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Star Trek Online

Star Trek Online 

Perpetual Studios Version Discussion  » What Game Engine Will Star Trek Online Use

15 posts found
  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/03/06 2:59:59 PM#1
Does anyone know what game engine Star Trek Online will use?  I know Stargate Worlds will use the Unreal 3 engine for the graphics.  That in and of itself gives allot of credibility to it for me!  I'm an avid Star Trek fan and love all the shows (even Enterprise), but I think Stargate Worlds has allot going for it and to me it seems it has more potential, but we'll see.
  dink

Novice Member

Joined: 2/17/04
Posts: 431

12/03/06 8:29:22 PM#2


Perpetual is developing their own MMO platform with it's own engine, which if you've read the recent interviews, is part of the reason that they are able to get the game up to running so quickly already.  It is called the PEP.  In addition to Gods & Heroes and Star Trek Online, they are going to license this out to MMO developers to make money, much like the Unreal guys do with their Unreal engine.


  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/07/06 1:04:12 AM#3
Thanx.  As far as what I more, I like Star Trek more, but I guess we'll see what it has to offer.  I know graphics alone do not make a game.  For me, it's 60% gameplay/40% graphics....so STO could still be the better game.  It's just all the different worlds and situations that I've seen on Stargate actually seem more diverse to me.  That said, I still like Star Trek better, as far as the shows go anyway.

STO has just as much potential as any game out there really....then again, if SGW's suck, it really is there fault because SGW,s seems like it was made for gaming!  If I could, I'd choose both.
  Mountain

Novice Member

Joined: 2/23/06
Posts: 43

12/07/06 12:36:03 PM#4

As far as I understand the Perpetual platform only manages the back-end of the MMORPG. Accounts, billing, that sort of stuff. I believe they did adopt an actual game engine though I do not know which one.

  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/07/06 2:05:56 PM#5
I just hope they don't screw it up!  The MMO community needs a good Sci-Fi based game.  I know EVE Online is #1 right now, but aside from EVE, the picking is pretty sparse and as good as EVE is, it just doesn't capture my attention. 

I remember a very old game that was revolutionary at the time and it has some noticeable similarities...a game Elite.  That was one awesome game for the C=64!




Originally posted by Mountain

As far as I understand the Perpetual platform only manages the back-end of the MMORPG. Accounts, billing, that sort of stuff. I believe they did adopt an actual game engine though I do not know which one.



  Thasri

Apprentice Member

Joined: 11/01/06
Posts: 84

OMGZ

12/07/06 2:52:41 PM#6

Originally posted by Mountain

As far as I understand the Perpetual platform only manages the back-end of the MMORPG. Accounts, billing, that sort of stuff. I believe they did adopt an actual game engine though I do not know which one.



I think I read some were that it was the Half Life 2 eng. that's being used, but I can't remember where I read it.
  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/07/06 9:28:15 PM#7
Really?  Let me know if you find a link...please post it if you find it.  The Unreal 3 engine is the best, but honestly aside from that I'm very impressed with the Source engine and it's the best engine next to the U3 engine!  Say the gameplay was better in Star Trek online, but the graphics are better in SGW's, I would choose Star Trek Online because gameplay is more important to me and like I said, the Source engine is an awesome engine too!  It looks so beautiful.

This is OT, but I believe that if and when Valve releases the Source 2 engine, it will then be the best engine, but until then the U3 is the best.  I hope Star Trek Online uses Source!



Originally posted by Thasri

Originally posted by Mountain

As far as I understand the Perpetual platform only manages the back-end of the MMORPG. Accounts, billing, that sort of stuff. I believe they did adopt an actual game engine though I do not know which one.



I think I read some were that it was the Half Life 2 eng. that's being used, but I can't remember where I read it.


  Zuba

Apprentice Member

Joined: 11/08/06
Posts: 142

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12/08/06 8:18:52 AM#8
hf2 or unreal 3 im used to both, if thats the case i cant wait.

  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/08/06 10:33:30 AM#9
I can see being used to the Source engine which powers HL2, but Unreal 3 based games are not even out for the PC yet.  Rainbow Six Vegas is the first game for that and the first Unreal 3 based game for consoles was Gears of War for the 360 and even that hasn't been out that long.

