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I ve just read another "vanguard sux" post and realized something... i am playing mmorpgs for about 8 years now and have played / beta tested pretty much every,atleast a bit interesting, mog out there. About 1 year ago, i took a break and went to play first person shooters. Although in fps-games the framerate is everything, the graphics are usually better than in mmorpgs. Basically you can say "shooter" games are the reference for the most actual graphics. after a while when computers/ graphic cards get better its possible to have "old" fps game engines for mmorpgs. an example would be the Unreal 2 engine, which is used by quite many mmorpgs now. i.e. Lineage 2 to make it short .... consoles like XBox360 and PS3 brought the so called "next generation graphics" new graphic cards like the nvidia 8800 and the ones that ati has in developement (maybe some current cards too) , just made the new generation of graphics available to the PC too. and it just has started Not only graphic cards just made a huge step, but all other hardware parts for PCs too. So when you are buying a new computer at the moment, you can be more sure then ever before, that its outdated in very few time. (ty microsoft for DX10) Games that are hitting the market these days ofcourse try to be "good looking" for quite a while, so they often make their graphics a bit overpowered for current PCs. Most people who play First Person Shooters, know these problems too well and either just play older games that still run smooth on their computers, or ....well just buy a newer system. I think this is something that many mmorpg players didnt realize yet. to make it short .... you cant expect to have new games like EQ2 or Vanguard (i leave out Age of Conan for now) running good on a computer that you bought to play EQ1 or Ultima Online ;) some years ago. ofcourse its anoying to spend alot of money for a PC and 2 years later you realize that you cant play the newest games anymore. but thats how it works for maaaany years now nobody forces you to play Vanguard or EQ2 with "extreme Quality" settings but if you want to play such games be aware that you need a good computer for this - thats like being angry that you just cant cope with a Porsche on your old bicycle besides that mmorpgs also need a fast internet connection and lag also comes from packet loss anyways no "your english sux" remarks please im not native speakin besides that i hope atleast some people found this interesting cu hf and tc |
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2/08/07 3:33:37 PM#2
Originally posted by maxpfaffWell though you may very well have a point in what you say there is also a fact that as production costs have skyrocketed, time frames from start to release have become more stringent, and that there are alot more "hands in the pot" so to speak, games have in most cases gone downhill. The creativity of the designer's have been hamstrung in an attempt to accommodate a larger audience at launch rather than 6 months down the road. The coding of engines (when its homebrewed vs contracted out) has gotten more sloppy and code optimizations are left out or done in such a way that they have negligible impact on the end user's rigs. I don't know your experience concerning gaming as a whole, but there had been a time when programmers and designers took pride in the work that they did. They didn't try to cover up all their flaws with marketing speak, and they were actually very very good programmers. They took the hardware that was available and wrote their code in such a way that they took advantage of every single piece of the hardware that was available. Granted, at that time companies like NVIDIA didnt even exist let alone did they use specialized drivers to make their hardware seem better than it actually is. Hardware companies did not release new hardware every 6 months, with the way hardware companies are releasing things coders have no chance to REALLY learn the ins and outs of the hardware they are coding for. I, personally, upgrade components every 18 months or so with a new computer every 3 years. This is by far not something that the casual computer user/gamer will do or are capable of doing. I also was in the vanguard beta for around a year's time. Issues that people are experiencing are NOT due to inferior rigs, but inferior, sloppy programming. Sure in 2 years everyone will have a rig that can play Vanguard at ultra high settings but that does not change the facts that first, the game has been in development for nearly 6 years (McQuaid started sigil in 2001.), second that it is a bloated unoptimized buggy excuse for a game, and that third it was shipped far from a ready state. People complaining about the bugs, that they can not play it, that they dont get the performance expected, that their classes have been nerfed, have no one to blame but themselves for buying into the decietful marketing hype the McQuaid has spewed forth on dozens of sites (mmorpg.com included) and buying a game that was at the very least 6 months from being ready. And the more times that people reward these underhanded practices, that in any other business are blatantly illegal, they should not be surprised when developers and publishers continue with these shady actions. |
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@ severius ofcourse you are right with bad coding being a huge problem time, money and lazyness may be the main reasons just take a look at projeKKt 64 for example a really good looking game only being 64kb of size nevertheless i still think that besides that many people just are not aware of the whole process i described above games are not programmed by some geeks anymore , but the market is driven by money and money=time nevertheless im loving being a game developer myself |
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2/08/07 3:52:45 PM#4
Im looking forward to next gen grapix in MMORPG. I Realy dont see why people like the WoW grapix they look
kiddy and created by some art students. Lineage 2 looks much better and is so much older. I think the world is realy for next gen grapix! AND I CANT WAIT! |
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2/08/07 3:52:55 PM#5
Next-gen is always a great buzzword to throw around, but there are always steps you take in development to make a quality shipped game. You don't ignore 90% of your target audience to develop a bloatware subpar title. The FPS that you mention didn't do this when they went about making incredible graphics. Other titles this year also didn't do the same. Saying stuff like its meant to be played on a higher system is just a bad excuse to the shortcomings of a game. |
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2/08/07 4:09:20 PM#6
I'm playing Vanguard at max settings, max draw distance, with shadows turned down (they do nothing for me and aren't worth the fps penalty in any game imo) quite happily on my 1 year old PC. I do get a bit of stuttering entering town / caching new places so i may drop it down a notch - though they say increasing client performance is one of their top priorities, so we will see.
But I must say, at max settings this game looks great. The draw distance is amazing (MUCH better than oblivions, even with 3rd party mods) and the bump mapping looks great though the animations could do with a little work. With that said I'm enjoying the game thorougly so far, though the nerf stick does SUCK, just as it does in every other MMORPG. |
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rungard
Spotlight Poster
Joined: 7/25/03
Hmmm...It appears that someone has been into my spellbook again. |
2/08/07 4:30:56 PM#7
more polygons does not make better graphics.
this is the age where the games play like SH!T, but look pretty. Players seem to accept it. wheres the visual combat damage to mobs. Why am i looking at a 2-D health bar in this age of processing power, instead of looking at the mob. wheres the top notch animations.. really, where are they. wheres the graphical con systems. why am i relying on "dot systems" again? you wont find these things in a next gen game. They wasted all their resources making it look shinier. great graphics my A$$.
heres the scenario: Im running allout at a nuclear explosion with a metal garbage can lid taped to my arm for protection. |