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Crysith 1/24/07 3:58:43 PM
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Apprentice Member
Joined: 8/03/06
I am that which is. |
Gone? Maybe. Horizons has come a long long way and it is still around. I have been playing since release, and it was the first MMO I ever played. I still have an active subscription but my play time has been less and less. It just doesnt have the numbers it needs to keep going. They say the same people own it and its not, we were all there when the bankruptcy hit, when the sellings took place. And now the current people running the show do not communicate with us and give us no reason for hope if only we have a few more days to play. There is alot of potential for this game, if only they would add more content and advertise. People dont know this game exsists! And these new managers need to fix the billing issues. That above all else. We dont need pissed off former players making it worse for new people that might have more enjoyment out of the game than they did. Everyone is different and different things tickle people's fancy. But having seen the game go through alot in the past, it just needs a pick me up. The lag is gone, sudden crashing is gone, and I dont have a super duper uber pc either. We just need a better company I think. And money of course. Id hate to see my first love die, and I hope it never comes to that. |
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Brenics 1/24/07 4:51:35 PM
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Apprentice Member
Joined: 11/29/06 |
1. The game has no more development. The people running it have no clue how to do work on the servers. 2. No potential if they pulled the test server and have no clue how to update game. 3. Major billing issues still going on. 4. Because they aren't doing the work on the servers each week the right way there has been major lag on the servers which takes a good day to correct itself. 5. Older systems runs HZ better than new hardware. The game has always been this way. 6. You are lucky to see 30+ people on a server now a days and more are quitting each day. |
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Hadesprime 1/26/07 8:09:51 AM
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Apprentice Member
Joined: 2/24/04 |
nothing beats the advertising that Blizzard has spent on WoW
But HZ has always been in the back burner of just about every MMO players minds. Unfortunately bad experiences from beginning to now have given HZ a bad rap and bad word of mouth advertising all of which was earned. Tulga made critical mistakes in believing that adding more grind was a viable substitute for content. There is nothing fun at all about dragging a cargo disc around and filling silos. The adventuring system isn't even worth mentiong because there is no content to support multiclassing. Even so I'm sorry but having 6 or 7 adventure classes under your belt or having all crafting classes at 100 is completely silly. A flaw to allowing unlimited multiclassing which was used as well to substitute for real genuine content. All of which has proven that this model failed and is not a viable model to build an MMO upon. There are some good ideas in it but its overshadowed by many crappy ones. |
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xauss 1/27/07 6:44:43 AM
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Apprentice Member
Joined: 12/05/05
why do today, that which you can put off till tomorrow |
Originally posted by Hadesprime
however, I liked AE's original design (however gimped it was from David Allen's concept) - multiclassing being a major part of that. It provided longeivity to a char, making them endlessly adaptive and upgradeable - it is a feature i would like to see again in the future. True though that there needed to be more content for 200+ rated uber bipeds (and even the 130+ ones) but with (excluding dragons) 29 potential adventure classes (possible adventure rating of 380 with all maxxed) the gamer was never really "done with their char" true that crafting could be a drag (literally), but it did provide an enourmous time sink, and many enjoyed it (albeit in small doses for most of them). 19 biped crafting classes provided more than enough options for the dedicated crafter to keep going for years just to max 1/2 of them - and importantly created serverwide interdependence and relationships since 95%+ of items used / equipped were character made. creating barriers (time and persistence) to mastering a craft is important for a game's economy - though i think the disks were too slow, and resources often too far from portals or should have crafting stations nearby to reduce tedium / frustration what for Horizons now? well i think that for most people the game is well and truley dead since the fraudulent billing and EI interactive / Pixel Magic debacle. I would love to play it again on a consolidated server (with a decent population) or start afresh with everyone a noob. but i certainly won't with EI / PM in charge. Better still would be for PM to sell off the game world* and the classing / crafting system to another company who can address some issues regarding crafting, content (especially for high level), and plot ownership (unused accounts should lose their plots after 4-6 month period expires for active users to be able to purchase) as well as re-engineer it to run as smooth as todays gamers expect... Dangit: *below is highlights from a quick list put together by fCo_Pancho on a different forum. he admits it is niether comprehensive nor reliable, but it gives us a general idea of what else is out there. The numbers are in square mile units.
