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1/16/07 8:29:23 PM#81
oh and dont get me started on how retarded the dancing was and how dumb it looked, which was incorporated into forcing players to watch it. I cant remember what it was called but SWG had things like that that made you completely rely on others who specialized for everything. It never was my cup of tea in its initial direction when it came out since like i said it looked to me they were focusing more on forcing people to socialize than playing a fun game. However that space expansion they had made me think they might've changed philosophies or added to what it might've lacked. dunno since i havent gone back since those early days. |
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1/16/07 8:30:26 PM#82
Originally posted by rohbshop Delusion WOW fanboy? I think so. Please stop commenting on things you obviously (and admittedly) know nothing about. Please head back to WOW, "a grind awaits". |
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1/16/07 8:33:28 PM#83
Originally posted by eshiIsnt your ability to predict the opponent's action in order to use one of your special character skills is a form of human skill? With EQ1yeah id have to agree, autoattack takes no real skill. Still, strafing around moving behind your opponent so his autoattack would fail IS a tiny little personal skill you could apply in EQ1. It was a tiny, deformed and virtualy impossible to use 100% to your advantage skill. With WoW, a high level toon could have around 40-50 options to pick at given time. Those options included skills, talents, potions, spells, racial abilities, items, etc etc. Out of those 40, ud have to pick 1 that works best at this moment IS a skill. I mean, if you were fighting NPC mob 1 on 1, you were full health and the mob was about to die, would it be wise to fear it so that it woudl run into a group of other mobs and theyd all chase u? Or wouldnt it be wise to heal the main tanker whos getting hit before healing that mage who just got aggroed by a separate group of mobs (healing him would get them agro u and your group, while letting him die would make them return to their place and not wipe your raid)? All those choices, whether right ones or not, make up your personal skill, if you use them right, your are of great skill, if not - well, dying is not realy penalized in WoW. I am the type of player where I like to do everything and anything from time to time. |
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1/16/07 8:34:17 PM#84
Originally posted by jimmyman99 Sure, equipment matters but it is not the deciding factor like in WOW. Oh yeah, killing people with a rogue required lots of skill - stun locks for the win! |
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1/16/07 8:35:58 PM#85
Originally posted by David99
LAWL like SWG doesnt have 10x's the grind WoW has, or 1/10th its players. go have fun in that virtual like you wanna live on Naboo
PS the only thing i wish WoW had that SWG does is housing, but id rather have UO housing than SWG. Oh and AC's casinos |
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1/16/07 8:40:00 PM#86
Originally posted by osc8rI agree, WoW is fairly restrictive in quests and physical world. Not as restrictive as EQ1, but still fairly restrictive. The process of zoning itself is streamlined so you dont actualy see "LOADING...PLEASE WAIT", but you do zone into dungeons. Dungeons are a separate issue however, since they are instanciated. So I guess thats an evil we have to live with. But questing could of been more flexible and branched. Factions could of been implemented - make one bad move and u r suddenly hated in ironforge. But dont make it absolute, if osmoene makes a mistake, dont force them to reroll a new char - make them pay for their mistake so they dont make it second time. One of the reasons I left WoW (other then not enough time to play so many games I like) was I roled many chars, around 15 in total, so I found myself leveling in places where I leveld 2-3 of my chars already. That fact made me skip all the lore, and rush through levels. Thats a fault in WoW that I would love to get addressed by the dev team. I am the type of player where I like to do everything and anything from time to time. |
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1/16/07 8:40:43 PM#87
Originally posted by rohbshop Yeah, considering it takes 10 times longer to reach max level (not to mentioned the oh so fun raid grinds) in WOW than it does in SWG...i like your logic! |
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1/16/07 8:41:02 PM#88
Originally posted by David99
you really dont know much since stunlocks arent game over and never were. mebbe you needed to learn how to play your class better... |
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1/16/07 8:42:15 PM#89
People have fun playing World of Warcraft. |
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1/16/07 8:42:17 PM#90
Originally posted by Vinzent |
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1/16/07 8:45:50 PM#91
Once again I consolidate my position and make the outrageous claim that WOW is the closest thing to perfection any of you ahve ever experienced in terms of a mmorpg......i say close because it is lacking in certain areas but PVE wise it's the best...pvp second and all the rest is pish posh...
