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12/05/06 9:23:19 AM#21
I have so many questions but I have to ask my main question that's been on my mind forever:
What is the best way for one to go about getting an education to work in the computer gaming/mmo industry? I plan on going to college for computer programming soon but I've seen ad's on TV for colleges that actually have game design classes now, something that has never been available in the past. I wonder if this is better than actually going for computer programming or not? I want to create software and code games and such so I think programming would be what I need to learn. Also, Is there any other classes that would help my future as a game designer/developer? Such as English, Economics, business, etc.... What kind of programming should I really focus on? Any and all help would be very much appreciated. Programming is such a huge and varied field. There are all types of code and programming out there and I think alot of people are daunted by all of this and I imagine alot of people would like to know exactly what kind of programming or classes they should really apply themselves at. Thank you and keep up the good work. As a comic book and game fan it's so nice to finally have the game out that I've been wishing would be out since my childhood days. Now if only I could somehow expose myself to toxic waste or some form of gamma rays and actually gain super powers instead of losing my hair and body limbs, then I'd have it made : ) |
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12/05/06 2:30:28 PM#22
Once Marvel MMO drops and players get to interact with real super heroes/villains that we've all grown up reading and watching, what plans (if any) does he have to keep players interested in CoH/CoV? What's going to keep players interested in battling the Backalley Brawler when they can challenge Magneto in the Marvel game? |
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12/05/06 5:40:32 PM#23
The one big thing I really wish Jack or Cryptic would say is that Marvel Universe isn't going to be just like the City games. While those games are decent in their own right, and I do like some things about it, it's always to me been a comic version of the fantasy MMo's.
The powers were always severely limited, and the brawling fre attack thing was a wimpy dinky puch. In all my time reading and understanding comics, I've noticed that the brawling stuff is always done a lot more than constantly using powers. Whereas the City games force you to always use your powers. The big thing that worries me right now, being a guy who has always wanted a true Marvel hero MMO, is that the limits in cryptic's City games would translate exactly over to the Marvel Universe game. So to summarize. Is Marvel Universe going to use the COH/COV power system/ battle system, or will it be something unique and different? Will you have a system for combat more like COH/COv as it is now, or will you add some freebie attacks for everyone that don't work like powers, like Marvel Ultimate Alliance has? While I know it's soemthing that can't really be told right now, I'm hopign that you opt for a more fast-paced fighting system, than the COH/COV system that puts me to sleep during a fight because it's jsut pushing the same buttons over and over till someone ends up dying. Although I will give you the benefit of the doubt, due to the fact that the time I was able to playtest COV, I was almost totally engaged with the game for nearly the entire two weeks. By far out of all the MMO's that are in the works, Marvel Universe Online has me the most excited, and the most worried. I just hope that it is indeed goign to be a game that is unlike any other previous MMO's so that the MMO genre gets at least a little varied in the way games are played. Ian |
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12/06/06 11:59:16 PM#24
Some questions for Statesman (although I doubt he can answer most of them! :-): - What are the key lessons you've learned from CoH/V that will shape the development of future MMOGs from Cryptic Studios? - How do you see MUO being a different experience from CoH/V? - MUO is in the interesting position of recreating at least part of New York City. How big a part of New York is going to recreated for MUO? - Where do you see the future of microtransactions and RMTs heading for MMOGs? Is it the way of the future, an alternate payment system to subscriptions, a flash in the pan or something else all together? - As a father myself, I know how hard it is to balance both work and home life. How do you balance out the needs of a young family with the needs of a MMOG development studio? And are they really that different ;-)? |
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12/16/06 12:59:08 PM#25
I'd like hints on upcoming powersets... from previous interviews we know there is a lot of powersets that were designed for the now cancelled paid expension that was due in 2007... and they they have been set to be released in upcoming free issues. Is there any plans for additional PvP modes (once base raids finally get implemented). Such as Task Force vs Strike Force, or just being able to enter missions set in PvP areas. Any chance on expending powersets, powerpool, or adding new APPs? Any chance of further character devellopment? Will you ever consider adding more levels? Pistols: Scrapper or Blaster? For an old vet who's seen most of the content, what is there in the future of CoX to keep him hoping and thrilled? |
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damian7
Apprentice Member
Joined: 4/20/06
why must i be nice to people that have no clue, are lying, or are just stupid? |
12/16/06 1:47:05 PM#26
lvl cap was raised from 40 to 50 already. no reason to not raise it again. been reading threads on the cox forums and the majority of the reasons NOT to raise the limit are
1 cuz i spent 50 bazillion years farming hammies!!! 2 cuz i don't want it higher everything else they put as reasons were even dumber than those. could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please? |
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12/17/06 11:23:13 AM#27
Been playing CoX for 2.5 years now and I'm very present on the message boards. It's the devs that don't want to have more levels. They claim they don't want to implement content for the top 5% of the server population... MMOs are all about the "carrot", I mean that they are all about the reward being dangled in front of your nose making you want to keep going. More cool stuff at the end means more people trying to get there. Because this position has been taken by the devs... they themselves have develloped strong catering to players who will only play the first 30 levels of the game. This kills any pleading for more levels. There is group of players that wants every reward moved to early levels like capes and auras... there is also a strong "fanboi" community... people that will support any dev decision. So yes, there will be people on message boards fighting the idea of having more levels. But they do not represent the entire community. They have finally decided to "add more end game content" which I believe is bull... they are simply introducing the "invention system". It's like adding crafting to an MMO and saying hey now you have end game content... now you can knit til your arms fall off grandma. They are confusing "having something to do" with "getting unique and challenging content you can look forward to when reaching lvl X". By their standard, they could introduce a minigame of tic-tac-toe and call it end game content. |
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