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liddokun  2/14/07 8:12:20 PM

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Posts: 1465

WoW isn't innovative at all in the technological sense, however it takes what it does best, polish it to it's utmost gleam and repackage it as something new. Blizzard does best at what it does which is to craft an immersive world rich and deep in lore.

 
noodlesan  2/14/07 8:16:12 PM

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Joined: 9/19/04
Posts: 45

Millions of people don't think it's a bad game.  I played both PvP and PVE aspects of the game and they were great.

However, WoW has used up it's "wow" factor and is becoming a tired game, even with the recent BC release.

If you haven't exhausted the game like I have, you will get much more than your money's worth for the game.
 
ram3o  2/14/07 9:25:05 PM

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Joined: 10/04/05
Posts: 139



? Huh
"WoW is like the apotheosis of the old, rather then pointing a way to the new"

its a 3/4 year old game at time of release it was innovative

a few awards :

Best Game of the Year Award - GameSpot
Best PC Game of the Year - GameSpot
Best Massively Multiplayer Online Game - GameSpot
Editor's Choice Award - GameSpot
Best Role-Playing (RPG or MMORPG) - GameSpy
PC RPG / MMORPG Gamers' Choice Awards - GameSpy
Special Achievement in Art Direction - GameSpy
Editor's Choice Award - GameSpy
Best Persistent World Game - IGN
Editor's Choice Award - IGN
Best PC RPG - FileFront
Best Massively Multiplayer Game - VoodooExtreme
Best of Show (E3 2003) - The Wargamer
Best Persistent Online Title (E3 2003) - IGN PC
Runner up for Best Graphics (E3 2003) - IGN Vault
Spike TV Video Game Awards 2005 - Spike TV
Best PC Game
Best RPG
Best Multiplayer Game


What good pc game came out after WoW? O, yeah Best PC Game of the Year - GameSpot isnt WoW, it was Halflife 2. http://goty.gamespy.com/2004/pc/index.html

 
baff  2/15/07 1:13:39 AM

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Hard Core Member

Joined: 5/22/05
Posts: 5145

It boils down to a few Stereotypes for me.

 

The divorced gamer.

I used to really enjoy WoW, but I fell out with my clan/gaming buddy. It has totally spoiled it fopr me. The magic is gone and resentment has set in.

 

The gamer who doesn't know when to move on.

I used to enjoy WoW but now I am sick of it. I invested hundreds of hours and by the end of it all I was doing is just raiding and grinding. Raid, raid, raid, grind, grind, grind. I raided and grinded every day for a year and now I hate every inch of it.

 

He who was nerfed.

I used to be the PvP king, now I am getting whupped. The powers that I had specialised in to great effect have been taken away from me simply because I was doing it so well. Something I really enjoyed doing has been taken away from me.

 

The Rebel.

Big business sucks. Anything mainstream is bad. Anything that lots of people say is really good, is really bad. WoW = the MacDonalds of gaming.

 

 

He who had issues.

Blizzard cancelled my account. Banned me for no reason. My computer is not compatable. All I do is lag.

 

 

The Elitist.

If it's not free for all PvP it is teh suxxor. If it isn't Meridian 69 or Ultima Online it is teh noobfest.

 

 

The Social Misfit.

I currently play City of Heroes. It is safe, all my friends are here. I have difficulty making new friends. It is easier to hate WoW than to move into a new social circle. WoW players are all children.

 

 

The Forum Reader.

My friends call me Mr. Thotbot. I read every post in the forums. Consequently I am aware of every nerf,  fault and bug. I see them all every time I play. 

 

The Guild Wars player.

Pay to play is a con.

 
baff  2/15/07 1:25:33 AM

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Originally posted by liddokun

WoW isn't innovative at all in the technological sense,

It bloody well is.

The (working) Auction house.

The show item panel in the trade menu.

The GUI options.

The mod support.

The AI.

The comedy names.

The seamless worlds/on the fly loading.

The linking of items into the chat channel.

The wardrobe function where you can see what an item will look like on you by simply clicking a hyper link.

Bind on pick up.

The warriors rage.

The rogues stealth.

The symbols for marking enemies.

The scaleability of the GFX engine.

Bosses with drops only placed in instances.

The factional language filter.

 

Innovation after innovation.

And yes they have also successfully copied and amalgamated a lot of great features from it's predesscors also.

 

 

It's just another RPG to be sure, but it is also a technical marvel.

 
nokturnis  2/15/07 1:30:19 AM

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Posts: 64

Yawnnnnnnnn.

too bad end game sucks too bad pvp sucks too bad its boring.

 
satojin  2/15/07 1:52:12 AM

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Joined: 6/13/06
Posts: 55

Originally posted by baff
Originally posted by liddokun

WoW isn't innovative at all in the technological sense,

It bloody well is.

