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 Thread (76 posts)
Copeland  1/26/07 1:37:25 PM

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Originally posted by paade

Originally posted by Copeland

 
 WAR? well it looked like it had a long way ot go when i played it. I doubt it will have a large subscriber base.


i have to remember to quote you on this again after WAR release

Yeah maybe i'm forgetting how popular pvp is.. oh wait pvpers are just a vocal minority.

I remember the vocal pvp community for Vanguard saying how popular pvp is and that any game today should have pvp. So Sigil opens up PvP servers and what do you know.. they sit at about 1/3 the pve population.

In EVE the majority of subscribers avoid pvp at all costs. i'd say only about 35-40% of the EVE world is hardcore 0.0 pvpers

WAR is all about pvp. Therefore it won't appeal to the majority of gamers.

texwash  1/26/07 1:42:08 PM

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Originally posted by Copeland

 


Originally posted by paade
Lets see... another pve grindfest that maybe 1% of MMORPG players are even able to play due to high rig requirements... TBC is just out and going strong... LoTRO, G&H, Spellborn are coming out in few months... WAR and AoC within a year... i would say 50k-100k.

 

This doesn't take a top of the line rig anymore. That ended towards the end of beta 5. LoTRO is so bad they're trying to get people to pay $200 for lifetime subscriptions before they even see the game(Big red flag). Spellborn is a novelty act that will only draw a small minority. Quest only EXP... jeeze i sure hope they alot of unique quests or it's just DDO all over again. God and Heroes... will it really come out? I wouldn't mind trying it if it does but i have little hope that it will seriously amount to anything. AOC just got delayed again and i doubt any game that touts as many new idea claims as this one. I bet only 20% of what they are promising makes it in the finished game and it's release will be mid to late 2008. WAR? well it looked like it had a long way ot go when i played it. I doubt it will have a large subscriber base.

The problem with games like AoC and the sentiment of let down that comes from some Vanguard bashers is the simple fact that if it hasn't been done before then nobody knows how to do it. So it's best when you're reading a developers website and they announce all these new ideas to have a skeptical approach. Look at games such as Dragon Empires (vaporware), Imperator (vaporware), DnL (atrocity) and Mourning. All these games claimed to have these revolutionary ideas to make their game different but in the end they couldn't figure out how to implement them. There are even ideas from the Sigil devs that they can't figure out how to implement that were supposed to go in the game. They hope to get them in one day but who knows if they'll ever get the code working.

Vanguard will need about 6 months to polish up and get right. Then the MMO world better take heed.


I do not really agree with the WAR information you are putting out.
 
texwash  1/26/07 1:44:16 PM

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I bet atleast 100 people will pay for this game on release. 

 

I bet 100 people will come to this forum and cry and complain and ask for their money back about 4 months into release.

 

 

SOE is the

 

 

 
JackDonkey  1/26/07 1:51:49 PM

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it might only need like 35k accounts per server to be comparable to wow on a community level (based on 8million, 180+ servers, and each server being segregated between alliance and horde).  We all know WoW isn't pumping the extra money into more content, not that Vanguard will either, but I think it's safe to say if the game has one server and 35k accounts it will be just as good as playing a horde in WoW, well for PvE anyway, for PvP you'd have to go into subs per battlegroup or something.


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CasaFranky  1/26/07 1:52:53 PM

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Never more than in EQ2.
 
dacia72  1/26/07 1:54:38 PM

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never

 

remember is SOE involved :(

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kopema  1/26/07 1:57:44 PM

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Originally posted by Nikoz78
Funny how you liken stupid forum posts against Vanguard by haters as "bad press."  About 1% of people who play MMO's even know this site exists.

Actually, the funny part is looking at what the Vanguard lovers think is "good press."

I'm not absolutely positive that this is the only Internet Forum in the world where people are criticizing Vanguard.  Of course, anyone who's thinking about playing any new game comes to these sites to get an idea what the game is like - both good opinions and bad ones.  And what do they see for this game? A bunch of people saying they tried the game and, even if they were able to get it to play, found it to not be any fun; while the people who say they will be playing the game and waiting online for us are rabidly attacking everyone who has the incredible gall to not like it - or even going so far off the deep end as to blame people's computers for running Vanguard worse than any other game. 


It's hard to see how that's generating a huge crowd of people clamoring:  "Hey, where do I sign up?"

 
Copeland  1/26/07 1:58:18 PM

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Originally posted by JackDonkey
it might only need like 35k accounts per server to be comparable to wow on a community level (based on 8million, 180+ servers, and each server being segregated between alliance and horde).  We all know WoW isn't pumping the extra money into more content, not that Vanguard will either, but I think it's safe to say if the game has one server and 35k accounts it will be just as good as playing a horde in WoW, well for PvE anyway, for PvP you'd have to go into subs per battlegroup or something.

They don't have 35k accounts per server LOL.

You see 180+ servers. That would be for the 3 million US/Euro subs. We'd need someone from China to tell us how many servers they have for their 5 million chinese gamers. I've always been skeptical of Blizzards claims anyway. 8 million accounts would take 800 server shards at 10,000 accounts per shard which would be really close to the limit. Considering the wait queues they have going i know they don't have the best technology behind their game. I almost guarantee their numbers are inflated by at least 3 or 4 million just for the hype and free advertising.

I know SOE used to like to keep the average population active per shard at around 4000. If it got higher thats when they'd split the server. I'd imagine with the technology today you'd double that.

iNDi  1/26/07 2:02:46 PM

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The high requirements are the main problem when it comes to subscribers I guess... Most people will have to upgrade their system (especially because of shader 2.0 graphic cards as requirement).

I would have preordered Vanguard if my PC was fast enough... Upgrading isn't worth it though since I'd need a new motherboard (mine got no AGP slot), another 512MB Ram and a new graphic card just to be able to run it on lowest settings. A new PC isn't a solution for me either since it's a P4 2.53 and alright for working and even gaming (can play all other available MMORPGs).