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The Pub at MMORPG.COM  » Vanguard introduces the Fellowship

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26 posts found
  Copeland

Novice Member

Joined: 5/27/04
Posts: 1982

Love is where you give,
Happiness is relative.

 
1/05/07 2:16:04 PM#1

This in my opinion is the greatest innovation in the last 3 years of MMO's if not possibly the history of MMO's.

What is the Fellowship?

The fellowship consists of 6 players who agree to make a fellowship. They split exp evenly whether online of offline. Death penalties are not shared.

What do you think makes this such a great idea?

Simple. If you have a group of friends that can only all be on during the weekends but you have 2 or 3 friends that can also be on 2 weekdays and 1 that plays everyday then you all get to stay the same level and enjoy your weekends together.

Doesn't that screw the 1 or 2 guys that play 7 days a week?

If they feel that way they shouldn't be in the fellowship. Some friend...


The goal of the fellowship is to allow a group of friends where some are hardcore (unemployed) and some are casual(works for a living)to play the game and advance TOGETHER.

  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1363

1/05/07 2:18:11 PM#2
The power leveling companys are going to LOVE this feature.

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  kidRiot

Novice Member

Joined: 5/09/06
Posts: 204

1/05/07 2:20:08 PM#3

LOL they will.

 

Shit, i may just hire 6 chinamen to grind out accounts, all in the same fellowship = P

  nivekogre

Novice Member

Joined: 8/10/06
Posts: 4

1/05/07 2:20:08 PM#4
they had a similar thing for ac2 for the guilds. i to think it is a good idea and enjoyed it greatly then
  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1363

1/05/07 2:21:29 PM#5
Originally posted by nivekogre
they had a similar thing for ac2 for the guilds. i to think it is a good idea and enjoyed it greatly then
The AC2 Mentoring idea was very good, I agree. Great way to get newer players help and elder players reward for assisting others.

---

  XApotheosisX

Novice Member

Joined: 12/22/03
Posts: 286

1/05/07 2:25:22 PM#6
Originally posted by godpuppet
The power leveling companys are going to LOVE this feature.


so because something can be exploited it shouldn't be added? might as well not make games then, because everything in most games can be exploited.

 

  Piers

Novice Member

Joined: 9/02/04
Posts: 38

1/05/07 2:26:30 PM#7
Did he say it shouldn't be added?
  QSatu

Hard Core Member

Joined: 10/14/06
Posts: 1167

1/05/07 2:29:37 PM#8
Thats a really cool feature.. I'm so hyped about vanguard but when i see  videos where devs pcs can get only 10 fps.. I can only dream about playig it  =[

  PB&J

Novice Member

Joined: 9/20/05
Posts: 255

1/05/07 2:31:28 PM#9
Originally posted by godpuppet
The power leveling companys are going to LOVE this feature.

Why? Splitting the same set of exp 6 ways will take one character 6 times as long to make max level. They could just as easily level 6 characters in a row in the same amount of time. The difference is, they are able to sell the accounts faster if they level them one at a time.

Its not like you are generating additional exp by using a fellowship. I agree with OP. A great idea.
  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1363

1/05/07 2:37:50 PM#10
Originally posted by PB&J
Originally posted by godpuppet
The power leveling companys are going to LOVE this feature.

Why? Splitting the same set of exp 6 ways will take one character 6 times as long to make max level. They could just as easily level 6 characters in a row in the same amount of time. The difference is, they are able to sell the accounts faster if they level them one at a time.

Its not like you are generating additional exp by using a fellowship. I agree with OP. A great idea.
Inviting a level 50 to the fellowship and having him/her mass murder everything is going to get faster XP then some Chinaman grinding from lvl 1.

---

  User Deleted
1/05/07 2:37:54 PM#11
Wait a sec i thought Lord of the rings did that lol (kidding)
  pinkdaisy

Novice Member

Joined: 7/30/04
Posts: 359

1/05/07 2:41:06 PM#12

Worst idea ever...

When i was in college i had a computer science professor who said "novice programers tend to add more code when they have a problem, instead of deleting some they already have".  Meaning that people often add new things to fix problems when the solution involves deleting the thing that was causing the problem to begin with.  BTW this is exactly how politicians operate.

Yes there's a problem.  I work a full-time job, but my friend is unemployed.  I get in maybe 10 hours on the weekends, but he plays 40+ hours a week.  Thus he levels faster and soon we cannot play together. 