The (working) Auction house.  -> Done before FF11 (and probably before that)

The show item panel in the trade menu. -> Also done before, I think even EQ1 showed you the items being traded.

The GUI options. -> Allow for mods that make the game easier for players who don't want to learn to play better, not to mention other MMOs get stuff like this inform of 3rd party addons.

The mod support. -> Yeah...as discussed, mods ruin the game.

The AI. -> Sucks, why would a tiger quit chasing you after 20 feet when you just put a few arrows in his hide?

The comedy names. -> This one almost makes me wonder if this whole post was sarcastic..is it?

The seamless worlds/on the fly loading. -> Also been done before.

The linking of items into the chat channel. -> Save you all of 3 seconds to type the items description.

The wardrobe function where you can see what an item will look like on you by simply clicking a hyper link. -> I seem to recall a webcomic making fun of this, because dev's worked on this INSTEAD OF GETTING THE EXPANSION OUT SOONER.

Bind on pick up. -> Why should anything adhere perm. to your body/soul? Sure they want to cut back ebayers but that hardly stopped people from doing that, when I get new equipment I want to be able to sell my old equipment for more than 5 damn copper.

The warriors rage. ->  Woohoo Warriors now have a mana bar that limits them from using skills rather than cool down timers....

The rogues stealth. -> Done before.

The symbols for marking enemies. -> So basically if I drew a picture of a stickfigure being stabbed by knives, it isn't in other games so therefor its an improvement?

The scaleability of the GFX engine. -> Fantastic for Blizzard from a marketing prospective, the GFX engine in general stunk  for high-end pc users though.

Bosses with drops only placed in instances. -> Done soooo many times before, not to mention the drop rate sucks, if a boss is wearing the cape you want on its model, it better drop 100% of the time.

The factional language filter. -> Pretty much so little kids were only limited to cursing out members of their own faction. Seriously you want to say something in private use the group chat or whispers.

 


I made my arguments. WoW is in no way a technological marvel. Not to mention it's way too easy to level up to max level.
 
Nalaeph  2/15/07 3:52:05 AM

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Joined: 10/30/05
Posts: 37

I wouldn't say I hate it, I played it for ~3-4 month and had a lot of fun leveling my character to 60 during that time, but after the introduction of Battlegrounds (wth, I wanted open world PvP that's actually meaningful, like taking over towns or even zones, not some retarded CtF in some confined instance that belongs into a FPS. A total immersion breaker for me.) and the prospect of running the same instances over and over and over and over as the only activities (don't really care much about alts) I left it and I haven't looked back. I'm actually not even sure why I visited this forum hehe.

WAR seems to adress the above issues, so that's the game I'm looking forward to, even though the first gameplay videos didn't exactly blow me away.
 
Novaseeker  2/15/07 8:19:24 AM

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Posts: 1400

It's very much a case of hating the successful and popular by self-proclaimed elite gamers for bringing the unwashed masses in large numbers into their previously unpolluted refuge of MMO eliteness.

Blizzard had a vision: let's take a niche market product (MMOs, which were, pre-WoW, and despite the success of EQ, nevertheless a niche compared to the gaming market overall), drill out much of the tedium, complexity and so forth that tend to make people stay away from the product, repackage it in an accessible forum that not only runs on many systems, but which allows the average gamer to progress and have fun.  That was the vision for WoW and it was executed nearly perfectly.  The flaw, of course, was the level 60 end-game which was not designed for most gamers, but many people stayed anyway, working on alts, playing another faction, etc., because they found the 1-60 content a lot of fun, despite that glaring end-game inconsistency.  Design-wise, the strength of the 1-60 game is what has gotten the high level of subscriptions and maintained them, despite the more hardcore end-game design (at least the one that prevailed before TBC) - and it's the strength of that design and its closeness to the core vision for the game that has made WoW a tremendous success.

The "cost" of that success has been that of course WoW has created expectations among the new market of MMO gamers it's basically created itself, ranging from interface to accessibility to playability -- and the "core" gamers resent this influence, and so end up bashing Blizzard for essentially being too succesful at what they set out to do.  So it's very much de rigeur to hate WoW if you're one of the more elite gaming types -- in fact, it is almost like a badge of eliteness, or evidence of a rite-of-passage to eliteness.

----------------------------------------
Playing - WAR
Played (Retired)- LOTRO, WOW, EVE, DAoC, EQ2, DDO, SWG, UO
Tried - Ryzom, Shadowbane, AA, V:SoH, Archlord, FFXI, MxO, CoH/CoV, Granado Espada, AoC, PotBS