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Age of Conan: Unchained

Age of Conan 

General Discussion  » AoC vs Warhammer

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271 posts found
  Pantastic

Apprentice Member

Joined: 2/25/06
Posts: 1204

1/09/07 2:05:46 PM#181

The biggest difference to me is that the developers seem to be embracing very different gaming philosophies. WAR is saying 'hey, do stuff that you think is fun, and you can advance that way'. Gear and level up entirely through PVP or through PVE, fight either in a balanced instanced fight or in a big open field fight, and so on. Meanwhile, AOC is taking the more traditional approach of forced content - you'll have to raid or be second rate, and numerous character development options are only available if you're in a guild and have the guildmaster's approval.

WAR looks to me like it's trying to attract gamers who game for fun, who look for gameplay that they enjoy, while AOC is targeting more traditional MMO gamers and those who like being able to force their whims on other people. It looks like a WAR guild will most likely be a bunch of friends who like doing stuff together, while an AOC guild will tend to have gaming schedules, and people vying for the GM's approval to be able to go into the specific subclass they want, and people who don't really like the guild but stick with it in order to advance their character.

  Riddle

Novice Member

Joined: 10/23/05
Posts: 55

In every life a little rain shall fall

1/09/07 7:05:26 PM#182
Originally posted by Pantastic

The biggest difference to me is that the developers seem to be embracing very different gaming philosophies. WAR is saying 'hey, do stuff that you think is fun, and you can advance that way'. Gear and level up entirely through PVP or through PVE, fight either in a balanced instanced fight or in a big open field fight, and so on. Meanwhile, AOC is taking the more traditional approach of forced content - you'll have to raid or be second rate, and numerous character development options are only available if you're in a guild and have the guildmaster's approval.

WAR looks to me like it's trying to attract gamers who game for fun, who look for gameplay that they enjoy, while AOC is targeting more traditional MMO gamers and those who like being able to force their whims on other people. It looks like a WAR guild will most likely be a bunch of friends who like doing stuff together, while an AOC guild will tend to have gaming schedules, and people vying for the GM's approval to be able to go into the specific subclass they want, and people who don't really like the guild but stick with it in order to advance their character.

QFT.

I beleive the guilds will be exactly as he described.

Emerald

  SWGforreva

Apprentice Member

Joined: 8/17/06
Posts: 201

1/09/07 7:16:58 PM#183
Ok has any mmo had formation combat as age of conan will? Has any game had a combat s ystem as AoC? What about spellweaving? What about mounted combat, where u can use a lance or a bow; also add the possiblity that u might be de mounted by pikes? All these factors sum up a very new, different type of game. What is War doing different? Same dull combat? Spell animations look even worse..I will say they do have some unique ideas for pvp, like trophys and orcs getting bigger as they lvl but nothing as close as radical as AoC is doing. Bottom line: AoC will either be a HUGE success or a major failure, on the other hand Warhammer will be decent either way..If they succesfully do what they are describing in AoC, then i think we will see one of the best mmos this site has seen..
  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

1/09/07 9:01:01 PM#184

So far I prefer WAR more since I can level from pvp and get all my loot from it. I dont enjoy raiding and WAR promises I wont have to. AoC still looks good its my second fav but WAR is top on my list so far

  Pantastic

Apprentice Member

Joined: 2/25/06
Posts: 1204

1/10/07 4:18:46 AM#185


Originally posted by SWGforreva
What is War doing different?

WAR is remembering that the G stands for GAME and not GRIND, which is a huge improvement over the other MMORPGs that I've seen. Their philosophy in making it is not to force players to grind some boring PVE mobs 495868 times to level up, or to grind out some raid with with 40 loot whores, or to grind PVE mods 4585893 times to replace losses from PVP. The whole idea is to give you different areas to play, but not to force you to endure a second-rate character if you don't like a particular playstyle.


nothing as close as radical as AoC is doing.

AOC is doing the same old 'raid or be second rate' grind that WOW, EQ, L2, and a bunch of others choose to. Whatever innovations Funcom has come up with, they have been unable to come up with the simple "innovation" of 'no one will be penalized if they don't like raiding'. I put "innovation" in quotes since traditional paper RPGs, CPRPGS, and even pre EQ MMORPGs pioneered the idea of not building content around a big mob of 25 or 50 or 100 or whatever players bashing at something.


i think we will see one of the best mmos this site has seen..

For me it's irrelevant how any of their other game mechanics work, the fact that they have the 'raid or be second rate' mechanic means that this will be another not-even-worth-a-trial MMO in my eyes. If I wanted raids, I've already got 2 60s in WOW I could fire up.

