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11/10/06 12:00:24 PM#21
The exact same counts for other MMO's that live on a franchise, such as SWG and the matrix online, and in terms of game franchise, Final Fantasy XI. Yet we see none of those reach even close to WoW's numbers, yet in your theory, Final Fantasy XI should have at least 3 million subscribers. Word of mouth counts for every MMORPG.
Just face it, WoW has the best reviews, most awards, and dominates over half of the mmorpg.com subscriber market. WoW isn't medicore, WoW is one of the best MMO's. your mixing up "bad game" with "Not for me". |
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11/10/06 12:04:55 PM#22
WoW is a well made game but it offered nothing new. It's an MMO for people with ADD in my opinion. It's for those type of people that don't like to commit more than an hour of their time for anything. I hope they don't shut down anytime soon. They make people happy and thats all thats important. My friends really enjoy the game and it makes them feel good. I was the only one who really got to the good part in EQ because i had the time to put into it. They never could so now with WoW they're having a chance to have the fun i had in EQ and they don't have to work as hard for it. Thats a good thing imho. If i hadn't been through it all in EQ then i'd probably feel the same way about WoW as they do. |
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11/10/06 12:12:47 PM#23
What you say Gameloading, is only your opinion (as the word "best" is clearly subjective). Which you obviously intend to impose upon everyone by "fixing" their posts. Everyone is entitled to their own opinion and it might be a wise idea to respect that and not troll people's posts and putting words in their mouths (so to speak). At any rate, the fact that the game is addictive is probably why it's so popular. As much as I don't like WoW, I would hope Blizzard wouldn't shut down their servers as we'd find a lot of our beloved games with mature communities overwhelmed by whiny teenagers (this is not to say all of the WoW subscribers are whiny OR teenagers, but you can't ignore that they make up the majority). It's important we have easy and addictive games out there to keep such people busy and out of the games with steeper learning curves and older communities; however this doesn't mean that young people/whiny people can't play these other games, it just means that there needs to be a certain amount of patience and overall respect (or just good manners) for their fellow players. Edit: Spelling mistakes and grammar. |
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11/10/06 12:44:51 PM#24
I don’t play MMOG for sometime now, however I do come here once in a blue moon. Blizzard is owned by a public company. By law they will have to show their book. If they lie about their income then it is a felony.
They make their money in many ways out of WoW. From subscriptions, toys, publishing (books/comics), non-computer games (card and board games), clothing (T-Shirts), and general licensing of the WoW brand (movie, TV shows, etc).
One billion is kind of low for that kind of brand recognition. I am sure they probably make more then that next year. |
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11/10/06 12:48:42 PM#25
Actually, its not "just my opinion". http://www.worldofwarcraft.com/misc/awards.html http://www.gamestats.com/objects/016/016985//articles.html (average press score: 9,3) (average gamer score: 9,1) Those people that keep saying WoW is such a horrible, bad, or medicore game, thats an opinion. imo, people are free to post their opinion, but make sure you post it as an opinion, this can be done by adding a simply "imo" at the beginning of the post. don't post it as a fact. |
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11/10/06 1:02:54 PM#26
First off, it's impossible for someone to post a fact saying a game is "the best". You dont need to say IMO, its implied that its your opinion because you are saying it.