**Lesser Aradoth is only a small part of the Horizons world, probably <5% of the total land mass when all is considered
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Hadesprime 1/28/07 3:04:30 PM
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Apprentice Member
Joined: 2/24/04 |
[quote] you cant blame Tulga for AEs design - and they tried with content by adding events, and some well(ish) known author to write more quests, as well as adding more mobs / resources with the aim of adding tier 6 (master) crafting to supplement the needed raise of level cap to 120 [/quote] You do realize right that Tulga was AE renamed correct ? AE was left in bankruptcy while Bowman used cover man Chris T to create Tulga. All employee's including Bowman himself simply got a paycheck with a different corporate name on it. Eventua.lly Chris T was shuffled out and never heard from again. As far as design well Tier 6 never made it nor did the level cap raise. Tulga was not even close to getting tier 6 in game let alone raising the level cap [quote] however, I liked AE's original design (however gimped it was from David Allen's concept) - multiclassing being a major part of that. It provided longeivity to a char, making them endlessly adaptive and upgradeable - it is a feature i would like to see again in the future. True though that there needed to be more content for 200+ rated uber bipeds (and even the 130+ ones) but with (excluding dragons) 29 potential adventure classes (possible adventure rating of 380 with all maxxed) the gamer was never really "done with their char" ]/quote] multiclassing was nice but became and is now the games crutch. There are very few in the gaming world that will bother raising class after class to max level. After the third class it became a .... well I do not have anything else to do so might as well raise another class to 100. Most people when they got to this stage quit. It was partially responsible for the AE bankruptcy to Tulga shuffle and its eventual demise as well. I dare say being able to level all classes to 100 to be a complete waste of time and went far beyond customizing your character falling into the absurdly absurd :P . Other games with alternative advancement have shown there are much better ways to customize a character and I believe the MMO world will build on that model and not the failed one in horizons.
[quote] true at crafting could be a drag (literally), but it did provide an enourmous time sink, and many enjoyed it (albeit in small doses for most of them). 19 biped crafting classes provided more than enough options for the dedicated crafter to keep going for years just to max 1/2 of them - and importantly created serverwide interdependence and relationships since 95%+ of items used / equipped were character made. creating barriers (time and persistence) to mastering a craft is important for a game's economy - though i think [/quote]
umm there was no interdependancy and hasent been since 2 months afrer the games release. We saw at the 6 month release that people did not multiclass a crafter because it was fun but rather so they could make everything themselves. The crafter juggernaut quickly became the demise of the games economy and subsequentloy its population. Im sorry but no where in real life or even the various electronic ones can you be NOR should you be jack of all trades master at everything. It destroys a games economies and removes the very interdependancies you say where there but clearly were not. Now multiclassing a crafting class isnt a bad idea.l But there should have been limits to it. [quote] what for Horizons now? well i think that for most people the game is well and truley dead since the fraudulent billing and EI interactive / Pixel Magic debacle. game was dying before PME/EII got it. Sure the folks at Gin Horizons mainly Ophelea insist the subscriber base was growing at a rapid rate I just dont believe it for a second. Imperical observations showed that though trial account conversations were high that those people did not stick around for very long. This is supported in the fact that Horizons in the many months leading up the sale was staying at consistent numbers during primetime. For example Chaos never ever went past the 400 visible online point. It steadily rose to a point close to it but could never break it. Which counters the assertion that the playerbase was growing hard. Not only that but Im sure Baker would have never parted with the game at the bargain bin basement price he gave it to PME for. He woul.d have had concrete numbers to show to a perspective buyer that the games subscriber base was growing and he could have commanded a better price for it than he did. In fact he could have probably found a more credible buyer for it and not one that uses front page to produce their main website. What Horizons needed was to get away from Bowman and Tulga/AE. Unfortunately the game went from the frying pan to the fire with PME/EII. The game might settle into true niche status if someone else gets ahold of it and addresses content, class issues and performance problems. But I see no one with the money the resources nor the time to really do that. Horizons right now is a crap load of work for any small entity to take on and I just do not see a larger more skilled entity even bothering with what is now old tech and a piece of software with a oil tanker load of problems. |
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xauss 1/29/07 7:29:04 AM
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Apprentice Member
Joined: 12/05/05
why do today, that which you can put off till tomorrow |
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