  Aelfinn

Apprentice Member

Joined: 4/17/06
Posts: 3808

Pseudonyms: Darkintent, Heronblade

1/10/07 7:17:07 AM#186
The only way to reach that conclusion is if you assume that every single time a developer opens his trap, theres an interpreter right there twisting his words into the most misleading statement possible. Either they are the ultimate weasels, as you have called them before, or you're spouting massive amounts of hot air. Let me put it this way, I know several of them personally, and have no reason whatsoever to believe your point of view Pantastic.

No man is an island, entire of itself; every man is a piece of the continent, a part of the main. any man's death diminishes me, because I am involved in mankind, and therefore never send to know for whom the bell tolls; it tolls for thee.
Hemingway

  Arawon

Novice Member

Joined: 6/13/04
Posts: 1108

1/10/07 7:27:59 AM#187

You don't know whats what till you try the game. Unless of course you play a game by Mythic.They'll nerf anything in a heartbeat.Look how many times they nearly killed DAOC.

  Lyfe

Apprentice Member

Joined: 3/05/04
Posts: 45

1/10/07 10:21:32 AM#188
I think it's funny that because you can level off of PVP it means it will be enjoyable. What if the pvp is boring and a giant grind? Can you imagine leveling in WoW from doing battlegrounds alone?
  Pantastic

Apprentice Member

Joined: 2/25/06
Posts: 1204

1/10/07 10:48:30 AM#189


Originally posted by Aelfinn
The only way to reach that conclusion is if you assume that every single time a developer opens his trap, theres an interpreter right there twisting his words into the most misleading statement possible. Either they are the ultimate weasels, as you have called them before, or you're spouting massive amounts of hot air. Let me put it this way, I know several of them personally, and have no reason whatsoever to believe your point of view Pantastic.

Ahh, the fanboy attack again. If you'll recall the long thread on this topic before, you and your pal were completely and utterly unable to come up with a SINGLE developer quote supporting the position that raid gear will be no better than nonraid gear. You (I didn't even have to look for them) did provide quotes where the developers stated that raid gear will not be '50 times' better than nonraid gear, where they stated that raiding deserves better rewards than group content, and so on.

It's funny that YOU have directly quoted the devs stating that they think raiding deserves better rewards than grouping, but accuse me of being full of hot air. But, since you whined so much about it... are you saying that Jayde (AOC dev) was lying when he stated clearly and unequivocably that he thought raiders deserve better rewards than nonraiders?

  MeZZiaH

Novice Member

Joined: 1/07/07
Posts: 14

I like my coffee black, just like my metal!

1/10/07 1:19:47 PM#190
Originally posted by J3K06

wow im surprized nobody brought up that you can have drunken bar fights in AoC......COME ON PPL, drunken bar fights!!! AoC ftw

OMG i had almost forgot ! DRUNKEN BAR FIGHTS !!! coolest idea ever in a game !  Also the fact that it's probably going to be M rated is just GREAT ! I was equally interested in the both until i found out there is not going to be ANY assassin like classes.... AoC even got different kinds of assassins 

//Tormented Soul
  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

1/10/07 1:41:10 PM#191
Originally posted by Lyfe
I think it's funny that because you can level off of PVP it means it will be enjoyable. What if the pvp is boring and a giant grind? Can you imagine leveling in WoW from doing battlegrounds alone?

 

I simply find pvp more fun and challenging personally (thats all ppl do in Battlefield 2 / BF2142 / rainbow 6: vegas you kill to earn promotions and unlock better gear so we know the market is there for this).  Not to mention guild wars has this feature too. Sure, I like PvE alot but sometimes I like to do some pvp too. Many ppl in other MMOs find pvp a waste of time cause they're not gaining xp from it. thus, they level to cap first then pvp. But, if they had the option to gain xp from pvp then these type of folks would enjoy it. just because you dont enjoy pvp doesnt mean many of us wont enjoy this feature

  Kallecool

Novice Member

Joined: 4/13/06
Posts: 1

1/10/07 2:08:07 PM#192
If you like leveling of pvp you should try Rakion its only pvp. site is www.softnyxt.net
kallecool Xfire Miniprofile
  Riddle

Novice Member

Joined: 10/23/05
Posts: 55

In every life a little rain shall fall

1/10/07 3:03:56 PM#193
Originally posted by Lyfe
I think it's funny that because you can level off of PVP it means it will be enjoyable. What if the pvp is boring and a giant grind? Can you imagine leveling in WoW from doing battlegrounds alone?