The problem is you can no longer play with your friend because of the character level/game area differences.  I do not agree, however, that the solution is adding some easily exploitable way for you to keep up.

Call me crazy, but here's an alternate idea:  The reason people can't play together is a result of the advancment system in games.  Instead of the highest level guy being 1000 times stronger than the newb, bring the difference between the strongest and the weakest much closer together.  Having the lvl 99 that does 1000x the damage means that the lvl 99 monsters must have 1000x the hitpoints.  Since the lower-level guy doesn't have the magnitudes of damage/HPs needed to venture into the "high level" areas, they can no longer party together.

So quit adding new code to fix longstanding problems in MMOs, and start deleting some of those bad ideas instead.

~PD

www.TheChippedDagger.com My 90-day 2D Java MMORPG project

They that can give up essential liberty for temporary safetey deserve neither. -- Ben Franklin
If opportunity doesn't knock, build a door. -- Milton Berle

  PB&J

Novice Member

Joined: 9/20/05
Posts: 255

1/05/07 2:58:32 PM#13
Originally posted by godpuppet
Originally posted by PB&J
Originally posted by godpuppet
The power leveling companys are going to LOVE this feature.

Why? Splitting the same set of exp 6 ways will take one character 6 times as long to make max level. They could just as easily level 6 characters in a row in the same amount of time. The difference is, they are able to sell the accounts faster if they level them one at a time.

Its not like you are generating additional exp by using a fellowship. I agree with OP. A great idea.
Inviting a level 50 to the fellowship and having him/her mass murder everything is going to get faster XP then some Chinaman grinding from lvl 1.

I'm sure there will be limitations to it. And even if you can fellow with a 50, the exp you gain most likely will be equal to your level, not his. I would imagine if they put about 60 seconds of thought into it, this would not be allowed.
  Copeland

Novice Member

Joined: 5/27/04
Posts: 1982

Love is where you give,
Happiness is relative.

 
1/05/07 3:00:40 PM#14

There is a level restriction to the fellowship just as there is in a group so the only way a powerleveling company is going to enjoy this is if they enjoy trying to pl 5 characters with 1 character within 5 levels of the others.

You can't have a level 50 in a fellowship with a level 10.

  kidRiot

Novice Member

Joined: 5/09/06
Posts: 204

1/05/07 4:15:32 PM#15

There is limitations, you all must be within 5 levels of each other, and so far, it doesnt affect crafting.

  shae

Novice Member

Joined: 5/06/05
Posts: 2511

"Don''t take life seriously because you can''t come out of it alive."

- Warren Miller

1/05/07 4:30:27 PM#16

Doesn't innovation imply it hasn't been done before?

Granted it's a good idea, in my oppinion anyways, but I've seen it before.

Lineage 1 had groups of beholden, where it was family who basically shared experience as they each leveled and whether someone was online or off, they would get a sharring of the experience made.

I've also played numerous MUD's with the almost the exact same concept. Oh and plenty of PnP have this feature, the new books and rule set for Requiem use it and it works awesome, great for people who can't make it to every game like myself.

Nice feature again but innovative?

  godpuppet

Novice Member

Joined: 12/06/05
Posts: 1363

1/05/07 5:38:10 PM#17
Provided there are limitations like that, its a very good feature indeed. :)

---

  User Deleted
1/05/07 8:13:09 PM#18
fellowship of the ???
  rungard

Spotlight Poster

Joined: 7/25/03
Posts: 470

Hmmm...It appears that someone has been into my spellbook again.

1/05/07 8:50:19 PM#19
very wise, pinkdaisy.

heres the scenario: Im running allout at a nuclear explosion with a metal garbage can lid taped to my arm for protection.

  Roin

Advanced Member

Joined: 10/12/03
Posts: 2504

1/05/07 9:28:12 PM#20
Originally posted by shae

Doesn't innovation imply it hasn't been done before?

Granted it's a good idea, in my oppinion anyways, but I've seen it before.

Lineage 1 had groups of beholden, where it was family who basically shared experience as they each leveled and whether someone was online or off, they would get a sharring of the experience made.

I've also played numerous MUD's with the almost the exact same concept. Oh and plenty of PnP have this feature, the new books and rule set for Requiem use it and it works awesome, great for people who can't make it to every game like myself.

Nice feature again but innovative?

Don't get the Vanguard fans started.  Everything they claim is "innovative" in Vanguard, has been done before.   As many people have pointed out time, and time again.   Of course though, the vanguard fans still think it's innovative.   Because Sigil tweaked it a little.


In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.

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