. Not just posting a bit out of context, then saying what they think it means; but posting with a prelude, then out of context text with bold, italics and colors to emphasize what hadn't been emphasized, and concluded with statements that look like facts and sound like facts, to ensure that it can only be interpreted the way they want it to be interpreted. If "lie" is too strong, misinterpretation is too weak. Particularly when the show is repeated... everywhere. |
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2/22/07 8:42:21 AM#76
Originally posted by War_Dancer This was the point I tried to make earlier, when I said the NGE wasn't really the problem, but rather all the things that lead to that point. |
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2/22/07 8:50:35 AM#77
Originally posted by Shayde If you are the developer and I am the publisher, I want to see your publish plans ahead of time. I want to see your schedule. I want to see how many resources are assigned to what. And then I want you to explain why everything. And then, I will sign-off. Or not. So, who is to blame if you do what? How about if you, as the developer, once or maybe even twice planned the right thing, but I said no? And I can, because I am the publisher. Point being, there's somewhere between shared responsibility and ultimate accountability you're missing. If you could not log in, that was all SOE. Otherwise? There's a developer/publisher relationship working. |
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2/22/07 8:56:11 AM#78
Originally posted by wolfmann What about that first one, pre-CU? Those devs were ok?
Yeh, publishers handle that stuff, not developers.
I remember! |
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2/22/07 9:05:12 AM#79
Don't over-think this problem of who is to blame. It's so simple my 6 yr old knew what the problem was and currently still is. When a company, any company, forgets about the people who brought them to the dance, lies, cheats, steals, and decieves, then game over. 100% of the blame should be laid at the feet of SOE. Heres how I came to this point: 1. If you have integrity, you will make products that work. 2. If someone tells you to do otherwise, and you dont have the character of conviction, then you are a worthless piece of human waste. 3. If you sole motivation is profit at any means necessary then your destined to have a seat next to the devil. For the failure of SWG look no further than the office of John Smedley. Sony needs to clean house starting with "Smed" in order to begin to earn the trust of the player-base. Until then, I will remain on the I HATE JOHN SMEDLEY CAMPAIGN. |
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2/22/07 9:08:07 AM#80
Originally posted by Dundee
In the end you only succeeded in retarding a game that was probably the best platform for next generation MMOs to a point where very few thought it was worth paying for to play the game. That is truly screwed up and now SOE has one grand reputation. That reputation is not the fault of SOE customers. That reputation is one earned by SOE, LAE, and all of the upper management involved. I can not imagine a situation where any developer involved would be proud of what they have now made out of Star Wars Galaxies. So you have been at SOE a long time. Whose fault is that? "SWG was a world, now it's just a game" -adamrk- "When the game was good, you didn't have to ask where the population was, because it was everywhere. When the game was good you didn't have to ask which server had population, because they all did. When the game was good you didn't have to beg friends to give it a try, because they were already playing. " - Salty Pete |
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