 Actually... Yeah. But were not just going to have battlegrounds. Were going to have different types of pvp to choose from. And the best gear is in capitol cities. And no.... it's not a giant grind. It's exciting... you can't compare killing a mindless mob over and over to using tactics on people and proving your better at the game then them. Raids can be exciting in a sense that... you find the strat to kill this huge npc. I really just didn't think it was fun. If wow hadn't changed the honor system I would have tried to get HWL rank. I have no problem pvping over and over again on wow. And most people who are going to play WAR don't either. But the prob is the HWL gear isn't nearly as nice as tier three. So here were go.... more pvp.... which is more exciting to me and the rest of the WAR fans. And we get the best gear out of the enemy towns. We can seige towns. Tell me that is less exciting than killing... onyxia. Oh yeah... I had a ton of fun killing onyxia. Heheheh.....

Lyfe... I can understand you beleiveing leveling up through pvp in wow might be boring. But unfortunately wow was never made for pvp and the scenarios are limited. Not to mention... some people afk inside them. Thats real cool. This isn't going to be like leveling in wow so try not to look at it that way. You should just look up some of the stuff they are going to have. And then you'll get to thinking. "WoW I get awesome gear for accomplishing that?" or  "Holy crap this is going to be awesome".

Don't mistake this game for wow. Many have.... some say the game mechanics are the same. I beleive they over exagerate when they do this. Not saying it might not be similar in some aspects. But do you want to play a 100% completely different game? I don't think WoW is boring. I think the content is boring. And I think thats what WAR is going to correct.

BTW, any of you who say you've tried beta or say you know someone. I'm not longer going to even read your post. Not that I don't want to if your telling the truth. But thanks to some fans that go to the point of being dishonest and saying oh yeah I played it or I talked to this guy. Iv'e caught two people lieing about it so far and no longer care to hear if you've played beta lol. If you really have I'm sorry. But I think 50% of the people who say they have are the ones full of hot air. 

Emerald

  SWGforreva

Apprentice Member

Joined: 8/17/06
Posts: 201

1/10/07 6:54:29 PM#194
Originally posted by Pantastic

 


Originally posted by SWGforreva
What is War doing different?

 

WAR is remembering that the G stands for GAME and not GRIND, which is a huge improvement over the other MMORPGs that I've seen. Their philosophy in making it is not to force players to grind some boring PVE mobs 495868 times to level up, or to grind out some raid with with 40 loot whores, or to grind PVE mods 4585893 times to replace losses from PVP. The whole idea is to give you different areas to play, but not to force you to endure a second-rate character if you don't like a particular playstyle.

 


nothing as close as radical as AoC is doing.

 

AOC is doing the same old 'raid or be second rate' grind that WOW, EQ, L2, and a bunch of others choose to. Whatever innovations Funcom has come up with, they have been unable to come up with the simple "innovation" of 'no one will be penalized if they don't like raiding'. I put "innovation" in quotes since traditional paper RPGs, CPRPGS, and even pre EQ MMORPGs pioneered the idea of not building content around a big mob of 25 or 50 or 100 or whatever players bashing at something.

 


i think we will see one of the best mmos this site has seen..

 

For me it's irrelevant how any of their other game mechanics work, the fact that they have the 'raid or be second rate' mechanic means that this will be another not-even-worth-a-trial MMO in my eyes. If I wanted raids, I've already got 2 60s in WOW I could fire up.


I dont quite understand where u get the idea that raiding will be as heavy as it is in WoW? For one crafted items will be on par or better(due to gem slots) then looted items. 2 even if there are raids, item difference is not a big deal since this game is more skill based. You cant compare this game to WoW or any other mmo because its combat is so dam different. Now i do understand where your coming from though, i myself hate raiding for 4 hours in the same dungeon for the 100th time, but your assumptions that AoC will be heavy raid associated is just plain ignorant..

 

Oh and i almost forgot to add that in AoC there are seperate pvp lvls; so that means if your a PvE, raiding whore and have not pvped yet you will suck ass at it..

  checkthis500

Novice Member

Joined: 9/15/05
Posts: 1234

1/10/07 7:13:21 PM#195
Originally posted by SWGforreva


I dont quite understand where u get the idea that raiding will be as heavy as it is in WoW? For one crafted items will be on par or better(due to gem slots) then looted items. 2 even if there are raids, item difference is not a big deal since this game is more skill based. You cant compare this game to WoW or any other mmo because its combat is so dam different. Now i do understand where your coming from though, i myself hate raiding for 4 hours in the same dungeon for the 100th time, but your assumptions that AoC will be heavy raid associated is just plain ignorant..

