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News Discussion  » Age of Conan: New Class System Review

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27 posts found
  GFulls

Novice Member

Joined: 7/29/04
Posts: 476

 
1/12/07 11:23:55 AM#1

Age of Conan gives us a class system review. The following is only an excerpt. You can read the entire article here.

This week we take a look at some of the changes that are taking place during the beta process and wanted to put some 'meat on the bones' on a decision tying into the class structure in Age of Conan.

Read more here.

  Manveru

Apprentice Member

Joined: 2/27/04
Posts: 129

1/12/07 12:03:01 PM#2

I like these changes. Very much.

Mainly because I was still indecisive about whether to play as a Conqueror or Liberator; combining the two is perfect for me.

“How do you kill that which has no life?”

  fansede

Advanced Member

Joined: 6/23/03
Posts: 956

Pain is fear leaving the body..

1/12/07 12:27:30 PM#3

I am not so thrilled. I wanted to see just how Conqueror played versus a Liberator. I had enough of the basic archetypes. Show me true unique professions. Show me the lore behind them, the innovations in their role in combat solo and a group setting.

This sounds like a design move to help meet a launch deadline. Less content to worry about if there is no waylander specific missions or something like that. Or worse, we could not develop any end game skills for these professions to make them unique, so lets just mash em together.

::rubs chin with concern::

  Manveru

Apprentice Member

Joined: 2/27/04
Posts: 129

1/12/07 1:15:06 PM#4
That isn't exactly the case though. They didn't LOSE any content at all, just combined what was already there. All the skils that would seperate a Conqueror from a Liberator are still there and can still be developed independently. You just have a more varied, fleshed out class. Also, it is a pretty damn good way to escape the balance problems that come with having a lot of classes.

Also, if there were to be Waylayer specific quests, the quests would still be there. Both Ranger and Waylayers quests can now be done with the new Ranger class. Works out fine, really.

“How do you kill that which has no life?”

  Akeron111

Novice Member

Joined: 1/12/07
Posts: 4

1/12/07 1:24:10 PM#5
maybe done to balance classes?
  raykor

Hard Core Member

Joined: 11/28/05
Posts: 303

1/12/07 2:09:14 PM#6
Sounds like a smart move to me. They will now have 14 classes which is plenty. In games with dozens of classes, there are always classes that get little dev attention and balancing them all is near impossible.
  bluepole13

Novice Member

Joined: 11/01/06
Posts: 5

1/12/07 2:30:30 PM#7

I'd have to agree this looks like a great and smart change.  Before the only thing that worried me about this game was that the classes seemed too restricted...Like the soldier classes you could choose to use halberds or heavy armor..etc.  I know there was more but I don't feel like looking back to all the specifics of each skill that they merged. It's just good to see they combined them  More skills means more utility and versatility and usually more fun.  Hurray!

  Yukkione

Novice Member

Joined: 10/28/05
Posts: 624

1/12/07 3:52:27 PM#8
Good change I think. making classes that are more robust is to the players benefit. Also other classes can come with expansions.
  Ryowulf

Hard Core Member

Joined: 8/28/05
Posts: 210

1/12/07 5:43:46 PM#9
The change seems fine. To many classes means some will never be played anyway.
  Dabble

Novice Member

Joined: 3/14/06
Posts: 1054

1/12/07 6:38:26 PM#10

 

Originally posted by Settingsun
The change seems fine. To many classes means some will never be played anyway.

I'd have to agree with the above quote. 
  aristoculous

Novice Member

Joined: 2/10/06
Posts: 157

1/12/07 7:17:28 PM#11
Originally posted by Dabble

 

Originally posted by Settingsun
The change seems fine. To many classes means some will never be played anyway.

I'd have to agree with the above quote. 
likewise :)
  Romse

Apprentice Member

Joined: 2/12/06
Posts: 202

1/12/07 8:46:54 PM#12
Originally posted by Dabble

 

Originally posted by Settingsun
The change seems fine. To many classes means some will never be played anyway.

I'd have to agree with the above quote. 


Too many classes also means it will take longer to balance.

I fail to see how it makes sense for the Zealot to become a Dark Templar though... I don't follow this game very closely but isn't that like merging Paladins with Shadow Knights and calling em both Shadow Knights?

  necrotherion

Novice Member

Joined: 12/08/06
Posts: 129

"The Pope? How many divisions has he got?" - Joe Stalin

1/13/07 12:06:29 AM#13
I was initially disappointed with this announcement. One of the things that I really like about AoC is the way the classes break down, and with less options, it seems a bit disheartening.