Secondly, the fact remains that WoW has done next to nothing to actually progress the genre. For a game that apparently has more than half of the market share, you would expect them to produce something new, or atleast do more with their game then keep up the servers and tweak talents. |
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11/10/06 1:05:13 PM#27
WoW doesn’t make anywhere close to a billion per year. VU (Vivendi Universal) games which consists of Blizzard, Sierra, Sierra online, and Vivendi mobile games brings in about 140 million Euros per quarter (~160 million US dollars) About half that comes from online games, of which WoW is by far the largest. |
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11/10/06 1:16:51 PM#28
they have made the most sucessful mmo, but i would not say that is the best mmo, i play wow from time to time and i do not think it is the best mmo out there now, most sucessful yes, best NO playing eq2 and two worlds |
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11/10/06 1:17:00 PM#29
The only fact we have is (when the numbers Blizzard gives are true) that 7.5 mill people are playing game. That on its own should tell us that it isnt a medicore mmorpg or are we stating that those 7.5 mill people dont have any taste? WoW is by far the most succesfull mmorpg. I dont know the numbers for Korean ones, maybe Gameloading knows them, but i dont think that there are many korean games which go over that 7.5 mil players. |
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11/10/06 1:17:32 PM#30
Blizzard is owned by Vivendi Universal, and their income is reported under Vivendi Universal’s games division VU games. Vivendi is a French company and would fall under EU rules for financial reporting.
For all it’s success WoW only accounts for ~1% of Vivendi’s revenue. |
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11/10/06 1:20:03 PM#31
Fixed. lol nice. Dont know why people think its one of the worst put together games ever (we've all read these). Im not playing it anymore, but it is basic. Though it gets the job done in that category. Pretty damn solid game if you ask me. It deserves greatness, though that delay on the expansion pack made me rethink this a bit. |
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11/10/06 1:20:06 PM#32
Here's what they did, and it's easy for advanced MMO gamers to miss: they took the MMO, made it streamlined, cut down on timesinks (other than endgame), filled the game with quests to disguise grinding, and reduced the steepness of the advancement curve. In other words, they made the MMO accessible to casual gamers. That progressed the genre substantially from the financial/business point of view, because now the number of people who are interested in MMOs, and who may be willing to try a different MMO, is much, much larger than it was before WoW. WoW's contribution to the genre was to create the casual-friendly, accesible MMO, and they did that brilliantly well. ---------------------------------------- |
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11/10/06 1:21:50 PM#33
well I read an article about the WoW the other day and they were boasting a new total subscriber base of 7.5 million
no I am no mathmagician but if you do the math 7,500,000 subscribers x 15.00 dollars a month = 112,500,000$ take that a step further x 12 = 1,350,000,000 and that is based off if you were to charge US for everything, which of course it not the case. but Still those are some impressive figures. One of the things I think is funny about world of warcraft is how its become the guilty pleasure that no one wants to talk about but everyone cant stop bringing it up. I would comfortably say that almost anyone who is into MMOs has at least tried it, and for the most part I think enjoyed the simplicity. I have heard time and time again, that its a wash of an MMO. but I think WoW is exactly what the MMO industry needed, think about how much is instore now that there is a flagship to show everyone how much opportunity there is. about the game specifically. yeah its simple in design, and the quest givers have icons on the map, and the PvP is also pretty painless, but its really entertaining, at least for awhile. its a breath of fresh air to not walk around for two hours looking for the next step in the quest.. I dont think that its the game for everyone, and as a solo player I stopped at about 55 because I couldnt solo anymore, but it was a lot of fun while I played it. just my thought |
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11/10/06 1:22:00 PM#34
No, there are betwen 2.5m and 3m in North America and Europe, which equates to ~45m per month in sub fees, even if they don't earn one red cent in Asia. That's simply way, way, way ahead of anyone else involved in the online gaming industry at the moment. It's a stunning achievement. ---------------------------------------- |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
11/10/06 1:24:12 PM#35
I don’t play MMOG for sometime now, however I do come here once in a blue moon. Blizzard is owned by a public company. By law they will have to show their book. If they lie about their income then it is a felony.
They make their money in many ways out of WoW. From subscriptions, toys, publishing (books/comics), non-computer games (card and board games), clothing (T-Shirts), and general licensing of the WoW brand (movie, TV shows, etc).