 

Oh and i almost forgot to add that in AoC there are seperate pvp lvls; so that means if your a PvE, raiding whore and have not pvped yet you will suck ass at it..


See i have to step in here and say that the devs said that materials you would be crafting with come from "raids."  So what if crafted gear is better than drops, you have to raid to get the stuff to make the better crafted gear.

I would think that if they funnel crafters into doing raids as well, then that makes it pretty heavy on raids.

The one thing to keep in mind is that AoC has a release date of Q2, which means only a few more months.  You'd think that they would have stated exactly how many PvE dungeons they're going to have, how much raiding is going to be in, explained and given examples of the spells, not to mention we should have seen at least one armor set from each class by now.

Hell, I already know that WAR is going to have one RvR dungeon (similar to Darkness Falls I'm betting) and three  PvE dungeons, which would mean One per racial pairing. 

I'm just wondering why the devs over at Funcom are keeping so much to themselves this close to release.

If they truly had this amazing game that was closing in on Open Beta, I would naturally assume they'd be showing us more than just concept art, which is all we've been seeing lately other than that latest trailer, which made the game look really bad if you ever pause it during the large battle.

The closer it comes to the release date the more info I'd expect, and it seems to be the opposite with AoC, which dissapoints me.  I don't like the devs keeping secrets from me.

---------------------------------------------
I live to fight, and fight to live.

  spartan33

Novice Member

Joined: 12/08/06
Posts: 42

1/10/07 7:36:03 PM#196
Originally posted by SWGforreva
Ok has any mmo had formation combat as age of conan will? Has any game had a combat s ystem as AoC? What about spellweaving? What about mounted combat, where u can use a lance or a bow; also add the possiblity that u might be de mounted by pikes? All these factors sum up a very new, different type of game. What is War doing different? Same dull combat? Spell animations look even worse..I will say they do have some unique ideas for pvp, like trophys and orcs getting bigger as they lvl but nothing as close as radical as AoC is doing. Bottom line: AoC will either be a HUGE success or a major failure, on the other hand Warhammer will be decent either way..If they succesfully do what they are describing in AoC, then i think we will see one of the best mmos this site has seen..
a) WAR will have mounted combat, try reading about a game before you bash it.

b) So in AoC you can be demounted by pikes? So Dynasty Warriors had that on the PS2 ages ago, and I'm sure being demounted by pikes will truly revolutinize the MMO community!

c) "WAR has the same dull combat", well since you can only judge by an ALPHA video and compare it to a game that's just about or already is in Open Beta... don't even get me started.

Please Please Please do not compare games where one is further along then another development wise, as all of your facts are skewed. Since Mythic still is keeping a vast amount of information underwraps such as Dark Elfs and High Elfs, you can't compare these two games side by side.

Instead of bashing a video in Alpha, how about comment on the game's philosophies such as RvR and other aspects of the game, not just what you saw in an alpha video.
  Pantastic

Apprentice Member

Joined: 2/25/06
Posts: 1204

1/10/07 8:36:50 PM#197


Originally posted by SWGforreva
I dont quite understand where u get the idea that raiding will be as heavy as it is in WoW?

I don't quite understand where you get the idea that I think raiding will be as 'heavy' as it is in WOW in AOC, so I guess we're even. Seriously, try responding to things that I actually write instead of things that I don't write and don't think.


For one crafted items will be on par or better(due to gem slots) then looted items.

I consider items crafted from raid drops to be raid loot, it makes absolutely no difference to me whether our not your crafters have to do something to the materials to make them useable or not. WOW has plenty of crafter items on par with drops from raids, they just require raid drops to make.


2 even if there are raids,

The developers have said that there will be raids and have talked about the rewards from them. Are you saying that you think the developers were simply lying when they talking about raiding and the role it will have in their game?


item difference is not a big deal since this game is more skill based.

To you. To me, the fact that there is such a difference IS a big deal. It is, in fact, a dealbreaker and I will not be buying this game because of it, regardless of what other features they include.


You cant compare this game to WoW or any other mmo because its combat is so dam different.

Please seek treatment for fanboyitis, this is an MMORPG and can easily be compared to other MMORPGs, pen and paper games, single player RPGs, and other video games in a variety of genres.


but your assumptions that AoC will be heavy raid associated is just plain ignorant..