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1/16/07 8:46:48 PM#92
Originally posted by rohbshop mebbe he does mebbe he doesn't mebbe fighting an opponent that can't fight back for more than half the fight isn't a good example of 'player skill' |
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1/16/07 8:48:01 PM#93
Originally posted by roadwarriors To you. TO YOU. You are forgetting that not everyone likes meaningless, zero risk PVP experiences which outcomes are mainly dictated by your grinding ability (read equipment, read level). |
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1/16/07 8:51:00 PM#94
Originally posted by roadwarriorsLook i totaly agree. And to the person who said people 30 and over dont know how to operate computers, well erm, i'm over 30, and i grew up around computers. Yes it started out with an apple 2e, a commodore 64, but it wasnt long before i got my hands on a good old 286. But i guess if you come to an open forum, you can expect to see people fling around quoets and figures and 'survey's willy nilly. I'm Ginetti, Goodnight. ---- |
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1/16/07 8:52:29 PM#95
Its funny because, theres so many of these little forums all over the internet of people bitchin about whats wrong with world of warcraft, and complaining about how many people play. Then people reading them who have never played need to know why theres so much talk about it. So they try it, and they get hooked. Blizzard should be thankful for people like you!
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1/16/07 8:52:34 PM#96
Lets run down the list now PVE wise........for wow and compare it to other games...... UO - Close but pve was slow and not very entertaining...A statement of fact. Neurologists study neuroactivity and link the activity to feeling sof excitment. More neuroactivity means more excitement hands down you can't argue this. EQ - Same as above plus half hour down times = really really bad game. Any game where your staring at the screen doing nothing waiting almost a half hour for your mana and life to recharge is pathetic. And if your grouped you still have downtime but lets be fair and cut it downt o 25 minutes instead of 30... EQ II - Well considering combat is still broken we can't even go here..........bad game mechanics = unfinished game. Vanguard - Haven't played but from what I hear very uninspiring... WOW. No downtime. Constant movement means constant thinking constant decision making but not intense to the point that causes anxiety which can slowly kill you like someo f the other games. Perfection achieved. SWG - Combat not impletment yet even three years after release SWG is still using it's beta combat system.... Ever - No combat what so ever. Entirely micromanaged. Better then the rest for those who have trouble making spontaneous decisions but not more exciting. Guild wars- Anxiety level = cancer. Too much luck involved no skill required what so ever. Started a pvp char joined a guild wooped on tricks like crazy the first day got 10,000 faction in less than three hours...couldn't ever do it again. Prognosis...game of luck. Multiply the above by 20 since all 20 of my guildmates from uo experienced 99.9 perecent similar results. I'll show you the spread sheet later. Now let's get to lineage - You basically get two attacks for 75 levels which equals 200 wow levels. These types of games are usually better in the east where people think less on there own and more collectively. I.e. my suffering is his gain and this is good because society improves where as us westerners think entirely differen.t |
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1/16/07 8:52:48 PM#97
Originally posted by WinkymanI think the greatest pisconception about WoW's PvP is when people say WoW PvP sux they think tactical PvP. Tactical PvP is what your char does next, as opposed to strategic PvP where you plan ahead what city to capture, send your troops there, watch results of that battle, plan your next move. In a strategic sense, WoW has no PvP - there is nothing to capture, there is just grind honor, thats it. From a tactical view, however, WoW has a pretty elaborate, fast paced and fun PvP. I had fun raiding opponents or defending against opponents (TM for hte win WOOOO). The fact that PvE items would make people who could afford to spend 80+ hours a week with much better chances of survival did some damage to the fun level ( I hate when peeps with ultimate godly sword of nerding would own many people before falling down, who doesnt? ), but still, that aside WoW PvP was fun - just like Counterstrike, fun for a round, next round, all over again. If WoW had strategic PvP of anything DAOC like, or L2 like, or Planetside (OMG Bliz plz do that!) like, then WoW's pop would double for sure. I am the type of player where I like to do everything and anything from time to time. |
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1/16/07 8:53:14 PM#98
Originally posted by osc8r I''ll admit it's not perfect but it's thje closest. |
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1/16/07 8:53:53 PM#99
Originally posted by osc8r
thank god alot of the stuff people believe about wow here are either lies or misconceptions from nubs |
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1/16/07 8:53:55 PM#100
Originally posted by roadwarriors Hey, your right! Why? Because you obviously know what i look for in a mmorpg. Silly me. |
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