However, I generally agree with the unplayed classes/harder to balance train of thought here.
  Flodgy

Apprentice Member

Joined: 1/05/07
Posts: 108

1/13/07 12:18:11 AM#14
I was quite disappointed when i read the news about classes being merged. Some, I didnt mind so much, but with the new Barbarian class Im rather unhappy. You have a class that can use almost any weapon. With being a Master Thief, Reaver and Barbarian all becoming one class, Im kind of iffy. Barbarian and Reaver I understand. But adding Master Thief too that?

My plan was to play a Master Thief Aquilonian as my first character, but under the title of "Barbarian" it doesnt feel quite right. I understand Conan himself was a Barbarian, and yes he would be what you could call a "master thief" in his younger days, in the "tower of the Elephant" we learn that the Zamorians, Kothians, and nemedians are also brilliant thieves. Yet, alot of those races were never cast as Barbarians.

I dont mean to sound like a lore hugging fool. But I just feel iffy about that whole Idea.
  BlackLight

Novice Member

Joined: 2/04/04
Posts: 46

1/13/07 12:18:41 AM#15
I think 15 classes is more than enough, thats more than most games...

-faith chooses no man

  Oculitus

Novice Member

Joined: 3/25/06
Posts: 204

1/13/07 12:38:10 AM#16

While I understand the reasoning behind some these merges, a few of them do concern me.  As aforementioned, combining Dark Templar and Zealot makes little sense.  Yes they're both the healer-tank class but I see a wide difference between a tank that heals and buffs and a tank that drains health and debuffs.  Seems like the Dark Templar might now have too many roles.

Combining Reaver, Barbarian and Master Thief concerns me the most.   Now there is only one staight forward melee damage dealing class (Assassin is more damage/debuff), esspecially  with the class name  being the same one of Conan's most famous titles, a truley massive percent of the population will now be one class.   This brings all kinds of balance and economic problems, not to mention lore and immersion. 

As an aside, "Druid of the Storm" is a very cumbersome and downright goofy class name.   And given that the new description sounds far more like the Stormcaller than the old Druid it makes even less sense.  They should have just called it "Stormcaller" or failing that simply "Druid."

As I haven't played the beta I can't comment about the classes being too limited or not but I have to say the amount of classes was a positive in my eyes.  While 14 classes is a decent amount, I now worry that some classes will have too many roles and be over powered (Dark Templar) or can do so much that a majority of the server is the same class (Barbarian).

  aristoculous

Novice Member

Joined: 2/10/06
Posts: 157

1/13/07 12:49:05 AM#17
Originally posted by Oculitus

 While 14 classes is a decent amount, I now worry that some classes will have too many roles and be over powered (Dark Templar) or can do so much that a majority of the server is the same class (Barbarian)

Good point.
However I doubt you will have enough skill points to master all the abilities from, all 3 classes, that now make up Barbarian.
Because the amount of points u gain each level does not change and you are left with a choice to specialize in skills available from Barbarian, Reaver and Master Thief classes.

This allows for a much greater diversity within single Barbarian Class.

Well anyhow this sounds good on paper(this thread), we will see it when its released.
  Drmccoy

Novice Member

Joined: 6/03/04
Posts: 52

1/13/07 1:10:02 AM#18
this is good. I would rather have full fledged classes instead of many watered down ones. I don't like 1 trick pony classes where they have only 2-3 useful skills (ala daoc). Less classes makes them more enriching and makes them more unique towards each other.

Good move. You can always come out with more in expansions down the road.

--------------------
10 million people play WoW but I have yet to find one who admits liking it?!"

"Aion has the grind of EQ, the PvP of DAoC, and the smooth playability of WoW."

  iceclouds

Novice Member

Joined: 2/02/06
Posts: 6

1/13/07 8:14:40 AM#19
I am not happy with the new changes i did like the abilty to have a wide range of classes you could choose from
  Sniperace06

Novice Member

Joined: 2/27/06
Posts: 11

1/13/07 11:27:00 AM#20

well i didt like it that much its more fun to hawe more classes then less but 15 is good amount but if you got allot of classes theres more variants of fights and needs and realism in the game ect more story, take exaple like the old starwars galaxies before NGE  you had like 36 different classes allot of different needs and stuff to do for the classes and more fun and profit for all players and more stuff to do for the artisants 

You all saw ore heard what happen when they took away all the classes SWG and did 9 proffesions instead allot of ppl left  becous it becaim more boring and to much as the other mmorpgs when it started it was one of kind.  

 

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