One billion is kind of low for that kind of brand recognition. I am sure they probably make more then that next year. Canadians laws are clearer. They say they SOLD over 7 millions boxes. Not that they have 7 millions peoples paying $15 a month. Not the same. 1 billion for a game as low? You are obviously not from Dakota! - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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11/10/06 1:26:39 PM#36
One thing I can admitt about WoW is that even thoug it's a mediocre game it's strangely addicting, as it was designed to be. Being addicting kept those player around longer and the new players around longer. You got a community of 1million blizzard fans looking forward to a MMO version of their most successful game of all time and you already got a huge game population. Now those ppl's friends who aren't gamers see them playing WoW for 8hrs a day then go "hey I wanna try" and they start. Not the friends of those friends do the same thing and you now have a game that's growing rapidly. It's really simple how WoW got popular. It's not because it's a good game it's because it was designed to be addictive and released on a very popular title. This is a good try, but to be honest your use of the word "addictive" simply begs the question of why that is so. It is so because of the game design, which people find entertaining and enjoyable. Blizzard made the levelling curve such that advancements are realistically achievable by people, and that makes them want to keep playing. It's a game design that people enjoy, and it's made the game very successful. As to the importance of the name, yes this clearly helped Blizzard a lot. But you know ... they played their cards completely right with that one. They knew they had an existing fanbase from WC and SC and Diablo, and they also knew that this was not the classic MMO fanbase. So they designed an MMO that even a non-MMO gamer (like the fans of their other games) would enjoy playing. Very smart business and design decision, and they reaped the rewards from that. ---------------------------------------- |
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Anofalye
Apprentice Member
Joined: 11/19/03
The enemy is so dumb! They believe that WE are the enemy! - A famous orc commander. |
11/10/06 1:28:08 PM#37
I am pretty sure it is LESS than that. It is still wonderful, but 3 millions boxes is prolly what they SOLD in total in NA and Europe, peoples leave, a little like atrition. If they have 1.5 million peoples paying $15 a month (for october or november 2006), that is still wonderful. They take confusing sentences to make you believe that they have a LOT more peoples still playing, base fact, more than half the customers of ANY MMO have cancelled their subscribtion before 1 year pass...they still try to make you believe in 7 millions "active" subscribers, while they sold over 7 millions boxes...in 2 years, the 3/4 have cancelled subscribtions at the least, so they arrange the wording "active" so it look better, mind you, they are doing wonderful. But not THAT wonderful. - "If I understand you well, you are telling me until next time. " - René Levesque about the denial NO on the poll to his dream, project and goal. (Free translation) |
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11/10/06 1:35:24 PM#38
I doubt that. Blizzard is a part of Vivendi, which is a public company. That press release would have been scrubbed by their SEC lawyers before it was released, and the language was very specific in speaking of "subscribers" and used that word twice. It's extremely unlikely that they are lying, particularly in this post-Enron environment where everyone's SEC lawyers and accountants are running through every press release with a fine toothed comb. ---------------------------------------- |
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11/10/06 1:36:05 PM#39
hardly. saying "this game sucks" is the same as saying "this bottle is made of glass". its a fact. saying "in my opinion, this game sucks", thats an opinion.
Also, WoW has done nothing to progress the genre is simply because this was not the goal of World of Warcraft. The goal was to take everything good out of other MMORPG and make one solid MMORPG. New doesn't always mean its good. just because WoW didn't make a complete "new" game does not mean its a bad game. |
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11/10/06 1:39:39 PM#40
This is an older press release: http://www.blizzard.com/press/051219.shtml
"World of Warcraft customers include individuals who have paid a subscription fee or purchased a prepaid card to play World of Warcraft, as well as those who have purchased the installation box bundled with one free month access. Internet Game Room players that have accessed the game over the last seven days are also counted as customers. The above definition excludes all players under free promotional subscriptions, expired or cancelled subscriptions, and expired pre-paid cards. Customers in licensees' territories are defined along the same rules. "
(this is an old press release, back when WoW reached the 5 million mark) World of Warcraft has 7,5 million CURRENT PLAYERS. |
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