I believe it was Tim Sweeny of Epic who said that (for the PC) you'll need to have 1GB of RAM on your video card in order to run Unreal 3 engine based games at it's highest resolution!  Here's the link: http://www.beyondunreal.com/content/articles/95_1.php

What's scary about that is if that's true then even the brand spanking new GeForce 8800 GTX with it's 384-bit bus and 768MB of RAM isn't enough!  Rumors for ATi's R600 is that it will have 1GB and 2GB variants.  I don't know about 2GB variants but we'll see.  Then again a refresh for Nvidia's G80 will be due out around the time of the R600 and it's actually capable of 1.5GB of RAM, so for U3 based games, you'll either need the G80 refresh or the R600.  How about that.  Sorry to go OT.

Anyway I'd be VERY happy if STO used the Source engine.  Despite the fact that Source is already 2 years old, it still looks top notch.  Source runs well on a 6800 or X800 and above.  That's the plus for STO.  If you're looking at SGW's you'll need at least a GeForce 7800 GTX 512, Radeon X1900 XTX or above to play that suitably!  So you'll need a high end PC for SGW's vs a midrange PC for STO.  That of course is depending if STO uses the Source engine.  SGW's is definite using the Unreal 3 engine though so you'll need a powerhouse to run it at it's highest!





Originally posted by Zuba
hf2 or unreal 3 im used to both, if thats the case i cant wait.

  Zuba

Apprentice Member

Joined: 11/08/06
Posts: 142

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12/08/06 10:51:44 AM#10
i know sites where you can get games way before their released, unfortunatly i say the web location i wont be a member any longer.

  Sithtiger

Novice Member

Joined: 2/08/06
Posts: 9

 
12/08/06 11:34:29 AM#11
I did that a few times when I was younger and was disappointed.  Why?  Warez games that you get long before actual release dates are either beta's or even Alphas.  I did that with UT2003 and it completely ruined it for me!  Games like that are sometimes not even close to being finished and it really does ruin the final game experience.

The best thing to do is wait for an official demo and then the retail game itself.  You'll feel better about the game when you get it and it's legal!  The older you get, the more you'll learn to appreciate the hard work the dev's put into games.  That said, I think the price of console games are just ridiculous and that's why I only play PC games.  They usually hang around $40 to $50.  I don't buy the "special edition" versions either that cost $60 to $80.

I know PS3 games are only around $10 more per game, but really....that adds up. Sorry to go OT but just buy games legally and it will be better for everyone...not to mention if no one stole games, PC games would likely cost around $20 to $30 on average and console around $30 to $40.  That's just a dream of course because even if the US had no stealing, Asian countries are the worse unfortunately.





Originally posted by Zuba
i know sites where you can get games way before their released, unfortunatly i say the web location i wont be a member any longer.

  Zuba

Apprentice Member

Joined: 11/08/06
Posts: 142

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12/08/06 6:09:48 PM#12
no its the actual demo release, all i pay is something like 30 quid a month to this site, and i can get any video pc game, music, internet tools before thier offical release. enough said as for pc games i understand that one, too damn expensive to start with, let the prices lower or hit the pre-order.

  Jaklet

Novice Member

Joined: 11/17/04
Posts: 251

12/09/06 10:58:55 AM#13
Dunno. They are using PhysX though for physics.
  DixonHill

Advanced Member

Joined: 5/31/05
Posts: 136

12/15/06 7:02:41 PM#14
I think PE has built their own Graphic/Gameengine. STO has its very own needs; wide open but detailed Space, huge objects, etc. In my opinion neither the source nor the Unreal 3 Engine is appropriate fo STO. Yes, those engines could be modified to better suit a games needs, (it always happens, game A is using a modified version of Engine B and so on...)...but no, i dont think Pe has done this.
PE is, or wants to be independent. They have their PEP System for billing, backend, as someone said, and their own engine.

Sry for my english, i hope you get my point ;)
  Mountain

Novice Member

Joined: 2/23/06
Posts: 43

12/16/06 5:46:08 AM#15

Regarding the Perpetual platform: you can find info on that here:
http://www.perpetual.com/platform/
It also seems like Perpetual is developing a Perpetual game engine. What exactly it does and whether it's used in ST:O I can't tell. I saw it mentioned here:
http://www.perpetual.com/company/