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1/18/07 6:05:37 AM#21
What CCP is doing for our Comunity, letting us play on one big Cluster, is just awesome.
And i truly hope they can push the amount of concurrent Players at one time to a much higher amount. Just my 2cents... |
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1/18/07 9:07:10 AM#22
Originally posted by Agrikaanerrr....why are you bashing me, I disagree'd with Bawldeux. |
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1/18/07 9:18:09 AM#23
I can't. I do L4 missions for Caldari Navy - all Empire L4 Caldari Navy agents that give kill missions are in Saila, Aramachi, Isenairos, and Motsu. I believe all 4 of those systems are on the same server (Jita is the only system that has its own server afaik). The lag in Saila area is still about what it was pre-Kali.
I agree somewhat. I have always hated open pvp - it encourages ganking which may be fun for the ganker but sucks for the gankee. I stay in hi sec almost all of the time which does limit the game. I really wish CCP would add a permanent or long-term flag to allow/disallow open pvp (war decs should still allow pvp in any case) - would cut down on the number of griefers and allow those of us that hate ganking to actually experience 0.0 space. I don't expect it to happen, but I can dream.
I completely agree with Minsc. Show me another MMO from an independent developer that is published online only with limited advertising that is doing well. On top of that, it is a very different style of game - I've gotten multiple people to try it that just couldn't get into being a ship in station/space (it just wasn't as immersive to them as controlling a person). Active: CoH/CoV, Warhammer (beta,live) |
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1/18/07 11:54:00 AM#24
Originally posted by Minsc Sorry MINSC, my apologies. I got confused somehow (bloody terrorists). Read some parts of the Quote not as a quote. |
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1/18/07 3:45:34 PM#25
Some good changes, although lag is still a major problem. Jumping large gangs still creates problems with people not loading for quite some time. And I haven't really seen much that really makes me want to engage in large fleet battles at this moment. Still looks like ccp is heading in the right direction and I'm looking forward to all the combat changes.
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1/18/07 7:56:32 PM#26
Dude, bawldeux, if you hate things that much, maybe you should just stop playing and move to WoW!
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1/19/07 3:26:14 AM#27
2. Eurhm, totally incorrect. You can be whatever you want (if training wouldnt take so bleeding long when you decide to change professions). EvE is a PvP game, full-on. The tutorial even teaches you that you are nowhere safe. Which ever profession you choose, personal security is something you should always take into account. If you played since beta you should have been more then aware of that. Sounds to me you took a risk, got ganked hard and are now bashing the game for your gameplay mistake. 3. Dude... How many people does WoW accomedate in one world? 3000? So does Daoc and many others. EvE is truly one world. It holds more then 11 times what one server in any other MMORPG normally holds. No what server are you playing on bullshit, if you play EvE you are all in the same world as how all MMORPGS should be. 170k subscribers makes EvE THE leading Sci-Fi MMORPG, beating renowned ips like and the Matrix. 170K subs is a very very healthy number which would make many other MMORPG companies jealous. |
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1/19/07 5:29:44 AM#28
Just to avoid misunderstandings about "lag", Fleet combat lags still like crazy and is simply unplayable.. not to mention pos-warfare is unplayable. Rest is playable I think.. haven't done missions in empire in ages so not sure if it has still crash to desktop and lag problems outside market hubs like Jita system.
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1/19/07 6:42:12 AM#29
Originally posted by LordN Correct. huge bubble camps can be a problem as well (client sided overview load lag). |
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1/19/07 6:45:00 AM#30
Originally posted by bawldeux It has been fixed... http://myeve.eve-online.com/ingameboard.asp?a=topic&threadID=426918 |
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1/19/07 7:26:16 AM#31
bawldeux there are 3 types of 'LAG' in EVE game Lag due to server capacity overload. (the main cause of server crashes and slow ping) Lag due to CPU Calculations (the main cause of fleets giving players slow FPS) Graphical Lag (FPS drops due to an overload of graphics to render. (this builds on the CPU lag) ----- Server lag is constantly being adressed by decreasing player hubs and missions hubs, changing server nodes to other systems, rebalancing server information (like bookmark abuse and gang jumps) this last thing will be heavily adressed in KALI 3 where the new ENGINE Trinity || will be released. here the data communication will be optimized greatly making data handeling the server <-> client DATA streams a lot lighter. Also Server lag caused by players... if a group of players starts to do dodgy things, yes that can indeed cause lag. but this is called misuse of game mechanics and can result in a ban from the game. CPU Calculations are greatly apperent during pos battles and sieges, as was adressed last Fanfest, this is greatly due to calculations that aren't even needed or noticed by the user. if a ship shoots another ship or object it has to calculate the direction of the beam everytime it fires, completes a cycle or is turned on. this has to be done for every hitlocation on a ship or object and if there are 2000 guns, drones and modules fireing around that can quickly add up. The strain can be greatly reduced by making these hitlocations and calculations work only when you can actually see they're effect, any calculations that can not be seen due to looking direction or range (LOD) will not be calculated or simplified). Trinity | was never build with such optimilisations in mind because at the time (before BETA) they where still trying to put togheter the engine. Graphics lag can be reduced due to improved data handelig and this will be adressed in Trinity || as well as changing this at the moment can only work so far. ----- Besides, yes there will allways be people that abuse the GM positions to put in it they're own favor. this is the same on any other game or site or program with a GM feature. These people are if detected quickly fired and thrown out the door. -----
Besides, this is a single server universe without sharding. 33000 players connecting to the same world is a record and sertainly something CCP can advertise with. you can not compare WoW with EVE. since the biggest Wow server i've seen so far is 20000 players big, and thats a SHARDED server. So before you go waving around the consperiousy theory flag do your homework. cause your surely not gaining any credibility by acting like a total hater.
