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 Thread (56 posts)
Tinybina  1/08/07 3:59:33 AM

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Originally posted by aristoculous
Originally posted by Gammit100
I have no urge to even try Huxley whatsoever.  Twitch gameplay holds no interest over me.  FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.
same here. I wonder what part of it is actually MMO. I've seen videos and its no different then quake  on UT deathmatch


If you limited your judgment on a game to just a few videos you have seen then might I suggest to try to learn more about the game.


To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay.  But mark my words 'Tab' auto attack combat is comming to a end, in 10 years or less (and remember I said this) most MMORPG games will have twitch based gameplay.

------------------------------
You see, every mammal on this planet instinctively develops a natural equilibrium with their surrounding environment, but you humans do not. You spread to an area, and you multiply, and you multiply, until every natural resource is consumed. The only way you can survive is to spread to another area. There is another organism on this planet that follows the same pattern. Do you know what it is? A virus. Human beings are a disease, a cancer of this planet.-Mr.Smith

Amorphism  1/08/07 1:00:40 PM

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although Tinybina came off trolling a bit, bashing any1 that doesn't like FPS style
or want it incorparted in MMOs, I tend to agree with him. FPS style has more realistic feel to it, and I hope more RPG+FPS Mmos will be coming.

Currently I play F.E.A.R combat a lot, nothing can begin to compare to the rush of FPS games. But it's not immersive, it's not persistent and in most FPS (BF series is an exception) you can't really progress your char.
So a good combination of those genres would take the crown, FPS has huge amounts of followers (just look at sales numbers for GoW and Halo 2) which
can be *very* hyped about this kind of mix.

Maybe Huxley will deliver the goods, but somehow I doubt it. Just a hunch.
 
convict  1/13/07 7:18:09 PM

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Originally posted by Tinybina
Originally posted by Gammit100
I have no urge to even try Huxley whatsoever.  Twitch gameplay holds no interest over me.  FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.


Translated: I suck at aiming and need a crutch (Tab) to bail  me out in fights.



Have to say im dissapointed that TR did not decide to go all out and make this a twitch based MMO. If you ask me its the future, and lets just keep in mind that not everyone who plays FPS games hopes around liek a rabbit, and for those that do some games have things in place that limit that(Stamina drain).
SWG tried it with the NGE, it didnt work..

Talyn  1/14/07 5:33:57 PM

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As someone already mentioned, Huxley is an MMOFPS although having it on the 360 is way cool -- I wish TR would do the same.

I'm really really hoping TR is a true MMORPG though. All the videos, etc. I've seen are just of combat and even the TR website describes it as a "massively multiplayer online action game" which isn't quite the same as "massively multiplayer roleplaying game." If TR winds up just being a persistent battle with nothing else to do, I'll be terribly disappointed. In WoW or all the other MMORPG's I've played to date, there are plenty of times I'd rather do something other than walking outside and killing mobs. I really hope TR gives us more depth (and not just "RPG depth = tweaking your character") and more choices of how to live our virtual lives in the TR universe other than killing aliens.

I also did play Neocron and while it was far too niche, I did appreciate the concept and would be in heaven if someone could make a sci-fi/cyberpunk MMORPG, perhaps combining the best aspects of say, Neocron, MxO and SWG into a unique setting.

As for my take on the tab vs. twitch argument... I dunno, I like both gameplay types, but I have to be in the mood for one or the other, I can't say I'd want one single type for every game all the time. I cut my teeth on the Duke Nukems, Quakes, UT's, etc. but... pure deathmatch got old a long time ago. I was a bit disappointed with Neocron's system (at least we did have to aim though) so I'm hoping TR takes that to the next level. But, as WoW has proven, it takes an easier to use system to get the most amount of players (even former non-gamers are into WoW) and without players there's nothing "massively multiplayer" about any game. I'm sure some sort of compromise could be made, or even an options setting so the player can choose and everyone can get the most enjoyment out of the game in the manner they want to enjoy it.  TR is already limiting their subscriber base with their high system requirements, making it a 100% twitch-based game would further limit that to the FPS-only crowd, and with hundreds of free-to-play FPS out there, personally I shrug and thing "wtf, why bother?" when it comes to the MMOFPS genre. But, I said the same of MMORPG's years ago until I actually tried it.

