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Age of Conan gives us a class system review. The following is only an excerpt. You can read the entire article here.
Read more here. |
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1/12/07 12:03:01 PM#2
I like these changes. Very much. “How do you kill that which has no life?” |
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1/12/07 12:27:30 PM#3
I am not so thrilled. I wanted to see just how Conqueror played versus a Liberator. I had enough of the basic archetypes. Show me true unique professions. Show me the lore behind them, the innovations in their role in combat solo and a group setting. This sounds like a design move to help meet a launch deadline. Less content to worry about if there is no waylander specific missions or something like that. Or worse, we could not develop any end game skills for these professions to make them unique, so lets just mash em together. ::rubs chin with concern:: |
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1/12/07 1:15:06 PM#4
That isn't exactly the case though. They didn't LOSE any content at all, just combined what was already there. All the skils that would seperate a Conqueror from a Liberator are still there and can still be developed independently. You just have a more varied, fleshed out class. Also, it is a pretty damn good way to escape the balance problems that come with having a lot of classes.
Also, if there were to be Waylayer specific quests, the quests would still be there. Both Ranger and Waylayers quests can now be done with the new Ranger class. Works out fine, really. “How do you kill that which has no life?” |
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1/12/07 1:24:10 PM#5
maybe done to balance classes?
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1/12/07 2:09:14 PM#6
Sounds like a smart move to me. They will now have 14 classes which is plenty. In games with dozens of classes, there are always classes that get little dev attention and balancing them all is near impossible.
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1/12/07 2:30:30 PM#7
I'd have to agree this looks like a great and smart change. Before the only thing that worried me about this game was that the classes seemed too restricted...Like the soldier classes you could choose to use halberds or heavy armor..etc. I know there was more but I don't feel like looking back to all the specifics of each skill that they merged. It's just good to see they combined them |
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1/12/07 3:52:27 PM#8
Good change I think. making classes that are more robust is to the players benefit. Also other classes can come with expansions.
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1/12/07 5:43:46 PM#9
The change seems fine. To many classes means some will never be played anyway.
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1/12/07 6:38:26 PM#10
Originally posted by Settingsun I'd have to agree with the above quote. |
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1/12/07 7:17:28 PM#11
Originally posted by Dabblelikewise :) |
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1/12/07 8:46:54 PM#12
Originally posted by Dabble
I fail to see how it makes sense for the Zealot to become a Dark Templar though... I don't follow this game very closely but isn't that like merging Paladins with Shadow Knights and calling em both Shadow Knights? |
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necrotherion
Novice Member
Joined: 12/08/06
"The Pope? How many divisions has he got?" - Joe Stalin |
1/13/07 12:06:29 AM#13
I was initially disappointed with this announcement. One of the things that I really like about AoC is the way the classes break down, and with less options, it seems a bit disheartening.
However, I generally agree with the unplayed classes/harder to balance train of thought here. |
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1/13/07 12:18:11 AM#14
I was quite disappointed when i read the news about classes being merged. Some, I didnt mind so much, but with the new Barbarian class Im rather unhappy. You have a class that can use almost any weapon. With being a Master Thief, Reaver and Barbarian all becoming one class, Im kind of iffy. Barbarian and Reaver I understand. But adding Master Thief too that?
My plan was to play a Master Thief Aquilonian as my first character, but under the title of "Barbarian" it doesnt feel quite right. I understand Conan himself was a Barbarian, and yes he would be what you could call a "master thief" in his younger days, in the "tower of the Elephant" we learn that the Zamorians, Kothians, and nemedians are also brilliant thieves. Yet, alot of those races were never cast as Barbarians. I dont mean to sound like a lore hugging fool. But I just feel iffy about that whole Idea. |
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1/13/07 12:18:41 AM#15
I think 15 classes is more than enough, thats more than most games...
-faith chooses no man |
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1/13/07 12:38:10 AM#16
While I understand the reasoning behind some these merges, a few of them do concern me. As aforementioned, combining Dark Templar and Zealot makes little sense. Yes they're both the healer-tank class but I see a wide difference between a tank that heals and buffs and a tank that drains health and debuffs. Seems like the Dark Templar might now have too many roles. Combining Reaver, Barbarian and Master Thief concerns me the most. Now there is only one staight forward melee damage dealing class (Assassin is more damage/debuff), esspecially with the class name being the same one of Conan's most famous titles, a truley massive percent of the population will now be one class. This brings all kinds of balance and economic problems, not to mention lore and immersion. As an aside, "Druid of the Storm" is a very cumbersome and downright goofy class name. And given that the new description sounds far more like the Stormcaller than the old Druid it makes even less sense. They should have just called it "Stormcaller" or failing that simply "Druid." As I haven't played the beta I can't comment about the classes being too limited or not but I have to say the amount of classes was a positive in my eyes. While 14 classes is a decent amount, I now worry that some classes will have too many roles and be over powered (Dark Templar) or can do so much that a majority of the server is the same class (Barbarian). |
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1/13/07 12:49:05 AM#17
Originally posted by OculitusGood point. However I doubt you will have enough skill points to master all the abilities from, all 3 classes, that now make up Barbarian. Because the amount of points u gain each level does not change and you are left with a choice to specialize in skills available from Barbarian, Reaver and Master Thief classes. This allows for a much greater diversity within single Barbarian Class. Well anyhow this sounds good on paper(this thread), we will see it when its released. |
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1/13/07 1:10:02 AM#18
this is good. I would rather have full fledged classes instead of many watered down ones. I don't like 1 trick pony classes where they have only 2-3 useful skills (ala daoc). Less classes makes them more enriching and makes them more unique towards each other.
Good move. You can always come out with more in expansions down the road. -------------------- "Aion has the grind of EQ, the PvP of DAoC, and the smooth playability of WoW." |
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1/13/07 8:14:40 AM#19
I am not happy with the new changes i did like the abilty to have a wide range of classes you could choose from
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1/13/07 11:27:00 AM#20
well i didt like it that much its more fun to hawe more classes then less but 15 is good amount but if you got allot of classes theres more variants of fights and needs and realism in the game ect more story, take exaple like the old starwars galaxies before NGE you had like 36 different classes allot of different needs and stuff to do for the classes and more fun and profit for all players and more stuff to do for the artisants You all saw ore heard what happen when they took away all the classes SWG and did 9 proffesions instead allot of ppl left becous it becaim more boring and to much as the other mmorpgs when it started it was one of kind.
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