Ignoranrt? It's based of what the devs themselves have said about the game. You and Aelfinn can keep saying that I'm 'ignorant' over and over when developer quotes support what I've said, but it's not going to convince anyone not afflictis with fanboyitis.5

  SWGforreva

Apprentice Member

Joined: 8/17/06
Posts: 201

1/10/07 8:59:29 PM#198
Originally posted by spartan33
Originally posted by SWGforreva
Ok has any mmo had formation combat as age of conan will? Has any game had a combat s ystem as AoC? What about spellweaving? What about mounted combat, where u can use a lance or a bow; also add the possiblity that u might be de mounted by pikes? All these factors sum up a very new, different type of game. What is War doing different? Same dull combat? Spell animations look even worse..I will say they do have some unique ideas for pvp, like trophys and orcs getting bigger as they lvl but nothing as close as radical as AoC is doing. Bottom line: AoC will either be a HUGE success or a major failure, on the other hand Warhammer will be decent either way..If they succesfully do what they are describing in AoC, then i think we will see one of the best mmos this site has seen..
a) WAR will have mounted combat, try reading about a game before you bash it.

b) So in AoC you can be demounted by pikes? So Dynasty Warriors had that on the PS2 ages ago, and I'm sure being demounted by pikes will truly revolutinize the MMO community!

c) "WAR has the same dull combat", well since you can only judge by an ALPHA video and compare it to a game that's just about or already is in Open Beta... don't even get me started.

Please Please Please do not compare games where one is further along then another development wise, as all of your facts are skewed. Since Mythic still is keeping a vast amount of information underwraps such as Dark Elfs and High Elfs, you can't compare these two games side by side.

Instead of bashing a video in Alpha, how about comment on the game's philosophies such as RvR and other aspects of the game, not just what you saw in an alpha video.

WOw talk about stupidity, dull combat as in: Auto ATTACK, and the occasional pressing of keys to execute moves..OK? Understand? Can you direct your sword in WAR 6 different directions? Is every attack a aoe attack in WAR? Can you make combo/ special moves in War by using those 6 directional attacks?NO!! And How am i bashing the game? War has mounted combat eh? Does speed deterimine how much dmg you do? Do you actually have to aim and time your attack like in AoC? Can you make huge wedge formations of mounted players? NO!!!!!! Btw why would u even compare a singplayer game to a mmo? Is dynasty warriors a mmo? no? So this would be the first mmo with actual pike weapons that actually act as anti calvary...right?

Right now im asking you to list a few new things that are gonna be introduced in Warhammer that makes it so different from other mmos, gameplay mechanics wise..

  SWGforreva

Apprentice Member

Joined: 8/17/06
Posts: 201

1/10/07 9:14:38 PM#199
Originally posted by Pantastic

 


Originally posted by SWGforreva
I dont quite understand where u get the idea that raiding will be as heavy as it is in WoW?

 

I don't quite understand where you get the idea that I think raiding will be as 'heavy' as it is in WOW in AOC, so I guess we're even. Seriously, try responding to things that I actually write instead of things that I don't write and don't think.

 


For one crafted items will be on par or better(due to gem slots) then looted items.

 

I consider items crafted from raid drops to be raid loot, it makes absolutely no difference to me whether our not your crafters have to do something to the materials to make them useable or not. WOW has plenty of crafter items on par with drops from raids, they just require raid drops to make.

 


2 even if there are raids,

 

The developers have said that there will be raids and have talked about the rewards from them. Are you saying that you think the developers were simply lying when they talking about raiding and the role it will have in their game?

 


item difference is not a big deal since this game is more skill based.

 

To you. To me, the fact that there is such a difference IS a big deal. It is, in fact, a dealbreaker and I will not be buying this game because of it, regardless of what other features they include.

 


You cant compare this game to WoW or any other mmo because its combat is so dam different.

 

Please seek treatment for fanboyitis, this is an MMORPG and can easily be compared to other MMORPGs, pen and paper games, single player RPGs, and other video games in a variety of genres.

 


but your assumptions that AoC will be heavy raid associated is just plain ignorant..

 

Ignoranrt? It's based of what the devs themselves have said about the game. You and Aelfinn can keep saying that I'm 'ignorant' over and over when developer quotes support what I've said, but it's not going to convince anyone not afflictis with fanboyitis.5

Lol actually you did compare AoC raiding to WoW raiding, so i guess you dont know what your thinking? But intead of just debating on this why dont we just wait and see which game is more succesful, even if there is ALOT of raiding in AoC? Will it be different from other mmos? Of course, first of all theres collison detection, and formation combat for groups opening up some very new things. ON the other hand raiding, as the devs said, could simpy be sacking a npc village that is hiving, instead of simply going to a dungeon and killing 1 boss for the supposed "phat loot"..
  vajuras

Novice Member

Joined: 1/20/06
Posts: 2857

1/10/07 9:24:37 PM#200

<removing this post for now went slightly off topic>

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