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Hi there, I was a vet of swg and I know they have changed crafting again now in chapter 5, does this mean they can craft the best items in game now? thnx for replys
"I believe in god and I believe in loving |
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2/17/07 11:21:42 AM#2
No.
"Peace through superior firepower" |
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2/17/07 12:02:07 PM#3
Crafters still serve no purpose.
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2/17/07 2:14:50 PM#4
No decay - No loss - No item better then ingame ones - No need to be a repeat customer - (This hurts when there is not that many people playing the game obviously)
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2/17/07 2:31:21 PM#5
What a shame to.... It was one of the best aspects of SWG Originally posted by smg77 |
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2/17/07 2:37:06 PM#6
if only SOE didnt suck ass............god damn they ruined everything
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2/17/07 2:40:24 PM#7
lol So, similar to the Midas' touch SOE has the Mr. Hankey touch?
Originally posted by Nobius247 |
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2/17/07 2:42:18 PM#8
Originally posted by iskareot there are alot of ppl still playing the game, i myself just went back to swg on bria, and there are alot on at all times, not sure about other servers |
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2/17/07 2:45:56 PM#9
Originally posted by lauxes
I'd like to see if it has gone passed "medium" yet. |
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2/17/07 3:04:43 PM#10
Originally posted by Shari This might not be the best forum in which to ask. |
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2/17/07 3:48:05 PM#11
Originally posted by Shari Craft the best things in the game: No. Act as content for combat toons: Yep. They reimplemented creature aggro for crafters to create an interdependency for crafters and combat toons (ie., the crafters will need to be protected by combat toons in certian areas now). This comes after it was specifically proclaimed that there could be no changes with the crafting system that would make combat toons dependent on crafters (that was the rationale for not making crafted items better than looted). To sum up: Combat toons needing crafters to get the best in game items is bad. Crafters needing combat toons to protect them so they can harvest resources to make the best sub par items in the game is good. |
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2/18/07 5:28:09 AM#12
Originally posted by Obee Um, not quite. With Chapter 5, there are going to be alot more reasons for combat characters to visit a crafter.
Also, the overall crafting mechanics that have been around since launch are not being changed with Chapter 5. So you still harvest resources the same, still produce items in factories the same, still sell them the same way, still experiment on them, etc. |
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2/18/07 7:22:33 AM#13
Originally posted by Obraik None of its the same IMO. Yes, you said the mechanics are the same. But, resources are not as importaint now, so the "minigame" that was resource collecting has changed..its easier, and not as rewarding. It's not a fun game all by itself. There were many players who did nothing but resource hunt..thats how they choose to play the game. Sure they can still do it, but that rare resource isnt so rare anymore, so it lost its appeal. Thats a significant chang IMO. You can still produce items in the factory the same. But the list of items that was worth even doing a factory run for has been dessimated. So a far fewer items that are worth mass production is a significant change IMO. You can still sell them the same way..but again, the list of 'crafted' items that you'd bother putting on a vendor has been practically wiped out. Also a significant change IMO. I know you said the mechanics are still the same..but you werent being completely honest when you didnt mention that only the mechanics (what you click on to do something) havent changed. again, just my opinion. The reverse engineering for crafters is cool i guess. I dont think it will keep anyone playing who is thinking of leaving, i doubt many will come back for it, and no one new will care. Should be adding more professions and allowing players to pick ablities from any of the professions the want, like before. Dunno if its possible, but stuff like that are the only things that will get people's attention. But Smed said people wants teh content. Surprised me too really, now that everything is pretty much neutered in terms of its affect. People want content, but they also want that content to be worth the effort. I personally dont think they are gonna add more content thats more than a quest line or dungeon or planet that you can use to "gear' your toon up. I dont think we'll be seeing guild controled capital ships that can be boarded or reconstruction of the death star in the hands of the players (like it shoulda been). Of coarse smed said "once they got threw the pre-nge part" they asked for content...what other choice did they have? Content was the only option left, especially when you removed most of the tools we used to use to create our OWN content. Geez, just look at places like myspace to see how big user created content could have been. Thats a "risk' you should take...thats what will make you famous. But SOE will not be the ones to break the mold. They had the money, they (had) the talent, they had the ability...but they are not the leaders they were 5 years ago. Now its about accessing your toons inventory via a cellphone that you have to watch a little advertisement before you proceed. I dont remember what my point was. Oh ya, crafting..its not the same. Its less fun overall than it was before. I think even Obi can agree to that. Basically, i would say imagine shipwright, except ship chasis are lootable..thats what the rest of crafting is like now IMO.
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