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11/22/06 12:27:17 PM#21
Yeah, I guess that make sense. The only real losers are Nevrax investors I suppose, unless they can make back enough money from selling to cover their losses. In fantasy news, I hope CPP goble up the engine (not NeL, which is Free, but the commercial one with all the models) and use it to add planetory exploration to EVE :D |
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11/22/06 6:43:09 PM#22
Ryzoms been going under since beta...
I predicted it would die after a year... i was wrong instead of dying some french law 'protected' it... i guess the protection ran out and they were still making a loss after sacking alot of the original development team and president of Nevrax. This game promised alot during beta and it never delivered, its development was slow and i was one of the original Focus Beta testers testing the 'STORY'.... yes you heard me they wanted to develop story... however nevrax's attempt at this was the stupid missions to collect 50+ X and 60+ Y and 70+ Z.... They never developed a story for this game... not out of wanting it to be aimed at Roleplayers (sorry to break your fantasy guys) but because they didn't even think about adding story until 1 month before release!!. Dare... to challenge me on that one cause i was asked to test the new story implementation.... So when it proved too hard to think of story/settings and content they bypassed it by making the encylopedia 3 months after release... and modelled it at Hardcore RP. Their Business model didn't work from day one and its been on a downward spiral ever since... and No... the servers have at maximum 1k Players in them... thats all the servers can handle... trust me. It may seem like a big world but its smalll but to get around this they restrict your movement by adding super hard mobs so you can't wander alot. The game has loads of bodges in it and I can't say im surprised about this. The game will probably go on indefinately... that was the idea of Ryzom Ring... the developers (those that were left from the initial Bankcruptcy protection chop) tried to give development to hands of players and it may help their creation survive. Wise move if you ask me if a game is going under. And yea.. flame away... but I'm right, your wrong... I knew this would happen and i told them this ages ago. Ryzom has never had a huge fanbase and has always had trouble keeping people/gaining people. And its got nothing to do with WoW or other Mmorpgs its to do with the entire lack of content and 'fun' and variablity in the game. A common excuse i hear from fanbois is "Learn to RP, your not a hardcore RP!!"... who made you chief of the army?. A game has to be profitable, a game should allow a player DO as much as tjhey can... if they are restricted to only RP then thats lowering your player base and lowering your profit. And finally... the fanbase all acts like Ryzom was intended to be for Roleplayers..... it wasn't it was intended to be the next big thing like WoW and appeal to alot of people. It did during beta it had 4-5k+ beta testers over the period... but 95% of those left because the game just didn't deliver. Face it Ryzom never had enough development from the get go back when the original Publisher wanadoo split ways with Ryzom.... thats when it was troubled times. It was a brilliant concept, it coulda rivalled WoW. But it didn't have enough Financial/Technical Backing to make it a success (example: the 2d fundamental Engine... not allowing jumping.... with Monsters Attacking from 100m above you). Nevrax made an engine and wished to demonstrate its potential, it had high dreams but didn't have the team. If Blizzard, Bethseda had made Ryzom i think it woulda been the best mmorpg out there. The engine woulda been great, there'd been story and balancing and much more content... it woulda been great.
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European |
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11/23/06 12:29:35 AM#23
Ah, a 'Deep Throat'. Alas these usually overplay what they 'know'.
Postmortem Studios |
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Zuba
Apprentice Member
Joined: 11/08/06
80% Explorer |
11/23/06 5:25:50 AM#24
looks like someone hated ryzom and they knew it. instead of giving the game a good send off he gave it a bad prediction although it worked you shouldnt count your chickens yet, there are companies out there wanted to buy ryzom, so not all is lost.
the typical hate theroy usually turns out to hit you in the face in the end... watch this space
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11/23/06 11:45:11 AM#25
Most likely the 'company' who will buy ryzom will be ex-Nevrax creating a new PLC company that isnt millions of pounds in debt.... Anarchy online did it i believe. I dont hate ryzom. I hate the community.... in a weird way. You guys are the most stubborn group i've ever seen. You try and say Black is White and Up is Down.... and bury your heads in the sands... its fanboi devotion gone to another level. So i tease you guys here and there because i love reading the illogical replies i get when you come defending 'your' game.
Beta Tested: Lineage 2, Ryzom, City of Heroes, RYL, EverQuest 2 World Of Warcraft European |
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Zuba
Apprentice Member
Joined: 11/08/06
80% Explorer |
11/23/06 1:52:55 PM#26
by all means, but just remember the same will happen to you... not right now but soon.
as for illogical i dont care what country your from as im concerned and logic says, 'you will never know' usualy talking illogically like saying a bag of sand cant do anything. logically your wrong you if you dropped it on someone then you will know. same hold true for ryzom the company might be going under but it can be taken care of and back on making people happy. so as for logic, i think the game will continue the people of nevrax will sell the game to keep the players happy meanwhile the company that bought the game will roll out stuff to make the game better and more adverts. illogically, well what you pointed out.
