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 Thread (26 posts)
thej6m  1/08/07 4:08:40 PM

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Vanguard REALLY dropped the ball in my opinion. It seems they have made just another inneration of EQ. All of this talk of it bringing back the "challenge" of mmos, did the developers miss the evolution of the genre over the past 8 years?

 
ste2000  1/08/07 4:16:57 PM

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Sorry mate, unfortunately Vanguard didn't get too many stuff from EQ, it looks more like EQ2.

I just don't get why Brad MCquaid had to leave SoE to make a carbon copy of EQ2, it could have stayed there as Creative Director and focusing his efford in making EQ2 a better game.

On a positive note at least we can choose to play EQ2 without instances at least...........
 
daeandor  1/08/07 4:19:51 PM

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I think you meant the de-evolution of the mmo over the last 8 years.  It just seems to me that for every step forward, there has been a step back.  Personally, I'd like to see what EQ would have been without SOE taking over, which is what Vanguard is "supposed" to be.
 
lomiller  1/08/07 4:20:03 PM

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Some would call it devolution not evolution. Now that we can see first hand the negative effect many of the so called advances made since the EQ1 days it makes sense to scrap the ones that don’t have the desired effect the games developers are trying to achieve. 
 
Vanguards developers wanted to emphasize community and emersion over scripted activity. It may be that this isn’t what you are looking for in a game, but I think the Vanguard developers have correctly identified the key elements towards meeting their goals.  
 
lomiller  1/08/07 4:22:18 PM

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Originally posted by daeandor
Personally, I'd like to see what EQ would have been without SOE taking over, which is what Vanguard is "supposed" to be.

Sony didn’t “take over” EQ1 they controlled it from its inception.

 
Razorback  1/08/07 4:31:49 PM

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I reject your reality and substitute my own.

Originally posted by lomiller
Some would call it devolution not evolution. Now that we can see first hand the negative effect many of the so called advances made since the EQ1 days it makes sense to scrap the ones that don’t have the desired effect the games developers are trying to achieve. 
 
Vanguards developers wanted to emphasize community and emersion over scripted activity. It may be that this isn’t what you are looking for in a game, but I think the Vanguard developers have correctly identified the key elements towards meeting their goals.  

Actually I think they wanted to emphasize a set of parts they had constructed in the hope it all fitted together into a nice MMO. I dont think they thought as far ahead as stuff like community, I really dont.

VSoH just seems like nothing more than an attempt to get a cash vehicle into the MMO market. Maybe Sigil has some other project they need money for and are hoping VSoH will be just successful enough to provide the funding, because personally Im still having trouble believing that this is all Brad has managed to achieve in 4 years of work.

They could have bought a game engine licence from Korea and put 12 months of translation work into it and got basically the same result.

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Briansho  1/08/07 4:33:45 PM

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Orca  1/08/07 4:34:33 PM

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Originally posted by Razorback
Originally posted by lomiller
Some would call it devolution not evolution. Now that we can see first hand the negative effect many of the so called advances made since the EQ1 days it makes sense to scrap the ones that don’t have the desired effect the games developers are trying to achieve. 
 
Vanguards developers wanted to emphasize community and emersion over scripted activity. It may be that this isn’t what you are looking for in a game, but I think the Vanguard developers have correctly identified the key elements towards meeting their goals.  

Actually I think they wanted to emphasize a set of parts they had constructed in the hope it all fitted together into a nice MMO. I dont think they thought as far ahead as stuff like community, I really dont.

VSoH just seems like nothing more than an attempt to get a cash vehicle into the MMO market. Maybe Sigil has some other project they need money for and are hoping VSoH will be just successful enough to provide the funding, because personally Im still having trouble believing that this is all Brad has managed to achieve in 4 years of work.

They could have bought a game engine licence from Korea and put 12 months of translation work into it and got basically the same result.


Let us hope you are right.

Please god, make sure it ain't gonna be Dark & Light 2 :((((((

Cuz then i really have to rely on Age of Conan, which i think will be a great game, but i still dont like the part where lvl 1-20 is "singleplayer". I doubt they will have enough content for the rest 80 levels... to make it exciting.

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solareus  1/08/07 7:03:47 PM

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Aoc 1-20 will be multi  like in Coh , from what i read. Having the option to group or do them sol, which is great imo

As for being an 2 steps back , i think they fell into a hole that is about 5 miles from the earth core. imo

 TheCB i'm playing now doesn't even have half the graphical power of vsoh but it is just retarded fun

anarchyart  1/08/07 7:24:58 PM