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Kilim  1/09/07 11:55:26 AM

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Novice Member

Joined: 1/28/04
Posts: 546

If you are not part of the solution, then you are part of the problem.

This post was originally found here: http://vanguardvault.ign.com/View.php?view=Guides.Detail&id=2

This is also discussed here: http://vnboards.ign.com/vanguard_saga_of_heroes/b22523/100814911/p1

Thanks to: -Forbin-



Knowing Your Attributes – Revision 1

Attributes and their Effects:

  • Strength (Str): Increases melee damage (before mitigation) and weight-carrying capacity.

  • Constitution (Con): Increases health points and damage resistances.

  • Dexterity (Dex): Increases melee critical hit bonus, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.

  • Vitality (Vit): Increases healing effectiveness in-combat, health and energy regeneration, and unmounted movement speed.

  • Intelligence (Int): Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells, and chance to prevent opponents from countering your spells.

  • Wisdom (Wis): Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells.

  • Starting Attributes (at level 1) by Class:
    Starting attributes are dependent on class only. Race has no bearing on starting attributes.


    Starting Attributes by Class (Chart 1-1)
    Class
    Str
    Con
    Dex
    Vit
    Int
    Wis
    Bard
    40
    40
    45
    35
    25
    25
    Bloodmage
    25
    30
    25
    35
    45
    50
    Cleric
    35
    30
    25
    35
    35
    50
    Disciple
    35
    30
    25
    35
    35
    50
    Dread Knight
    35
    50
    40
    35
    25
    25
    Druid
    30
    25
    20
    35
    50
    50
    Monk
    40
    40
    45
    35
    25
    25
    Necromancer
    30
    25
    20
    35
    50
    50
    Paladin
    35
    50
    40
    35
    25
    25
    Psionicist
    30
    25
    20
    35
    50
    50
    Ranger
    40
    40
    45
    35
    25
    25
    Rogue
    40
    40
    45
    35
    25
    25
    Shaman
    30
    30
    25
    35
    40
    50
    Sorcerer
    30
    25
    20
    35
    50
    50
    Warrior
    35
    50
    40
    35
    25
    25

    These attributes will remain the same (gear excluded) until you reach level 10. Once you reach level 10 you will begin receiving attribute points to assign.

    You get 20 points per level.
    a) 1 point automatically goes into each stat (6 points).
    b) 2 points are automatically assigned based on your class (see chart 1-2).
    c) 2 points are automatically assigned based on your race (see chart 1-3).
    d) 10 points are awarded to the player to assign as he/she sees fit. Awarded 2 points at a time every 20% of the level.


    Class-based Attribute Increases Per Level:
    2 points are automatically assigned based on your class


    Automatically Assigned Points by Class (Chart 1-2)
    Class
    Str
    Con
    Dex
    Vit
    Int
    Wis
    Bard
    1
    1
    .
    .
    .
    .
    Bloodmage
    .
    .
    .
    .
    1
    1
    Cleric
    .
    1
    .
    .
    .
    1
    Disciple
    1
    .
    .
    .
    .
    1
    Dread Knight
    .
    1
    .
    1
    .
    .
    Druid
    .
    .
    .
    .
    1
    1
    Monk
    1
    .
    1
    .
    .
    .
    Necromancer
    .
    .
    .
    .
    1
    1
    Paladin
    .
    1
    .
    1
    .
    .
    Psionicist
    .
    .
    .
    .
    1
    1
    Ranger
    1
    .
    1
    .
    .
    .
    Rogue
    1
    .
    1
    .
    .
    .
    Shaman
    .
    1
    .
    .
    .
    1
    Sorcerer
    .
    .
    .
    .
    1
    1
    Warrior
    .
    1
    .
    1
    .
    .


    Racial Attribute Increases Per Level:
    2 points are automatically assigned based on your race


    Automatically Assigned Points by Race (Chart 1-3)
    Class
    Str
    Con
    Dex
    Vit
    Int
    Wis
    Dark Elf
    .
    .
    .
    .
    1
    1
    Dwarf
    .
    2
    .
    .
    .
    .
    Gnome
    .
    .
    1
    1
    .
    .
    Goblin
    .
    1
    .
    .
    .
    1
    Half Elf
    .
    .
    .
    .
    .
    2
    Halfling
    .
    .
    2
    .
    .
    .
    High Elf
    .
    .
    .
    .
    .
    2
    Kojani
    .
    .
    1
    .
    .
    1
    Kurashasa
    .
    .
    .
    1
    1
    .
    Lesser Giant
    1
    1
    .
    .
    .
    .
    Mordebi
    .
    .
    1
    1
    .
    .
    Orc
    1
    1
    .
    .
    .
    .
    Qaliathari
    .
    .
    1
    1
    .
    .
    Raki
    .
    .
    .
    2
    .
    .
    Thestran
    .
    .
    .
    1
    .
    1
    Varanjar
    1
    1
    .
    .
    .
    .
    Varanthari
    1
    1
    .
    .
    .
    .
    Vulmane
    .
    .
    1
    .
    .
    1
    Wood Elf
    .
    .
    1
    1
    .
    .


    Attribute Caps:

    By default, the attribute cap is increased by 5 points per level in all attributes. Note: when spending attribute points this includes the points that are automatically spent for you. Each race has preferred attributes. On these attributes the cap is increased by one or two points. (see Chart 1-4) Each race has either three attributes that cap at 6 points per level or two attributes - one that caps at 7 points per level and another that caps at 6 points per level.

    For instance, Kurashasa have a 7 point per level cap on intelligence and a 6 point per level cap on vitality. The rest of their attributes cap at 5 points per level.


    Racial Prefered Attribute Cap Increases Per Level (Chart 1-4)
    Class
    Str
    Con
    Dex
    Vit
    Int
    Wis
    Dark Elf
    .
    .
    .
    .
    1
    2
    Dwarf
    .
    2
    .
    .
    .
    1
    Gnome
    .
    .
    1
    1
    1
    .
    Goblin
    .
    1
    .
    .
    1
    1
    Half Elf
    .
    .
    .
    .
    1
    2
    Halfling
    .
    1
    2
    .
    .
    .
    High Elf
    .
    .
    .
    .
    1
    2
    Kojani
    .
    1
    .
    1
    .
    1
    Kurashasa
    .
    .
    .
    1
    2
    .
    Lesser Giant
    1
    2
    .
    .
    .
    .
    Mordebi
    .
    .
    1
    1
    .
    1
    Orc
    2
    1
    .
    .
    .
    .
    Qaliathari
    .
    .
    1
    1
    .
    1
    Raki
    .
    .
    .
    2
    1
    .
    Thestran
    .
    .
    1
    1
    .
    1
    Varanjar
    .
    .
    1
    1
    .
    1
    Varanthari
    2
    1
    .
    .
    .
    .
    Vulmane
    .
    .
    1
    1
    .
    1


    Combined Attribute Cap Increase Per Level:
    For simplification I combined the standard and racial cap increases, below.


    Combined Attribute Cap Increase Per Level (Chart 1-5)
    Class
    Str
    Con
    Dex
    Vit
    Int
    Wis
    Dark Elf
    5
    5
    5
    5
    6
    7
    Dwarf
    5
    7
    5
    5
    5
    6
    Gnome
    5
    5
    6
    6
    6
    5
    Goblin
    5
    6
    5
    5
    6
    6
    Half Elf
    5
    5
    5
    5
    6
    7
    Halfling
    5
    6