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11/23/06 3:50:53 PM#27
As an EVE player I can certainly respect Saga of Ryzom. I seriously considered joining it many times. I certainly hope this doesn't spell doom or a significant retooling of the games core values. Godspeed SOR players. Creed |
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Zuba
Apprentice Member
Joined: 11/08/06
80% Explorer |
11/23/06 3:57:04 PM#28
i think eve online and ryzom were created my the same people under a different banner. they look alike. but you should join when or if the company gets taken over.
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Rattrap
Novice Member
Joined: 9/09/04
Freedom of choice |
11/24/06 12:49:06 PM#29
Sorry to say. But Ryzom as good idea as it was - had one gaping problem.
There was simply no content in the game. It did have beutiful world,ecology and some of the greatest communities ever. But the game had no content , and dared to call that sandbox ... all that just couldnt hold water. A good sandbox game should have open world, community and content. And if you decide to make random ecology your only content. A real sandbox. Than you must give players much more posibilities - like building towns, cities, having real important and functioning economy. Ryzom was simply another game with great idea, but unfinished (not the first game to fall under that category) Hard core players managed to invest enough effort to keep playing... but many many others just didnt see where is the point? Sadly for the community , and generaly beutiful game that should gotten a bit more devloper (investor) love... "Before this battle is over all the world will know that few...stood against many." - King Leonidas |
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11/24/06 12:55:52 PM#30
Have you even played Ryzom? I don't think these two games could be any more different if they tried. Having said that, it's sad that such a creative and clever game simply couldn't deliver on content. |
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11/24/06 1:00:04 PM#31
I've heard David Bowman will be tendering an offer to Nexrax.... Just when you thought it couldn't get worse! |
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11/24/06 1:59:55 PM#32
What do YOU mean by content? Postmortem Studios |
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11/24/06 9:22:01 PM#33
Looks like I was correct about this game from the very beginning.
hopefully it will go to better hands now that will make the game what we were promised back in beta. |
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11/25/06 10:50:44 AM#34
hope everything turns out alright for ryzom in the end, good luck.
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11/26/06 2:31:06 AM#35
Sad Day indeed, I played the free trial of Ryzom and must say i was very impressed by the concept. It's too bad they are "selling" it will probably go to SOE, or god forbid Blizzard. so they can dumb it down so that any half witted moron bnet kiddie can play and omg pwnz0r people.
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11/27/06 10:56:44 AM#36
woa woa woa woa. HOLD ON A MINUTE! David Bowie plays Ryzom? |
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Kyleran
Elite Member
Joined: 9/13/06
A simple truth-"What people want and what is good for an mmo is not always the same thing"-mrw0lf |
11/27/06 11:13:24 AM#37
LOL, this caught me by surprise. But on a more serious note, I hate to see games with different concepts go under, and like some others... "almost" gave Ryzom a try. But the posts I saw from people on various forums sort of convinced me that it was a game for "elite" players ( sort of like Eve) and that I might not measure up as a lowly Noob. So I opted to leave WOW and return to DAOC. "Just because you aren't paying doesn't mean it's not PTW." - Amaranthar |
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11/28/06 3:35:03 AM#38
Or you just can try it to make yourself an opinion !
It's free, no credit card required. |
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11/28/06 11:43:09 AM#39
I quit Ryzom about 1.5 years ago and went to EvE. At the time I predicted both here and in the SoR forums that Ryzom would not survive. They took a fantastic PvE concept, a dynamic war of survival against the Kitin, and completely forgot about it. Then they added half-baked PvP. The very ideas that attracted many people, including myself, to SoR, are the ones they abandoned first. I know Grimachu has some specific ideas about what "content" is and is not. However, it is obvious that his tastes in this matter are not shared by enough people to create a viable game. What's especially sad is that Ryzom was supposed to have unique content that would have satisfied all. Grimachu doesn't like cookie-cutter quests; fine, many agree with him. But in SoR you might have had a situation where all of a sudden a call went out from some remote outpost that they were being attacked by a horde of Kitin. There was supposed to be an opportunity to influence and build a gameworld, based on player actions. Sadly, none of it was ever realized. I'm glad I got out when I did.
Doctor Z. |
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11/28/06 1:59:38 PM#40
Wow, that really sucks. Looked like an interesting game though.
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