 

 
_Shadowmage  1/15/07 6:06:12 AM

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Hopefully in 6 months or more when this game hits retail there will be more people who can meet the system requirements. Like anyone actually running Vista.

On the more than mobs thing - it is a war game so there will be mobs, but that said they are having instanced missions which are supposed to have an effect on the battlefield, and are talking missions with moral choices - eg you recover the drug shipment, do you give it to the dying villagers, or sell it on the black market.

 
mbblade  1/15/07 7:35:11 PM

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ya can't ask that since neither are playable at all but some would say tabla and some would say Huxley so your just gonna have to wait untill both are playable
 
bonse  1/16/07 4:13:27 PM

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Completely different games, impossible to say, it's all about opinions.
 
rhinocrates  1/16/07 6:14:21 PM

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I have done the RL running around in body armour, you put 60lbs of gear on and see if you can get a foot off the ground let alone the Micheal Jordan esque leaps and bounds. That is one of the reasons I don't like FPS is the lack of realism and you want to try to add twitch based system to make it more "realistic" with people bouncing around like ping pong palls? Right. You got to remember that a twitch based system rewards those with low latency and if a game developer wants to have a worldwide reach they will be incorporating auto-target for a good deal longer than ten years. Yes many countries are very wired but there are big gaps in coverage. I would say 20-30 years before the network system infrastructure is in place before auto target fades away.  They go twitch it will force the game into a small niche and no matter how much the developers have a love for the game if they can't get it to pay they can't afford to have that content. Like RL money is goiing to be the deciding factor.
 
Sinnahis  1/16/07 8:16:52 PM

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This guy''s the Jim Jones of MMOs apparently. - crow21 on Supernerd

Originally posted by Tinybina
Originally posted by aristoculous
Originally posted by Gammit100
I have no urge to even try Huxley whatsoever.  Twitch gameplay holds no interest over me.  FPSs are fine, but not the bunny-hopping, speed-induced, caffeine-laden types.
same here. I wonder what part of it is actually MMO. I've seen videos and its no different then quake  on UT deathmatch


If you limited your judgment on a game to just a few videos you have seen then might I suggest to try to learn more about the game.


To each his own I guess for you people that like the turn based 'tab' combat over FPS style twitch gameplay.  But mark my words 'Tab' auto attack combat is comming to a end, in 10 years or less (and remember I said this) most MMORPG games will have twitch based gameplay.
Exactly, to each thier own.  I've never been the biggest FPS player though I did enjoy playing sometimes(even if I did die alot I still had my days where I won a lot more than I lost, still nowhere EVER in the realm of certain other players that I was nukrified by on a regular basis). Here is my problem with your statement, you seem to assume(i'm not saying you are, just saying it appears that way to me) that EVERYONE will suddenly see the "error" of thier ways and cast out the evil "tab combat" and join in the "twitch" legions(the best fps players i've ever seen didn't twitch, they were decisive, strategic, calculating, and efficient killing machines who knew just how to get my attention *You have been Defeated* or *You are Dead* before I realized what had happened usually), but if my first assumptions are correct then your are also discounting a few other things...

1. Not everyone likes FPS. That's right, not ALL people LIKE FPS, some people dislike them period and some people might have religious/ethical objections. This is a good reason to make a non FPS game.

2. Not everyone can play FPS. Some people are handicapped at birth, some due to some circumstance(s) after birth(me). While not as many as people that just don't like FPS, there is enough to atleast add to the customer base available to buy non FPS games(I personally watch for the twitch factor of any game I buy anymore as I can't kee