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1/19/07 8:09:16 AM#32
Originally posted by bawldeux Your stupidity (oh and racism), is so staggering that I don't know where to begin. I laugh at your claim you have been a GM on TWO MMOs, when you act like such a stupid child. If you were a GM, I'd be surprised if you weren't fired from both jobs for your attitude. Please do the world a favor and shut up, you don't like CCP, you are a carebear whose friends were 'griefed' out of the game (I bet they got pirated once, petitioned, cried that the GMs didn't ban the pirates, and quit) and you are a co0mplete pansy without question. But yes, go play FF11, let me know when you get that party assembled. 5 hours of grouping for 5 minutes of exploring, awesome. Or maybe some WoW, where you can now gain 10 more levels, people who spent hundreds if not thousands of hours gaining epic sets, have had their time invalidated because more common higher level blues are better now due to the level increase, and where a 200 person melee would crash the server. If numbers dictate Quality, then Christina Agulera(sp) is a better singer than any Opera singer in known history, and Wal-Mart sells the best products in the world. You are so stupid that reading your post causes a person's IQ to drop. |
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1/19/07 8:14:42 AM#33
Originally posted by bawldeux 1. Lag is better, no dev has ever said is is GONE, they have said it has improved, and it has. In the time it takes you to fly through jita while browsing the market today, you'd still be loading at the gate a year ago. 2. In the instance not long ago where a officer fitted scorpion was destroyed, a CCP staff member stated that every action by a CCP member, in game, is logged. Old text MUDs do this, you'd be a moron to think an MMO doesn't (and the fact you think CCP doesn't police its people further proves you lied about being a GM on other MMOs, but you are ignorant enough to think CCP is evil and wouldn't do it). 3. This is where you prove it with the evidence that you must have clearly seen. If you are condemning CCP for playing the game with normal character, fighting in corp wars, or perhaps pirating, and you consider this to be such a travesty, then you've clearly never known the inner workings of Blizzard or SOE. No MMO company in existence bars or restricts the play of its employees in ways different to other players. edit: Also, ISD are policed just as the GMS are. You can find a post by Nebulai in the EVE forums, where he states just who can spawn objects, and the fact that CCP audits every single item and ISK they give, and who it goes to, and for what. |
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Xyang
Novice Member
Joined: 2/14/06
Don''t cry that you''re being walked on if you act like a carpet. |
1/19/07 4:30:55 PM#34
Originally posted by Ahotare I believe to the contrary that a game must really be aweful, for someone to take his precious time and come here to tell us how EvE and the company that is running it is bad. If it would be just "so so", he prolly wouldn't bother. What deserves to be done, deserves to be "well" done... |
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1/21/07 6:15:06 AM#35
Reguardless of how big and bad they make thier servers. There is always going to be lag pending on the players own personal system. If you are only using 1 gig of RAM. Then that's all your computer is going to run at. Am looking forward to the new bombs. Being a bomber pilot I have always thought the bombers needed a tab bit more intention are were very very limited in thier role. The formations, while maybe not entirely needed. Will look so awesome it makes me want to PUKE lol. I have always thought that would make the game so much better is to have that little fuction. I am really looking forward to it. Good job CCP, been playing for a year now and expect to be playing as long as the game is around
There is a Madness that has grown in the Light. And it is coming to burn you a cinder |
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LordSlater
Novice Member
Joined: 5/15/06
Some people say im a virus. But i say they are the Virus, I am the cure. |
1/21/07 12:09:28 PM#36
Originally posted by Xyang
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1/21/07 6:28:57 PM#37
i was hoping for something more major, like "We are making combat twitch based" then i would most likely play |
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1/22/07 12:33:37 AM#38
I don't think EVE could ever be twitch based, at least not with current technology, it would just be far too demanding on hardware. |
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1/24/07 3:20:35 PM#39
Originally posted by bawldeux Hahaha great post! You really make yourself look like an ass. Check out the next part:
Sooo, you dislike people why buy isk but you buy yourself a huge advantage with RL cash with your 3 accounts... Hypocrite |
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1/25/07 2:00:17 AM#40
This is my third year in eve. After 6 months of PVE, I never did something else than PvP. I'm witness of what CCP did well recently :
More important is that, as a 100% pvp player, I rarely have lag issues, even in fleet battles (200 players in same grid). CCP continualy upgrade hardware (no doubt the best hardware on the world). Eve online is no doubt the best balanced game, ships classes, races etc... Community, politics, game events, market, industry, combats, pve are awesome. And they still making more and more... New 3D engine, walking in stations, conquering planets... TomB is 100% thruth. Keep the good work CCP /[DICE] Fire Hawk |
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